veloren/server/src/cmd.rs

4231 lines
137 KiB
Rust

//! # Implementing new commands.
//! To implement a new command provide a handler function
//! in [do_command].
use crate::{
client::Client,
location::Locations,
login_provider::LoginProvider,
settings::{
Ban, BanAction, BanInfo, EditableSetting, SettingError, WhitelistInfo, WhitelistRecord,
},
sys::terrain::NpcData,
weather::WeatherSim,
wiring,
wiring::OutputFormula,
Server, Settings, StateExt,
};
use assets::AssetExt;
use authc::Uuid;
use chrono::{NaiveTime, Timelike, Utc};
use common::{
assets,
calendar::Calendar,
cmd::{
KitSpec, ServerChatCommand, BUFF_PACK, BUFF_PARSER, ITEM_SPECS, KIT_MANIFEST_PATH,
PRESET_MANIFEST_PATH,
},
comp::{
self,
aura::{Aura, AuraKind, AuraTarget},
buff::{Buff, BuffCategory, BuffData, BuffKind, BuffSource},
inventory::{
item::{tool::AbilityMap, MaterialStatManifest, Quality},
slot::Slot,
},
invite::InviteKind,
AdminRole, ChatType, Inventory, Item, LightEmitter, Presence, PresenceKind, WaypointArea,
},
depot,
effect::Effect,
event::{EventBus, ServerEvent},
generation::{EntityConfig, EntityInfo},
link::Is,
mounting::{Rider, VolumeRider},
npc::{self, get_npc_name},
outcome::Outcome,
parse_cmd_args,
resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
rtsim::{Actor, Role},
terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
uid::{Uid, UidAllocator},
vol::ReadVol,
weather, Damage, DamageKind, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
};
use common_net::{
msg::{DisconnectReason, Notification, PlayerListUpdate, ServerGeneral},
sync::WorldSyncExt,
};
use common_state::{BuildAreaError, BuildAreas};
use core::{cmp::Ordering, convert::TryFrom};
use hashbrown::{HashMap, HashSet};
use humantime::Duration as HumanDuration;
use rand::{thread_rng, Rng};
use specs::{
saveload::MarkerAllocator, storage::StorageEntry, Builder, Entity as EcsEntity, Join, WorldExt,
};
use std::{fmt::Write, str::FromStr, sync::Arc};
use vek::*;
use wiring::{Circuit, Wire, WireNode, WiringAction, WiringActionEffect, WiringElement};
use world::util::{Sampler, LOCALITY};
use common::comp::Alignment;
use tracing::{error, info, warn};
pub trait ChatCommandExt {
fn execute(&self, server: &mut Server, entity: EcsEntity, args: Vec<String>);
}
impl ChatCommandExt for ServerChatCommand {
fn execute(&self, server: &mut Server, entity: EcsEntity, args: Vec<String>) {
if let Err(err) = do_command(server, entity, entity, args, self) {
server.notify_client(
entity,
ServerGeneral::server_msg(ChatType::CommandError, err),
);
}
}
}
type CmdResult<T> = Result<T, String>;
/// Handler function called when the command is executed.
/// # Arguments
/// * `&mut Server` - the `Server` instance executing the command.
/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the
/// command.
/// * `EcsEntity` - an `Entity` for the player on whom the command is invoked.
/// This differs from the previous argument when using /sudo
/// * `Vec<String>` - a `Vec<String>` containing the arguments of the command
/// after the keyword.
/// * `&ChatCommand` - the command to execute with the above arguments.
/// Handler functions must parse arguments from the the given `String`
/// (`parse_args!` exists for this purpose).
///
/// # Returns
///
/// A `Result` that is `Ok` if the command went smoothly, and `Err` if it
/// failed; on failure, the string is sent to the client who initiated the
/// command.
type CommandHandler =
fn(&mut Server, EcsEntity, EcsEntity, Vec<String>, &ServerChatCommand) -> CmdResult<()>;
fn do_command(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
cmd: &ServerChatCommand,
) -> CmdResult<()> {
// Make sure your role is at least high enough to execute this command.
if cmd.needs_role() > server.entity_admin_role(client) {
return Err(format!(
"You don't have permission to use '/{}'.",
cmd.keyword()
));
}
let handler: CommandHandler = match cmd {
ServerChatCommand::Adminify => handle_adminify,
ServerChatCommand::Airship => handle_spawn_airship,
ServerChatCommand::Alias => handle_alias,
ServerChatCommand::Ban => handle_ban,
ServerChatCommand::BattleMode => handle_battlemode,
ServerChatCommand::BattleModeForce => handle_battlemode_force,
ServerChatCommand::Body => handle_body,
ServerChatCommand::Buff => handle_buff,
ServerChatCommand::Build => handle_build,
ServerChatCommand::BuildAreaAdd => handle_build_area_add,
ServerChatCommand::BuildAreaList => handle_build_area_list,
ServerChatCommand::BuildAreaRemove => handle_build_area_remove,
ServerChatCommand::Campfire => handle_spawn_campfire,
ServerChatCommand::DebugColumn => handle_debug_column,
ServerChatCommand::DebugWays => handle_debug_ways,
ServerChatCommand::DisconnectAllPlayers => handle_disconnect_all_players,
ServerChatCommand::DropAll => handle_drop_all,
ServerChatCommand::Dummy => handle_spawn_training_dummy,
ServerChatCommand::Explosion => handle_explosion,
ServerChatCommand::Faction => handle_faction,
ServerChatCommand::GiveItem => handle_give_item,
ServerChatCommand::Goto => handle_goto,
ServerChatCommand::Group => handle_group,
ServerChatCommand::GroupInvite => handle_group_invite,
ServerChatCommand::GroupKick => handle_group_kick,
ServerChatCommand::GroupLeave => handle_group_leave,
ServerChatCommand::GroupPromote => handle_group_promote,
ServerChatCommand::Health => handle_health,
ServerChatCommand::Help => handle_help,
ServerChatCommand::Respawn => handle_respawn,
ServerChatCommand::JoinFaction => handle_join_faction,
ServerChatCommand::Jump => handle_jump,
ServerChatCommand::Kick => handle_kick,
ServerChatCommand::Kill => handle_kill,
ServerChatCommand::KillNpcs => handle_kill_npcs,
ServerChatCommand::Kit => handle_kit,
ServerChatCommand::Lantern => handle_lantern,
ServerChatCommand::Light => handle_light,
ServerChatCommand::MakeBlock => handle_make_block,
ServerChatCommand::MakeNpc => handle_make_npc,
ServerChatCommand::MakeSprite => handle_make_sprite,
ServerChatCommand::Motd => handle_motd,
ServerChatCommand::Object => handle_object,
ServerChatCommand::PermitBuild => handle_permit_build,
ServerChatCommand::Players => handle_players,
ServerChatCommand::Region => handle_region,
ServerChatCommand::ReloadChunks => handle_reload_chunks,
ServerChatCommand::RemoveLights => handle_remove_lights,
ServerChatCommand::RevokeBuild => handle_revoke_build,
ServerChatCommand::RevokeBuildAll => handle_revoke_build_all,
ServerChatCommand::Safezone => handle_safezone,
ServerChatCommand::Say => handle_say,
ServerChatCommand::ServerPhysics => handle_server_physics,
ServerChatCommand::SetMotd => handle_set_motd,
ServerChatCommand::Ship => handle_spawn_ship,
ServerChatCommand::Site => handle_site,
ServerChatCommand::SkillPoint => handle_skill_point,
ServerChatCommand::SkillPreset => handle_skill_preset,
ServerChatCommand::Spawn => handle_spawn,
ServerChatCommand::Sudo => handle_sudo,
ServerChatCommand::Tell => handle_tell,
ServerChatCommand::Time => handle_time,
ServerChatCommand::Tp => handle_tp,
ServerChatCommand::RtsimTp => handle_rtsim_tp,
ServerChatCommand::RtsimInfo => handle_rtsim_info,
ServerChatCommand::RtsimNpc => handle_rtsim_npc,
ServerChatCommand::RtsimPurge => handle_rtsim_purge,
ServerChatCommand::RtsimChunk => handle_rtsim_chunk,
ServerChatCommand::Unban => handle_unban,
ServerChatCommand::Version => handle_version,
ServerChatCommand::Waypoint => handle_waypoint,
ServerChatCommand::Wiring => handle_spawn_wiring,
ServerChatCommand::Whitelist => handle_whitelist,
ServerChatCommand::World => handle_world,
ServerChatCommand::MakeVolume => handle_make_volume,
ServerChatCommand::Location => handle_location,
ServerChatCommand::CreateLocation => handle_create_location,
ServerChatCommand::DeleteLocation => handle_delete_location,
ServerChatCommand::WeatherZone => handle_weather_zone,
ServerChatCommand::Lightning => handle_lightning,
ServerChatCommand::Scale => handle_scale,
ServerChatCommand::RepairEquipment => handle_repair_equipment,
};
handler(server, client, target, args, cmd)
}
// Fallibly get position of entity with the given descriptor (used for error
// message).
fn position(server: &Server, entity: EcsEntity, descriptor: &str) -> CmdResult<comp::Pos> {
server
.state
.ecs()
.read_storage::<comp::Pos>()
.get(entity)
.copied()
.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor))
}
fn position_mut<T>(
server: &mut Server,
entity: EcsEntity,
descriptor: &str,
dismount_volume: Option<bool>,
f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
) -> CmdResult<T> {
let entity = if dismount_volume.unwrap_or(true) {
server
.state
.ecs()
.write_storage::<Is<VolumeRider>>()
.remove(entity);
entity
} else {
server
.state
.read_storage::<Is<Rider>>()
.get(entity)
.and_then(|is_rider| {
server
.state
.ecs()
.read_resource::<UidAllocator>()
.retrieve_entity_internal(is_rider.mount.into())
})
.or(server
.state
.read_storage::<Is<VolumeRider>>()
.get(entity)
.and_then(|volume_rider| {
Some(match volume_rider.pos.kind {
common::mounting::Volume::Terrain => {
Err("Tried to move the world.".to_string())
},
common::mounting::Volume::Entity(uid) => Ok(server
.state
.ecs()
.read_resource::<UidAllocator>()
.retrieve_entity_internal(uid.into())?),
})
})
.transpose()?)
.unwrap_or(entity)
};
let mut maybe_pos = None;
let res = server
.state
.ecs()
.write_storage::<comp::Pos>()
.get_mut(entity)
.map(|pos| {
let res = f(pos);
maybe_pos = Some(pos.0);
res
})
.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor));
if let Some(pos) = maybe_pos {
if server
.state
.ecs()
.read_storage::<Presence>()
.get(entity)
.map(|presence| presence.kind == PresenceKind::Spectator)
.unwrap_or(false)
{
server.notify_client(entity, ServerGeneral::SpectatePosition(pos));
} else {
server
.state
.ecs()
.write_storage::<comp::ForceUpdate>()
.get_mut(entity)
.map(|force_update| force_update.update());
}
}
res
}
fn insert_or_replace_component<C: specs::Component>(
server: &mut Server,
entity: EcsEntity,
component: C,
descriptor: &str,
) -> CmdResult<()> {
server
.state
.ecs_mut()
.write_storage()
.insert(entity, component)
.and(Ok(()))
.map_err(|_| format!("Entity {:?} is dead!", descriptor))
}
fn uuid(server: &Server, entity: EcsEntity, descriptor: &str) -> CmdResult<Uuid> {
server
.state
.ecs()
.read_storage::<comp::Player>()
.get(entity)
.map(|player| player.uuid())
.ok_or_else(|| format!("Cannot get player information for {:?}", descriptor))
}
fn real_role(server: &Server, uuid: Uuid, descriptor: &str) -> CmdResult<AdminRole> {
server
.editable_settings()
.admins
.get(&uuid)
.map(|record| record.role.into())
.ok_or_else(|| format!("Cannot get administrator roles for {:?} uuid", descriptor))
}
// Fallibly get uid of entity with the given descriptor (used for error
// message).
fn uid(server: &Server, target: EcsEntity, descriptor: &str) -> CmdResult<Uid> {
server
.state
.ecs()
.read_storage::<Uid>()
.get(target)
.copied()
.ok_or_else(|| format!("Cannot get uid for {:?}", descriptor))
}
fn area(server: &mut Server, area_name: &str) -> CmdResult<depot::Id<Aabb<i32>>> {
server
.state
.mut_resource::<BuildAreas>()
.area_names()
.get(area_name)
.copied()
.ok_or_else(|| format!("Area name not found: {}", area_name))
}
// Prevent use through sudo.
fn no_sudo(client: EcsEntity, target: EcsEntity) -> CmdResult<()> {
if client == target {
Ok(())
} else {
// This happens when [ab]using /sudo
Err("It's rude to impersonate people".into())
}
}
/// Ensure that client role is above target role, for the purpose of performing
/// some (often permanent) administrative action on the target. Note that this
/// function is *not* a replacement for actually verifying that the client
/// should be able to execute the command at all, which still needs to be
/// rechecked, nor does it guarantee that either the client or the target
/// actually have an entry in the admin settings file.
///
/// For our purposes, there are *two* roles--temporary role, and permanent role.
/// For the purpose of these checks, currently *any* permanent role overrides
/// *any* temporary role (this may change if more roles are added that aren't
/// moderator or administrator). If the permanent roles match, the temporary
/// roles are used as a tiebreaker. /adminify should ensure that no one's
/// temporary role can be different from their permanent role without someone
/// with a higher role than their permanent role allowing it, and only permanent
/// roles should be recorded in the settings files.
fn verify_above_role(
server: &mut Server,
(client, client_uuid): (EcsEntity, Uuid),
(player, player_uuid): (EcsEntity, Uuid),
reason: &str,
) -> CmdResult<()> {
let client_temp = server.entity_admin_role(client);
let client_perm = server
.editable_settings()
.admins
.get(&client_uuid)
.map(|record| record.role);
let player_temp = server.entity_admin_role(player);
let player_perm = server
.editable_settings()
.admins
.get(&player_uuid)
.map(|record| record.role);
if client_perm > player_perm || client_perm == player_perm && client_temp > player_temp {
Ok(())
} else {
Err(reason.into())
}
}
fn find_alias(ecs: &specs::World, alias: &str) -> CmdResult<(EcsEntity, Uuid)> {
(&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.alias == alias)
.map(|(entity, player)| (entity, player.uuid()))
.ok_or_else(|| format!("Player {:?} not found!", alias))
}
fn find_uuid(ecs: &specs::World, uuid: Uuid) -> CmdResult<EcsEntity> {
(&ecs.entities(), &ecs.read_storage::<comp::Player>())
.join()
.find(|(_, player)| player.uuid() == uuid)
.map(|(entity, _)| entity)
.ok_or_else(|| format!("Player with UUID {:?} not found!", uuid))
}
fn find_username(server: &mut Server, username: &str) -> CmdResult<Uuid> {
server
.state
.mut_resource::<LoginProvider>()
.username_to_uuid(username)
.map_err(|_| format!("Unable to determine UUID for username {:?}", username))
}
/// NOTE: Intended to be run only on logged-in clients.
fn uuid_to_username(
server: &mut Server,
fallback_entity: EcsEntity,
uuid: Uuid,
) -> CmdResult<String> {
let make_err = || format!("Unable to determine username for UUID {:?}", uuid);
let player_storage = server.state.ecs().read_storage::<comp::Player>();
let fallback_alias = &player_storage
.get(fallback_entity)
.ok_or_else(make_err)?
.alias;
server
.state
.ecs()
.read_resource::<LoginProvider>()
.uuid_to_username(uuid, fallback_alias)
.map_err(|_| make_err())
}
fn edit_setting_feedback<S: EditableSetting>(
server: &mut Server,
client: EcsEntity,
result: Option<(String, Result<(), SettingError<S>>)>,
failure: impl FnOnce() -> String,
) -> CmdResult<()> {
let (info, result) = result.ok_or_else(failure)?;
match result {
Ok(()) => {
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, info),
);
Ok(())
},
Err(SettingError::Io(err)) => {
warn!(
?err,
"Failed to write settings file to disk, but succeeded in memory (success message: \
{})",
info,
);
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandError,
format!(
"Failed to write settings file to disk, but succeeded in memory.\n
Error (storage): {:?}\n
Success (memory): {}",
err, info
),
),
);
Ok(())
},
Err(SettingError::Integrity(err)) => Err(format!(
"Encountered an error while validating the request: {:?}",
err
)),
}
}
fn handle_drop_all(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let mut items = Vec::new();
if let Some(mut inventory) = server
.state
.ecs()
.write_storage::<Inventory>()
.get_mut(target)
{
items = inventory.drain().collect();
}
let mut rng = thread_rng();
let item_to_place = items
.into_iter()
.filter(|i| !matches!(i.quality(), Quality::Debug));
for item in item_to_place {
let vel = Vec3::new(rng.gen_range(-0.1..0.1), rng.gen_range(-0.1..0.1), 0.5);
server.state.create_item_drop(
comp::Pos(Vec3::new(
pos.0.x + rng.gen_range(5.0..10.0),
pos.0.y + rng.gen_range(5.0..10.0),
pos.0.z + 5.0,
)),
comp::Vel(vel),
item,
None,
);
}
Ok(())
}
fn handle_give_item(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(item_name), give_amount_opt) = parse_cmd_args!(args, String, u32) {
let give_amount = give_amount_opt.unwrap_or(1);
if let Ok(item) = Item::new_from_asset(&item_name.replace(['/', '\\'], ".")) {
let mut item: Item = item;
let mut res = Ok(());
const MAX_GIVE_AMOUNT: u32 = 2000;
// Cap give_amount for non-stackable items
let give_amount = if item.is_stackable() {
give_amount
} else {
give_amount.min(MAX_GIVE_AMOUNT)
};
if let Ok(()) = item.set_amount(give_amount) {
server
.state
.ecs()
.write_storage::<Inventory>()
.get_mut(target)
.map(|mut inv| {
// NOTE: Deliberately ignores items that couldn't be pushed.
if inv.push(item).is_err() {
res = Err(format!(
"Player inventory full. Gave 0 of {} items.",
give_amount
));
}
});
} else {
let ability_map = server.state.ecs().read_resource::<AbilityMap>();
let msm = server.state.ecs().read_resource::<MaterialStatManifest>();
// This item can't stack. Give each item in a loop.
server
.state
.ecs()
.write_storage::<Inventory>()
.get_mut(target)
.map(|mut inv| {
for i in 0..give_amount {
// NOTE: Deliberately ignores items that couldn't be pushed.
if inv.push(item.duplicate(&ability_map, &msm)).is_err() {
res = Err(format!(
"Player inventory full. Gave {} of {} items.",
i, give_amount
));
break;
}
}
});
}
let mut inventory_update = server
.state
.ecs_mut()
.write_storage::<comp::InventoryUpdate>();
if let Some(update) = inventory_update.get_mut(target) {
update.push(comp::InventoryUpdateEvent::Given);
} else {
inventory_update
.insert(
target,
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Given),
)
.map_err(|_| "Entity target is dead!")?;
}
res
} else {
Err(format!("Invalid item: {}", item_name))
}
} else {
Err(action.help_string())
}
}
fn handle_make_block(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(block_name), r, g, b) = parse_cmd_args!(args, String, u8, u8, u8) {
if let Ok(bk) = BlockKind::from_str(block_name.as_str()) {
let pos = position(server, target, "target")?;
let new_block = Block::new(bk, Rgb::new(r, g, b).map(|e| e.unwrap_or(255)));
let pos = pos.0.map(|e| e.floor() as i32);
server.state.set_block(pos, new_block);
#[cfg(feature = "persistent_world")]
if let Some(terrain_persistence) = server
.state
.ecs()
.try_fetch_mut::<crate::TerrainPersistence>()
.as_mut()
{
terrain_persistence.set_block(pos, new_block);
}
Ok(())
} else {
Err(format!("Invalid block kind: {}", block_name))
}
} else {
Err(action.help_string())
}
}
fn handle_make_npc(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
let (entity_config, number) = parse_cmd_args!(args, String, i8);
let entity_config = entity_config.ok_or_else(|| action.help_string())?;
let number = match number {
Some(i8::MIN..=0) => {
return Err("Number of entities should be at least 1".to_owned());
},
Some(50..=i8::MAX) => {
return Err("Number of entities should be less than 50".to_owned());
},
Some(number) => number,
None => 1,
};
let config = match EntityConfig::load(&entity_config) {
Ok(asset) => asset.read(),
Err(_err) => return Err(format!("Failed to load entity config: {}", entity_config)),
};
let mut loadout_rng = thread_rng();
for _ in 0..number {
let comp::Pos(pos) = position(server, target, "target")?;
let entity_info = EntityInfo::at(pos).with_entity_config(
config.clone(),
Some(&entity_config),
&mut loadout_rng,
);
match NpcData::from_entity_info(entity_info) {
NpcData::Waypoint(_) => {
return Err("Waypoint spawning is not implemented".to_owned());
},
NpcData::Data {
inventory,
pos,
stats,
skill_set,
poise,
health,
body,
agent,
alignment,
scale,
loot,
} => {
let mut entity_builder = server
.state
.create_npc(pos, stats, skill_set, health, poise, inventory, body)
.with(alignment)
.with(scale)
.with(comp::Vel(Vec3::new(0.0, 0.0, 0.0)));
if let Some(agent) = agent {
entity_builder = entity_builder.with(agent);
}
if let Some(drop_items) = loot.to_items() {
entity_builder = entity_builder.with(comp::ItemDrops(drop_items));
}
// Some would say it's a hack, some would say it's incomplete
// simulation. But this is what we do to avoid PvP between npc.
let npc_group = match alignment {
Alignment::Enemy => Some(comp::group::ENEMY),
Alignment::Npc | Alignment::Tame => Some(comp::group::NPC),
Alignment::Wild | Alignment::Passive | Alignment::Owned(_) => None,
};
if let Some(group) = npc_group {
entity_builder = entity_builder.with(group);
}
entity_builder.build();
},
};
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned {} entities from config: {}", number, entity_config),
),
);
Ok(())
}
fn handle_make_sprite(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(sprite_name) = parse_cmd_args!(args, String) {
if let Ok(sk) = SpriteKind::try_from(sprite_name.as_str()) {
let pos = position(server, target, "target")?;
let pos = pos.0.map(|e| e.floor() as i32);
let new_block = server
.state
.get_block(pos)
// TODO: Make more principled.
