veloren/server/src/sys/subscription.rs
Imbris 334937568e Add an entity view distance setting that allows limiting the distance
entities are synced from and displayed in.

NOTE: Syncing entities work at the granularity regions which are
multi-chunk squares but the display of entities in voxygen is limited in
a circle with the radiues of the supplied distance.

Additional details and changes:
* Added `ViewDistances` struct in `common` that contains separate
  terrain and entity view distances (the entity view distance will be
  clamped by the terrain view distance in uses of this).
* View distance requests from the client to the server now use this
  type.
* When requesting the character or spectate state the client now passes
  its desired view distances. This is exposed as a new parameter on
  `Client::request_character`/`Client::request_spectate`. And the client
  no longer needs to send a view distance request after entering these
  states. This also allows us to avoid needing to initialize `Presence`
  with a default view distance value on the server.
* Removed `DerefFlaggedStorage` from `Presence` and `RegionSubscription` since the
  change tracking isn't used for these components.
* Add sliders in voxygen graphics and network tabs for this new setting.
  Show the clamped value as well as the selected value next to the
  slider.
* Rename existing "Entities View Distance" slider (which AFAIK controls
  the distance at which different LOD levels apply to figures) to
  "Entities Detail Distance" so we can use the former name for this new
  slider.
2022-08-25 23:24:43 -04:00

