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audio
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
ecs
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Move outcome vec from being defined in frontend and server to common.
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2021-01-23 15:17:36 -05:00 |
hud
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Address some comments
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2021-01-28 17:31:05 -08:00 |
menu
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Update rand dependency
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2021-01-26 20:35:08 -08:00 |
mesh
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fix wrong alignment
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2020-12-16 15:17:17 +01:00 |
render
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Added snow particles
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2021-01-31 15:15:17 +00:00 |
scene
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
ui
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Update winit and iced
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2021-01-23 01:09:33 -05:00 |
controller.rs
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More resiliant settings, better key defaults
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2020-11-11 17:37:26 +00:00 |
error.rs
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get rid of insecure dependency completly
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2020-12-11 16:13:57 +01:00 |
i18n.rs
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Use concat to build i18n specifiers"
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2021-01-04 00:06:14 +01:00 |
key_state.rs
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
lib.rs
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Convert Localization from Asset to Compound
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2020-12-31 12:32:18 +01:00 |
logging.rs
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Follow-up fixes from review of inventory MR
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2021-01-10 11:27:09 +00:00 |
main.rs
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Implemented #896 - Added option for Unlimited FPS
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2021-01-23 08:34:38 +00:00 |
meta.rs
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Put server-cli specific settings in their own structure, serde_derive -> serde
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2020-10-10 02:10:32 -04:00 |
profile.rs
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
run.rs
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Implemented #896 - Added option for Unlimited FPS
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2021-01-23 08:34:38 +00:00 |
session.rs
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Add basic NPC interaction and fix NPC chat spamming
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2021-01-31 20:29:50 +00:00 |
settings.rs
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Implemented #896 - Added option for Unlimited FPS
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2021-01-23 08:34:38 +00:00 |
singleplayer.rs
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Remove ability map from top level functions
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2020-11-12 21:24:35 -06:00 |
window.rs
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Move to WindowEvent from DeviceEvent for zooming
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2021-01-08 01:38:33 -05:00 |