.unwrap_or_else(|| Block::air(SpriteKind::Empty))
.with_sprite(sk);
server.state.set_block(pos, new_block);
#[cfg(feature = "persistent_world")]
if let Some(terrain_persistence) = server
.state
.ecs()
.try_fetch_mut::<crate::TerrainPersistence>()
.as_mut()
{
terrain_persistence.set_block(pos, new_block);
}
Ok(())
} else {
Err(format!("Invalid sprite kind: {}", sprite_name))
}
} else {
Err(action.help_string())
}
}
fn handle_motd(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
(*server.editable_settings().server_description).clone(),
),
);
Ok(())
}
fn handle_set_motd(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let data_dir = server.data_dir();
let client_uuid = uuid(server, client, "client")?;
// Ensure the person setting this has a real role in the settings file, since
// it's persistent.
let _client_real_role = real_role(server, client_uuid, "client")?;
match parse_cmd_args!(args, String) {
Some(msg) => {
let edit =
server
.editable_settings_mut()
.server_description
.edit(data_dir.as_ref(), |d| {
let info = format!("Server description set to {:?}", msg);
**d = msg;
Some(info)
});
drop(data_dir);
edit_setting_feedback(server, client, edit, || {
unreachable!("edit always returns Some")
})
},
None => {
let edit =
server
.editable_settings_mut()
.server_description
.edit(data_dir.as_ref(), |d| {
d.clear();
Some("Removed server description".to_string())
});
drop(data_dir);
edit_setting_feedback(server, client, edit, || {
unreachable!("edit always returns Some")
})
},
}
}
fn handle_jump(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(x), Some(y), Some(z), dismount_volume) = parse_cmd_args!(args, f32, f32, f32, bool)
{
position_mut(server, target, "target", dismount_volume, |current_pos| {
current_pos.0 += Vec3::new(x, y, z)
})
} else {
Err(action.help_string())
}
}
fn handle_goto(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(x), Some(y), Some(z), dismount_volume) = parse_cmd_args!(args, f32, f32, f32, bool)
{
position_mut(server, target, "target", dismount_volume, |current_pos| {
current_pos.0 = Vec3::new(x, y, z)
})
} else {
Err(action.help_string())
}
}
/// TODO: Add autocompletion if possible (might require modifying enum to handle
/// dynamic values).
fn handle_site(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
#[cfg(feature = "worldgen")]
if let (Some(dest_name), dismount_volume) = parse_cmd_args!(args, String, bool) {
let site = server
.world
.civs()
.sites()
.find(|site| {
site.site_tmp
.map_or(false, |id| server.index.sites[id].name() == dest_name)
})
.ok_or_else(|| "Site not found".to_string())?;
let site_pos = server.world.find_accessible_pos(
server.index.as_index_ref(),
TerrainChunkSize::center_wpos(site.center),
false,
);
position_mut(server, target, "target", dismount_volume, |current_pos| {
current_pos.0 = site_pos
})
} else {
Err(action.help_string())
}
#[cfg(not(feature = "worldgen"))]
Ok(())
}
fn handle_respawn(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let waypoint = server
.state
.read_storage::<comp::Waypoint>()
.get(target)
.ok_or("No waypoint set")?
.get_pos();
position_mut(server, target, "target", Some(true), |current_pos| {
current_pos.0 = waypoint;
})
}
fn handle_kill(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
server
.state
.ecs_mut()
.write_storage::<comp::Health>()
.get_mut(target)
.map(|mut h| h.kill());
Ok(())
}
fn handle_time(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
const DAY: u64 = 86400;
let time_in_seconds = server.state.mut_resource::<TimeOfDay>().0;
let current_day = time_in_seconds as u64 / DAY;
let day_start = (current_day * DAY) as f64;
// Find the next occurence of the given time in the day/night cycle
let next_cycle = |time| {
let new_time = day_start + time;
new_time
+ if new_time < time_in_seconds {
DAY as f64
} else {
0.0
}
};
let time = parse_cmd_args!(args, String);
const EMSG: &str = "time always valid";
let new_time = match time.as_deref() {
Some("midnight") => next_cycle(
NaiveTime::from_hms_opt(0, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("night") => next_cycle(
NaiveTime::from_hms_opt(20, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("dawn") => next_cycle(
NaiveTime::from_hms_opt(5, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("morning") => next_cycle(
NaiveTime::from_hms_opt(8, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("day") => next_cycle(
NaiveTime::from_hms_opt(10, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("noon") => next_cycle(
NaiveTime::from_hms_opt(12, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some("dusk") => next_cycle(
NaiveTime::from_hms_opt(17, 0, 0)
.expect(EMSG)
.num_seconds_from_midnight() as f64,
),
Some(n) => match n.parse::<f64>() {
Ok(n) => {
if n < 0.0 {
return Err(format!("{} is invalid, cannot be negative.", n));
}
// Seconds from next midnight
next_cycle(0.0) + n
},
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
// Relative to current day
Ok(time) => next_cycle(time.num_seconds_from_midnight() as f64),
// Accept `u12345`, seconds since midnight day 0
Err(_) => match n
.get(1..)
.filter(|_| n.starts_with('u'))
.and_then(|n| n.trim_start_matches('u').parse::<u64>().ok())
{
// Absolute time (i.e. from world epoch)
Some(n) => {
if (n as f64) < time_in_seconds {
return Err(format!(
"{} is before the current time, time cannot go backwards.",
n
));
}
n as f64
},
None => {
return Err(format!("{} is not a valid time.", n));
},
},
},
},
None => {
// Would this ever change? Perhaps in a few hundred thousand years some
// game archeologists of the future will resurrect the best game of all
// time which, obviously, would be Veloren. By that time, the inescapable
// laws of thermodynamics will mean that the earth's rotation period
// would be slower. Of course, a few hundred thousand years is enough
// for the circadian rhythm of human biology to have shifted to account
// accordingly. When booting up Veloren for the first time in 337,241
// years, they might feel a touch of anguish at the fact that their
// earth days and the days within the game do not neatly divide into
// one-another. Understandably, they'll want to change this. Who
// wouldn't? It would be like turning the TV volume up to an odd number
// or having a slightly untuned radio (assuming they haven't begun
// broadcasting information directly into their brains). Totally
// unacceptable. No, the correct and proper thing to do would be to
// release a retroactive definitive edition DLC for $99 with the very
// welcome addition of shorter day periods and a complementary
// 'developer commentary' mode created by digging up the long-decayed
// skeletons of the Veloren team, measuring various attributes of their
// jawlines, and using them to recreate their voices. But how to go about
// this Herculean task? This code is gibberish! The last of the core Rust
// dev team died exactly 337,194 years ago! Rust is now a long-forgotten
// dialect of the ancient ones, lost to the sands of time. Ashes to ashes,
// dust to dust. When all hope is lost, one particularly intrepid
// post-human hominid exployed by the 'Veloren Revival Corp' (no doubt we
// still won't have gotten rid of this blasted 'capitalism' thing by then)
// might notice, after years of searching, a particularly curious
// inscription within the code. The letters `D`, `A`, `Y`. Curious! She
// consults the post-human hominid scholars of the old. Care to empathise
// with her shock when she discovers that these symbols, as alien as they
// may seem, correspond exactly to the word `ⓕя𝐢ᵇᵇ𝔩E`, the word for
// 'day' in the post-human hominid language, which is of course universal.
// Imagine also her surprise when, after much further translating, she
// finds a comment predicting her very existence and her struggle to
// decode this great mystery. Rejoice! The Veloren Revival Corp. may now
// persist with their great Ultimate Edition DLC because the day period
// might now be changed because they have found the constant that controls
// it! Everybody was henceforth happy until the end of time.
//
// This one's for you, xMac ;)
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
(time_in_seconds as u64 % DAY) as u32,
0,
);
let msg = match current_time {
Some(time) => format!("It is {}", time.format("%H:%M")),
None => String::from("Unknown Time"),
};
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, msg),
);
return Ok(());
},
};
server.state.mut_resource::<TimeOfDay>().0 = new_time;
let time = server.state.ecs().read_resource::<Time>();
// Update all clients with the new TimeOfDay (without this they would have to
// wait for the next 100th tick to receive the update).
let mut tod_lazymsg = None;
let clients = server.state.ecs().read_storage::<Client>();
let calendar = server.state.ecs().read_resource::<Calendar>();
for client in (&clients).join() {
let msg = tod_lazymsg.unwrap_or_else(|| {
client.prepare(ServerGeneral::TimeOfDay(
TimeOfDay(new_time),
(*calendar).clone(),
*time,
))
});
let _ = client.send_prepared(&msg);
tod_lazymsg = Some(msg);
}
if let Some(new_time) =
NaiveTime::from_num_seconds_from_midnight_opt(((new_time as u64) % 86400) as u32, 0)
{
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Time changed to: {}", new_time.format("%H:%M")),
),
);
}
Ok(())
}
fn handle_health(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(hp) = parse_cmd_args!(args, f32) {
if let Some(mut health) = server
.state
.ecs()
.write_storage::<comp::Health>()
.get_mut(target)
{
let time = server.state.ecs().read_resource::<Time>();
let change = comp::HealthChange {
amount: hp - health.current(),
by: None,
cause: None,
crit: false,
time: *time,
instance: rand::random(),
};
health.change_by(change);
Ok(())
} else {
Err("You have no health".into())
}
} else {
Err("You must specify health amount!".into())
}
}
fn handle_alias(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(alias) = parse_cmd_args!(args, String) {
// Prevent silly aliases
comp::Player::alias_validate(&alias).map_err(|e| e.to_string())?;
let old_alias_optional = server
.state
.ecs_mut()
.write_storage::<comp::Player>()
.get_mut(target)
.map(|mut player| std::mem::replace(&mut player.alias, alias));
// Update name on client player lists
let ecs = server.state.ecs();
if let (Some(uid), Some(player), Some(old_alias)) = (
ecs.read_storage::<Uid>().get(target),
ecs.read_storage::<comp::Player>().get(target),
old_alias_optional,
) {
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Alias(
*uid,
player.alias.clone(),
));
server.state.notify_players(msg);
// Announce alias change if target has a Body.
if ecs.read_storage::<comp::Body>().get(target).is_some() {
server.state.notify_players(ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("{} is now known as {}.", old_alias, player.alias),
));
}
}
if client != target {
// Notify target that an admin changed the alias due to /sudo
server.notify_client(
target,
ServerGeneral::server_msg(ChatType::CommandInfo, "An admin changed your alias."),
);
}
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_tp(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
let (player, dismount_volume) = parse_cmd_args!(args, String, bool);
let player = if let Some(alias) = player {
find_alias(server.state.ecs(), &alias)?.0
} else if client != target {
client
} else {
return Err(action.help_string());
};
let player_pos = position(server, player, "player")?;
position_mut(server, target, "target", dismount_volume, |target_pos| {
*target_pos = player_pos
})
}
fn handle_rtsim_tp(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
use crate::rtsim::RtSim;
let (npc_index, dismount_volume) = parse_cmd_args!(args, u32, bool);
let pos = if let Some(id) = npc_index {
// TODO: Take some other identifier than an integer to this command.
server
.state
.ecs()
.read_resource::<RtSim>()
.state()
.data()
.npcs
.values()
.nth(id as usize)
.ok_or(action.help_string())?
.wpos
} else {
return Err(action.help_string());
};
position_mut(server, target, "target", dismount_volume, |target_pos| {
target_pos.0 = pos;
})
}
fn handle_rtsim_info(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
use crate::rtsim::RtSim;
if let Some(id) = parse_cmd_args!(args, u32) {
// TODO: Take some other identifier than an integer to this command.
let rtsim = server.state.ecs().read_resource::<RtSim>();
let data = rtsim.state().data();
let npc = data
.npcs
.values()
.nth(id as usize)
.ok_or_else(|| format!("No NPC has index {}", id))?;
let mut info = String::new();
let _ = writeln!(&mut info, "-- General Information --");
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
let _ = writeln!(&mut info, "Role: {:?}", npc.role);
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
let _ = writeln!(&mut info, "-- Status --");
let _ = writeln!(&mut info, "Current site: {:?}", npc.current_site);
let _ = writeln!(&mut info, "Current mode: {:?}", npc.mode);
let _ = writeln!(&mut info, "-- Action State --");
if let Some(brain) = &npc.brain {
let mut bt = Vec::new();
brain.action.backtrace(&mut bt);
for (i, action) in bt.into_iter().enumerate() {
let _ = writeln!(&mut info, "[{}] {}", i, action);
}
} else {
let _ = writeln!(&mut info, "<NPC has no brain>");
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, info),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_rtsim_npc(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
use crate::rtsim::RtSim;
if let (Some(query), count) = parse_cmd_args!(args, String, u32) {
let terms = query
.split(',')
.filter(|s| !s.is_empty())
.map(|s| s.trim().to_lowercase())
.collect::<Vec<_>>();
let rtsim = server.state.ecs().read_resource::<RtSim>();
let data = rtsim.state().data();
let mut npcs = data
.npcs
.values()
.enumerate()
.filter(|(idx, npc)| {
let tags = [
npc.profession()
.map(|p| format!("{:?}", p))
.unwrap_or_default(),
match &npc.role {
Role::Civilised(_) => "civilised".to_string(),
Role::Wild => "wild".to_string(),
Role::Monster => "monster".to_string(),
},
format!("{:?}", npc.mode),
format!("{}", idx),
];
terms
.iter()
.all(|term| tags.iter().any(|tag| term.eq_ignore_ascii_case(tag.trim())))
})
.collect::<Vec<_>>();
if let Ok(pos) = position(server, target, "target") {
npcs.sort_by_key(|(_, npc)| (npc.wpos.distance_squared(pos.0) * 10.0) as u64);
}
let mut info = String::new();
let _ = writeln!(&mut info, "-- NPCs matching [{}] --", terms.join(", "));
for (idx, npc) in npcs.iter().take(count.unwrap_or(!0) as usize) {
let _ = write!(&mut info, "{} ({}), ", npc.get_name(), idx);
}
let _ = writeln!(&mut info);
let _ = writeln!(
&mut info,
"Showing {}/{} matching NPCs.",
count.unwrap_or(npcs.len() as u32),
npcs.len()
);
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, info),
);
Ok(())
} else {
Err(action.help_string())
}
}
// TODO: Remove this command when rtsim becomes more mature and we're sure we
// don't need purges to fix broken state.
fn handle_rtsim_purge(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
use crate::rtsim::RtSim;
let client_uuid = uuid(server, client, "client")?;
if !matches!(real_role(server, client_uuid, "client")?, AdminRole::Admin) {
return Err(
"You must be a real admin (not just a temporary admin) to purge rtsim data."
