.. |
antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
include
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
figure-vert.glsl
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
fluid-vert.glsl
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Merge remote-tracking branch 'origin/master' into zesterer/lod
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2020-04-02 04:36:21 +02:00 |
lod-terrain-frag.glsl
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
lod-terrain-vert.glsl
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
postprocess-frag.glsl
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
postprocess-vert.glsl
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
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Combining colors and LOD.
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2020-04-02 06:49:27 +02:00 |
skybox-vert.glsl
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
sprite-vert.glsl
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
terrain-frag.glsl
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
terrain-vert.glsl
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |