mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
2363 lines
91 KiB
Rust
2363 lines
91 KiB
Rust
use crate::{
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assets::{self, Asset},
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combat::{self, CombatEffect, DamageKind, Knockback},
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comp::{
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self, aura, beam, buff,
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inventory::{
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item::{
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tool::{AbilityItem, Stats, ToolKind},
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ItemKind,
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},
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slot::EquipSlot,
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Inventory,
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},
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projectile::ProjectileConstructor,
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skillset::{
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skills::{self, Skill, SKILL_MODIFIERS},
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SkillSet,
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},
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Body, CharacterState, LightEmitter, StateUpdate,
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},
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states::{
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behavior::JoinData,
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utils::{AbilityInfo, StageSection},
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*,
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},
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terrain::SpriteKind,
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};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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use std::{convert::TryFrom, time::Duration};
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pub const MAX_ABILITIES: usize = 5;
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pub type AuxiliaryKey = (Option<ToolKind>, Option<ToolKind>);
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// TODO: Potentially look into storing previous ability sets for weapon
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// combinations and automatically reverting back to them on switching to that
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// set of weapons. Consider after UI is set up and people weigh in on memory
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// considerations.
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct ActiveAbilities {
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pub primary: PrimaryAbility,
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pub secondary: SecondaryAbility,
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pub movement: MovementAbility,
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pub auxiliary_sets: HashMap<AuxiliaryKey, [AuxiliaryAbility; MAX_ABILITIES]>,
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}
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impl Component for ActiveAbilities {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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impl Default for ActiveAbilities {
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fn default() -> Self {
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Self {
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primary: PrimaryAbility::Tool,
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secondary: SecondaryAbility::Tool,
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movement: MovementAbility::Species,
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auxiliary_sets: HashMap::new(),
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}
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}
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}
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impl ActiveAbilities {
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pub fn new(auxiliary_sets: HashMap<AuxiliaryKey, [AuxiliaryAbility; MAX_ABILITIES]>) -> Self {
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ActiveAbilities {
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auxiliary_sets,
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..Self::default()
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}
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}
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pub fn change_ability(
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&mut self,
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slot: usize,
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auxiliary_key: AuxiliaryKey,
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new_ability: AuxiliaryAbility,
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inventory: Option<&Inventory>,
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skill_set: Option<&SkillSet>,
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) {
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let auxiliary_set = self
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.auxiliary_sets
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.entry(auxiliary_key)
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.or_insert(Self::default_ability_set(inventory, skill_set));
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if let Some(ability) = auxiliary_set.get_mut(slot) {
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*ability = new_ability;
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}
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}
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pub fn auxiliary_set(
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&self,
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inv: Option<&Inventory>,
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skill_set: Option<&SkillSet>,
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) -> [AuxiliaryAbility; MAX_ABILITIES] {
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let tool_kind = |slot| {
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inv.and_then(|inv| inv.equipped(slot))
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.and_then(|item| match item.kind() {
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ItemKind::Tool(tool) => Some(tool.kind),
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_ => None,
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})
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};
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let aux_key = (
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tool_kind(EquipSlot::ActiveMainhand),
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tool_kind(EquipSlot::ActiveOffhand),
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);
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self.auxiliary_sets
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.get(&aux_key)
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.copied()
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.unwrap_or_else(|| Self::default_ability_set(inv, skill_set))
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}
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pub fn get_ability(
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&self,
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input: AbilityInput,
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inventory: Option<&Inventory>,
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skill_set: Option<&SkillSet>,
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) -> Ability {
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match input {
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AbilityInput::Primary => self.primary.into(),
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AbilityInput::Secondary => self.secondary.into(),
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AbilityInput::Movement => self.movement.into(),
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AbilityInput::Auxiliary(index) => self
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.auxiliary_set(inventory, skill_set)
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.get(index)
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.copied()
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.map(|a| a.into())
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.unwrap_or(Ability::Empty),
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}
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}
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/// Returns the CharacterAbility from an ability input, and also whether the
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/// ability was from a weapon wielded in the offhand
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pub fn activate_ability(
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&self,
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input: AbilityInput,
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inv: Option<&Inventory>,
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skill_set: &SkillSet,
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body: Option<&Body>,
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// bool is from_offhand
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) -> Option<(CharacterAbility, bool)> {
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let ability = self.get_ability(input, inv, Some(skill_set));
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let ability_set = |equip_slot| {
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inv.and_then(|inv| inv.equipped(equip_slot))
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.map(|i| &i.item_config_expect().abilities)
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};
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let scale_ability = |ability: CharacterAbility, equip_slot| {
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let tool_kind =
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inv.and_then(|inv| inv.equipped(equip_slot))
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.and_then(|item| match &item.kind {
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ItemKind::Tool(tool) => Some(tool.kind),
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_ => None,
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});
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ability.adjusted_by_skills(skill_set, tool_kind)
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};
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let unwrap_ability = |(skill_req, ability): &(Option<Skill>, AbilityItem)| {
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(*skill_req, ability.ability.clone())
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};
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let unlocked = |(s, a): (Option<Skill>, CharacterAbility)| {
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// If there is a skill requirement and the skillset does not contain the
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// required skill, return None
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s.map_or(true, |s| skill_set.has_skill(s)).then_some(a)
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};
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match ability {
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Ability::ToolPrimary => ability_set(EquipSlot::ActiveMainhand)
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.map(|abilities| abilities.primary.ability.clone())
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.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false)),
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Ability::ToolSecondary => ability_set(EquipSlot::ActiveOffhand)
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.map(|abilities| abilities.secondary.ability.clone())
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.map(|ability| (scale_ability(ability, EquipSlot::ActiveOffhand), true))
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.or_else(|| {
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ability_set(EquipSlot::ActiveMainhand)
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.map(|abilities| abilities.secondary.ability.clone())
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.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false))
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}),
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Ability::SpeciesMovement => matches!(body, Some(Body::Humanoid(_)))
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.then(CharacterAbility::default_roll)
