mirror of
https://gitlab.com/veloren/veloren.git
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6b09fd7c53
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
74 lines
2.6 KiB
Rust
74 lines
2.6 KiB
Rust
// Standard
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use std::{f32::consts::PI, ops::Mul};
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// Library
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use vek::*;
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// Local
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use super::{super::Animation, QuadrupedSkeleton, SCALE};
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pub struct IdleAnimation;
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impl Animation for IdleAnimation {
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type Skeleton = QuadrupedSkeleton;
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type Dependency = (f64);
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fn update_skeleton(
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skeleton: &Self::Skeleton,
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global_time: Self::Dependency,
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anim_time: f64,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 14.0).sin();
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let wave_test = (wave.cbrt());
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let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
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let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
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let fuzz_wave = (anim_time as f32 * 12.0).sin();
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let wave_cos = (anim_time as f32 * 14.0).cos();
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let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
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let wave_slow_cos = (anim_time as f32 * 3.5 + PI).cos();
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let wave_dip = (wave_slow.abs() - 0.5).abs();
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let pig_head_look = Vec2::new(
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.5,
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.25,
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);
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next.pig_head.offset = Vec3::new(0.0, -2.0, -1.5 + wave * 0.2) / 11.0;
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next.pig_head.ori = Quaternion::rotation_z(pig_head_look.x)
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* Quaternion::rotation_x(pig_head_look.y + wave_slow_cos * 0.03);
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next.pig_head.scale = Vec3::one() / 10.5;
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next.pig_chest.offset = Vec3::new(wave_slow * 0.05, -9.0, 1.5 + wave_slow_cos * 0.4) / 11.0;
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next.pig_chest.ori = Quaternion::rotation_y(wave_slow * 0.05);
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next.pig_chest.scale = Vec3::one() / 11.0;
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next.pig_leg_lf.offset = Vec3::new(-4.5, 2.0, 1.5) / 11.0;
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next.pig_leg_lf.ori = Quaternion::rotation_x(wave_slow * 0.08);
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next.pig_leg_lf.scale = Vec3::one() / 11.0;
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next.pig_leg_rf.offset = Vec3::new(2.5, 2.0, 1.5) / 11.0;
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next.pig_leg_rf.ori = Quaternion::rotation_x(wave_slow_cos * 0.08);
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next.pig_leg_rf.scale = Vec3::one() / 11.0;
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next.pig_leg_lb.offset = Vec3::new(-4.5, -3.0, 1.5) / 11.0;
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next.pig_leg_lb.ori = Quaternion::rotation_x(wave_slow_cos * 0.08);
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next.pig_leg_lb.scale = Vec3::one() / 11.0;
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next.pig_leg_rb.offset = Vec3::new(2.5, -3.0, 1.5) / 11.0;
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next.pig_leg_rb.ori = Quaternion::rotation_x(wave_slow * 0.08);
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next.pig_leg_rb.scale = Vec3::one() / 11.0;
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next
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}
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}
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