veloren/world/src/block/mod.rs
Joshua Barretto a2ca95af3d Ice cliffs
2021-12-20 18:03:52 +00:00

365 lines
12 KiB
Rust

use crate::{
column::{ColumnGen, ColumnSample},
util::{FastNoise, RandomField, RandomPerm, Sampler, SmallCache},
IndexRef, CONFIG,
};
use common::{
calendar::{Calendar, CalendarEvent},
terrain::{
structure::{self, StructureBlock},
Block, BlockKind, SpriteKind,
},
};
use core::ops::{Div, Mul, Range};
use serde::Deserialize;
use vek::*;
type Gradients = Vec<Range<(u8, u8, u8)>>;
#[derive(Deserialize)]
pub struct Colors {
// TODO(@Sharp): After the merge, construct enough infrastructure to make it convenient to
// define mapping functions over the input; i.e. we should be able to interpret some fields as
// defining App<Abs<Fun, Type>, Arg>, where Fun : (Context, Arg) → (S, Type).
pub structure_blocks: structure::structure_block::PureCases<Option<Gradients>>,
}
pub struct BlockGen<'a> {
pub column_gen: ColumnGen<'a>,
}
impl<'a> BlockGen<'a> {
pub fn new(column_gen: ColumnGen<'a>) -> Self { Self { column_gen } }
pub fn sample_column<'b>(
column_gen: &ColumnGen<'a>,
cache: &'b mut SmallCache<Option<ColumnSample<'a>>>,
wpos: Vec2<i32>,
index: IndexRef<'a>,
calendar: Option<&'a Calendar>,
) -> Option<&'b ColumnSample<'a>> {
cache
.get(wpos, |wpos| column_gen.get((wpos, index, calendar)))
.as_ref()
}
pub fn get_z_cache(
&mut self,
wpos: Vec2<i32>,
index: IndexRef<'a>,
calendar: Option<&'a Calendar>,
) -> Option<ZCache<'a>> {
let BlockGen { column_gen } = self;
// Main sample
let sample = column_gen.get((wpos, index, calendar))?;
Some(ZCache { sample, calendar })
}
pub fn get_with_z_cache(&mut self, wpos: Vec3<i32>, z_cache: Option<&ZCache>) -> Option<Block> {
let BlockGen { column_gen } = self;
let world = column_gen.sim;
let z_cache = z_cache?;
let sample = &z_cache.sample;
let &ColumnSample {
alt,
basement,
chaos,
water_level,
warp_factor,
surface_color,
sub_surface_color,
//tree_density,
//forest_kind,
//close_structures,
marble,
marble_mid,
marble_small,
rock,
// temp,
// humidity,
stone_col,
snow_cover,
cliff_offset,
cliff_height,
// water_vel,
ice_depth,
..
} = sample;
let wposf = wpos.map(|e| e as f64);
let (_definitely_underground, height, basement_height, water_height) =
if (wposf.z as f32) < alt - 64.0 * chaos {
// Shortcut warping
(true, alt, basement, water_level)
} else {
// Apply warping
let warp = world
.gen_ctx
.warp_nz
.get(wposf.div(24.0))
.mul((chaos - 0.1).max(0.0).min(1.0).powi(2))
.mul(16.0);
let warp = Lerp::lerp(0.0, warp, warp_factor);
let height = alt + warp;
(
false,
height,
basement + height - alt,
(if water_level <= alt {
water_level + warp
} else {
water_level
}),
)
};
// Sample blocks
let water = Block::new(BlockKind::Water, Rgb::zero());
let grass_depth = (1.5 + 2.0 * chaos).min(height - basement_height);
if (wposf.z as f32) < height - grass_depth {
let stone_factor = (height - grass_depth - wposf.z as f32) * 0.15;
let col = Lerp::lerp(
sub_surface_color,
stone_col.map(|e| e as f32 / 255.0),
stone_factor,
)
.map(|e| (e * 255.0) as u8);
if stone_factor >= 0.5 {
if wposf.z as f32 > height - cliff_offset.max(0.0) {
if cliff_offset.max(0.0)
> cliff_height
- (FastNoise::new(37).get(wposf / Vec3::new(6.0, 6.0, 10.0)) * 0.5
+ 0.5)
* (height - grass_depth - wposf.z as f32)
.mul(0.25)
.clamped(0.0, 8.0)
{
Some(Block::empty())
} else {
let col = Lerp::lerp(
col.map(|e| e as f32),
col.map(|e| e as f32) * 0.7,
(wposf.z as f32 - basement * 0.3).div(2.0).sin() * 0.5 + 0.5,
)
.map(|e| e as u8);
Some(Block::new(BlockKind::Rock, col))
}
} else {
Some(Block::new(BlockKind::Rock, col))
}
} else {
Some(Block::new(BlockKind::Earth, col))
}
} else if wposf.z as i32 <= height as i32 {
let grass_factor = (wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.sqrt();
// Surface
Some(if water_level > height.ceil() {
Block::new(
BlockKind::Sand,
sub_surface_color.map(|e| (e * 255.0) as u8),
)
} else {
let col = Lerp::lerp(sub_surface_color, surface_color, grass_factor);
if grass_factor < 0.7 {
Block::new(BlockKind::Earth, col.map(|e| (e * 255.0) as u8))
} else if snow_cover {
//if temp < CONFIG.snow_temp + 0.031 {
Block::new(BlockKind::Snow, col.map(|e| (e * 255.0) as u8))
} else {
Block::new(BlockKind::Grass, col.map(|e| (e * 255.0) as u8))
}
})
} else {
None
}
.or_else(|| {
// Rocks
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powi(2) < rock {
#[allow(clippy::identity_op)]
let field0 = RandomField::new(world.seed + 0);