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.map(|ability| (ability.adjusted_by_skills(skill_set, None), false)),
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Ability::MainWeaponAux(index) => ability_set(EquipSlot::ActiveMainhand)
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.and_then(|abilities| abilities.abilities.get(index).map(unwrap_ability))
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.and_then(unlocked)
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.map(|ability| (scale_ability(ability, EquipSlot::ActiveMainhand), false)),
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Ability::OffWeaponAux(index) => ability_set(EquipSlot::ActiveOffhand)
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.and_then(|abilities| abilities.abilities.get(index).map(unwrap_ability))
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.and_then(unlocked)
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.map(|ability| (scale_ability(ability, EquipSlot::ActiveOffhand), true)),
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Ability::Empty => None,
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}
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}
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pub fn iter_unlocked_abilities<'a>(
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inv: Option<&'a Inventory>,
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skill_set: Option<&'a SkillSet>,
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equip_slot: EquipSlot,
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) -> impl Iterator<Item = usize> + 'a {
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inv.and_then(|inv| inv.equipped(equip_slot))
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.into_iter()
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.flat_map(|i| &i.item_config_expect().abilities.abilities)
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.enumerate()
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.filter_map(move |(i, (skill, _))| {
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skill
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.map_or(true, |s| skill_set.map_or(false, |ss| ss.has_skill(s)))
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.then_some(i)
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})
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}
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fn default_ability_set<'a>(
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inv: Option<&'a Inventory>,
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skill_set: Option<&'a SkillSet>,
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) -> [AuxiliaryAbility; MAX_ABILITIES] {
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let mut iter = Self::iter_unlocked_abilities(inv, skill_set, EquipSlot::ActiveMainhand)
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.map(AuxiliaryAbility::MainWeapon)
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.chain(
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Self::iter_unlocked_abilities(inv, skill_set, EquipSlot::ActiveOffhand)
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.map(AuxiliaryAbility::OffWeapon),
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);
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[(); MAX_ABILITIES].map(|()| iter.next().unwrap_or(AuxiliaryAbility::Empty))
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}
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}
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pub enum AbilityInput {
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Primary,
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Secondary,
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Movement,
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Auxiliary(usize),
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}
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#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
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pub enum Ability {
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ToolPrimary,
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ToolSecondary,
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SpeciesMovement,
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MainWeaponAux(usize),
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OffWeaponAux(usize),
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Empty,
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/* For future use
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* ArmorAbility(usize), */
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}
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impl Ability {
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pub fn ability_id(self, inv: Option<&Inventory>) -> Option<&str> {
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let ability_set = |equip_slot| {
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inv.and_then(|inv| inv.equipped(equip_slot))
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.map(|i| &i.item_config_expect().abilities)
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};
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match self {
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Ability::ToolPrimary => ability_set(EquipSlot::ActiveMainhand)
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.map(|abilities| abilities.primary.id.as_str()),
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Ability::ToolSecondary => ability_set(EquipSlot::ActiveOffhand)
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.map(|abilities| abilities.secondary.id.as_str())
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.or_else(|| {
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ability_set(EquipSlot::ActiveMainhand)
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.map(|abilities| abilities.secondary.id.as_str())
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}),
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Ability::SpeciesMovement => None, // TODO: Make not None
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Ability::MainWeaponAux(index) => {
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ability_set(EquipSlot::ActiveMainhand).and_then(|abilities| {
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abilities
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.abilities
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.get(index)
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.map(|(_, ability)| ability.id.as_str())
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})
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},
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Ability::OffWeaponAux(index) => {
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ability_set(EquipSlot::ActiveOffhand).and_then(|abilities| {
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abilities
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.abilities
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.get(index)
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.map(|(_, ability)| ability.id.as_str())
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})
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},
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Ability::Empty => None,
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}
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}
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}
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#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
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pub enum PrimaryAbility {
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Tool,
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Empty,
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}
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impl From<PrimaryAbility> for Ability {
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fn from(primary: PrimaryAbility) -> Self {
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match primary {
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PrimaryAbility::Tool => Ability::ToolPrimary,
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PrimaryAbility::Empty => Ability::Empty,
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}
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}
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}
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#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
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pub enum SecondaryAbility {
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Tool,
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Empty,
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}
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impl From<SecondaryAbility> for Ability {
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fn from(primary: SecondaryAbility) -> Self {
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match primary {
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SecondaryAbility::Tool => Ability::ToolSecondary,
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SecondaryAbility::Empty => Ability::Empty,
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}
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}
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}
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#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
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pub enum MovementAbility {
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Species,
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Empty,
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}
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impl From<MovementAbility> for Ability {
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fn from(primary: MovementAbility) -> Self {
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match primary {
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MovementAbility::Species => Ability::SpeciesMovement,
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MovementAbility::Empty => Ability::Empty,
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}
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}
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}
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#[derive(Copy, Clone, Serialize, Deserialize, Debug, PartialEq)]
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pub enum AuxiliaryAbility {
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MainWeapon(usize),
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OffWeapon(usize),
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Empty,
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}
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impl From<AuxiliaryAbility> for Ability {
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fn from(primary: AuxiliaryAbility) -> Self {
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match primary {
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AuxiliaryAbility::MainWeapon(i) => Ability::MainWeaponAux(i),
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AuxiliaryAbility::OffWeapon(i) => Ability::OffWeaponAux(i),
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AuxiliaryAbility::Empty => Ability::Empty,
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}
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}
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}
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbilityType {
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BasicMelee,
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BasicRanged,
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Boost,
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ChargedMelee(StageSection),
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ChargedRanged,
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DashMelee(StageSection),
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BasicBlock,
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ComboMelee(StageSection, u32),
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LeapMelee(StageSection),
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SpinMelee(StageSection),
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Shockwave,
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BasicBeam,
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RepeaterRanged,
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BasicAura,
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SelfBuff,
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}
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impl From<&CharacterState> for CharacterAbilityType {
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fn from(state: &CharacterState) -> Self {
