mirror of
https://gitlab.com/veloren/veloren.git
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4231 lines
137 KiB
Rust
4231 lines
137 KiB
Rust
//! # Implementing new commands.
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//! To implement a new command provide a handler function
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//! in [do_command].
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use crate::{
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client::Client,
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location::Locations,
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login_provider::LoginProvider,
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settings::{
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Ban, BanAction, BanInfo, EditableSetting, SettingError, WhitelistInfo, WhitelistRecord,
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},
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sys::terrain::NpcData,
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weather::WeatherSim,
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wiring,
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wiring::OutputFormula,
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Server, Settings, StateExt,
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};
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use assets::AssetExt;
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use authc::Uuid;
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use chrono::{NaiveTime, Timelike, Utc};
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use common::{
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assets,
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calendar::Calendar,
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cmd::{
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KitSpec, ServerChatCommand, BUFF_PACK, BUFF_PARSER, ITEM_SPECS, KIT_MANIFEST_PATH,
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PRESET_MANIFEST_PATH,
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},
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comp::{
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self,
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aura::{Aura, AuraKind, AuraTarget},
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buff::{Buff, BuffCategory, BuffData, BuffKind, BuffSource},
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inventory::{
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item::{tool::AbilityMap, MaterialStatManifest, Quality},
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slot::Slot,
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},
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invite::InviteKind,
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AdminRole, ChatType, Inventory, Item, LightEmitter, Presence, PresenceKind, WaypointArea,
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},
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depot,
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effect::Effect,
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event::{EventBus, ServerEvent},
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generation::{EntityConfig, EntityInfo},
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link::Is,
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mounting::{Rider, VolumeRider},
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npc::{self, get_npc_name},
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outcome::Outcome,
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parse_cmd_args,
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resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
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rtsim::{Actor, Role},
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
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uid::{Uid, UidAllocator},
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vol::ReadVol,
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weather, Damage, DamageKind, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
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};
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use common_net::{
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msg::{DisconnectReason, Notification, PlayerListUpdate, ServerGeneral},
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sync::WorldSyncExt,
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};
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use common_state::{BuildAreaError, BuildAreas};
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use core::{cmp::Ordering, convert::TryFrom};
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use hashbrown::{HashMap, HashSet};
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use humantime::Duration as HumanDuration;
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use rand::{thread_rng, Rng};
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use specs::{
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saveload::MarkerAllocator, storage::StorageEntry, Builder, Entity as EcsEntity, Join, WorldExt,
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};
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use std::{fmt::Write, str::FromStr, sync::Arc};
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use vek::*;
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use wiring::{Circuit, Wire, WireNode, WiringAction, WiringActionEffect, WiringElement};
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use world::util::{Sampler, LOCALITY};
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use common::comp::Alignment;
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use tracing::{error, info, warn};
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pub trait ChatCommandExt {
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fn execute(&self, server: &mut Server, entity: EcsEntity, args: Vec<String>);
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}
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impl ChatCommandExt for ServerChatCommand {
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fn execute(&self, server: &mut Server, entity: EcsEntity, args: Vec<String>) {
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if let Err(err) = do_command(server, entity, entity, args, self) {
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server.notify_client(
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entity,
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ServerGeneral::server_msg(ChatType::CommandError, err),
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);
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}
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}
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}
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type CmdResult<T> = Result<T, String>;
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/// Handler function called when the command is executed.
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/// # Arguments
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/// * `&mut Server` - the `Server` instance executing the command.
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/// * `EcsEntity` - an `Entity` corresponding to the player that invoked the
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/// command.
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/// * `EcsEntity` - an `Entity` for the player on whom the command is invoked.
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/// This differs from the previous argument when using /sudo
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/// * `Vec<String>` - a `Vec<String>` containing the arguments of the command
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/// after the keyword.
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/// * `&ChatCommand` - the command to execute with the above arguments.
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/// Handler functions must parse arguments from the the given `String`
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/// (`parse_args!` exists for this purpose).
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///
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/// # Returns
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///
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/// A `Result` that is `Ok` if the command went smoothly, and `Err` if it
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/// failed; on failure, the string is sent to the client who initiated the
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/// command.
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type CommandHandler =
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fn(&mut Server, EcsEntity, EcsEntity, Vec<String>, &ServerChatCommand) -> CmdResult<()>;
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fn do_command(
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server: &mut Server,
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client: EcsEntity,
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target: EcsEntity,
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args: Vec<String>,
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cmd: &ServerChatCommand,
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) -> CmdResult<()> {
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// Make sure your role is at least high enough to execute this command.