.to_string(),
);
}
if let Some(should_purge) = parse_cmd_args!(args, bool) {
server
.state
.ecs()
.write_resource::<RtSim>()
.set_should_purge(should_purge);
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Rtsim data {} be purged on next startup",
if should_purge { "WILL" } else { "will NOT" },
),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_rtsim_chunk(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
use crate::rtsim::{ChunkStates, RtSim};
let pos = position(server, target, "target")?;
let chunk_key = pos.0.xy().as_::<i32>().wpos_to_cpos();
let rtsim = server.state.ecs().read_resource::<RtSim>();
let data = rtsim.state().data();
let chunk_states = rtsim.state().resource::<ChunkStates>();
let chunk_state = match chunk_states.0.get(chunk_key) {
Some(Some(chunk_state)) => chunk_state,
Some(None) => return Err(format!("Chunk {}, {} not loaded", chunk_key.x, chunk_key.y)),
None => {
return Err(format!(
"Chunk {}, {} not within map bounds",
chunk_key.x, chunk_key.y
));
},
};
let mut info = String::new();
let _ = writeln!(
&mut info,
"-- Chunk {}, {} Resources --",
chunk_key.x, chunk_key.y
);
for (res, frac) in data.nature.get_chunk_resources(chunk_key) {
let total = chunk_state.max_res[res];
let _ = writeln!(
&mut info,
"{:?}: {} / {} ({}%)",
res,
frac * total as f32,
total,
frac * 100.0
);
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, info),
);
Ok(())
}
fn handle_spawn(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
match parse_cmd_args!(args, String, npc::NpcBody, u32, bool, f32) {
(Some(opt_align), Some(npc::NpcBody(id, mut body)), opt_amount, opt_ai, opt_scale) => {
let uid = uid(server, target, "target")?;
let alignment = parse_alignment(uid, &opt_align)?;
let amount = opt_amount.filter(|x| *x > 0).unwrap_or(1).min(50);
let ai = opt_ai.unwrap_or(true);
let pos = position(server, target, "target")?;
let mut agent = comp::Agent::from_body(&body());
if matches!(alignment, comp::Alignment::Owned(_)) {
agent.psyche.idle_wander_factor = 0.25;
} else {
// If unowned, the agent should stay in a particular place
agent = agent.with_patrol_origin(pos.0);
}
for _ in 0..amount {
let vel = Vec3::new(
thread_rng().gen_range(-2.0..3.0),
thread_rng().gen_range(-2.0..3.0),
10.0,
);
let body = body();
let loadout = LoadoutBuilder::from_default(&body).build();
let inventory = Inventory::with_loadout(loadout, body);
let mut entity_base = server
.state
.create_npc(
pos,
comp::Stats::new(get_npc_name(id, npc::BodyType::from_body(body)), body),
comp::SkillSet::default(),
Some(comp::Health::new(body, 0)),
comp::Poise::new(body),
inventory,
body,
)
.with(comp::Vel(vel))
.with(opt_scale.map(comp::Scale).unwrap_or(body.scale()))
.maybe_with(opt_scale.map(|s| comp::Mass(body.mass().0 * s.powi(3))))
.with(alignment);
if ai {
entity_base = entity_base.with(agent.clone());
}
let new_entity = entity_base.build();
// Add to group system if a pet
if matches!(alignment, comp::Alignment::Owned { .. }) {
let server_eventbus =
server.state.ecs().read_resource::<EventBus<ServerEvent>>();
server_eventbus.emit_now(ServerEvent::TamePet {
owner_entity: target,
pet_entity: new_entity,
});
} else if let Some(group) = match alignment {
Alignment::Wild => None,
Alignment::Passive => None,
Alignment::Enemy => Some(comp::group::ENEMY),
Alignment::Npc | Alignment::Tame => Some(comp::group::NPC),
comp::Alignment::Owned(_) => unreachable!(),
} {
insert_or_replace_component(server, new_entity, group, "new entity")?;
}
if let Some(uid) = server.state.ecs().uid_from_entity(new_entity) {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned entity with ID: {}", uid),
),
);
}
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned {} entities", amount),
),
);
Ok(())
},
_ => Err(action.help_string()),
}
}
fn handle_spawn_training_dummy(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let vel = Vec3::new(
thread_rng().gen_range(-2.0..3.0),
thread_rng().gen_range(-2.0..3.0),
10.0,
);
let body = comp::Body::Object(comp::object::Body::TrainingDummy);
let stats = comp::Stats::new("Training Dummy".to_string(), body);
let skill_set = comp::SkillSet::default();
let health = comp::Health::new(body, 0);
let poise = comp::Poise::new(body);
server
.state
.create_npc(
pos,
stats,
skill_set,
Some(health),
poise,
Inventory::with_empty(),
body,
)
.with(comp::Vel(vel))
.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a training dummy"),
);
Ok(())
}
fn handle_spawn_airship(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let angle = parse_cmd_args!(args, f32);
let mut pos = position(server, target, "target")?;
pos.0.z += 50.0;
const DESTINATION_RADIUS: f32 = 2000.0;
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
let dir = angle.map(|a| Vec3::new(a.cos(), a.sin(), 0.0));
let destination = dir.map(|dir| pos.0 + dir * DESTINATION_RADIUS + Vec3::new(0.0, 0.0, 200.0));
let mut rng = thread_rng();
let ship = comp::ship::Body::random_airship_with(&mut rng);
let ori = comp::Ori::from(common::util::Dir::new(dir.unwrap_or(Vec3::unit_y())));
let mut builder = server
.state
.create_ship(pos, ori, ship, |ship| ship.make_collider())
.with(LightEmitter {
col: Rgb::new(1.0, 0.65, 0.2),
strength: 2.0,
flicker: 1.0,
animated: true,
});
if let Some(pos) = destination {
let (kp, ki, kd) =
comp::agent::pid_coefficients(&comp::Body::Ship(ship)).unwrap_or((1.0, 0.0, 0.0));
fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
let agent = comp::Agent::from_body(&comp::Body::Ship(ship))
.with_destination(pos)
.with_position_pid_controller(comp::PidController::new(kp, ki, kd, pos, 0.0, pure_z));
builder = builder.with(agent);
}
builder.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned an airship"),
);
Ok(())
}
fn handle_spawn_ship(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let angle = parse_cmd_args!(args, f32);
let mut pos = position(server, target, "target")?;
pos.0.z += 50.0;
const DESTINATION_RADIUS: f32 = 2000.0;
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
let dir = angle.map(|a| Vec3::new(a.cos(), a.sin(), 0.0));
let destination = dir.map(|dir| pos.0 + dir * DESTINATION_RADIUS + Vec3::new(0.0, 0.0, 200.0));
let mut rng = thread_rng();
let ship = comp::ship::Body::random_ship_with(&mut rng);
let ori = comp::Ori::from(common::util::Dir::new(dir.unwrap_or(Vec3::unit_y())));
let mut builder = server
.state
.create_ship(pos, ori, ship, |ship| ship.make_collider())
.with(LightEmitter {
col: Rgb::new(1.0, 0.65, 0.2),
strength: 2.0,
flicker: 1.0,
animated: true,
});
if let Some(pos) = destination {
let (kp, ki, kd) =
comp::agent::pid_coefficients(&comp::Body::Ship(ship)).unwrap_or((1.0, 0.0, 0.0));
fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
let agent = comp::Agent::from_body(&comp::Body::Ship(ship))
.with_destination(pos)
.with_position_pid_controller(comp::PidController::new(kp, ki, kd, pos, 0.0, pure_z));
builder = builder.with(agent);
}
builder.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a ship"),
);
Ok(())
}
fn handle_make_volume(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
use comp::body::ship::figuredata::VoxelCollider;
//let () = parse_args!(args);
let pos = position(server, target, "target")?;
let ship = comp::ship::Body::Volume;
let sz = parse_cmd_args!(args, u32).unwrap_or(15);
if !(1..=127).contains(&sz) {
return Err("Size has to be between 1 and 127.".to_string());
};
let sz = Vec3::broadcast(sz);
let collider = {
let terrain = server.state().terrain();
comp::Collider::Volume(Arc::new(VoxelCollider::from_fn(sz, |rpos| {
terrain
.get(pos.0.map(|e| e.floor() as i32) + rpos - sz.map(|e| e as i32) / 2)
.ok()
.copied()
.unwrap_or_else(Block::empty)
})))
};
server
.state
.create_ship(
comp::Pos(pos.0 + Vec3::unit_z() * (50.0 + sz.z as f32 / 2.0)),
comp::Ori::default(),
ship,
move |_| collider,
)
.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Created a volume"),
);
Ok(())
}
fn handle_spawn_campfire(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let time = server.state.get_time();
server
.state
.create_object(pos, comp::object::Body::CampfireLit)
.with(LightEmitter {
col: Rgb::new(1.0, 0.65, 0.2),
strength: 2.0,
flicker: 1.0,
animated: true,
})
.with(WaypointArea::default())
.with(comp::Auras::new(vec![
Aura::new(
AuraKind::Buff {
kind: BuffKind::CampfireHeal,
data: BuffData::new(0.02, Some(Secs(1.0)), None),
category: BuffCategory::Natural,
source: BuffSource::World,
},
5.0,
None,
AuraTarget::All,
Time(time),
),
Aura::new(
AuraKind::Buff {
kind: BuffKind::Burning,
data: BuffData::new(2.0, Some(Secs(10.0)), None),
category: BuffCategory::Natural,
source: BuffSource::World,
},
0.7,
None,
AuraTarget::All,
Time(time),
),
]))
.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a campfire"),
);
Ok(())
}
fn handle_safezone(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let range = parse_cmd_args!(args, f32);
let pos = position(server, target, "target")?;
server.state.create_safezone(range, pos).build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a safe zone"),
);
Ok(())
}
fn handle_permit_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(area_name) = parse_cmd_args!(args, String) {
let bb_id = area(server, &area_name)?;
let mut can_build = server.state.ecs().write_storage::<comp::CanBuild>();
let entry = can_build
.entry(target)
.map_err(|_| "Cannot find target entity!".to_string())?;
let mut comp_can_build = entry.or_insert(comp::CanBuild {
enabled: false,
build_areas: HashSet::new(),
});
comp_can_build.build_areas.insert(bb_id);
drop(can_build);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("You are now permitted to build in {}", area_name),
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Permission to build in {} granted", area_name),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_revoke_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(area_name) = parse_cmd_args!(args, String) {
let bb_id = area(server, &area_name)?;
let mut can_build = server.state.ecs_mut().write_storage::<comp::CanBuild>();
if let Some(mut comp_can_build) = can_build.get_mut(target) {
comp_can_build.build_areas.retain(|&x| x != bb_id);
drop(can_build);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Your permission to build in {} has been revoked", area_name),
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Permission to build in {} revoked", area_name),
),
);
Ok(())
} else {
Err("You do not have permission to build.".into())
}
} else {
Err(action.help_string())
}
}
fn handle_revoke_build_all(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
ecs.write_storage::<comp::CanBuild>().remove(target);
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"Your build permissions have been revoked.",
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "All build permissions revoked"),
);
Ok(())
}
fn handle_players(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
let entity_tuples = (
&ecs.entities(),
&ecs.read_storage::<comp::Player>(),
&ecs.read_storage::<comp::Stats>(),
);
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
entity_tuples.join().fold(
format!("{} online players:", entity_tuples.join().count()),
|s, (_, player, stat)| format!("{}\n[{}]{}", s, player.alias, stat.name,),
),
),
);
Ok(())
}
fn handle_build(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(mut can_build) = server
.state
.ecs()
.write_storage::<comp::CanBuild>()
.get_mut(target)
{
can_build.enabled ^= true;
let toggle_string = if can_build.enabled { "on" } else { "off" };
let msg = format!(
"Toggled build mode {}.{}",
toggle_string,
if !can_build.enabled {
""
} else if server.settings().experimental_terrain_persistence {
" Experimental terrain persistence is enabled. The server will attempt to persist \
changes, but this is not guaranteed."