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match state {
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CharacterState::BasicMelee(_) => Self::BasicMelee,
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CharacterState::BasicRanged(_) => Self::BasicRanged,
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CharacterState::Boost(_) => Self::Boost,
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CharacterState::DashMelee(data) => Self::DashMelee(data.stage_section),
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CharacterState::BasicBlock(_) => Self::BasicBlock,
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CharacterState::LeapMelee(data) => Self::LeapMelee(data.stage_section),
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CharacterState::ComboMelee(data) => Self::ComboMelee(data.stage_section, data.stage),
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CharacterState::SpinMelee(data) => Self::SpinMelee(data.stage_section),
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CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
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CharacterState::ChargedRanged(_) => Self::ChargedRanged,
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CharacterState::Shockwave(_) => Self::Shockwave,
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CharacterState::BasicBeam(_) => Self::BasicBeam,
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CharacterState::RepeaterRanged(_) => Self::RepeaterRanged,
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CharacterState::BasicAura(_) => Self::BasicAura,
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CharacterState::SelfBuff(_) => Self::SelfBuff,
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_ => Self::BasicMelee,
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}
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}
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}
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|
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbility {
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BasicMelee {
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energy_cost: f32,
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buildup_duration: f32,
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swing_duration: f32,
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recover_duration: f32,
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base_damage: f32,
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base_poise_damage: f32,
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knockback: Knockback,
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range: f32,
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max_angle: f32,
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damage_effect: Option<CombatEffect>,
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damage_kind: DamageKind,
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},
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BasicRanged {
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energy_cost: f32,
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buildup_duration: f32,
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recover_duration: f32,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_speed: f32,
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num_projectiles: u32,
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projectile_spread: f32,
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},
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RepeaterRanged {
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energy_cost: f32,
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buildup_duration: f32,
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shoot_duration: f32,
|
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recover_duration: f32,
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max_speed: f32,
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half_speed_at: u32,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_speed: f32,
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},
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Boost {
|
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movement_duration: f32,
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only_up: bool,
|
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speed: f32,
|
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max_exit_velocity: f32,
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},
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DashMelee {
|
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energy_cost: f32,
|
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base_damage: f32,
|
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scaled_damage: f32,
|
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base_poise_damage: f32,
|
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scaled_poise_damage: f32,
|
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base_knockback: f32,
|
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scaled_knockback: f32,
|
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range: f32,
|
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angle: f32,
|
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energy_drain: f32,
|
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forward_speed: f32,
|
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buildup_duration: f32,
|
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charge_duration: f32,
|
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swing_duration: f32,
|
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recover_duration: f32,
|
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ori_modifier: f32,
|
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charge_through: bool,
|
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is_interruptible: bool,
|
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damage_kind: DamageKind,
|
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damage_effect: Option<CombatEffect>,
|
|
},
|
|
BasicBlock {
|
|
buildup_duration: f32,
|
|
recover_duration: f32,
|
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max_angle: f32,
|
|
block_strength: f32,
|
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energy_cost: f32,
|
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},
|
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Roll {
|
|
energy_cost: f32,
|
|
buildup_duration: f32,
|
|
movement_duration: f32,
|
|
recover_duration: f32,
|
|
roll_strength: f32,
|
|
immune_melee: bool,
|
|
},
|
|
ComboMelee {
|
|
stage_data: Vec<combo_melee::Stage<f32>>,
|
|
initial_energy_gain: f32,
|
|
max_energy_gain: f32,
|
|
energy_increase: f32,
|
|
speed_increase: f32,
|
|
max_speed_increase: f32,
|
|
scales_from_combo: u32,
|
|
is_interruptible: bool,
|
|
ori_modifier: f32,
|
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},
|
|
LeapMelee {
|
|
energy_cost: f32,
|
|
buildup_duration: f32,
|
|
movement_duration: f32,
|
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swing_duration: f32,
|
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recover_duration: f32,
|
|
base_damage: f32,
|
|
base_poise_damage: f32,
|
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range: f32,
|
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max_angle: f32,
|
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knockback: f32,
|
|
forward_leap_strength: f32,
|
|
vertical_leap_strength: f32,
|
|
damage_kind: DamageKind,
|
|
damage_effect: Option<CombatEffect>,
|
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},
|
|
SpinMelee {
|
|
buildup_duration: f32,
|
|
swing_duration: f32,
|
|
recover_duration: f32,
|
|
base_damage: f32,
|
|
base_poise_damage: f32,
|
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knockback: Knockback,
|
|
range: f32,
|
|
damage_effect: Option<CombatEffect>,
|
|
energy_cost: f32,
|
|
is_infinite: bool,
|
|
movement_behavior: spin_melee::MovementBehavior,
|
|
is_interruptible: bool,
|
|
forward_speed: f32,
|
|
num_spins: u32,
|
|
specifier: Option<spin_melee::FrontendSpecifier>,
|
|
target: Option<combat::GroupTarget>,
|
|
damage_kind: DamageKind,
|
|
},
|
|
ChargedMelee {
|
|
energy_cost: f32,
|
|
energy_drain: f32,
|
|
initial_damage: f32,
|
|
scaled_damage: f32,
|
|
initial_poise_damage: f32,
|
|
scaled_poise_damage: f32,
|
|
initial_knockback: f32,
|
|
scaled_knockback: f32,
|
|
range: f32,
|
|
max_angle: f32,
|
|
charge_duration: f32,
|
|
swing_duration: f32,
|
|
hit_timing: f32,
|
|
recover_duration: f32,
|
|
specifier: Option<charged_melee::FrontendSpecifier>,
|
|
damage_kind: DamageKind,
|
|
damage_effect: Option<CombatEffect>,
|
|
},
|
|
ChargedRanged {
|
|
energy_cost: f32,
|
|
energy_drain: f32,
|
|
initial_regen: f32,
|
|
scaled_regen: f32,
|
|
initial_damage: f32,
|
|
scaled_damage: f32,
|
|
initial_knockback: f32,
|
|
scaled_knockback: f32,
|
|
buildup_duration: f32,
|
|
charge_duration: f32,
|
|
recover_duration: f32,
|
|
projectile_body: Body,
|
|
projectile_light: Option<LightEmitter>,
|
|
initial_projectile_speed: f32,
|
|
scaled_projectile_speed: f32,
|
|
move_speed: f32,
|
|
},
|
|
Shockwave {
|
|
energy_cost: f32,
|
|
buildup_duration: f32,
|
|
swing_duration: f32,
|
|
recover_duration: f32,
|
|
damage: f32,
|
|
poise_damage: f32,
|
|
knockback: Knockback,
|
|
shockwave_angle: f32,
|
|
shockwave_vertical_angle: f32,
|
|
shockwave_speed: f32,
|
|
shockwave_duration: f32,
|
|
requires_ground: bool,
|
|
move_efficiency: f32,
|
|
damage_kind: DamageKind,
|
|
specifier: comp::shockwave::FrontendSpecifier,
|
|
damage_effect: Option<CombatEffect>,
|
|
},
|
|
BasicBeam {
|
|
buildup_duration: f32,
|
|
recover_duration: f32,
|
|
beam_duration: f32,
|
|
damage: f32,
|
|
tick_rate: f32,
|
|
range: f32,
|
|
max_angle: f32,
|
|
damage_effect: Option<CombatEffect>,
|
|
energy_regen: f32,
|
|
energy_drain: f32,
|
|
ori_rate: f32,
|
|
specifier: beam::FrontendSpecifier,
|
|
},
|
|
BasicAura {
|
|
buildup_duration: f32,
|
|
cast_duration: f32,
|
|
recover_duration: f32,
|
|
targets: combat::GroupTarget,
|
|
aura: aura::AuraBuffConstructor,
|
|
aura_duration: f32,
|
|
range: f32,
|
|
energy_cost: f32,
|
|
scales_with_combo: bool,
|
|
specifier: aura::Specifier,
|
|
},
|
|
Blink {
|
|
buildup_duration: f32,
|
|
recover_duration: f32,
|
|
max_range: f32,
|
|
},
|
|
BasicSummon {
|
|
buildup_duration: f32,
|
|
cast_duration: f32,
|
|
recover_duration: f32,
|
|
summon_amount: u32,
|
|
summon_distance: (f32, f32),
|
|
summon_info: basic_summon::SummonInfo,
|
|
duration: Option<Duration>,
|
|
},
|
|
SelfBuff {
|
|
buildup_duration: f32,
|
|
cast_duration: f32,
|
|
recover_duration: f32,
|
|
buff_kind: buff::BuffKind,
|
|
buff_strength: f32,
|
|
buff_duration: Option<f32>,
|
|
energy_cost: f32,
|
|
},
|
|
SpriteSummon {
|
|
buildup_duration: f32,
|
|
cast_duration: f32,
|
|
recover_duration: f32,
|
|
sprite: SpriteKind,
|
|
summon_distance: (f32, f32),
|
|
sparseness: f64,
|
|
},
|
|
}
|
|
|
|
impl Default for CharacterAbility {
|
|
fn default() -> Self {
|
|
CharacterAbility::BasicMelee {
|
|
energy_cost: 0.0,
|
|
buildup_duration: 0.25,
|
|
swing_duration: 0.25,
|
|
recover_duration: 0.5,
|
|
base_damage: 10.0,
|
|
base_poise_damage: 0.0,
|
|
knockback: Knockback {
|
|
strength: 0.0,
|
|
direction: combat::KnockbackDir::Away,
|
|
},
|
|
range: 3.5,
|
|
max_angle: 15.0,
|
|
damage_effect: None,
|
|
damage_kind: DamageKind::Crushing,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Asset for CharacterAbility {
|
|
type Loader = assets::RonLoader;
|
|
|
|
const EXTENSION: &'static str = "ron";
|
|
}
|
|
|
|
impl CharacterAbility {
|
|
/// Attempts to fulfill requirements, mutating `update` (taking energy) if
|
|
/// applicable.
|
|
pub fn requirements_paid(&self, data: &JoinData, update: &mut StateUpdate) -> bool {
|
|
match self {
|
|
CharacterAbility::Roll { energy_cost, .. } => {
|
|
data.physics.on_ground.is_some()
|
|
&& data.inputs.move_dir.magnitude_squared() > 0.25
|
|
&& update.energy.try_change_by(-*energy_cost).is_ok()
|
|
},
|
|
CharacterAbility::DashMelee { energy_cost, .. }
|
|
| CharacterAbility::BasicMelee { energy_cost, .. }
|
|
| CharacterAbility::BasicRanged { energy_cost, .. }
|
|
| CharacterAbility::SpinMelee { energy_cost, .. }
|
|
| CharacterAbility::ChargedRanged { energy_cost, .. }
|
|
| CharacterAbility::ChargedMelee { energy_cost, .. }
|
|
| CharacterAbility::Shockwave { energy_cost, .. }
|
|
| CharacterAbility::BasicBlock { energy_cost, .. }
|
|
| CharacterAbility::SelfBuff { energy_cost, .. } => {
|
|
update.energy.try_change_by(-*energy_cost).is_ok()
|
|
},
|
|
// Consumes energy within state, so value only checked before entering state
|
|
CharacterAbility::RepeaterRanged { energy_cost, .. } => {
|
|
update.energy.current() >= *energy_cost
|
|
},
|
|
CharacterAbility::LeapMelee { energy_cost, .. } => {
|
|
update.vel.0.z >= 0.0 && update.energy.try_change_by(-*energy_cost).is_ok()
|
|
},
|
|
CharacterAbility::BasicAura {
|
|
energy_cost,
|
|
scales_with_combo,
|
|
..
