mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
137 lines
3.5 KiB
Rust
137 lines
3.5 KiB
Rust
#![deny(unsafe_code)]
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#![deny(clippy::clone_on_ref_ptr)]
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use client_i18n::LocalizationHandle;
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use common::{clock::Clock, comp};
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use std::{
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io,
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sync::{mpsc, Arc},
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thread,
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time::Duration,
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};
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use tokio::runtime::Runtime;
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use tracing::{error, info};
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use veloren_client::{addr::ConnectionArgs, Client, Event};
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use voxygen_i18n_helpers::localize_chat_message;
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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fn read_input() -> String {
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let mut buffer = String::new();
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io::stdin()
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.read_line(&mut buffer)
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.expect("Failed to read input");
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buffer.trim().to_string()
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}
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fn main() {
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// Initialize logging.
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common_frontend::init_stdout(None);
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info!("loading localisation");
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let localisation = LocalizationHandle::load_expect("en");
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info!("Starting chat-cli...");
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// Set up an fps clock.
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let mut clock = Clock::new(Duration::from_secs_f64(1.0 / TPS as f64));
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println!("Enter your username");
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let username = read_input();
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println!("Enter the server address");
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let server_addr = read_input();
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println!("Enter your password");
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let password = read_input();
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let runtime = Arc::new(Runtime::new().unwrap());
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let runtime2 = Arc::clone(&runtime);
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let addr = ConnectionArgs::Tcp {
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prefer_ipv6: false,
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hostname: server_addr,
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};
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// Create a client.
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let mut client = runtime
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.block_on(Client::new(
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addr,
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runtime2,
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&mut None,
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&username,
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&password,
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None,
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|provider| provider == "https://auth.veloren.net",
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&|_| {},
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|_| {},
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Default::default(),
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))
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.expect("Failed to create client instance");
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println!("Server info: {:?}", client.server_info());
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let mut player_printed = false;
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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loop {
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let msg = read_input();
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tx.send(msg).unwrap();
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}
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});
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loop {
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for msg in rx.try_iter() {
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client.send_chat(msg)
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}
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let events = match client.tick(comp::ControllerInputs::default(), clock.dt()) {
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Ok(events) => events,
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Err(err) => {
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error!("Error: {:?}", err);
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break;
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},
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};
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const SHOW_NAME: bool = false;
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for event in events {
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match event {
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Event::Chat(m) => println!(
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"{}",
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localize_chat_message(
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m,
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|msg| client.lookup_msg_context(msg),
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&localisation.read(),
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SHOW_NAME,
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)
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.1
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),
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Event::Disconnect => {}, // TODO
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Event::DisconnectionNotification(time) => {
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let message = match time {
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0 => String::from("Goodbye!"),
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_ => format!("Connection lost. Kicking in {} seconds", time),
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};
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println!("{}", message)
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},
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_ => {},
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}
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}
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// Clean up the server after a tick.
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client.cleanup();
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// Wait for the next tick.
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clock.tick();
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if !player_printed {
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println!("Players online: {:?}", client.players().collect::<Vec<_>>());
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player_printed = true;
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}
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}
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}
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