} else {
" Changes will not be persisted when a chunk unloads."
},
);
let chat_msg = ServerGeneral::server_msg(ChatType::CommandInfo, msg);
if client != target {
server.notify_client(target, chat_msg.clone());
}
server.notify_client(client, chat_msg);
Ok(())
} else {
Err("You do not have permission to build.".into())
}
}
fn handle_build_area_add(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(area_name), Some(xlo), Some(xhi), Some(ylo), Some(yhi), Some(zlo), Some(zhi)) =
parse_cmd_args!(args, String, i32, i32, i32, i32, i32, i32)
{
let build_areas = server.state.mut_resource::<BuildAreas>();
let msg = ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Created build zone {}", area_name),
);
build_areas
.insert(area_name, Aabb {
min: Vec3::new(xlo, ylo, zlo),
max: Vec3::new(xhi, yhi, zhi),
})
.map_err(|area_name| format!("Build zone {} already exists!", area_name))?;
server.notify_client(client, msg);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_build_area_list(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let build_areas = server.state.mut_resource::<BuildAreas>();
let msg = ServerGeneral::server_msg(
ChatType::CommandInfo,
build_areas.area_names().iter().fold(
"Build Areas:".to_string(),
|acc, (area_name, bb_id)| {
if let Some(aabb) = build_areas.areas().get(*bb_id) {
format!("{}\n{}: {} to {}", acc, area_name, aabb.min, aabb.max)
} else {
acc
}
},
),
);
server.notify_client(client, msg);
Ok(())
}
fn handle_build_area_remove(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(area_name) = parse_cmd_args!(args, String) {
let build_areas = server.state.mut_resource::<BuildAreas>();
build_areas.remove(&area_name).map_err(|err| match err {
BuildAreaError::Reserved => format!(
"Build area is reserved and cannot be removed: {}",
area_name
),
BuildAreaError::NotFound => format!("No such build area {}", area_name),
})?;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Removed build zone {}", area_name),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_help(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(cmd) = parse_cmd_args!(args, ServerChatCommand) {
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, cmd.help_string()),
)
} else {
let mut message = String::new();
let entity_role = server.entity_admin_role(client);
// Iterate through all commands you have permission to use.
ServerChatCommand::iter()
.filter(|cmd| cmd.needs_role() <= entity_role)
.for_each(|cmd| {
message += &cmd.help_string();
message += "\n";
});
message += "Additionally, you can use the following shortcuts:";
ServerChatCommand::iter()
.filter_map(|cmd| cmd.short_keyword().map(|k| (k, cmd)))
.for_each(|(k, cmd)| {
message += &format!(" /{} => /{}", k, cmd.keyword());
});
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, message),
)
}
Ok(())
}
fn parse_alignment(owner: Uid, alignment: &str) -> CmdResult<Alignment> {
match alignment {
"wild" => Ok(Alignment::Wild),
"enemy" => Ok(Alignment::Enemy),
"npc" => Ok(Alignment::Npc),
"pet" => Ok(comp::Alignment::Owned(owner)),
_ => Err(format!("Invalid alignment: {:?}", alignment)),
}
}
fn handle_kill_npcs(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let kill_pets = if let Some(kill_option) = parse_cmd_args!(args, String) {
kill_option.contains("--also-pets")
} else {
false
};
let to_kill = {
let ecs = server.state.ecs();
let entities = ecs.entities();
let positions = ecs.write_storage::<comp::Pos>();
let healths = ecs.write_storage::<comp::Health>();
let players = ecs.read_storage::<comp::Player>();
let alignments = ecs.read_storage::<Alignment>();
let rtsim_entities = ecs.read_storage::<common::rtsim::RtSimEntity>();
let mut rtsim = ecs.write_resource::<crate::rtsim::RtSim>();
(
&entities,
&healths,
!&players,
alignments.maybe(),
&positions,
)
.join()
.filter_map(|(entity, _health, (), alignment, pos)| {
let should_kill = kill_pets
|| if let Some(Alignment::Owned(owned)) = alignment {
ecs.entity_from_uid(owned.0)
.map_or(true, |owner| !players.contains(owner))
} else {
true
};
if should_kill {
if let Some(rtsim_entity) = rtsim_entities.get(entity).copied() {
rtsim.hook_rtsim_actor_death(
&ecs.read_resource::<Arc<world::World>>(),
ecs.read_resource::<world::IndexOwned>().as_index_ref(),
Actor::Npc(rtsim_entity.0),
Some(pos.0),
None,
);
}
Some(entity)
} else {
None
}
})
.collect::<Vec<_>>()
};
let count = to_kill.len();
for entity in to_kill {
// Directly remove entities instead of modifying health to avoid loot drops.
if let Err(e) = server.state.delete_entity_recorded(entity) {
error!(?e, ?entity, "Failed to delete entity");
}
}
let text = if count > 0 {
format!("Destroyed {} NPCs.", count)
} else {
"No NPCs on server.".to_string()
};
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, text),
);
Ok(())
}
fn handle_kit(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
use common::cmd::KitManifest;
let notify = |server: &mut Server, kit_name: &str| {
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Gave kit: {}", kit_name)),
);
};
let name = parse_cmd_args!(args, String).ok_or_else(|| action.help_string())?;
match name.as_str() {
"all" => {
// TODO: we will probably want to handle modular items here too
let items = &ITEM_SPECS;
let res = push_kit(
items
.iter()
.map(|item_id| (KitSpec::Item(item_id.to_string()), 1)),
items.len(),
server,
target,
);
if res.is_ok() {
notify(server, "all");
}
res
},
kit_name => {
let kits = KitManifest::load(KIT_MANIFEST_PATH)
.map(|kits| kits.read())
.map_err(|_| format!("Could not load manifest file {}", KIT_MANIFEST_PATH))?;
let kit = kits
.0
.get(kit_name)
.ok_or(format!("Kit '{}' not found", kit_name))?;
let res = push_kit(
kit.iter()
.map(|(item_id, quantity)| (item_id.clone(), *quantity)),
kit.len(),
server,
target,
);
if res.is_ok() {
notify(server, kit_name);
}
res
},
}
}
fn push_kit<I>(kit: I, count: usize, server: &mut Server, target: EcsEntity) -> CmdResult<()>
where
I: Iterator<Item = (KitSpec, u32)>,
{
if let (Some(mut target_inventory), mut target_inv_update) = (
server
.state()
.ecs()
.write_storage::<Inventory>()
.get_mut(target),
server.state.ecs().write_storage::<comp::InventoryUpdate>(),
) {
// TODO: implement atomic `insert_all_or_nothing` on Inventory
if target_inventory.free_slots() < count {
return Err("Inventory doesn't have enough slots".to_owned());
}
for (item_id, quantity) in kit {
push_item(item_id, quantity, server, &mut |item| {
let res = target_inventory.push(item);
let _ = target_inv_update.insert(
target,
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Debug),
);
res
})?;
}
Ok(())
} else {
Err("Could not get inventory".to_string())
}
}
fn push_item(
item_id: KitSpec,
quantity: u32,
server: &Server,
push: &mut dyn FnMut(Item) -> Result<(), Item>,
) -> CmdResult<()> {
let items = match &item_id {
KitSpec::Item(item_id) => vec![
Item::new_from_asset(item_id).map_err(|_| format!("Unknown item: {:#?}", item_id))?,
],
KitSpec::ModularWeapon { tool, material } => {
comp::item::modular::generate_weapons(*tool, *material, None)
.map_err(|err| format!("{:#?}", err))?
},
};
let mut res = Ok(());
for mut item in items {
// Either push stack or push one by one.
if item.is_stackable() {
// FIXME: in theory, this can fail,
// but we don't have stack sizes yet.
let _ = item.set_amount(quantity);
res = push(item);
} else {
let ability_map = server.state.ecs().read_resource::<AbilityMap>();
let msm = server.state.ecs().read_resource::<MaterialStatManifest>();
for _ in 0..quantity {
res = push(item.duplicate(&ability_map, &msm));
if res.is_err() {
break;
}
}
}
// I think it's possible to pick-up item during this loop
// and fail into case where you had space but now you don't?
if res.is_err() {
return Err("Can't fit item to inventory".to_owned());
}
}
Ok(())
}
fn handle_object(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let obj_type = parse_cmd_args!(args, String);
let pos = position(server, target, "target")?;
let ori = server
.state
.ecs()
.read_storage::<comp::Ori>()
.get(target)
.copied()
.ok_or_else(|| "Cannot get orientation for target".to_string())?;
/*let builder = server.state
.create_object(pos, ori, obj_type)
.with(ori);*/
let obj_str_res = obj_type.as_deref();
if let Some(obj_type) = comp::object::ALL_OBJECTS
.iter()
.find(|o| Some(o.to_string()) == obj_str_res)
{
server
.state
.create_object(pos, *obj_type)
.with(
comp::Ori::from_unnormalized_vec(
// converts player orientation into a 90° rotation for the object by using
// the axis with the highest value
{
let look_dir = ori.look_dir();
look_dir.map(|e| {
if e.abs() == look_dir.map(|e| e.abs()).reduce_partial_max() {
e
} else {
0.0
}
})
},
)
.unwrap_or_default(),
)
.build();
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Spawned: {}", obj_str_res.unwrap_or("<Unknown object>")),
),
);
Ok(())
} else {
Err("Object not found!".into())
}
}
fn handle_light(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
parse_cmd_args!(args, f32, f32, f32, f32, f32, f32, f32);
let mut light_emitter = LightEmitter::default();
let mut light_offset_opt = None;
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
if r < 0.0 || g < 0.0 || b < 0.0 {
return Err("cr, cg and cb values mustn't be negative.".into());
}
let r = r.clamp(0.0, 1.0);
let g = g.clamp(0.0, 1.0);
let b = b.clamp(0.0, 1.0);
light_emitter.col = Rgb::new(r, g, b)
};
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
light_offset_opt = Some(comp::LightAnimation {
offset: Vec3::new(x, y, z),
col: light_emitter.col,
strength: 0.0,
})
};
if let Some(s) = opt_s {
light_emitter.strength = s.max(0.0)
};
let pos = position(server, target, "target")?;
let builder = server
.state
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::ForceUpdate::forced())
.with(light_emitter);
if let Some(light_offset) = light_offset_opt {
builder.with(light_offset).build();
} else {
builder.build();
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned object."),
);
Ok(())
}
fn handle_lantern(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(s), r, g, b) = parse_cmd_args!(args, f32, f32, f32, f32) {
if let Some(mut light) = server
.state
.ecs()
.write_storage::<LightEmitter>()
.get_mut(target)
{
light.strength = s.clamp(0.1, 10.0);
if let (Some(r), Some(g), Some(b)) = (r, g, b) {
light.col = (r.clamp(0.0, 1.0), g.clamp(0.0, 1.0), b.clamp(0.0, 1.0)).into();
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"You adjusted flame strength and color.",
),
)
} else {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"You adjusted flame strength.",
),
)
}
Ok(())
} else {
Err("Please equip a lantern first".into())
}
} else {
Err(action.help_string())
}
}
fn handle_explosion(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let power = parse_cmd_args!(args, f32).unwrap_or(8.0);
const MIN_POWER: f32 = 0.0;
const MAX_POWER: f32 = 512.0;
if power > MAX_POWER {
return Err(format!(
"Explosion power mustn't be more than {:?}.",
MAX_POWER
));
} else if power <= 0.0 {
return Err(format!(
"Explosion power must be more than {:?}.",
MIN_POWER
));
}
let pos = position(server, target, "target")?;
let owner = server
.state
.ecs()
.read_storage::<Uid>()
.get(target)
.copied();
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::Explosion {
pos: pos.0,
explosion: Explosion {
effects: vec![
RadiusEffect::Entity(Effect::Damage(Damage {
source: DamageSource::Explosion,
kind: DamageKind::Energy,
value: 100.0 * power,
})),
RadiusEffect::TerrainDestruction(power, Rgb::black()),
],
radius: 3.0 * power,
reagent: None,
min_falloff: 0.0,
},
owner,
});
Ok(())
}
fn handle_waypoint(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let pos = position(server, target, "target")?;
let time = *server.state.mut_resource::<Time>();
insert_or_replace_component(
server,
target,
comp::Waypoint::temp_new(pos.0, time),
"target",
)?;
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Waypoint saved!"),
);
server.notify_client(
target,
ServerGeneral::Notification(Notification::WaypointSaved),
);
Ok(())
}
fn handle_spawn_wiring(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let mut pos = position(server, target, "target")?;
pos.0.x += 3.0;
let mut outputs1 = HashMap::new();
outputs1.insert("button".to_string(), OutputFormula::OnCollide {
value: 1.0,
});
// Create the first element of the circuit.