|
|
} => {
|
|
((*scales_with_combo && data.combo.counter() > 0) | !*scales_with_combo)
|
|
&& update.energy.try_change_by(-*energy_cost).is_ok()
|
|
},
|
|
CharacterAbility::ComboMelee { .. }
|
|
| CharacterAbility::Boost { .. }
|
|
| CharacterAbility::BasicBeam { .. }
|
|
| CharacterAbility::Blink { .. }
|
|
| CharacterAbility::BasicSummon { .. }
|
|
| CharacterAbility::SpriteSummon { .. } => true,
|
|
}
|
|
}
|
|
|
|
pub fn default_roll() -> CharacterAbility {
|
|
CharacterAbility::Roll {
|
|
energy_cost: 12.0,
|
|
buildup_duration: 0.05,
|
|
movement_duration: 0.33,
|
|
recover_duration: 0.125,
|
|
roll_strength: 2.0,
|
|
immune_melee: true,
|
|
}
|
|
}
|
|
|
|
pub fn default_block() -> CharacterAbility {
|
|
CharacterAbility::BasicBlock {
|
|
buildup_duration: 0.25,
|
|
recover_duration: 0.2,
|
|
max_angle: 60.0,
|
|
block_strength: 0.5,
|
|
energy_cost: 2.5,
|
|
}
|
|
}
|
|
|
|
#[must_use]
|
|
pub fn adjusted_by_stats(mut self, stats: Stats) -> Self {
|
|
use CharacterAbility::*;
|
|
match self {
|
|
BasicMelee {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ref mut base_damage,
|
|
ref mut base_poise_damage,
|
|
knockback: _,
|
|
ref mut range,
|
|
max_angle: _,
|
|
ref mut damage_effect,
|
|
damage_kind: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*base_damage *= stats.power;
|
|
*base_poise_damage *= stats.effect_power;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
BasicRanged {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
ref mut projectile,
|
|
projectile_body: _,
|
|
projectile_light: _,
|
|
ref mut projectile_speed,
|
|
num_projectiles: _,
|
|
projectile_spread: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*projectile = projectile.modified_projectile(stats.power, 1_f32, 1_f32);
|
|
*projectile_speed *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
RepeaterRanged {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut shoot_duration,
|
|
ref mut recover_duration,
|
|
max_speed: _,
|
|
half_speed_at: _,
|
|
ref mut projectile,
|
|
projectile_body: _,
|
|
projectile_light: _,
|
|
ref mut projectile_speed,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*shoot_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*projectile = projectile.modified_projectile(stats.power, 1_f32, 1_f32);
|
|
*projectile_speed *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
Boost {
|
|
ref mut movement_duration,
|
|
only_up: _,
|
|
speed: ref mut boost_speed,
|
|
max_exit_velocity: _,
|
|
} => {
|
|
*movement_duration /= stats.speed;
|
|
*boost_speed *= stats.power;
|
|
},
|
|
DashMelee {
|
|
ref mut energy_cost,
|
|
ref mut base_damage,
|
|
ref mut scaled_damage,
|
|
ref mut base_poise_damage,
|
|
ref mut scaled_poise_damage,
|
|
base_knockback: _,
|
|
scaled_knockback: _,
|
|
ref mut range,
|
|
angle: _,
|
|
ref mut energy_drain,
|
|
forward_speed: _,
|
|
ref mut buildup_duration,
|
|
charge_duration: _,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ori_modifier: _,
|
|
charge_through: _,
|
|
is_interruptible: _,
|
|
damage_kind: _,
|
|
ref mut damage_effect,
|
|
} => {
|
|
*base_damage *= stats.power;
|
|
*scaled_damage *= stats.power;
|
|
*base_poise_damage *= stats.effect_power;
|
|
*scaled_poise_damage *= stats.effect_power;
|
|
*buildup_duration /= stats.speed;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
*energy_drain /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
BasicBlock {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
// Do we want angle to be adjusted by range?
|
|
max_angle: _,
|
|
// Block strength explicitly not modified by power, that will be a separate stat
|
|
block_strength: _,
|
|
ref mut energy_cost,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
Roll {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut movement_duration,
|
|
ref mut recover_duration,
|
|
roll_strength: _,
|
|
immune_melee: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*movement_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
ComboMelee {
|
|
ref mut stage_data,
|
|
initial_energy_gain: _,
|
|
max_energy_gain: _,
|
|
energy_increase: _,
|
|
speed_increase: _,
|
|
max_speed_increase: _,
|
|
scales_from_combo: _,
|
|
is_interruptible: _,
|
|
ori_modifier: _,
|
|
} => {
|
|
*stage_data = stage_data
|
|
.iter_mut()
|
|
.map(|s| s.adjusted_by_stats(stats))
|
|
.collect();
|
|
},
|
|
LeapMelee {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
movement_duration: _,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ref mut base_damage,
|
|
ref mut base_poise_damage,
|
|
ref mut range,
|
|
max_angle: _,
|
|
knockback: _,
|
|
forward_leap_strength: _,
|
|
vertical_leap_strength: _,
|
|
damage_kind: _,
|
|
ref mut damage_effect,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*base_damage *= stats.power;
|
|
*base_poise_damage *= stats.effect_power;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
SpinMelee {
|
|
ref mut buildup_duration,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ref mut base_damage,
|
|
ref mut base_poise_damage,
|
|
knockback: _,
|
|
ref mut range,
|
|
ref mut damage_effect,
|
|
ref mut energy_cost,
|
|
is_infinite: _,
|
|
movement_behavior: _,
|
|
is_interruptible: _,
|
|
forward_speed: _,
|
|
num_spins: _,
|
|
specifier: _,
|
|
target: _,
|
|
damage_kind: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*base_damage *= stats.power;
|
|
*base_poise_damage *= stats.effect_power;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
ChargedMelee {
|
|
ref mut energy_cost,
|
|
ref mut energy_drain,
|
|
ref mut initial_damage,
|
|
ref mut scaled_damage,
|
|
ref mut initial_poise_damage,
|
|
ref mut scaled_poise_damage,
|
|
initial_knockback: _,
|
|
scaled_knockback: _,
|
|
ref mut range,
|
|
max_angle: _,
|
|
charge_duration: _,
|
|
ref mut swing_duration,
|
|
hit_timing: _,
|
|
ref mut recover_duration,
|
|
specifier: _,
|
|
damage_kind: _,
|
|
ref mut damage_effect,
|
|
} => {
|
|
*initial_damage *= stats.power;
|
|
*scaled_damage *= stats.power;
|
|
*initial_poise_damage *= stats.effect_power;
|
|
*scaled_poise_damage *= stats.effect_power;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
*energy_drain /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
ChargedRanged {
|
|
ref mut energy_cost,
|
|
ref mut energy_drain,
|
|
initial_regen: _,
|
|
scaled_regen: _,
|
|
ref mut initial_damage,
|
|
ref mut scaled_damage,
|
|
initial_knockback: _,
|
|
scaled_knockback: _,
|
|
ref mut buildup_duration,
|
|
charge_duration: _,
|
|
ref mut recover_duration,
|
|
projectile_body: _,
|
|
projectile_light: _,
|
|
ref mut initial_projectile_speed,
|
|
ref mut scaled_projectile_speed,
|
|
move_speed: _,
|
|
} => {
|
|
*initial_damage *= stats.power;
|
|
*scaled_damage *= stats.power;
|
|
*buildup_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*initial_projectile_speed *= stats.range;
|
|
*scaled_projectile_speed *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
*energy_drain /= stats.energy_efficiency;
|
|
},
|
|
Shockwave {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
ref mut damage,
|
|
ref mut poise_damage,
|
|
knockback: _,
|
|
shockwave_angle: _,
|
|
shockwave_vertical_angle: _,
|
|
shockwave_speed: _,
|
|
ref mut shockwave_duration,
|
|
requires_ground: _,
|
|
move_efficiency: _,
|
|
damage_kind: _,
|
|
specifier: _,
|
|
ref mut damage_effect,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*swing_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*damage *= stats.power;
|
|
*poise_damage *= stats.effect_power;
|
|
*shockwave_duration *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
BasicBeam {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
ref mut beam_duration,
|
|
ref mut damage,
|
|
ref mut tick_rate,
|
|
ref mut range,
|
|
max_angle: _,
|
|
ref mut damage_effect,
|
|
energy_regen: _,
|
|
ref mut energy_drain,
|
|
ori_rate: _,
|
|
specifier: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*damage *= stats.power;
|
|
*tick_rate *= stats.speed;
|
|
*range *= stats.range;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= stats.range;
|
|
*energy_drain /= stats.energy_efficiency;
|
|
if let Some(CombatEffect::Buff(combat::CombatBuff {
|
|
kind: _,
|
|
dur_secs: _,
|
|
strength,
|
|
chance: _,
|
|
})) = damage_effect
|
|
{
|
|
*strength *= stats.buff_strength;
|
|
}
|
|
},
|
|
BasicAura {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
targets: _,
|
|
aura:
|
|
aura::AuraBuffConstructor {
|
|
kind: _,
|
|
ref mut strength,
|
|
duration: _,
|
|
category: _,
|
|
},
|
|
aura_duration: _,
|
|
ref mut range,
|
|
ref mut energy_cost,
|
|
scales_with_combo: _,
|
|
specifier: _,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*cast_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
// Do we want to make buff_strength affect this instead of power?
