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93 lines
2.8 KiB
Rust
93 lines
2.8 KiB
Rust
use vek::*;
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/// A wrapping mode, used to determine what to do when sampling outside of 0..=1
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#[derive(Clone, Copy)]
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pub enum WrapMode {
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/// ..............______
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/// No repeat ___/
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Clamp,
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/// Saw wave repeat / / / /
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Repeat,
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/// Triangle wave repeat /\/\/\/\/
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PingPong,
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}
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impl WrapMode {
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fn sample(&self, t: f32) -> f32 {
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match self {
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WrapMode::Clamp => t.clamp(0.0, 1.0),
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WrapMode::Repeat => (1.0 + t.fract()).fract(),
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WrapMode::PingPong => 1.0 - 2.0 * ((t / 2.0).fract().abs() - 0.5).abs(),
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}
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}
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}
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#[derive(Clone, Copy)]
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pub enum Shape {
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Point,
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/// Vector should be normalized for Gradient size to work properly
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Plane(Vec3<f32>),
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/// Vector should be normalized for Gradient size to work properly
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Line(Vec3<f32>),
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}
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impl Shape {
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/// Create a new plane shape with the given normal.
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pub fn plane(normal: Vec3<f32>) -> Self { Shape::Plane(normal.normalized()) }
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/// Create an infinite line shape with the given direction.
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pub fn radial_line(direction: Vec3<f32>) -> Self { Shape::Line(direction.normalized()) }
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}
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#[derive(Clone)]
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pub struct Gradient {
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/// The center of the gradient shape
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pub(super) center: Vec3<f32>,
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/// The distance the gradient is sampled along
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pub(super) size: f32,
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/// The shape that the distance is computed to to get the gradient color.
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pub(super) shape: Shape,
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/// How the graduint should repeat when the distance from the shape is
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/// greater than size
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pub(super) repeat: WrapMode,
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/// The colors the gradient is lerped between
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pub(super) colors: (Rgb<u8>, Rgb<u8>),
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}
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impl Gradient {
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pub fn new(center: Vec3<f32>, size: f32, shape: Shape, colors: (Rgb<u8>, Rgb<u8>)) -> Self {
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Gradient {
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center,
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size,
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shape,
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repeat: WrapMode::Clamp,
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colors,
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}
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}
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/// Add a repeat mode to the gradient
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#[must_use]
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pub fn with_repeat(mut self, repeat: WrapMode) -> Self {
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self.repeat = repeat;
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self
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}
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/// Sample the gradient at a certain point, will always return a color
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/// that's in the range color.0..=color.1
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pub fn sample(&self, pos: Vec3<f32>) -> Rgb<u8> {
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// Calculate t by dividing the distance from the shape divided by size
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let t = self.repeat.sample(match self.shape {
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Shape::Point => pos.distance(self.center) / self.size,
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Shape::Plane(normal) => (pos - self.center).dot(normal) / self.size,
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Shape::Line(line) => {
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let u = pos - self.center;
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(u.dot(line) * line - u).magnitude() / self.size
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},
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});
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// Lerp colors
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self.colors.0.map2(self.colors.1, |a, b| {
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(a as f32 * (1.0 - t) + b as f32 * t) as u8
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})
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}
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}
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