veloren/server/src/sys/terrain_sync.rs

80 lines
2.7 KiB
Rust

use super::SysTimer;
use crate::streams::{GetStream, InGameStream};
use common::{
comp::{Player, Pos},
msg::ServerGeneral,
span,
state::TerrainChanges,
terrain::TerrainGrid,
};
use specs::{Join, Read, ReadExpect, ReadStorage, System, Write, WriteStorage};
/// This systems sends new chunks to clients as well as changes to existing
/// chunks
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
type SystemData = (
ReadExpect<'a, TerrainGrid>,
Read<'a, TerrainChanges>,
Write<'a, SysTimer<Self>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Player>,
WriteStorage<'a, InGameStream>,
);
fn run(
&mut self,
(terrain, terrain_changes, mut timer, positions, players, mut in_game_streams): Self::SystemData,
) {
span!(_guard, "run", "terrain_sync::Sys::run");
timer.start();
// Sync changed chunks
'chunk: for chunk_key in &terrain_changes.modified_chunks {
let mut lazy_msg = None;
for (player, pos, in_game_stream) in (&players, &positions, &mut in_game_streams).join()
{
if player
.view_distance
.map(|vd| super::terrain::chunk_in_vd(pos.0, *chunk_key, &terrain, vd))
.unwrap_or(false)
{
if lazy_msg.is_none() {
lazy_msg =
Some(in_game_stream.prepare(&ServerGeneral::TerrainChunkUpdate {
key: *chunk_key,
chunk: Ok(Box::new(match terrain.get_key(*chunk_key) {
Some(chunk) => chunk.clone(),
None => break 'chunk,
})),
}));
}
lazy_msg
.as_ref()
.map(|ref msg| in_game_stream.0.send_raw(&msg));
}
}
}
// TODO: Don't send all changed blocks to all clients
// Sync changed blocks
let mut lazy_msg = None;
for (player, in_game_stream) in (&players, &mut in_game_streams).join() {
if lazy_msg.is_none() {
lazy_msg = Some(in_game_stream.prepare(&ServerGeneral::TerrainBlockUpdates(
terrain_changes.modified_blocks.clone(),
)));
}
if player.view_distance.is_some() {
lazy_msg
.as_ref()
.map(|ref msg| in_game_stream.0.send_raw(&msg));
}
}
timer.end();
}
}