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a02444825d
Eliminated extra stagger state Responding to more comments Move poise character state changes to character behavior system Move poise out of JoinTuple/Data Finish up comments (various fixes)
19 lines
448 B
Plaintext
19 lines
448 B
Plaintext
BasicRanged(
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energy_cost: 0,
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buildup_duration: 800,
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recover_duration: 350,
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projectile: Fireball(
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damage: 100.0,
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radius: 5.0,
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energy_regen: 0,
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),
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projectile_body: Object(BoltFire),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_gravity: Some(Gravity(5.0)),
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projectile_speed: 70.0,
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can_continue: true,
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)
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