|
|
// Look into during modular weapon transition
|
|
*strength *= stats.power;
|
|
*range *= stats.range;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
Blink {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
|
ref mut max_range,
|
|
} => {
|
|
*buildup_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*max_range *= stats.range;
|
|
},
|
|
BasicSummon {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
summon_amount: _,
|
|
summon_distance: (ref mut inner_dist, ref mut outer_dist),
|
|
summon_info: _,
|
|
duration: _,
|
|
} => {
|
|
// TODO: Figure out how/if power should affect this
|
|
*buildup_duration /= stats.speed;
|
|
*cast_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*inner_dist *= stats.range;
|
|
*outer_dist *= stats.range;
|
|
},
|
|
SelfBuff {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
buff_kind: _,
|
|
ref mut buff_strength,
|
|
buff_duration: _,
|
|
ref mut energy_cost,
|
|
} => {
|
|
// Do we want to make buff_strength affect this instead of power?
|
|
// Look into during modular weapon transition
|
|
*buff_strength *= stats.power;
|
|
*buildup_duration /= stats.speed;
|
|
*cast_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*energy_cost /= stats.energy_efficiency;
|
|
},
|
|
SpriteSummon {
|
|
ref mut buildup_duration,
|
|
ref mut cast_duration,
|
|
ref mut recover_duration,
|
|
sprite: _,
|
|
summon_distance: (ref mut inner_dist, ref mut outer_dist),
|
|
sparseness: _,
|
|
} => {
|
|
// TODO: Figure out how/if power should affect this
|
|
*buildup_duration /= stats.speed;
|
|
*cast_duration /= stats.speed;
|
|
*recover_duration /= stats.speed;
|
|
*inner_dist *= stats.range;
|
|
*outer_dist *= stats.range;
|
|
},
|
|
}
|
|
self
|
|
}
|
|
|
|
pub fn get_energy_cost(&self) -> f32 {
|
|
use CharacterAbility::*;
|
|
match self {
|
|
BasicMelee { energy_cost, .. }
|
|
| BasicRanged { energy_cost, .. }
|
|
| RepeaterRanged { energy_cost, .. }
|
|
| DashMelee { energy_cost, .. }
|
|
| Roll { energy_cost, .. }
|
|
| LeapMelee { energy_cost, .. }
|
|
| SpinMelee { energy_cost, .. }
|
|
| ChargedMelee { energy_cost, .. }
|
|
| ChargedRanged { energy_cost, .. }
|
|
| Shockwave { energy_cost, .. }
|
|
| BasicAura { energy_cost, .. }
|
|
| BasicBlock { energy_cost, .. }
|
|
| SelfBuff { energy_cost, .. } => *energy_cost,
|
|
BasicBeam { energy_drain, .. } => {
|
|
if *energy_drain > f32::EPSILON {
|
|
1.0
|
|
} else {
|
|
0.0
|
|
}
|
|
},
|
|
Boost { .. }
|
|
| ComboMelee { .. }
|
|
| Blink { .. }
|
|
| BasicSummon { .. }
|
|
| SpriteSummon { .. } => 0.0,
|
|
}
|
|
}
|
|
|
|
#[must_use = "method returns new ability and doesn't mutate the original value"]
|
|
#[warn(clippy::pedantic)]
|
|
pub fn adjusted_by_skills(mut self, skillset: &SkillSet, tool: Option<ToolKind>) -> Self {
|
|
match tool {
|
|
Some(ToolKind::Sword) => self.adjusted_by_sword_skills(skillset),
|
|
Some(ToolKind::Axe) => self.adjusted_by_axe_skills(skillset),
|
|
Some(ToolKind::Hammer) => self.adjusted_by_hammer_skills(skillset),
|
|
Some(ToolKind::Bow) => self.adjusted_by_bow_skills(skillset),
|
|
Some(ToolKind::Staff) => self.adjusted_by_staff_skills(skillset),
|
|
Some(ToolKind::Sceptre) => self.adjusted_by_sceptre_skills(skillset),
|
|
Some(ToolKind::Pick) => self.adjusted_by_mining_skills(skillset),
|
|
None => self.adjusted_by_general_skills(skillset),
|
|
Some(_) => {},
|
|
}
|
|
self
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_mining_skills(&mut self, skillset: &SkillSet) {
|
|
use skills::MiningSkill::Speed;
|
|
|
|
if let CharacterAbility::BasicMelee {
|
|
ref mut buildup_duration,
|
|
ref mut swing_duration,
|
|
ref mut recover_duration,
|
|
..
|
|
} = self
|
|
{
|
|
if let Ok(level) = skillset.skill_level(Skill::Pick(Speed)) {
|
|
let modifiers = SKILL_MODIFIERS.mining_tree;
|
|
|
|
let speed = modifiers.speed.powi(level.into());
|
|
*buildup_duration /= speed;
|
|
*swing_duration /= speed;
|
|
*recover_duration /= speed;
|
|
}
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_general_skills(&mut self, skillset: &SkillSet) {
|
|
if let CharacterAbility::Roll {
|
|
ref mut energy_cost,
|
|
ref mut roll_strength,
|
|
ref mut movement_duration,
|
|
..
|
|
} = self
|
|
{
|
|
use skills::RollSkill::{Cost, Duration, Strength};
|
|
|
|
let modifiers = SKILL_MODIFIERS.general_tree.roll;
|
|
|
|
if let Ok(level) = skillset.skill_level(Skill::Roll(Cost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Skill::Roll(Strength)) {
|
|
*roll_strength *= modifiers.strength.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Skill::Roll(Duration)) {
|
|
*movement_duration *= modifiers.duration.powi(level.into());
|
|
}
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_sword_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{Skill::Sword, SwordSkill::*};
|
|
|
|
match self {
|
|
CharacterAbility::ComboMelee {
|
|
ref mut is_interruptible,
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
|
|
if skillset.has_skill(Sword(TsCombo)) {
|
|
let speed_segments = f32::from(Sword(TsSpeed).max_level()) + 1.0;
|
|
let speed_level = f32::from(skillset.skill_level(Sword(TsSpeed)).unwrap_or(0));
|
|
*speed_increase = (speed_level + 1.0) / speed_segments;
|
|
*max_speed_increase = (speed_level + 1.0) / speed_segments;
|
|
} else {
|
|
*speed_increase = 0.0;
|
|
*max_speed_increase = 0.0;
|
|
}
|
|
|
|
let energy_level = skillset.skill_level(Sword(TsRegen)).unwrap_or(0);
|
|
|
|
let stages = u16::try_from(stage_data.len())
|
|
.expect("number of stages can't be more than u16");
|
|
|
|
*max_energy_gain *= f32::from((energy_level + 1) * stages - 1)
|
|
* f32::from(stages - 1)
|
|
/ f32::from(Sword(TsRegen).max_level() + 1);
|
|
*scales_from_combo = skillset.skill_level(Sword(TsDamage)).unwrap_or(0).into();
|
|
},
|
|
CharacterAbility::DashMelee {
|
|
ref mut is_interruptible,
|
|
ref mut energy_cost,
|
|
ref mut energy_drain,
|
|
ref mut base_damage,
|
|
ref mut scaled_damage,
|
|
ref mut forward_speed,
|
|
ref mut charge_through,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.sword_tree.dash;
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
if let Ok(level) = skillset.skill_level(Sword(DCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sword(DDrain)) {
|
|
*energy_drain *= modifiers.energy_drain.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sword(DDamage)) {
|
|
*base_damage *= modifiers.base_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sword(DScaling)) {
|
|
*scaled_damage *= modifiers.scaled_damage.powi(level.into());
|
|
}
|
|
if skillset.has_skill(Sword(DSpeed)) {
|
|
*forward_speed *= modifiers.forward_speed;
|
|
}
|
|
*charge_through = skillset.has_skill(Sword(DChargeThrough));
|
|
},
|
|
CharacterAbility::SpinMelee {
|
|
ref mut is_interruptible,
|
|
ref mut base_damage,
|
|
ref mut swing_duration,
|
|
ref mut energy_cost,
|
|
ref mut num_spins,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.sword_tree.spin;
|
|
*is_interruptible = skillset.has_skill(Sword(InterruptingAttacks));
|
|
if let Ok(level) = skillset.skill_level(Sword(SDamage)) {
|
|
*base_damage *= modifiers.base_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sword(SSpeed)) {
|
|
*swing_duration *= modifiers.swing_duration.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sword(SCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
let spin_level = skillset.skill_level(Sword(SSpins)).unwrap_or(0);
|
|
*num_spins = u32::from(spin_level) * modifiers.num + 1;
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_axe_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{AxeSkill::*, Skill::Axe};
|
|
|
|
match self {
|
|
CharacterAbility::ComboMelee {
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref mut stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
if !skillset.has_skill(Axe(DsCombo)) {
|
|
stage_data.pop();
|
|
}
|
|
let speed_segments = f32::from(Axe(DsSpeed).max_level());
|
|
let speed_level = f32::from(skillset.skill_level(Axe(DsSpeed)).unwrap_or(0));
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
|
|
let energy_level = skillset.skill_level(Axe(DsRegen)).unwrap_or(0);
|
|
|
|
let stages = u16::try_from(stage_data.len())
|
|
.expect("number of stages can't be more than u16");
|
|
|
|
*max_energy_gain *= f32::from((energy_level + 1) * stages - 1).max(1.0)
|
|
* f32::from(stages - 1).max(1.0)
|
|
/ f32::from(Axe(DsRegen).max_level() + 1);
|
|