// This is a coin body. This element does not have any inputs or actions.
// Instead there is one output. When there is a collision with this element the
// value of 1.0 will be sent as an input with the "button" label. Any
// element with an `Input` for the name "button" can use this value as an
// input. The threshold does not matter as there are no effects for this
// element.
let builder1 = server
.state
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
inputs: HashMap::new(),
outputs: outputs1,
actions: Vec::new(),
})
.with(comp::Density(100_f32));
let ent1 = builder1.build();
pos.0.x += 3.0;
// The second element has no elements in the `inputs` field to start with. When
// the circuit runs, the input as specified by the `Input` OutputFormula is
// added to the inputs. The next tick the effect(s) are applied based on the
// input value.
let builder2 = server
.state
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
inputs: HashMap::new(),
outputs: HashMap::new(),
actions: vec![WiringAction {
formula: OutputFormula::Input {
name: String::from("button"),
},
threshold: 0.0,
effects: vec![WiringActionEffect::SetLight {
r: OutputFormula::Input {
name: String::from("button"),
},
g: OutputFormula::Input {
name: String::from("button"),
},
b: OutputFormula::Input {
name: String::from("button"),
},
}],
}],
})
.with(comp::Density(100_f32));
let ent2 = builder2.build();
pos.0.x += 3.0;
let builder3 = server
.state
.create_wiring(pos, comp::object::Body::TrainingDummy, WiringElement {
inputs: HashMap::new(),
outputs: HashMap::new(),
actions: Vec::new(),
})
.with(comp::Density(comp::object::Body::TrainingDummy.density().0))
.with(Circuit::new(vec![Wire {
input: WireNode::new(ent1, "button".to_string()),
output: WireNode::new(ent2, "button".to_string()),
}]));
builder3.build();
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Wire"),
);
Ok(())
}
fn handle_adminify(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(alias), desired_role) = parse_cmd_args!(args, String, String) {
let desired_role = if let Some(mut desired_role) = desired_role {
desired_role.make_ascii_lowercase();
Some(match &*desired_role {
"admin" => AdminRole::Admin,
"moderator" => AdminRole::Moderator,
_ => {
return Err(action.help_string());
},
})
} else {
None
};
let (player, player_uuid) = find_alias(server.state.ecs(), &alias)?;
let client_uuid = uuid(server, client, "client")?;
let uid = uid(server, player, "player")?;
// Your permanent role, not your temporary role, is what's used to determine
// what temporary roles you can grant.
let client_real_role = real_role(server, client_uuid, "client")?;
// This appears to prevent de-mod / de-admin for mods / admins with access to
// this command, but it does not in the case where the target is
// temporary, because `verify_above_role` always values permanent roles
// above temporary ones.
verify_above_role(
server,
(client, client_uuid),
(player, player_uuid),
"Cannot reassign a role for anyone with your role or higher.",
)?;
// Ensure that it's not possible to assign someone a higher role than your own
// (i.e. even if mods had the ability to create temporary mods, they
// wouldn't be able to create temporary admins).
//
// Also note that we perform no more permissions checks after this point based
// on the assignee's temporary role--even if the player's temporary role
// is higher than the client's, we still allow the role to be reduced to
// the selected role, as long as they would have permission to assign it
// in the first place. This is consistent with our
// policy on bans--banning or lengthening a ban (decreasing player permissions)
// can be done even after an unban or ban shortening (increasing player
// permissions) by someone with a higher role than the person doing the
// ban. So if we change how bans work, we should change how things work
// here, too, for consistency.
if desired_role > Some(client_real_role) {
return Err(
"Cannot assign someone a temporary role higher than your own permanent one".into(),
);
}
let mut admin_storage = server.state.ecs().write_storage::<comp::Admin>();
let entry = admin_storage
.entry(player)
.map_err(|_| "Cannot find player entity!".to_string())?;
match (entry, desired_role) {
(StorageEntry::Vacant(_), None) => {
return Err("Player already has no role!".into());
},
(StorageEntry::Occupied(o), None) => {
let old_role = o.remove().0;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Role removed from player {}: {:?}", alias, old_role),
),
);
},
(entry, Some(desired_role)) => {
let verb = match entry
.replace(comp::Admin(desired_role))
.map(|old_admin| old_admin.0.cmp(&desired_role))
{
Some(Ordering::Equal) => {
return Err("Player already has that role!".into());
},
Some(Ordering::Greater) => "downgraded",
Some(Ordering::Less) | None => "upgraded",
};
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Role for player {} {} to {:?}", alias, verb, desired_role),
),
);
},
};
// Update player list so the player shows up as moderator in client chat.
//
// NOTE: We deliberately choose not to differentiate between moderators and
// administrators in the player list.
let is_moderator = desired_role.is_some();
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Moderator(uid, is_moderator));
server.state.notify_players(msg);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_tell(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
if let (Some(alias), message_opt) = parse_cmd_args!(args, String, ..Vec<String>) {
let ecs = server.state.ecs();
let player = find_alias(ecs, &alias)?.0;
if player == target {
return Err("You can't /tell yourself.".into());
}
let target_uid = uid(server, target, "target")?;
let player_uid = uid(server, player, "player")?;
let mode = comp::ChatMode::Tell(player_uid);
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = if message_opt.is_empty() {
format!("{} wants to talk to you.", alias)
} else {
message_opt.join(" ")
};
server.state.send_chat(mode.to_plain_msg(target_uid, msg));
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_faction(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let factions = server.state.ecs().read_storage();
if let Some(comp::Faction(faction)) = factions.get(target) {
let mode = comp::ChatMode::Faction(faction.to_string());
drop(factions);
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = args.join(" ");
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
server.state.send_chat(mode.to_plain_msg(*uid, msg));
}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Please join a faction with /join_faction".into())
}
}
fn handle_group(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let groups = server.state.ecs().read_storage::<comp::Group>();
if let Some(group) = groups.get(target) {
let mode = comp::ChatMode::Group(*group);
drop(groups);
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = args.join(" ");
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
server.state.send_chat(mode.to_plain_msg(*uid, msg));
}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Please create a group first".into())
}
}
fn handle_group_invite(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(target_alias) = parse_cmd_args!(args, String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::InitiateInvite(target, uid, InviteKind::Group));
if client != target {
server.notify_client(
target,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("{} has been invited to your group.", target_alias),
),
);
}
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Invited {} to the group.", target_alias),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_group_kick(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
// Checking if leader is already done in group_manip
if let Some(target_alias) = parse_cmd_args!(args, String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Kick(uid)));
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_group_leave(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Leave));
Ok(())
}
fn handle_group_promote(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
// Checking if leader is already done in group_manip
if let Some(target_alias) = parse_cmd_args!(args, String) {
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
let uid = uid(server, target_player, "player")?;
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::GroupManip(
target,
comp::GroupManip::AssignLeader(uid),
));
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_region(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let mode = comp::ChatMode::Region;
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = args.join(" ");
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
server.state.send_chat(mode.to_plain_msg(*uid, msg));
}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_say(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let mode = comp::ChatMode::Say;
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = args.join(" ");
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
server.state.send_chat(mode.to_plain_msg(*uid, msg));
}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_world(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
no_sudo(client, target)?;
let mode = comp::ChatMode::World;
insert_or_replace_component(server, target, mode.clone(), "target")?;
let msg = args.join(" ");
if !msg.is_empty() {
if let Some(uid) = server.state.ecs().read_storage().get(target) {
server.state.send_chat(mode.to_plain_msg(*uid, msg));
}
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
}
fn handle_join_faction(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let players = server.state.ecs().read_storage::<comp::Player>();
if let Some(alias) = players.get(target).map(|player| player.alias.clone()) {
drop(players);
let (faction_leave, mode) = if let Some(faction) = parse_cmd_args!(args, String) {
let mode = comp::ChatMode::Faction(faction.clone());
insert_or_replace_component(server, target, mode.clone(), "target")?;
let faction_join = server
.state
.ecs()
.write_storage()
.insert(target, comp::Faction(faction.clone()))
.ok()
.flatten()
.map(|f| f.0);
server.state.send_chat(
// TODO: Localise
ChatType::FactionMeta(faction.clone())
.into_plain_msg(format!("[{}] joined faction ({})", alias, faction)),
);
(faction_join, mode)
} else {
let mode = comp::ChatMode::default();
insert_or_replace_component(server, target, mode.clone(), "target")?;
let faction_leave = server
.state
.ecs()
.write_storage()
.remove(target)
.map(|comp::Faction(f)| f);
(faction_leave, mode)
};
if let Some(faction) = faction_leave {
server.state.send_chat(
// TODO: Localise
ChatType::FactionMeta(faction.clone())
.into_plain_msg(format!("[{}] left faction ({})", alias, faction)),
);
}
server.notify_client(target, ServerGeneral::ChatMode(mode));
Ok(())
} else {
Err("Could not find your player alias".into())
}
}
#[cfg(not(feature = "worldgen"))]
fn handle_debug_column(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
Err("Unsupported without worldgen enabled".into())
}
#[cfg(feature = "worldgen")]
fn handle_debug_column(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let sim = server.world.sim();
let calendar = (*server.state.ecs().read_resource::<Calendar>()).clone();
let sampler = server.world.sample_columns();
let wpos = if let (Some(x), Some(y)) = parse_cmd_args!(args, i32, i32) {
Vec2::new(x, y)
} else {
let pos = position(server, target, "target")?;
// FIXME: Deal with overflow, if needed.