let field1 = RandomField::new(world.seed + 1);
let field2 = RandomField::new(world.seed + 2);
Some(Block::new(
BlockKind::WeakRock,
stone_col.map2(
Rgb::new(
field0.get(wpos) as u8 % 16,
field1.get(wpos) as u8 % 16,
field2.get(wpos) as u8 % 16,
),
|stone, x| stone.saturating_sub(x),
),
))
} else {
None
}
})
.or_else(|| {
let over_water = height < water_height;
// Water
if over_water && (wposf.z as f32 - water_height).abs() < ice_depth {
// TODO: Ice block
Some(Block::new(BlockKind::WeakRock, CONFIG.ice_color))
} else if (wposf.z as f32) < water_height {
// Ocean
Some(water)
} else {
None
}
})
}
}
pub struct ZCache<'a> {
pub sample: ColumnSample<'a>,
pub calendar: Option<&'a Calendar>,
}
impl<'a> ZCache<'a> {
pub fn get_z_limits(&self) -> (f32, f32) {
let min = self.sample.alt
- (self.sample.chaos.min(1.0) * 16.0)
- self.sample.cliff_offset.max(0.0);
let min = min - 4.0;
let rocks = if self.sample.rock > 0.0 { 12.0 } else { 0.0 };
let warp = self.sample.chaos * 32.0;
let ground_max = self.sample.alt + warp + rocks + 2.0;
let max = ground_max.max(self.sample.water_level + 2.0 + self.sample.ice_depth);
(min, max)
}
}
pub fn block_from_structure(
index: IndexRef,
sblock: StructureBlock,
pos: Vec3<i32>,
structure_pos: Vec2<i32>,
structure_seed: u32,
sample: &ColumnSample,
mut with_sprite: impl FnMut(SpriteKind) -> Block,
calendar: Option<&Calendar>,
) -> Option<Block> {
let field = RandomField::new(structure_seed);
let lerp = ((field.get(Vec3::from(structure_pos)).rem_euclid(256)) as f32 / 255.0) * 0.8
+ ((field.get(pos + std::i32::MAX / 2).rem_euclid(256)) as f32 / 255.0) * 0.2;
match sblock {
StructureBlock::None => None,
StructureBlock::Hollow => Some(Block::air(SpriteKind::Empty)),
StructureBlock::Grass => Some(Block::new(
BlockKind::Grass,
sample.surface_color.map(|e| (e * 255.0) as u8),
)),
StructureBlock::Normal(color) => Some(Block::new(BlockKind::Misc, color)),
StructureBlock::Filled(kind, color) => Some(Block::new(kind, color)),
StructureBlock::Sprite(kind) => Some(with_sprite(kind).into_vacant().with_sprite(kind)),
StructureBlock::Water => Some(Block::water(SpriteKind::Empty)),
// TODO: If/when liquid supports other colors again, revisit this.
StructureBlock::GreenSludge => Some(Block::water(SpriteKind::Empty)),
// None of these BlockKinds has an orientation, so we just use zero for the other color
// bits.
StructureBlock::Liana => Some(with_sprite(SpriteKind::Liana)),
StructureBlock::Fruit => {
if field.get(pos + structure_pos) % 24 == 0 {
Some(with_sprite(SpriteKind::Beehive))
} else if field.get(pos + structure_pos + 1) % 3 == 0 {
Some(with_sprite(SpriteKind::Apple))
} else {
None
}
},
StructureBlock::Coconut => {
if field.get(pos + structure_pos) % 3 > 0 {
None
} else {
Some(with_sprite(SpriteKind::Coconut))
}
},
StructureBlock::Chest => {
let old_block = with_sprite(SpriteKind::Empty);
let block = if old_block.is_fluid() {
old_block
} else {
Block::air(SpriteKind::Empty)
};
if field.chance(pos + structure_pos, 0.5) {
Some(block)
} else {
Some(block.with_sprite(SpriteKind::Chest))
}
},
StructureBlock::Log => Some(Block::new(BlockKind::Wood, Rgb::new(60, 30, 0))),
// We interpolate all these BlockKinds as needed.
StructureBlock::TemperateLeaves
| StructureBlock::PineLeaves
| StructureBlock::PalmLeavesInner
| StructureBlock::PalmLeavesOuter
| StructureBlock::Acacia
| StructureBlock::Mangrove
| StructureBlock::Chestnut
| StructureBlock::Baobab => {
let ranges = sblock
.elim_case_pure(&index.colors.block.structure_blocks)
.as_ref()
.map(Vec::as_slice)
.unwrap_or(&[]);
let range = if ranges.is_empty() {
None
} else {
ranges.get(
RandomPerm::new(structure_seed).get(structure_seed) as usize % ranges.len(),
)
};
range.map(|range| {
if calendar.map_or(false, |c| c.is_event(CalendarEvent::Christmas))
&& field.chance(pos + structure_pos, 0.025)
{
Block::new(BlockKind::GlowingWeakRock, Rgb::new(255, 0, 0))
} else {
Block::new(
BlockKind::Leaves,
Rgb::<f32>::lerp(
Rgb::<u8>::from(range.start).map(f32::from),
Rgb::<u8>::from(range.end).map(f32::from),
lerp,
)
.map(|e| e as u8),
)
}
})
},
StructureBlock::BirchWood => {
let wpos = pos + structure_pos;
if field.chance(
(wpos + Vec3::new(wpos.z, wpos.z, 0) / 2)
/ Vec3::new(1 + wpos.z % 2, 1 + (wpos.z + 1) % 2, 1),
0.25,
) && wpos.z % 2 == 0
{
Some(Block::new(BlockKind::Wood, Rgb::new(70, 35, 25)))
} else {
Some(Block::new(BlockKind::Wood, Rgb::new(220, 170, 160)))
}
},
}
}