*scales_from_combo = skillset.skill_level(Axe(DsDamage)).unwrap_or(0).into();
|
|
},
|
|
CharacterAbility::SpinMelee {
|
|
ref mut base_damage,
|
|
ref mut swing_duration,
|
|
ref mut energy_cost,
|
|
ref mut is_infinite,
|
|
ref mut movement_behavior,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.axe_tree.spin;
|
|
|
|
*is_infinite = skillset.has_skill(Axe(SInfinite));
|
|
*movement_behavior = if skillset.has_skill(Axe(SHelicopter)) {
|
|
spin_melee::MovementBehavior::AxeHover
|
|
} else {
|
|
spin_melee::MovementBehavior::ForwardGround
|
|
};
|
|
if let Ok(level) = skillset.skill_level(Axe(SDamage)) {
|
|
*base_damage *= modifiers.base_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Axe(SSpeed)) {
|
|
*swing_duration *= modifiers.swing_duration.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Axe(SCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::LeapMelee {
|
|
ref mut base_damage,
|
|
ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
|
|
ref mut vertical_leap_strength,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.axe_tree.leap;
|
|
if let Ok(level) = skillset.skill_level(Axe(LDamage)) {
|
|
*base_damage *= modifiers.base_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Axe(LKnockback)) {
|
|
*knockback *= modifiers.knockback.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Axe(LCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Axe(LDistance)) {
|
|
let strength = modifiers.leap_strength;
|
|
*forward_leap_strength *= strength.powi(level.into());
|
|
*vertical_leap_strength *= strength.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_hammer_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{HammerSkill::*, Skill::Hammer};
|
|
|
|
match self {
|
|
CharacterAbility::ComboMelee {
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref mut stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.hammer_tree.single_strike;
|
|
|
|
if let Ok(level) = skillset.skill_level(Hammer(SsKnockback)) {
|
|
*stage_data = (*stage_data)
|
|
.iter()
|
|
.map(|s| s.modify_strike(modifiers.knockback.powi(level.into())))
|
|
.collect::<Vec<_>>();
|
|
}
|
|
let speed_segments = f32::from(Hammer(SsSpeed).max_level());
|
|
let speed_level = f32::from(skillset.skill_level(Hammer(SsSpeed)).unwrap_or(0));
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
|
|
let energy_level = skillset.skill_level(Hammer(SsRegen)).unwrap_or(0);
|
|
|
|
let stages = u16::try_from(stage_data.len())
|
|
.expect("number of stages can't be more than u16");
|
|
|
|
*max_energy_gain *= f32::from((energy_level + 1) * stages)
|
|
/ f32::from((Hammer(SsRegen).max_level() + 1) * stages);
|
|
|
|
*scales_from_combo = skillset.skill_level(Hammer(SsDamage)).unwrap_or(0).into();
|
|
},
|
|
CharacterAbility::ChargedMelee {
|
|
ref mut scaled_damage,
|
|
ref mut scaled_knockback,
|
|
ref mut energy_drain,
|
|
ref mut charge_duration,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.hammer_tree.charged;
|
|
|
|
if let Ok(level) = skillset.skill_level(Hammer(CDamage)) {
|
|
*scaled_damage *= modifiers.scaled_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(CKnockback)) {
|
|
*scaled_knockback *= modifiers.scaled_knockback.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(CDrain)) {
|
|
*energy_drain *= modifiers.energy_drain.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(CSpeed)) {
|
|
let charge_time = 1.0 / modifiers.charge_rate;
|
|
*charge_duration *= charge_time.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::LeapMelee {
|
|
ref mut base_damage,
|
|
ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
|
|
ref mut vertical_leap_strength,
|
|
ref mut range,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.hammer_tree.leap;
|
|
if let Ok(level) = skillset.skill_level(Hammer(LDamage)) {
|
|
*base_damage *= modifiers.base_damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(LKnockback)) {
|
|
*knockback *= modifiers.knockback.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(LCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(LDistance)) {
|
|
let strength = modifiers.leap_strength;
|
|
*forward_leap_strength *= strength.powi(level.into());
|
|
*vertical_leap_strength *= strength.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Hammer(LRange)) {
|
|
*range += modifiers.range * f32::from(level);
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_bow_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{BowSkill::*, Skill::Bow};
|
|
|
|
let projectile_speed_modifier = SKILL_MODIFIERS.bow_tree.universal.projectile_speed;
|
|
match self {
|
|
CharacterAbility::ChargedRanged {
|
|
ref mut initial_damage,
|
|
ref mut scaled_damage,
|
|
ref mut initial_regen,
|
|
ref mut scaled_regen,
|
|
ref mut initial_knockback,
|
|
ref mut scaled_knockback,
|
|
ref mut move_speed,
|
|
ref mut initial_projectile_speed,
|
|
ref mut scaled_projectile_speed,
|
|
ref mut charge_duration,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.bow_tree.charged;
|
|
if let Ok(level) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
let projectile_speed_scaling = projectile_speed_modifier.powi(level.into());
|
|
*initial_projectile_speed *= projectile_speed_scaling;
|
|
*scaled_projectile_speed *= projectile_speed_scaling;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(CDamage)) {
|
|
let damage_scaling = modifiers.damage_scaling.powi(level.into());
|
|
*initial_damage *= damage_scaling;
|
|
*scaled_damage *= damage_scaling;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(CRegen)) {
|
|
let regen_scaling = modifiers.regen_scaling.powi(level.into());
|
|
*initial_regen *= regen_scaling;
|
|
*scaled_regen *= regen_scaling;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(CKnockback)) {
|
|
let knockback_scaling = modifiers.knockback_scaling.powi(level.into());
|
|
*initial_knockback *= knockback_scaling;
|
|
*scaled_knockback *= knockback_scaling;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(CSpeed)) {
|
|
let charge_time = 1.0 / modifiers.charge_rate;
|
|
*charge_duration *= charge_time.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(CMove)) {
|
|
*move_speed *= modifiers.move_speed.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::RepeaterRanged {
|
|
ref mut energy_cost,
|
|
ref mut projectile,
|
|
ref mut max_speed,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.bow_tree.repeater;
|
|
if let Ok(level) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
*projectile_speed *= projectile_speed_modifier.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(RDamage)) {
|
|
let power = modifiers.power.powi(level.into());
|
|
*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(RCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(RSpeed)) {
|
|
*max_speed *= modifiers.max_speed.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::BasicRanged {
|
|
ref mut projectile,
|
|
ref mut energy_cost,
|
|
ref mut num_projectiles,
|
|
ref mut projectile_spread,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.bow_tree.shotgun;
|
|
if let Ok(level) = skillset.skill_level(Bow(ProjSpeed)) {
|
|
*projectile_speed *= projectile_speed_modifier.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(SDamage)) {
|
|
let power = modifiers.power.powi(level.into());
|
|
*projectile = projectile.modified_projectile(power, 1_f32, 1_f32);
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(SCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(SArrows)) {
|
|
*num_projectiles += u32::from(level) * modifiers.num_projectiles;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Bow(SSpread)) {
|
|
*projectile_spread *= modifiers.spread.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_staff_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{Skill::Staff, StaffSkill::*};
|
|
|
|
match self {
|
|
CharacterAbility::BasicRanged {
|
|
ref mut projectile, ..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.staff_tree.fireball;
|
|
let damage_level = skillset.skill_level(Staff(BDamage)).unwrap_or(0);
|
|
let regen_level = skillset.skill_level(Staff(BRegen)).unwrap_or(0);
|
|
let range_level = skillset.skill_level(Staff(BRadius)).unwrap_or(0);
|
|
let power = modifiers.power.powi(damage_level.into());
|
|
let regen = modifiers.regen.powi(regen_level.into());
|
|
let range = modifiers.range.powi(range_level.into());
|
|
*projectile = projectile.modified_projectile(power, regen, range);