pos.0.xy().map(|x| x as i32)
};
let msg_generator = |calendar| {
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
let chunk_pos = wpos.wpos_to_cpos();
let chunk = sim.get(chunk_pos)?;
let col = sampler.get((wpos, server.index.as_index_ref(), Some(calendar)))?;
let gradient = sim.get_gradient_approx(chunk_pos)?;
let downhill = chunk.downhill;
let river = &chunk.river;
let flux = chunk.flux;
let path = chunk.path;
let cliff_height = chunk.cliff_height;
Some(format!(
r#"wpos: {:?}
alt {:?} ({:?})
water_alt {:?} ({:?})
basement {:?}
river {:?}
gradient {:?}
downhill {:?}
chaos {:?}
flux {:?}
temp {:?}
humidity {:?}
rockiness {:?}
tree_density {:?}
spawn_rate {:?}
path {:?}
cliff_height {:?} "#,
wpos,
alt,
col.alt,
water_alt,
col.water_level,
basement,
river,
gradient,
downhill,
chaos,
flux,
temp,
humidity,
rockiness,
tree_density,
spawn_rate,
path,
cliff_height,
))
};
if let Some(s) = msg_generator(&calendar) {
server.notify_client(client, ServerGeneral::server_msg(ChatType::CommandInfo, s));
Ok(())
} else {
Err("Not a pre-generated chunk.".into())
}
}
#[cfg(not(feature = "worldgen"))]
fn handle_debug_ways(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
Err("Unsupported without worldgen enabled".into())
}
#[cfg(feature = "worldgen")]
fn handle_debug_ways(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let sim = server.world.sim();
let wpos = if let (Some(x), Some(y)) = parse_cmd_args!(args, i32, i32) {
Vec2::new(x, y)
} else {
let pos = position(server, target, "target")?;
// FIXME: Deal with overflow, if needed.
pos.0.xy().map(|x| x as i32)
};
let msg_generator = || {
let chunk_pos = wpos.wpos_to_cpos();
let mut ret = String::new();
for delta in LOCALITY {
let pos = chunk_pos + delta;
let chunk = sim.get(pos)?;
writeln!(ret, "{:?}: {:?}", pos, chunk.path).ok()?;
}
Some(ret)
};
if let Some(s) = msg_generator() {
server.notify_client(client, ServerGeneral::server_msg(ChatType::CommandInfo, s));
Ok(())
} else {
Err("Not a pre-generated chunk.".into())
}
}
fn handle_disconnect_all_players(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let client_uuid = uuid(server, client, "client")?;
// Make sure temporary mods/admins can't run this command.
let _role = real_role(server, client_uuid, "role")?;
if parse_cmd_args!(args, String).as_deref() != Some("confirm") {
return Err(
"Please run the command again with the second argument of \"confirm\" to confirm that \
you really want to disconnect all players from the server"
.to_string(),
);
}
let ecs = server.state.ecs();
let players = &ecs.read_storage::<comp::Player>();
// TODO: This logging and verification of admin commands would be better moved
// to a more generic method used for auditing -all- admin commands.
let player_name = if let Some(player) = players.get(client) {
&*player.alias
} else {
warn!(
"Failed to get player name for admin who used /disconnect_all_players - ignoring \
command."
);
return Err("You do not exist, so you cannot use this command".to_string());
};
info!(
"Disconnecting all clients due to admin command from {}",
player_name
);
server.disconnect_all_clients_requested = true;
Ok(())
}
fn handle_skill_point(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(a_skill_tree), Some(sp), a_alias) = parse_cmd_args!(args, String, u16, String) {
let skill_tree = parse_skill_tree(&a_skill_tree)?;
let player = a_alias
.map(|alias| find_alias(server.state.ecs(), &alias).map(|(target, _)| target))
.unwrap_or(Ok(target))?;
if let Some(mut skill_set) = server
.state
.ecs_mut()
.write_storage::<comp::SkillSet>()
.get_mut(player)
{
skill_set.add_skill_points(skill_tree, sp);
Ok(())
} else {
Err("Player has no stats!".into())
}
} else {
Err(action.help_string())
}
}
fn parse_skill_tree(skill_tree: &str) -> CmdResult<comp::skillset::SkillGroupKind> {
use comp::{item::tool::ToolKind, skillset::SkillGroupKind};
match skill_tree {
"general" => Ok(SkillGroupKind::General),
"sword" => Ok(SkillGroupKind::Weapon(ToolKind::Sword)),
"axe" => Ok(SkillGroupKind::Weapon(ToolKind::Axe)),
"hammer" => Ok(SkillGroupKind::Weapon(ToolKind::Hammer)),
"bow" => Ok(SkillGroupKind::Weapon(ToolKind::Bow)),
"staff" => Ok(SkillGroupKind::Weapon(ToolKind::Staff)),
"sceptre" => Ok(SkillGroupKind::Weapon(ToolKind::Sceptre)),
"mining" => Ok(SkillGroupKind::Weapon(ToolKind::Pick)),
_ => Err(format!("{} is not a skill group!", skill_tree)),
}
}
fn handle_reload_chunks(
server: &mut Server,
_client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
server.state.clear_terrain();
Ok(())
}
fn handle_remove_lights(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let opt_radius = parse_cmd_args!(args, f32);
let player_pos = position(server, target, "target")?;
let mut to_delete = vec![];
let ecs = server.state.ecs();
for (entity, pos, _, _, _) in (
&ecs.entities(),
&ecs.read_storage::<comp::Pos>(),
&ecs.read_storage::<LightEmitter>(),
!&ecs.read_storage::<WaypointArea>(),
!&ecs.read_storage::<comp::Player>(),
)
.join()
{
if opt_radius
.map(|r| pos.0.distance(player_pos.0) < r)
.unwrap_or(true)
{
to_delete.push(entity);
}
}
let size = to_delete.len();
for entity in to_delete {
if let Err(e) = server.state.delete_entity_recorded(entity) {
error!(?e, "Failed to delete light: {:?}", e);
}
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Removed {} lights!", size)),
);
Ok(())
}
fn handle_sudo(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(player_alias), Some(cmd), cmd_args) =
parse_cmd_args!(args, String, String, ..Vec<String>)
{
if let Ok(action) = cmd.parse() {
let (player, player_uuid) = find_alias(server.state.ecs(), &player_alias)?;
let client_uuid = uuid(server, client, "client")?;
verify_above_role(
server,
(client, client_uuid),
(player, player_uuid),
"Cannot sudo players with roles higher than your own.",
)?;
// TODO: consider making this into a tail call or loop (to avoid the potential
// stack overflow, although it's less of a risk coming from only mods and
// admins).
do_command(server, client, player, cmd_args, &action)
} else {
Err(format!("Unknown command: /{}", cmd))
}
} else {
Err(action.help_string())
}
}
fn handle_version(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Server is running {}[{}]",
*common::util::GIT_HASH,
*common::util::GIT_DATE,
),
),
);
Ok(())
}
fn handle_whitelist(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
let now = Utc::now();
if let (Some(whitelist_action), Some(username)) = parse_cmd_args!(args, String, String) {
let client_uuid = uuid(server, client, "client")?;
let client_username = uuid_to_username(server, client, client_uuid)?;
let client_role = real_role(server, client_uuid, "client")?;
if whitelist_action.eq_ignore_ascii_case("add") {
let uuid = find_username(server, &username)?;
let record = WhitelistRecord {
date: now,
info: Some(WhitelistInfo {
username_when_whitelisted: username.clone(),
whitelisted_by: client_uuid,
whitelisted_by_username: client_username,
whitelisted_by_role: client_role.into(),
}),
};
let edit =
server
.editable_settings_mut()
.whitelist
.edit(server.data_dir().as_ref(), |w| {
if w.insert(uuid, record).is_some() {
None
} else {
Some(format!("added to whitelist: {}", username))
}
});
edit_setting_feedback(server, client, edit, || {
format!("already in whitelist: {}!", username)
})
} else if whitelist_action.eq_ignore_ascii_case("remove") {
let client_uuid = uuid(server, client, "client")?;
let client_role = real_role(server, client_uuid, "client")?;
let uuid = find_username(server, &username)?;
let mut err_info = "not part of whitelist: ";
let edit =
server
.editable_settings_mut()
.whitelist
.edit(server.data_dir().as_ref(), |w| {
w.remove(&uuid)
.filter(|record| {
if record.whitelisted_by_role() <= client_role.into() {
true
} else {
err_info = "permission denied to remove user: ";
false
}
})
.map(|_| format!("removed from whitelist: {}", username))
});
edit_setting_feedback(server, client, edit, || format!("{}{}", err_info, username))
} else {
Err(action.help_string())
}
} else {
Err(action.help_string())
}
}
fn kick_player(
server: &mut Server,
(client, client_uuid): (EcsEntity, Uuid),
(target_player, target_player_uuid): (EcsEntity, Uuid),
reason: &str,
) -> CmdResult<()> {
verify_above_role(
server,
(client, client_uuid),
(target_player, target_player_uuid),
"Cannot kick players with roles higher than your own.",
)?;
server.notify_client(
target_player,
ServerGeneral::Disconnect(DisconnectReason::Kicked(reason.to_string())),
);
server
.state
.mut_resource::<EventBus<ServerEvent>>()
.emit_now(ServerEvent::ClientDisconnect(
target_player,
comp::DisconnectReason::Kicked,
));
Ok(())
}
fn handle_kick(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(target_alias), reason_opt) = parse_cmd_args!(args, String, String) {
let client_uuid = uuid(server, client, "client")?;
let reason = reason_opt.unwrap_or_default();
let ecs = server.state.ecs();
let target_player = find_alias(ecs, &target_alias)?;
kick_player(server, (client, client_uuid), target_player, &reason)?;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Kicked {} from the server with reason: {}",
target_alias, reason
),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_ban(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(username), overwrite, parse_duration, reason_opt) =
parse_cmd_args!(args, String, bool, HumanDuration, String)
{
let reason = reason_opt.unwrap_or_default();
let overwrite = overwrite.unwrap_or(false);
let player_uuid = find_username(server, &username)?;
let client_uuid = uuid(server, client, "client")?;
let client_username = uuid_to_username(server, client, client_uuid)?;
let client_role = real_role(server, client_uuid, "client")?;
let now = Utc::now();
let end_date = parse_duration
.map(|duration| chrono::Duration::from_std(duration.into()))
.transpose()
.map_err(|err| format!("Error converting to duration: {}", err))?
// On overflow (someone adding some ridiculous time span), just make the ban infinite.
.and_then(|duration| now.checked_add_signed(duration));
let ban_info = BanInfo {
performed_by: client_uuid,
performed_by_username: client_username,
performed_by_role: client_role.into(),
};
let ban = Ban {
reason: reason.clone(),
info: Some(ban_info),
end_date,
};
let edit = server
.editable_settings_mut()
.banlist
.ban_action(
server.data_dir().as_ref(),
now,
player_uuid,
username.clone(),
BanAction::Ban(ban),
overwrite,
)
.map(|result| {
(
format!("Added {} to the banlist with reason: {}", username, reason),
result,
)
});
edit_setting_feedback(server, client, edit, || {
format!("{} is already on the banlist", username)
})?;
// If the player is online kick them (this may fail if the player is a hardcoded
// admin; we don't care about that case because hardcoded admins can log on even
// if they're on the ban list).
let ecs = server.state.ecs();
if let Ok(target_player) = find_uuid(ecs, player_uuid) {
let _ = kick_player(
server,
(client, client_uuid),
(target_player, player_uuid),
&reason,
);
}
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_battlemode(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
// TODO: discuss time
const COOLDOWN: f64 = 60.0 * 5.0;
let ecs = server.state.ecs();
let time = ecs.read_resource::<Time>();
let settings = ecs.read_resource::<Settings>();
if let Some(mode) = parse_cmd_args!(args, String) {
if !settings.gameplay.battle_mode.allow_choosing() {
return Err("Command disabled in server settings".to_owned());
}
#[cfg(feature = "worldgen")]
let in_town = {
// get chunk position
let pos = position(server, target, "target")?;
let wpos = pos.0.xy().map(|x| x as i32);
let chunk_pos = wpos.wpos_to_cpos();
server.world.civs().sites().any(|site| {
// empirical
const RADIUS: f32 = 9.0;
let delta = site
.center
.map(|x| x as f32)
.distance(chunk_pos.map(|x| x as f32));
delta < RADIUS
})
};
// just skip this check, if worldgen is disabled
#[cfg(not(feature = "worldgen"))]
let in_town = true;
if !in_town {
return Err("You need to be in town to change battle mode!".to_owned());
}
let mut players = ecs.write_storage::<comp::Player>();
let mut player_info = players.get_mut(target).ok_or_else(|| {
error!("Can't get player component for player");
"Error!"
