mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
264 lines
8.6 KiB
Rust
264 lines
8.6 KiB
Rust
use crate::{
|
|
comp::{humanoid, quadruped_low, quadruped_medium, quadruped_small, Body},
|
|
path::Chaser,
|
|
rtsim::RtSimController,
|
|
trade::{PendingTrade, ReducedInventory, SiteId, SitePrices, TradeId, TradeResult},
|
|
uid::Uid,
|
|
};
|
|
use specs::{Component, Entity as EcsEntity};
|
|
use specs_idvs::IdvStorage;
|
|
use std::collections::VecDeque;
|
|
use vek::*;
|
|
|
|
use super::dialogue::Subject;
|
|
|
|
pub const DEFAULT_INTERACTION_TIME: f32 = 3.0;
|
|
pub const TRADE_INTERACTION_TIME: f32 = 300.0;
|
|
|
|
#[derive(Eq, PartialEq)]
|
|
pub enum Tactic {
|
|
Melee,
|
|
Axe,
|
|
Hammer,
|
|
Sword,
|
|
Bow,
|
|
Staff,
|
|
StoneGolemBoss,
|
|
CircleCharge { radius: u32, circle_time: u32 },
|
|
QuadLowRanged,
|
|
TailSlap,
|
|
QuadLowQuick,
|
|
QuadLowBasic,
|
|
QuadLowBeam,
|
|
QuadMedJump,
|
|
QuadMedBasic,
|
|
Lavadrake,
|
|
Theropod,
|
|
Turret,
|
|
FixedTurret,
|
|
RotatingTurret,
|
|
Mindflayer,
|
|
}
|
|
|
|
#[derive(Copy, Clone, Debug, PartialEq)]
|
|
pub enum Alignment {
|
|
/// Wild animals and gentle giants
|
|
Wild,
|
|
/// Dungeon cultists and bandits
|
|
Enemy,
|
|
/// Friendly folk in villages
|
|
Npc,
|
|
/// Farm animals and pets of villagers
|
|
Tame,
|
|
/// Pets you've tamed with a collar
|
|
Owned(Uid),
|
|
/// Passive objects like training dummies
|
|
Passive,
|
|
}
|
|
|
|
impl Alignment {
|
|
// Always attacks
|
|
pub fn hostile_towards(self, other: Alignment) -> bool {
|
|
match (self, other) {
|
|
(Alignment::Enemy, Alignment::Enemy) => false,
|
|
(Alignment::Enemy, Alignment::Wild) => false,
|
|
(Alignment::Wild, Alignment::Enemy) => false,
|
|
(Alignment::Wild, Alignment::Wild) => false,
|
|
(Alignment::Npc, Alignment::Wild) => false,
|
|
(Alignment::Npc, Alignment::Enemy) => true,
|
|
(_, Alignment::Enemy) => true,
|
|
(Alignment::Enemy, _) => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
// Never attacks
|
|
pub fn passive_towards(self, other: Alignment) -> bool {
|
|
match (self, other) {
|
|
(Alignment::Enemy, Alignment::Enemy) => true,
|
|
(Alignment::Owned(a), Alignment::Owned(b)) if a == b => true,
|
|
(Alignment::Npc, Alignment::Npc) => true,
|
|
(Alignment::Npc, Alignment::Tame) => true,
|
|
(Alignment::Enemy, Alignment::Wild) => true,
|
|
(Alignment::Wild, Alignment::Enemy) => true,
|
|
(Alignment::Tame, Alignment::Npc) => true,
|
|
(Alignment::Tame, Alignment::Tame) => true,
|
|
(_, Alignment::Passive) => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
// TODO: Remove this hack
|
|
pub fn is_friendly_to_players(&self) -> bool {
|
|
matches!(self, Alignment::Npc | Alignment::Tame | Alignment::Owned(_))
|
|
}
|
|
}
|
|
|
|
impl Component for Alignment {
|
|
type Storage = IdvStorage<Self>;
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default)]
|
|
pub struct Psyche {
|
|
pub aggro: f32, // 0.0 = always flees, 1.0 = always attacks, 0.5 = flee at 50% health
|
|
}
|
|
|
|
impl<'a> From<&'a Body> for Psyche {
|
|
fn from(body: &'a Body) -> Self {
|
|
Self {
|
|
aggro: match body {
|
|
Body::Humanoid(humanoid) => match humanoid.species {
|
|
humanoid::Species::Danari => 0.9,
|
|
humanoid::Species::Dwarf => 0.8,
|
|
humanoid::Species::Elf => 0.7,
|
|
humanoid::Species::Human => 0.6,
|
|
humanoid::Species::Orc => 0.9,
|
|
humanoid::Species::Undead => 0.9,
|
|
},
|
|
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
|
|
quadruped_small::Species::Pig => 0.5,
|
|
quadruped_small::Species::Fox => 0.3,
|
|
quadruped_small::Species::Sheep => 0.5,
|
|
quadruped_small::Species::Boar => 0.8,
|
|
quadruped_small::Species::Jackalope => 0.4,
|
|
quadruped_small::Species::Skunk => 0.6,
|
|
quadruped_small::Species::Cat => 0.2,
|
|
quadruped_small::Species::Batfox => 0.6,
|
|
quadruped_small::Species::Raccoon => 0.4,
|
|
quadruped_small::Species::Quokka => 0.4,
