mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
a02444825d
Eliminated extra stagger state Responding to more comments Move poise character state changes to character behavior system Move poise out of JoinTuple/Data Finish up comments (various fixes)
19 lines
469 B
Plaintext
19 lines
469 B
Plaintext
ChargedRanged(
|
|
energy_cost: 1,
|
|
energy_drain: 300,
|
|
initial_damage: 10,
|
|
scaled_damage: 190,
|
|
initial_knockback: 10.0,
|
|
scaled_knockback: 10.0,
|
|
speed: 1.0,
|
|
buildup_duration: 100,
|
|
charge_duration: 1500,
|
|
recover_duration: 500,
|
|
projectile_body: Object(MultiArrow),
|
|
projectile_light: None,
|
|
projectile_gravity: Some(Gravity(0.2)),
|
|
initial_projectile_speed: 100.0,
|
|
scaled_projectile_speed: 400.0,
|
|
move_speed: 0.3,
|
|
)
|