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57 lines
1.9 KiB
Rust
57 lines
1.9 KiB
Rust
use super::{
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super::{vek::*, Animation},
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CharacterSkeleton, SkeletonAttr,
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};
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use common::{comp::item::ToolKind, util::Dir};
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use core::f32::consts::PI;
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pub struct TalkAnimation;
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impl Animation for TalkAnimation {
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type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32, f32, Dir);
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type Skeleton = CharacterSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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const UPDATE_FN: &'static [u8] = b"character_talk\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "character_talk")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(_active_tool_kind, _second_tool_kind, _velocity, _global_time, look_dir): Self::Dependency<
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'_,
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>,
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anim_time: f32,
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rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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let slowa = (anim_time * 6.0).sin();
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let slowb = (anim_time * 4.0 + PI / 2.0).sin();
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let slowc = (anim_time * 12.0 + PI / 2.0).sin();
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next.head.orientation =
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Quaternion::rotation_x(slowc * 0.035 + look_dir.z.atan2(look_dir.xy().magnitude()));
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next.hand_l.position = Vec3::new(
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-s_a.hand.0 + 0.5 + slowb * 0.5,
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s_a.hand.1 + 5.0 + slowc * 1.0,
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s_a.hand.2 + 2.0 + slowa * 1.0,
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);
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next.hand_l.orientation = Quaternion::rotation_x(0.0);
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next.hand_r.position = Vec3::new(
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s_a.hand.0 - 0.5 + slowb * 0.5,
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s_a.hand.1 + 4.0 + slowc * -1.0,
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s_a.hand.2 + 2.0 + slowa * 1.0,
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);
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next.hand_l.orientation = Quaternion::rotation_y(-0.2 + slowb * 0.2 + slowa * 0.07)
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* Quaternion::rotation_x(1.3 + slowa * 0.15);
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next.hand_r.orientation = Quaternion::rotation_y(0.2 + slowa * -0.1 + slowb * 0.07)
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* Quaternion::rotation_x(1.3 + slowb * -0.15 + slowc * 0.05);
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next
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}
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}
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