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if cmd.needs_role() > server.entity_admin_role(client) {
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return Err(format!(
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"You don't have permission to use '/{}'.",
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cmd.keyword()
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));
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}
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let handler: CommandHandler = match cmd {
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ServerChatCommand::Adminify => handle_adminify,
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ServerChatCommand::Airship => handle_spawn_airship,
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ServerChatCommand::Alias => handle_alias,
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ServerChatCommand::Ban => handle_ban,
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ServerChatCommand::BattleMode => handle_battlemode,
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ServerChatCommand::BattleModeForce => handle_battlemode_force,
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ServerChatCommand::Body => handle_body,
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ServerChatCommand::Buff => handle_buff,
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ServerChatCommand::Build => handle_build,
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ServerChatCommand::BuildAreaAdd => handle_build_area_add,
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ServerChatCommand::BuildAreaList => handle_build_area_list,
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ServerChatCommand::BuildAreaRemove => handle_build_area_remove,
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ServerChatCommand::Campfire => handle_spawn_campfire,
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ServerChatCommand::DebugColumn => handle_debug_column,
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ServerChatCommand::DebugWays => handle_debug_ways,
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ServerChatCommand::DisconnectAllPlayers => handle_disconnect_all_players,
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ServerChatCommand::DropAll => handle_drop_all,
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ServerChatCommand::Dummy => handle_spawn_training_dummy,
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ServerChatCommand::Explosion => handle_explosion,
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ServerChatCommand::Faction => handle_faction,
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ServerChatCommand::GiveItem => handle_give_item,
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ServerChatCommand::Goto => handle_goto,
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ServerChatCommand::Group => handle_group,
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ServerChatCommand::GroupInvite => handle_group_invite,
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ServerChatCommand::GroupKick => handle_group_kick,
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ServerChatCommand::GroupLeave => handle_group_leave,
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ServerChatCommand::GroupPromote => handle_group_promote,
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ServerChatCommand::Health => handle_health,
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ServerChatCommand::Help => handle_help,
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ServerChatCommand::Respawn => handle_respawn,
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ServerChatCommand::JoinFaction => handle_join_faction,
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ServerChatCommand::Jump => handle_jump,
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ServerChatCommand::Kick => handle_kick,
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ServerChatCommand::Kill => handle_kill,
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ServerChatCommand::KillNpcs => handle_kill_npcs,
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ServerChatCommand::Kit => handle_kit,
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ServerChatCommand::Lantern => handle_lantern,
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ServerChatCommand::Light => handle_light,
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ServerChatCommand::MakeBlock => handle_make_block,
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ServerChatCommand::MakeNpc => handle_make_npc,
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ServerChatCommand::MakeSprite => handle_make_sprite,
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ServerChatCommand::Motd => handle_motd,
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ServerChatCommand::Object => handle_object,
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ServerChatCommand::PermitBuild => handle_permit_build,
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ServerChatCommand::Players => handle_players,
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ServerChatCommand::Region => handle_region,
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ServerChatCommand::ReloadChunks => handle_reload_chunks,
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ServerChatCommand::RemoveLights => handle_remove_lights,
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ServerChatCommand::RevokeBuild => handle_revoke_build,
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ServerChatCommand::RevokeBuildAll => handle_revoke_build_all,
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ServerChatCommand::Safezone => handle_safezone,
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ServerChatCommand::Say => handle_say,
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ServerChatCommand::ServerPhysics => handle_server_physics,
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ServerChatCommand::SetMotd => handle_set_motd,
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ServerChatCommand::Ship => handle_spawn_ship,
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ServerChatCommand::Site => handle_site,
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ServerChatCommand::SkillPoint => handle_skill_point,
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ServerChatCommand::SkillPreset => handle_skill_preset,
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ServerChatCommand::Spawn => handle_spawn,
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ServerChatCommand::Sudo => handle_sudo,
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ServerChatCommand::Tell => handle_tell,
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ServerChatCommand::Time => handle_time,
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ServerChatCommand::Tp => handle_tp,
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ServerChatCommand::RtsimTp => handle_rtsim_tp,
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ServerChatCommand::RtsimInfo => handle_rtsim_info,
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ServerChatCommand::RtsimNpc => handle_rtsim_npc,
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ServerChatCommand::RtsimPurge => handle_rtsim_purge,
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ServerChatCommand::RtsimChunk => handle_rtsim_chunk,
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ServerChatCommand::Unban => handle_unban,
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ServerChatCommand::Version => handle_version,
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ServerChatCommand::Waypoint => handle_waypoint,
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ServerChatCommand::Wiring => handle_spawn_wiring,
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ServerChatCommand::Whitelist => handle_whitelist,
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ServerChatCommand::World => handle_world,
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ServerChatCommand::MakeVolume => handle_make_volume,
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ServerChatCommand::Location => handle_location,
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ServerChatCommand::CreateLocation => handle_create_location,
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ServerChatCommand::DeleteLocation => handle_delete_location,
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ServerChatCommand::WeatherZone => handle_weather_zone,
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ServerChatCommand::Lightning => handle_lightning,
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ServerChatCommand::Scale => handle_scale,
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ServerChatCommand::RepairEquipment => handle_repair_equipment,
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};
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handler(server, client, target, args, cmd)
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}
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// Fallibly get position of entity with the given descriptor (used for error
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// message).