283 lines
12 KiB
Rust

use super::sentinel::{DeletedEntities, TrackedStorages};
use crate::{
client::Client,
presence::{self, Presence, RegionSubscription},
};
use common::{
comp::{Ori, Pos, Vel},
region::{region_in_vd, regions_in_vd, Event as RegionEvent, RegionMap},
terrain::TerrainChunkSize,
uid::Uid,
vol::RectVolSize,
};
use common_ecs::{Job, Origin, Phase, System};
use common_net::msg::ServerGeneral;
use specs::{
Entities, Join, Read, ReadExpect, ReadStorage, SystemData, World, WorldExt, WriteStorage,
};
use tracing::{debug, error};
use vek::*;
/// This system will update region subscriptions based on client positions
#[derive(Default)]
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
Entities<'a>,
ReadExpect<'a, RegionMap>,
ReadStorage<'a, Uid>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Vel>,
ReadStorage<'a, Ori>,
ReadStorage<'a, Presence>,
ReadStorage<'a, Client>,
WriteStorage<'a, RegionSubscription>,
Read<'a, DeletedEntities>,
TrackedStorages<'a>,
);
const NAME: &'static str = "subscription";
const ORIGIN: Origin = Origin::Server;
const PHASE: Phase = Phase::Create;
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
fn run(
_job: &mut Job<Self>,
(
entities,
region_map,
uids,
positions,
velocities,
orientations,
presences,
clients,
mut subscriptions,
deleted_entities,
tracked_comps,
): Self::SystemData,
) {
// To update subscriptions
// 1. Iterate through clients
// 2. Calculate current chunk position
// 3. If chunk is different (use fuzziness) or the client view distance
// has changed continue, otherwise return
// 4. Iterate through subscribed regions
// 5. Check if region is still in range (use fuzziness)
// 6. If not in range
// - remove from hashset
// - inform client of which entities to remove
// 7. Determine list of regions that are in range and iterate through it
// - check if in hashset (hash calc) if not add it
let mut regions_to_remove = Vec::new();
for (mut subscription, pos, presence, client_entity, client) in (
&mut subscriptions,
&positions,
&presences,
&entities,
&clients,
)
.join()
{
let vd = presence.entity_view_distance.current();
// Calculate current chunk
let chunk = (Vec2::<f32>::from(pos.0))
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
// Only update regions when moving to a new chunk or if view distance has
// changed.
//
// Uses a fuzzy border to prevent rapid triggering when moving along chunk
// boundaries.
if chunk != subscription.fuzzy_chunk
&& (subscription
.fuzzy_chunk
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
(e as f32 + 0.5) * sz as f32
})
- Vec2::from(pos.0))
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
e.abs() > (sz / 2 + presence::CHUNK_FUZZ) as f32
})
.reduce_or()
|| subscription.last_entity_view_distance != vd
{
// Update the view distance
subscription.last_entity_view_distance = vd;
// Update current chunk
subscription.fuzzy_chunk = Vec2::<f32>::from(pos.0)
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
// Use the largest side length as our chunk size
let chunk_size = TerrainChunkSize::RECT_SIZE.reduce_max() as f32;
// Iterate through currently subscribed regions
for key in &subscription.regions {
// Check if the region is not within range anymore
if !region_in_vd(
*key,
pos.0,
(vd as f32 * chunk_size)
+ (presence::CHUNK_FUZZ as f32
+ presence::REGION_FUZZ as f32
+ chunk_size)
* 2.0f32.sqrt(),
) {
// Add to the list of regions to remove
regions_to_remove.push(*key);
}
}
// Iterate through regions to remove
for key in regions_to_remove.drain(..) {
// Remove region from this client's set of subscribed regions
subscription.regions.remove(&key);
// Tell the client to delete the entities in that region if it exists in the
// RegionMap
if let Some(region) = region_map.get(key) {
// Process entity left events since they won't be processed during entity
// sync because this region is no longer subscribed to
// TODO: consider changing system ordering??
for event in region.events() {
match event {
RegionEvent::Entered(_, _) => {}, /* These don't need to be */
// processed because this
// region is being thrown out
// anyway
RegionEvent::Left(id, maybe_key) => {
// Lookup UID for entity
// Doesn't overlap with entity deletion in sync packages
// because the uid would not be available if the entity was
// deleted
if let Some(&uid) = uids.get(entities.entity(*id)) {
if !maybe_key
.as_ref()
// Don't need to check that this isn't also in the regions to remove since the entity will be removed when we get to that one
.map(|key| subscription.regions.contains(key))
.unwrap_or(false)
{
client.send_fallible(ServerGeneral::DeleteEntity(uid));
}
}
},
}
}
// Tell client to delete entities in the region
for (&uid, _) in (&uids, region.entities()).join() {
client.send_fallible(ServerGeneral::DeleteEntity(uid));
}
}
// Send deleted entities since they won't be processed for this client in entity
// sync
for uid in deleted_entities.get_deleted_in_region(key).iter() {
client.send_fallible(ServerGeneral::DeleteEntity(Uid(*uid)));
}
}
for key in regions_in_vd(
pos.0,
(vd as f32 * chunk_size)
+ (presence::CHUNK_FUZZ as f32 + chunk_size) * 2.0f32.sqrt(),
) {
// Send client initial info about the entities in this region if it was not
// already within the set of subscribed regions
if subscription.regions.insert(key) {
if let Some(region) = region_map.get(key) {
(
&positions,
velocities.maybe(),
orientations.maybe(),
region.entities(),
&entities,
)
.join()
.filter(|(_, _, _, _, e)| *e != client_entity)
.filter_map(|(pos, vel, ori, _, entity)| {
tracked_comps.create_entity_package(
entity,
Some(*pos),
vel.copied(),
ori.copied(),
)
})
.for_each(|msg| {
// Send message to create entity and tracked components and
// physics components
client.send_fallible(ServerGeneral::CreateEntity(msg));
})
}
}
}
}
}
}
}
/// Initialize region subscription
pub fn initialize_region_subscription(world: &World, entity: specs::Entity) {
if let (Some(client_pos), Some(presence), Some(client)) = (
world.read_storage::<Pos>().get(entity),
world.read_storage::<Presence>().get(entity),
world.write_storage::<Client>().get(entity),
) {
let fuzzy_chunk = (Vec2::<f32>::from(client_pos.0))
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e as i32 / sz as i32);
let chunk_size = TerrainChunkSize::RECT_SIZE.reduce_max() as f32;
let regions = regions_in_vd(
client_pos.0,
(presence.entity_view_distance.current() as f32 * chunk_size) as f32
+ (presence::CHUNK_FUZZ as f32 + chunk_size) * 2.0f32.sqrt(),
);
let region_map = world.read_resource::<RegionMap>();
let tracked_comps = TrackedStorages::fetch(world);
for key in &regions {
if let Some(region) = region_map.get(*key) {
(
&world.read_storage::<Pos>(), // We assume all these entities have a position
world.read_storage::<Vel>().maybe(),
world.read_storage::<Ori>().maybe(),
region.entities(),
&world.entities(),
)
.join()
// Don't send client its own components because we do that below
.filter(|t| t.4 != entity)
.filter_map(|(pos, vel, ori, _, entity)|
tracked_comps.create_entity_package(
entity,
Some(*pos),
vel.copied(),
ori.copied(),
)
)
.for_each(|msg| {
// Send message to create entity and tracked components and physics components
client.send_fallible(ServerGeneral::CreateEntity(msg));
});
}
}
// If client position was modified it might not be updated in the region system
// so we send its components here
if let Some(pkg) = tracked_comps.create_entity_package(
entity,
Some(*client_pos),
world.read_storage().get(entity).copied(),
world.read_storage().get(entity).copied(),
) {
client.send_fallible(ServerGeneral::CreateEntity(pkg));
}
if let Err(e) = world.write_storage().insert(entity, RegionSubscription {
fuzzy_chunk,
last_entity_view_distance: presence.entity_view_distance.current(),
regions,
}) {
error!(?e, "Failed to insert region subscription component");
}
} else {
debug!(
?entity,
"Failed to initialize region subscription. Couldn't retrieve all the neccesary \
components on the provided entity"
);
}
}