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61 lines
2.0 KiB
Rust
61 lines
2.0 KiB
Rust
// Loot table that exists purely for price rationalisation
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//
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// For miscellaneous un-craftable armor pieces
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//
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// This loot table should be marked as un-sellable.
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// If you want to add something that merchants can buy and sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Bags
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(0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
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(0.2, Item("common.items.armor.misc.bag.liana_kit")),
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// Basic
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(2.0, Item("common.items.armor.misc.head.straw")),
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(2.0, Item("common.items.armor.misc.head.bamboo_twig")),
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// General humanoid
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(0.75, Item("common.items.armor.misc.ring.gold")),
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(0.75, Item("common.items.armor.misc.neck.gold")),
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// Grim Salvager
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(2.0, Item("common.items.armor.misc.head.bandana.thief")),
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(2.0, Item("common.items.armor.misc.head.bandana.red")),
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(2.0, Item("common.items.armor.misc.head.hood")),
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(2.0, Item("common.items.armor.misc.head.hood_dark")),
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// Pirate
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(0.05, Item("common.items.armor.misc.head.crown")),
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(0.05, Item("common.items.armor.pirate.hat")),
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// Witch
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(0.05, Item("common.items.armor.witch.hat")),
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// Gnarling
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(0.5, Item("common.items.armor.misc.head.gnarling_mask")),
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(1.5, Item("common.items.armor.misc.head.wanderers_hat")),
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(2.0, Item("common.items.armor.misc.neck.scratched")),
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// Adlet
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(0.1, Item("common.items.armor.misc.head.bear_bonnet")),
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(0.1, Item("common.items.armor.misc.head.howl_cowl")),
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(0.2, Item("common.items.armor.misc.head.hog_hood")),
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(0.75, Item("common.items.armor.misc.neck.pendant_of_protection")),
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// Sahagin
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(0.25, Item("common.items.armor.misc.neck.gem_of_resilience")),
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// Haniwa
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(0.2, Item("common.items.armor.misc.neck.haniwa_talisman")),
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// Myrmidon
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(0.05, Item("common.items.armor.misc.head.spikeguard")),
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(0.05, Item("common.items.armor.misc.neck.carcanet_of_wrath")),
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(0.05, Item("common.items.armor.misc.head.mitre")),
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// Cultist
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(0.0005, Item("common.items.armor.misc.neck.ankh_of_life")),
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]
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