mirror of
https://gitlab.com/veloren/veloren.git
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35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
use hashbrown::HashSet;
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use serde::{Deserialize, Serialize};
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/// `NetworkingSettings` stores server and networking settings.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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#[serde(default)]
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pub struct NetworkingSettings {
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pub username: String,
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pub servers: Vec<String>,
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pub default_server: String,
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pub trusted_auth_servers: HashSet<String>,
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pub use_quic: bool,
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pub player_physics_behavior: bool,
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pub lossy_terrain_compression: bool,
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pub enable_discord_integration: bool,
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}
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impl Default for NetworkingSettings {
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fn default() -> Self {
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Self {
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username: "".to_string(),
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servers: vec!["server.veloren.net".to_string()],
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default_server: "server.veloren.net".to_string(),
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trusted_auth_servers: ["https://auth.veloren.net"]
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.iter()
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.map(|s| s.to_string())
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.collect(),
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use_quic: false,
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player_physics_behavior: false,
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lossy_terrain_compression: false,
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enable_discord_integration: true,
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}
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}
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}
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