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fn position(server: &Server, entity: EcsEntity, descriptor: &str) -> CmdResult<comp::Pos> {
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server
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.state
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.ecs()
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.read_storage::<comp::Pos>()
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.get(entity)
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.copied()
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.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor))
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}
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fn position_mut<T>(
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server: &mut Server,
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entity: EcsEntity,
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descriptor: &str,
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dismount_volume: Option<bool>,
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f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
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) -> CmdResult<T> {
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let entity = if dismount_volume.unwrap_or(true) {
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server
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.state
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.ecs()
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.write_storage::<Is<VolumeRider>>()
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.remove(entity);
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entity
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} else {
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server
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.state
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.read_storage::<Is<Rider>>()
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.get(entity)
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.and_then(|is_rider| {
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server
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.state
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.ecs()
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.read_resource::<UidAllocator>()
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.retrieve_entity_internal(is_rider.mount.into())
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})
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.or(server
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.state
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.read_storage::<Is<VolumeRider>>()
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.get(entity)
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.and_then(|volume_rider| {
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Some(match volume_rider.pos.kind {
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common::mounting::Volume::Terrain => {
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Err("Tried to move the world.".to_string())
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},
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common::mounting::Volume::Entity(uid) => Ok(server
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.state
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.ecs()
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.read_resource::<UidAllocator>()
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.retrieve_entity_internal(uid.into())?),
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})
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})
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.transpose()?)
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.unwrap_or(entity)
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};
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let mut maybe_pos = None;
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let res = server
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.state
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.ecs()
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.write_storage::<comp::Pos>()
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.get_mut(entity)
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.map(|pos| {
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let res = f(pos);
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maybe_pos = Some(pos.0);
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res
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})
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.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor));
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if let Some(pos) = maybe_pos {
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if server
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.state
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.ecs()
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.read_storage::<Presence>()
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.get(entity)
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.map(|presence| presence.kind == PresenceKind::Spectator)
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.unwrap_or(false)
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{
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server.notify_client(entity, ServerGeneral::SpectatePosition(pos));
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} else {
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server
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.state
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.ecs()
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.write_storage::<comp::ForceUpdate>()
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.get_mut(entity)
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.map(|force_update| force_update.update());
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}
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}
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res
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}
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fn insert_or_replace_component<C: specs::Component>(
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server: &mut Server,
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entity: EcsEntity,
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component: C,
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descriptor: &str,
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) -> CmdResult<()> {
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server
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.state
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.ecs_mut()
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.write_storage()
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.insert(entity, component)
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.and(Ok(()))
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.map_err(|_| format!("Entity {:?} is dead!", descriptor))
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}
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fn uuid(server: &Server, entity: EcsEntity, descriptor: &str) -> CmdResult<Uuid> {
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server
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.state
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.ecs()
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.read_storage::<comp::Player>()
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.get(entity)
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.map(|player| player.uuid())
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.ok_or_else(|| format!("Cannot get player information for {:?}", descriptor))
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}
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fn real_role(server: &Server, uuid: Uuid, descriptor: &str) -> CmdResult<AdminRole> {
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server
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.editable_settings()
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.admins
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.get(&uuid)
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.map(|record| record.role.into())
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.ok_or_else(|| format!("Cannot get administrator roles for {:?} uuid", descriptor))
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}
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// Fallibly get uid of entity with the given descriptor (used for error
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// message).