|
|
quadruped_small::Species::Dodarock => 0.9,
|
|
quadruped_small::Species::Holladon => 1.0,
|
|
quadruped_small::Species::Hyena => 0.4,
|
|
quadruped_small::Species::Rabbit => 0.1,
|
|
quadruped_small::Species::Truffler => 0.8,
|
|
quadruped_small::Species::Frog => 0.4,
|
|
quadruped_small::Species::Hare => 0.2,
|
|
quadruped_small::Species::Goat => 0.5,
|
|
_ => 0.0,
|
|
},
|
|
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
|
|
quadruped_medium::Species::Tuskram => 0.7,
|
|
quadruped_medium::Species::Frostfang => 0.9,
|
|
quadruped_medium::Species::Mouflon => 0.7,
|
|
quadruped_medium::Species::Catoblepas => 0.8,
|
|
quadruped_medium::Species::Deer => 0.6,
|
|
quadruped_medium::Species::Hirdrasil => 0.7,
|
|
quadruped_medium::Species::Donkey => 0.7,
|
|
quadruped_medium::Species::Camel => 0.7,
|
|
quadruped_medium::Species::Zebra => 0.7,
|
|
quadruped_medium::Species::Antelope => 0.6,
|
|
quadruped_medium::Species::Horse => 0.7,
|
|
quadruped_medium::Species::Cattle => 0.7,
|
|
quadruped_medium::Species::Darkhound => 0.9,
|
|
quadruped_medium::Species::Dreadhorn => 0.8,
|
|
quadruped_medium::Species::Snowleopard => 0.7,
|
|
_ => 0.5,
|
|
},
|
|
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
|
|
quadruped_low::Species::Salamander => 0.7,
|
|
quadruped_low::Species::Monitor => 0.7,
|
|
quadruped_low::Species::Asp => 0.9,
|
|
quadruped_low::Species::Pangolin => 0.4,
|
|
_ => 0.6,
|
|
},
|
|
Body::BipedSmall(_) => 0.5,
|
|
Body::BirdMedium(_) => 0.5,
|
|
Body::BirdSmall(_) => 0.4,
|
|
Body::FishMedium(_) => 0.15,
|
|
Body::FishSmall(_) => 0.0,
|
|
Body::BipedLarge(_) => 1.0,
|
|
Body::Object(_) => 1.0,
|
|
Body::Golem(_) => 1.0,
|
|
Body::Theropod(_) => 1.0,
|
|
Body::Dragon(_) => 1.0,
|
|
Body::Ship(_) => 1.0,
|
|
},
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
/// Events that affect agent behavior from other entities/players/environment
|
|
pub enum AgentEvent {
|
|
/// Engage in conversation with entity with Uid
|
|
Talk(Uid, Subject),
|
|
TradeInvite(Uid),
|
|
TradeAccepted(Uid),
|
|
FinishedTrade(TradeResult),
|
|
UpdatePendingTrade(
|
|
// this data structure is large so box it to keep AgentEvent small
|
|
Box<(
|
|
TradeId,
|
|
PendingTrade,
|
|
SitePrices,
|
|
[Option<ReducedInventory>; 2],
|
|
)>,
|
|
),
|
|
// Add others here
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct Target {
|
|
pub target: EcsEntity,
|
|
pub hostile: bool,
|
|
pub selected_at: f64,
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default)]
|
|
pub struct Agent {
|
|
pub rtsim_controller: RtSimController,
|
|
pub patrol_origin: Option<Vec3<f32>>,
|
|
pub target: Option<Target>,
|
|
pub chaser: Chaser,
|
|
/// Does the agent talk when e.g. hit by the player
|
|
// TODO move speech patterns into a Behavior component
|
|
pub can_speak: bool,
|
|
pub trade_for_site: Option<SiteId>,
|
|
pub trading: bool,
|
|
pub trading_issuer: bool,
|
|
pub psyche: Psyche,
|
|
pub inbox: VecDeque<AgentEvent>,
|
|
pub action_timer: f32,
|
|
pub bearing: Vec2<f32>,
|
|
}
|
|
|
|
impl Agent {
|
|
pub fn with_patrol_origin(mut self, origin: Vec3<f32>) -> Self {
|
|
self.patrol_origin = Some(origin);
|
|
self
|
|
}
|
|
|
|
pub fn with_destination(pos: Vec3<f32>) -> Self {
|
|
Self {
|
|
can_speak: true,
|
|
psyche: Psyche { aggro: 1.0 },
|
|
rtsim_controller: RtSimController::with_destination(pos),
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
pub fn new(
|
|
patrol_origin: Option<Vec3<f32>>,
|
|
can_speak: bool,
|
|
trade_for_site: Option<SiteId>,
|
|
body: &Body,
|
|
no_flee: bool,
|
|
) -> Self {
|
|
Agent {
|
|
patrol_origin,
|
|
can_speak,
|
|
trade_for_site,
|
|
psyche: if no_flee {
|
|
Psyche { aggro: 1.0 }
|
|
} else {
|
|
Psyche::from(body)
|
|
},
|
|
..Default::default()
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Component for Agent {
|
|
type Storage = IdvStorage<Self>;
|
|
}
|