veloren/voxygen/src
2021-02-05 01:39:12 +00:00
..
audio Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
ecs Move outcome vec from being defined in frontend and server to common. 2021-01-23 15:17:36 -05:00
hud Address some comments 2021-01-28 17:31:05 -08:00
menu Update rand dependency 2021-01-26 20:35:08 -08:00
mesh fix wrong alignment 2020-12-16 15:17:17 +01:00
render Added snow particles 2021-01-31 15:15:17 +00:00
scene Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
ui Update winit and iced 2021-01-23 01:09:33 -05:00
controller.rs More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
error.rs get rid of insecure dependency completly 2020-12-11 16:13:57 +01:00
i18n.rs Use concat to build i18n specifiers" 2021-01-04 00:06:14 +01:00
key_state.rs Implemented Flight 2020-11-03 22:46:07 +00:00
lib.rs Convert Localization from Asset to Compound 2020-12-31 12:32:18 +01:00
logging.rs Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
main.rs Implemented #896 - Added option for Unlimited FPS 2021-01-23 08:34:38 +00:00
meta.rs Put server-cli specific settings in their own structure, serde_derive -> serde 2020-10-10 02:10:32 -04:00
profile.rs Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
run.rs Implemented #896 - Added option for Unlimited FPS 2021-01-23 08:34:38 +00:00
session.rs Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
settings.rs Implemented #896 - Added option for Unlimited FPS 2021-01-23 08:34:38 +00:00
singleplayer.rs Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
window.rs Move to WindowEvent from DeviceEvent for zooming 2021-01-08 01:38:33 -05:00