veloren/assets/voxygen/shaders
2020-04-04 02:33:29 +02:00
..
antialias Fixed hill colour blending 2019-11-19 19:09:22 +00:00
fluid-frag Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
include Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
figure-frag.glsl Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
figure-vert.glsl Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
fluid-vert.glsl Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
lod-terrain-frag.glsl Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
lod-terrain-vert.glsl Dynamically relocate LoD vertices to enhance details 2020-02-24 11:22:50 +00:00
postprocess-frag.glsl Gamma setting now works 2020-02-17 00:46:31 +00:00
postprocess-vert.glsl Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00
skybox-frag.glsl Combining colors and LOD. 2020-04-02 06:49:27 +02:00
skybox-vert.glsl Non-linear depth buffer 2019-11-20 09:59:27 +00:00
sprite-frag.glsl Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
sprite-vert.glsl Capped LoD dragging 2020-02-21 15:04:44 +00:00
terrain-frag.glsl Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
terrain-vert.glsl Capped LoD dragging 2020-02-21 15:04:44 +00:00
ui-frag.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00
ui-vert.glsl Hack to allow minimap rotation. 2020-02-06 17:34:32 +00:00