|
|
},
|
|
CharacterAbility::BasicBeam {
|
|
ref mut damage,
|
|
ref mut range,
|
|
ref mut energy_drain,
|
|
ref mut beam_duration,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.staff_tree.flamethrower;
|
|
if let Ok(level) = skillset.skill_level(Staff(FDamage)) {
|
|
*damage *= modifiers.damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(FRange)) {
|
|
let range_mod = modifiers.range.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= range_mod;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(FDrain)) {
|
|
*energy_drain *= modifiers.energy_drain.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(FVelocity)) {
|
|
let velocity_increase = modifiers.velocity.powi(level.into());
|
|
let duration_mod = 1.0 / (1.0 + velocity_increase);
|
|
*beam_duration *= duration_mod;
|
|
}
|
|
},
|
|
CharacterAbility::Shockwave {
|
|
ref mut damage,
|
|
ref mut knockback,
|
|
ref mut shockwave_duration,
|
|
ref mut energy_cost,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.staff_tree.shockwave;
|
|
if let Ok(level) = skillset.skill_level(Staff(SDamage)) {
|
|
*damage *= modifiers.damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(SKnockback)) {
|
|
let knockback_mod = modifiers.knockback.powi(level.into());
|
|
*knockback = knockback.modify_strength(knockback_mod);
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(SRange)) {
|
|
*shockwave_duration *= modifiers.duration.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Staff(SCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
#[warn(clippy::pedantic)]
|
|
fn adjusted_by_sceptre_skills(&mut self, skillset: &SkillSet) {
|
|
#![allow(clippy::enum_glob_use)]
|
|
use skills::{SceptreSkill::*, Skill::Sceptre};
|
|
|
|
match self {
|
|
CharacterAbility::BasicBeam {
|
|
ref mut damage,
|
|
ref mut range,
|
|
ref mut beam_duration,
|
|
ref mut damage_effect,
|
|
ref mut energy_regen,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.sceptre_tree.beam;
|
|
if let Ok(level) = skillset.skill_level(Sceptre(LDamage)) {
|
|
*damage *= modifiers.damage.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(LRange)) {
|
|
let range_mod = modifiers.range.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration *= range_mod;
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(LRegen)) {
|
|
*energy_regen *= modifiers.energy_regen.powi(level.into());
|
|
}
|
|
if let (Ok(level), Some(CombatEffect::Lifesteal(ref mut lifesteal))) =
|
|
(skillset.skill_level(Sceptre(LLifesteal)), damage_effect)
|
|
{
|
|
*lifesteal *= modifiers.lifesteal.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::BasicAura {
|
|
ref mut aura,
|
|
ref mut range,
|
|
ref mut energy_cost,
|
|
specifier: aura::Specifier::HealingAura,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.sceptre_tree.healing_aura;
|
|
if let Ok(level) = skillset.skill_level(Sceptre(HHeal)) {
|
|
aura.strength *= modifiers.strength.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(HDuration)) {
|
|
if let Some(ref mut duration) = aura.duration {
|
|
*duration *= modifiers.duration.powi(level.into());
|
|
}
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(HRange)) {
|
|
*range *= modifiers.range.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(HCost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
},
|
|
CharacterAbility::BasicAura {
|
|
ref mut aura,
|
|
ref mut range,
|
|
ref mut energy_cost,
|
|
specifier: aura::Specifier::WardingAura,
|
|
..
|
|
} => {
|
|
let modifiers = SKILL_MODIFIERS.sceptre_tree.warding_aura;
|
|
if let Ok(level) = skillset.skill_level(Sceptre(AStrength)) {
|
|
aura.strength *= modifiers.strength.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(ADuration)) {
|
|
if let Some(ref mut duration) = aura.duration {
|
|
*duration *= modifiers.duration.powi(level.into());
|
|
}
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(ARange)) {
|
|
*range *= modifiers.range.powi(level.into());
|
|
}
|
|
if let Ok(level) = skillset.skill_level(Sceptre(ACost)) {
|
|
*energy_cost *= modifiers.energy_cost.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|
fn from((ability, ability_info, data): (&CharacterAbility, AbilityInfo, &JoinData)) -> Self {
|
|
match ability {
|
|
CharacterAbility::BasicMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
damage_effect,
|
|
energy_cost: _,
|
|
damage_kind,
|
|
} => CharacterState::BasicMelee(basic_melee::Data {
|
|
static_data: basic_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicRanged {
|
|
buildup_duration,
|
|
recover_duration,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_speed,
|
|
energy_cost: _,
|
|
num_projectiles,
|
|
projectile_spread,
|
|
} => CharacterState::BasicRanged(basic_ranged::Data {
|
|
static_data: basic_ranged::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_speed: *projectile_speed,
|
|
num_projectiles: *num_projectiles,
|
|
projectile_spread: *projectile_spread,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::Boost {
|
|
movement_duration,
|
|
only_up,
|
|
speed,
|
|
max_exit_velocity,
|
|
} => CharacterState::Boost(boost::Data {
|
|
static_data: boost::StaticData {
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
only_up: *only_up,
|
|
speed: *speed,
|
|
max_exit_velocity: *max_exit_velocity,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
}),
|
|
CharacterAbility::DashMelee {
|
|
energy_cost: _,
|
|
base_damage,
|
|
scaled_damage,
|
|
base_poise_damage,
|
|
scaled_poise_damage,
|
|
base_knockback,
|
|
scaled_knockback,
|
|
range,
|
|
angle,
|
|
energy_drain,
|
|
forward_speed,
|
|
buildup_duration,
|
|
charge_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
ori_modifier,
|
|
charge_through,
|
|
is_interruptible,
|
|
damage_kind,
|
|
damage_effect,
|
|
} => CharacterState::DashMelee(dash_melee::Data {
|
|
static_data: dash_melee::StaticData {
|
|
base_damage: *base_damage,
|
|
scaled_damage: *scaled_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
scaled_poise_damage: *scaled_poise_damage,
|
|
base_knockback: *base_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
range: *range,
|
|
angle: *angle,
|
|
energy_drain: *energy_drain,
|
|
forward_speed: *forward_speed,
|
|
charge_through: *charge_through,
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
ori_modifier: *ori_modifier,
|
|
is_interruptible: *is_interruptible,
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
auto_charge: false,
|
|
timer: Duration::default(),
|
|
charge_end_timer: Duration::from_secs_f32(*charge_duration),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicBlock {
|
|
buildup_duration,
|
|
recover_duration,
|
|
max_angle,
|
|
block_strength,
|
|
energy_cost,
|
|
} => CharacterState::BasicBlock(basic_block::Data {
|
|
static_data: basic_block::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
max_angle: *max_angle,
|
|
block_strength: *block_strength,
|
|
energy_cost: *energy_cost,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::Roll {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
recover_duration,
|
|
roll_strength,
|
|
immune_melee,
|
|
} => CharacterState::Roll(roll::Data {
|
|
static_data: roll::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
roll_strength: *roll_strength,
|
|
immune_melee: *immune_melee,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
was_wielded: false, // false by default. utils might set it to true
|
|
is_sneaking: false,
|
|
was_combo: None,
|
|
}),
|
|
CharacterAbility::ComboMelee {
|
|
stage_data,
|
|
initial_energy_gain,
|
|
max_energy_gain,
|
|
energy_increase,
|
|
speed_increase,
|
|
max_speed_increase,
|
|
scales_from_combo,
|
|
is_interruptible,
|
|
ori_modifier,
|
|
} => CharacterState::ComboMelee(combo_melee::Data {
|
|
static_data: combo_melee::StaticData {
|
|
num_stages: stage_data.len() as u32,
|
|
stage_data: stage_data.iter().map(|stage| stage.to_duration()).collect(),
|
|
initial_energy_gain: *initial_energy_gain,
|
|
max_energy_gain: *max_energy_gain,
|
|
energy_increase: *energy_increase,
|
|
speed_increase: 1.0 - *speed_increase,
|
|
max_speed_increase: *max_speed_increase,
|
|
scales_from_combo: *scales_from_combo,
|
|
is_interruptible: *is_interruptible,
|
|
ori_modifier: *ori_modifier as f32,
|
|
ability_info,
|
|
},
|
|
exhausted: false,
|
|
stage: 1,
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::LeapMelee {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