})?;
if let Some(Time(last_change)) = player_info.last_battlemode_change {
let Time(time) = *time;
let elapsed = time - last_change;
if elapsed < COOLDOWN {
let msg = format!(
"Cooldown period active. Try again in {:.0} seconds",
COOLDOWN - elapsed,
);
return Err(msg);
}
}
let mode = match mode.as_str() {
"pvp" => BattleMode::PvP,
"pve" => BattleMode::PvE,
_ => return Err("Available modes: pvp, pve".to_owned()),
};
if player_info.battle_mode == mode {
return Err("Attempted to set the same battlemode".to_owned());
}
player_info.battle_mode = mode;
player_info.last_battlemode_change = Some(*time);
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("New battle mode: {:?}", mode),
),
);
Ok(())
} else {
let players = ecs.read_storage::<comp::Player>();
let player = players.get(target).ok_or_else(|| {
error!("Can't get player component for player");
"Error!"
})?;
let mut msg = format!("Current battle mode: {:?}.", player.battle_mode);
if settings.gameplay.battle_mode.allow_choosing() {
msg.push_str(" Possible to change.");
} else {
msg.push_str(" Global.");
}
if let Some(change) = player.last_battlemode_change {
let Time(time) = *time;
let Time(change) = change;
let elapsed = time - change;
let next = COOLDOWN - elapsed;
let notice = format!(" Next change will be available in: {:.0} seconds", next);
msg.push_str(&notice);
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, msg),
);
Ok(())
}
}
fn handle_battlemode_force(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
let settings = ecs.read_resource::<Settings>();
if !settings.gameplay.battle_mode.allow_choosing() {
return Err("Command disabled in server settings".to_owned());
}
let mode = parse_cmd_args!(args, String).ok_or_else(|| action.help_string())?;
let mode = match mode.as_str() {
"pvp" => BattleMode::PvP,
"pve" => BattleMode::PvE,
_ => return Err("Available modes: pvp, pve".to_owned()),
};
let mut players = ecs.write_storage::<comp::Player>();
let mut player_info = players
.get_mut(target)
.ok_or("Cannot get player component for target")?;
player_info.battle_mode = mode;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Set battle mode to: {:?}", mode),
),
);
Ok(())
}
fn handle_unban(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(username) = parse_cmd_args!(args, String) {
let player_uuid = find_username(server, &username)?;
let client_uuid = uuid(server, client, "client")?;
let client_username = uuid_to_username(server, client, client_uuid)?;
let client_role = real_role(server, client_uuid, "client")?;
let now = Utc::now();
let ban_info = BanInfo {
performed_by: client_uuid,
performed_by_username: client_username,
performed_by_role: client_role.into(),
};
let unban = BanAction::Unban(ban_info);
let edit = server
.editable_settings_mut()
.banlist
.ban_action(
server.data_dir().as_ref(),
now,
player_uuid,
username.clone(),
unban,
false,
)
.map(|result| (format!("{} was successfully unbanned", username), result));
edit_setting_feedback(server, client, edit, || {
format!("{} was already unbanned", username)
})
} else {
Err(action.help_string())
}
}
fn handle_server_physics(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(username), enabled_opt) = parse_cmd_args!(args, String, bool) {
let uuid = find_username(server, &username)?;
let server_force = enabled_opt.unwrap_or(true);
let mut player_physics_settings =
server.state.ecs().write_resource::<PlayerPhysicsSettings>();
let entry = player_physics_settings.settings.entry(uuid).or_default();
entry.server_force = server_force;
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!(
"Updated physics settings for {} ({}): {:?}",
username, uuid, entry
),
),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_buff(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(buff), strength, duration) = parse_cmd_args!(args, String, f32, f64) {
let strength = strength.unwrap_or(0.01);
let duration = duration.unwrap_or(1.0);
let buffdata = BuffData::new(strength, Some(Secs(duration)), None);
if buff != "all" {
cast_buff(&buff, buffdata, server, target)
} else {
for kind in BUFF_PACK.iter() {
cast_buff(kind, buffdata, server, target)?;
}
Ok(())
}
} else {
Err(action.help_string())
}
}
fn cast_buff(kind: &str, data: BuffData, server: &mut Server, target: EcsEntity) -> CmdResult<()> {
if let Some(buffkind) = parse_buffkind(kind) {
let ecs = &server.state.ecs();
let mut buffs_all = ecs.write_storage::<comp::Buffs>();
let stats = ecs.read_storage::<comp::Stats>();
let healths = ecs.read_storage::<comp::Health>();
let time = ecs.read_resource::<Time>();
if let Some(mut buffs) = buffs_all.get_mut(target) {
buffs.insert(
Buff::new(
buffkind,
data,
vec![],
BuffSource::Command,
*time,
stats.get(target),
healths.get(target),
),
*time,
);
}
Ok(())
} else {
Err(format!("unknown buff: {}", kind))
}
}
fn parse_buffkind(buff: &str) -> Option<BuffKind> { BUFF_PARSER.get(buff).copied() }
fn handle_skill_preset(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(preset) = parse_cmd_args!(args, String) {
if let Some(mut skill_set) = server
.state
.ecs_mut()
.write_storage::<comp::SkillSet>()
.get_mut(target)
{
match preset.as_str() {
"clear" => {
clear_skillset(&mut skill_set);
Ok(())
},
preset => set_skills(&mut skill_set, preset),
}
} else {
Err("Player has no stats!".into())
}
} else {
Err(action.help_string())
}
}
fn clear_skillset(skill_set: &mut comp::SkillSet) { *skill_set = comp::SkillSet::default(); }
fn set_skills(skill_set: &mut comp::SkillSet, preset: &str) -> CmdResult<()> {
let presets = match common::cmd::SkillPresetManifest::load(PRESET_MANIFEST_PATH) {
Ok(presets) => presets.read().0.clone(),
Err(err) => {
warn!("Error in preset: {}", err);
return Err("Error while loading presets".to_owned());
},
};
if let Some(preset) = presets.get(preset) {
for (skill, level) in preset {
let group = if let Some(group) = skill.skill_group_kind() {
group
} else {
warn!("Skill in preset doesn't exist in any group");
return Err("Preset is broken".to_owned());
};
for _ in 0..*level {
let cost = skill_set.skill_cost(*skill);
skill_set.add_skill_points(group, cost);
match skill_set.unlock_skill(*skill) {
Ok(_) | Err(comp::skillset::SkillUnlockError::SkillAlreadyUnlocked) => Ok(()),
Err(err) => Err(format!("{:?}", err)),
}?;
}
}
Ok(())
} else {
Err("Such preset doesn't exist".to_owned())
}
}
fn handle_location(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(name) = parse_cmd_args!(args, String) {
let loc = server.state.ecs().read_resource::<Locations>().get(&name);
match loc {
Ok(loc) => position_mut(server, target, "target", Some(true), |target_pos| {
target_pos.0 = loc;
}),
Err(e) => Err(e.to_string()),
}
} else {
let locations = server.state.ecs().read_resource::<Locations>();
let mut locations = locations.iter().map(|s| s.as_str()).collect::<Vec<_>>();
locations.sort_unstable();
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
if locations.is_empty() {
"No locations currently exist".to_owned()
} else {
format!("Available locations:\n{}", locations.join(", "))
},
),
);
Ok(())
}
}
fn handle_create_location(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(name) = parse_cmd_args!(args, String) {
let target_pos = position(server, target, "target")?;
let res = server
.state
.ecs_mut()
.write_resource::<Locations>()
.insert(name.clone(), target_pos.0);
match res {
Ok(()) => {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Created location '{}'", name),
),
);
Ok(())
},
Err(e) => Err(e.to_string()),
}
} else {
Err(action.help_string())
}
}
fn handle_delete_location(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(name) = parse_cmd_args!(args, String) {
let res = server
.state
.ecs_mut()
.write_resource::<Locations>()
.remove(&name);
match res {
Ok(()) => {
server.notify_client(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Deleted location '{}'", name),
),
);
Ok(())
},
Err(e) => Err(e.to_string()),
}
} else {
Err(action.help_string())
}
}
fn handle_weather_zone(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(name), radius, time) = parse_cmd_args!(args, String, f32, f32) {
let radius = radius.map(|r| r / weather::CELL_SIZE as f32).unwrap_or(1.0);
let time = time.unwrap_or(100.0);
let mut add_zone = |weather: weather::Weather| {
if let Ok(pos) = position(server, client, "player") {
let pos = pos.0.xy() / weather::CELL_SIZE as f32;
server
.state
.ecs_mut()
.write_resource::<WeatherSim>()
.add_zone(weather, pos, radius, time);
}
};
match name.as_str() {
"clear" => {
add_zone(weather::Weather {
cloud: 0.0,
rain: 0.0,
wind: Vec2::zero(),
});
Ok(())
},
"cloudy" => {
add_zone(weather::Weather {
cloud: 0.4,
rain: 0.0,
wind: Vec2::zero(),
});
Ok(())
},
"rain" => {
add_zone(weather::Weather {
cloud: 0.1,
rain: 0.15,
wind: Vec2::new(1.0, -1.0),
});
Ok(())
},
"wind" => {
add_zone(weather::Weather {
cloud: 0.0,
rain: 0.0,
wind: Vec2::new(10.0, 10.0),
});
Ok(())
},
"storm" => {
add_zone(weather::Weather {
cloud: 0.3,
rain: 0.3,
wind: Vec2::new(15.0, 20.0),
});
Ok(())
},
_ => Err("Valid values are 'clear', 'rain', 'wind', 'storm'".to_string()),
}
} else {
Err(action.help_string())
}
}
fn handle_lightning(
server: &mut Server,
client: EcsEntity,
_target: EcsEntity,
_args: Vec<String>,
_action: &ServerChatCommand,
) -> CmdResult<()> {
let pos = position(server, client, "player")?.0;
server
.state
.ecs()
.read_resource::<EventBus<Outcome>>()
.emit_now(Outcome::Lightning { pos });
Ok(())
}
fn handle_body(
server: &mut Server,
_client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let Some(npc::NpcBody(_id, mut body)) = parse_cmd_args!(args, npc::NpcBody) {
let body = body();
insert_or_replace_component(server, target, body, "body")?;
insert_or_replace_component(server, target, body.mass(), "mass")?;
insert_or_replace_component(server, target, body.density(), "density")?;
insert_or_replace_component(server, target, body.collider(), "collider")?;
if let Some(mut stat) = server
.state
.ecs_mut()
.write_storage::<comp::Stats>()
.get_mut(target)
{
stat.original_body = body;
}
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_scale(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
if let (Some(scale), reset_mass) = parse_cmd_args!(args, f32, bool) {
let scale = scale.clamped(0.025, 1000.0);
insert_or_replace_component(server, target, comp::Scale(scale), "target")?;
if reset_mass.unwrap_or(true) {
let mass = server.state.ecs()
.read_storage::<comp::Body>()
.get(target)
// Mass is derived from volume, which changes with the third power of scale
.map(|body| body.mass().0 * scale.powi(3));
if let Some(mass) = mass {
insert_or_replace_component(server, target, comp::Mass(mass), "target")?;
}
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Set scale to {}", scale)),
);
Ok(())
} else {
Err(action.help_string())
}
}
fn handle_repair_equipment(
server: &mut Server,
client: EcsEntity,
target: EcsEntity,
_args: Vec<String>,
action: &ServerChatCommand,
) -> CmdResult<()> {
let ecs = server.state.ecs();
if let Some(mut inventory) = ecs.write_storage::<comp::Inventory>().get_mut(target) {
let ability_map = ecs.read_resource::<AbilityMap>();
let msm = ecs.read_resource::<MaterialStatManifest>();
let slots = inventory
.equipped_items_with_slot()
.filter(|(_, item)| item.has_durability())
.map(|(slot, _)| slot)
.collect::<Vec<_>>();
for slot in slots {
inventory.repair_item_at_slot(Slot::Equip(slot), &ability_map, &msm);
}
server.notify_client(
client,
ServerGeneral::server_msg(ChatType::CommandInfo, "Repaired all equipped items"),
);
Ok(())
} else {
Err(action.help_string())
}
}