veloren/voxygen/src/render/pipelines
2020-10-14 20:56:22 -05:00
..
figure.rs Rename model_col -> highligh_col to better reflect its usage 2020-10-10 02:10:32 -04:00
fluid.rs (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
lod_terrain.rs (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
mod.rs Improved representation of Block for better performance, more features, and better backwards-compatibility 2020-09-20 11:46:12 +01:00
particle.rs Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
postprocess.rs apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
shadow.rs (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
skybox.rs (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
sprite.rs (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
terrain.rs Create (segment, offset) just once per figure. 2020-09-01 11:23:19 +02:00
ui.rs Fixed suppressed clippy warnings for #587 - many_single_char_names 2020-06-11 20:07:46 +01:00