forward_leap_strength,
|
|
vertical_leap_strength,
|
|
damage_kind,
|
|
damage_effect,
|
|
} => CharacterState::LeapMelee(leap_melee::Data {
|
|
static_data: leap_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
movement_duration: Duration::from_secs_f32(*movement_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
forward_leap_strength: *forward_leap_strength,
|
|
vertical_leap_strength: *vertical_leap_strength,
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::SpinMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
base_poise_damage,
|
|
knockback,
|
|
range,
|
|
damage_effect,
|
|
energy_cost,
|
|
is_infinite,
|
|
movement_behavior,
|
|
is_interruptible,
|
|
forward_speed,
|
|
num_spins,
|
|
specifier,
|
|
target,
|
|
damage_kind,
|
|
} => CharacterState::SpinMelee(spin_melee::Data {
|
|
static_data: spin_melee::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
base_damage: *base_damage,
|
|
base_poise_damage: *base_poise_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
damage_effect: *damage_effect,
|
|
energy_cost: *energy_cost,
|
|
is_infinite: *is_infinite,
|
|
movement_behavior: *movement_behavior,
|
|
is_interruptible: *is_interruptible,
|
|
forward_speed: *forward_speed,
|
|
num_spins: *num_spins,
|
|
target: *target,
|
|
ability_info,
|
|
specifier: *specifier,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
timer: Duration::default(),
|
|
consecutive_spins: 1,
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::ChargedMelee {
|
|
energy_cost,
|
|
energy_drain,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_poise_damage,
|
|
scaled_poise_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
charge_duration,
|
|
swing_duration,
|
|
hit_timing,
|
|
recover_duration,
|
|
range,
|
|
max_angle,
|
|
specifier,
|
|
damage_kind,
|
|
damage_effect,
|
|
} => CharacterState::ChargedMelee(charged_melee::Data {
|
|
static_data: charged_melee::StaticData {
|
|
energy_cost: *energy_cost,
|
|
energy_drain: *energy_drain,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
initial_poise_damage: *initial_poise_damage,
|
|
scaled_poise_damage: *scaled_poise_damage,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
hit_timing: *hit_timing,
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
specifier: *specifier,
|
|
damage_kind: *damage_kind,
|
|
},
|
|
stage_section: StageSection::Charge,
|
|
timer: Duration::default(),
|
|
exhausted: false,
|
|
charge_amount: 0.0,
|
|
}),
|
|
CharacterAbility::ChargedRanged {
|
|
energy_cost: _,
|
|
energy_drain,
|
|
initial_regen,
|
|
scaled_regen,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
buildup_duration,
|
|
charge_duration,
|
|
recover_duration,
|
|
projectile_body,
|
|
projectile_light,
|
|
initial_projectile_speed,
|
|
scaled_projectile_speed,
|
|
move_speed,
|
|
} => CharacterState::ChargedRanged(charged_ranged::Data {
|
|
static_data: charged_ranged::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
charge_duration: Duration::from_secs_f32(*charge_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
energy_drain: *energy_drain,
|
|
initial_regen: *initial_regen,
|
|
scaled_regen: *scaled_regen,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
initial_projectile_speed: *initial_projectile_speed,
|
|
scaled_projectile_speed: *scaled_projectile_speed,
|
|
move_speed: *move_speed,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::RepeaterRanged {
|
|
energy_cost,
|
|
buildup_duration,
|
|
shoot_duration,
|
|
recover_duration,
|
|
max_speed,
|
|
half_speed_at,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_speed,
|
|
} => CharacterState::RepeaterRanged(repeater_ranged::Data {
|
|
static_data: repeater_ranged::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
shoot_duration: Duration::from_secs_f32(*shoot_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
energy_cost: *energy_cost,
|
|
// 1.0 is subtracted as 1.0 is added in state file
|
|
max_speed: *max_speed - 1.0,
|
|
half_speed_at: *half_speed_at,
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_speed: *projectile_speed,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
projectiles_fired: 0,
|
|
speed: 1.0,
|
|
}),
|
|
CharacterAbility::Shockwave {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
damage,
|
|
poise_damage,
|
|
knockback,
|
|
shockwave_angle,
|
|
shockwave_vertical_angle,
|
|
shockwave_speed,
|
|
shockwave_duration,
|
|
requires_ground,
|
|
move_efficiency,
|
|
damage_kind,
|
|
specifier,
|
|
damage_effect,
|
|
} => CharacterState::Shockwave(shockwave::Data {
|
|
static_data: shockwave::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
damage: *damage,
|
|
poise_damage: *poise_damage,
|
|
knockback: *knockback,
|
|
shockwave_angle: *shockwave_angle,
|
|
shockwave_vertical_angle: *shockwave_vertical_angle,
|
|
shockwave_speed: *shockwave_speed,
|
|
shockwave_duration: Duration::from_secs_f32(*shockwave_duration),
|
|
requires_ground: *requires_ground,
|
|
move_efficiency: *move_efficiency,
|
|
damage_effect: *damage_effect,
|
|
ability_info,
|
|
damage_kind: *damage_kind,
|
|
specifier: *specifier,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicBeam {
|
|
buildup_duration,
|
|
recover_duration,
|
|
beam_duration,
|
|
damage,
|
|
tick_rate,
|
|
range,
|
|
max_angle,
|
|
damage_effect,
|
|
energy_regen,
|
|
energy_drain,
|
|
ori_rate,
|
|
specifier,
|
|
} => CharacterState::BasicBeam(basic_beam::Data {
|
|
static_data: basic_beam::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
beam_duration: Duration::from_secs_f32(*beam_duration),
|
|
damage: *damage,
|
|
tick_rate: *tick_rate,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
damage_effect: *damage_effect,
|
|
energy_regen: *energy_regen,
|
|
energy_drain: *energy_drain,
|
|
ability_info,
|
|
ori_rate: *ori_rate,
|
|
specifier: *specifier,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicAura {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
targets,
|
|
aura,
|
|
aura_duration,
|
|
range,
|
|
energy_cost: _,
|
|
scales_with_combo,
|
|
specifier,
|
|
} => CharacterState::BasicAura(basic_aura::Data {
|
|
static_data: basic_aura::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
targets: *targets,
|
|
aura: *aura,
|
|
aura_duration: Duration::from_secs_f32(*aura_duration),
|
|
range: *range,
|
|
ability_info,
|
|
scales_with_combo: *scales_with_combo,
|
|
combo_at_cast: data.combo.counter(),
|
|
specifier: *specifier,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::Blink {
|
|
buildup_duration,
|
|
recover_duration,
|
|
max_range,
|
|
} => CharacterState::Blink(blink::Data {
|
|
static_data: blink::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
max_range: *max_range,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicSummon {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
summon_amount,
|
|
summon_distance,
|
|
summon_info,
|
|
duration,
|
|
} => CharacterState::BasicSummon(basic_summon::Data {
|
|
static_data: basic_summon::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
summon_amount: *summon_amount,
|
|
summon_distance: *summon_distance,
|
|
summon_info: *summon_info,
|
|
ability_info,
|
|
duration: *duration,
|
|
},
|
|
summon_count: 0,
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::SelfBuff {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
buff_kind,
|
|
buff_strength,
|
|
buff_duration,
|
|
energy_cost: _,
|
|
} => CharacterState::SelfBuff(self_buff::Data {
|
|
static_data: self_buff::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
buff_kind: *buff_kind,
|
|
buff_strength: *buff_strength,
|
|
buff_duration: buff_duration.map(Duration::from_secs_f32),
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::SpriteSummon {
|
|
buildup_duration,
|
|
cast_duration,
|
|
recover_duration,
|
|
sprite,
|
|
summon_distance,
|
|
sparseness,
|
|
} => CharacterState::SpriteSummon(sprite_summon::Data {
|
|
static_data: sprite_summon::StaticData {
|
|
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
cast_duration: Duration::from_secs_f32(*cast_duration),
|
|
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
sprite: *sprite,
|
|
summon_distance: *summon_distance,
|
|
sparseness: *sparseness,
|
|
ability_info,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
achieved_radius: summon_distance.0.floor() as i32 - 1,
|
|
}),
|
|
}
|
|
}
|
|
}
|