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fn uid(server: &Server, target: EcsEntity, descriptor: &str) -> CmdResult<Uid> {
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server
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.state
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.ecs()
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.read_storage::<Uid>()
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.get(target)
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.copied()
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.ok_or_else(|| format!("Cannot get uid for {:?}", descriptor))
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}
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fn area(server: &mut Server, area_name: &str) -> CmdResult<depot::Id<Aabb<i32>>> {
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server
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.state
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.mut_resource::<BuildAreas>()
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.area_names()
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.get(area_name)
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.copied()
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.ok_or_else(|| format!("Area name not found: {}", area_name))
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}
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// Prevent use through sudo.
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fn no_sudo(client: EcsEntity, target: EcsEntity) -> CmdResult<()> {
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if client == target {
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Ok(())
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} else {
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// This happens when [ab]using /sudo
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Err("It's rude to impersonate people".into())
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}
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}
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/// Ensure that client role is above target role, for the purpose of performing
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/// some (often permanent) administrative action on the target. Note that this
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/// function is *not* a replacement for actually verifying that the client
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/// should be able to execute the command at all, which still needs to be
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/// rechecked, nor does it guarantee that either the client or the target
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/// actually have an entry in the admin settings file.
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///
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/// For our purposes, there are *two* roles--temporary role, and permanent role.
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/// For the purpose of these checks, currently *any* permanent role overrides
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/// *any* temporary role (this may change if more roles are added that aren't
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/// moderator or administrator). If the permanent roles match, the temporary
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/// roles are used as a tiebreaker. /adminify should ensure that no one's
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/// temporary role can be different from their permanent role without someone
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/// with a higher role than their permanent role allowing it, and only permanent
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/// roles should be recorded in the settings files.
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fn verify_above_role(
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server: &mut Server,
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(client, client_uuid): (EcsEntity, Uuid),
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(player, player_uuid): (EcsEntity, Uuid),
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reason: &str,
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) -> CmdResult<()> {
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let client_temp = server.entity_admin_role(client);
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let client_perm = server
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.editable_settings()
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.admins
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.get(&client_uuid)
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.map(|record| record.role);
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let player_temp = server.entity_admin_role(player);
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let player_perm = server
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.editable_settings()
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.admins
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.get(&player_uuid)
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.map(|record| record.role);
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if client_perm > player_perm || client_perm == player_perm && client_temp > player_temp {
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Ok(())
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} else {
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Err(reason.into())
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}
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}
|
|
|
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fn find_alias(ecs: &specs::World, alias: &str) -> CmdResult<(EcsEntity, Uuid)> {
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(&ecs.entities(), &ecs.read_storage::<comp::Player>())
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.join()
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.find(|(_, player)| player.alias == alias)
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.map(|(entity, player)| (entity, player.uuid()))
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.ok_or_else(|| format!("Player {:?} not found!", alias))
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}
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fn find_uuid(ecs: &specs::World, uuid: Uuid) -> CmdResult<EcsEntity> {
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(&ecs.entities(), &ecs.read_storage::<comp::Player>())
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.join()
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|
.find(|(_, player)| player.uuid() == uuid)
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.map(|(entity, _)| entity)
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.ok_or_else(|| format!("Player with UUID {:?} not found!", uuid))
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}
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|
|
|
fn find_username(server: &mut Server, username: &str) -> CmdResult<Uuid> {
|
|
server
|
|
.state
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|
.mut_resource::<LoginProvider>()
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|
.username_to_uuid(username)
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.map_err(|_| format!("Unable to determine UUID for username {:?}", username))
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}
|
|
|
|
/// NOTE: Intended to be run only on logged-in clients.
|
|
fn uuid_to_username(
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|
server: &mut Server,
|
|
fallback_entity: EcsEntity,
|
|
uuid: Uuid,
|
|
) -> CmdResult<String> {
|
|
let make_err = || format!("Unable to determine username for UUID {:?}", uuid);
|
|
let player_storage = server.state.ecs().read_storage::<comp::Player>();
|
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|
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let fallback_alias = &player_storage
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.get(fallback_entity)
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.ok_or_else(make_err)?
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.alias;
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|
|
server
|
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.state
|
|
.ecs()
|
|
.read_resource::<LoginProvider>()
|
|
.uuid_to_username(uuid, fallback_alias)
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.map_err(|_| make_err())
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|
}
|
|
|
|
fn edit_setting_feedback<S: EditableSetting>(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
result: Option<(String, Result<(), SettingError<S>>)>,
|
|
failure: impl FnOnce() -> String,
|
|
) -> CmdResult<()> {
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|
let (info, result) = result.ok_or_else(failure)?;
|
|
match result {
|
|
Ok(()) => {
|
|
server.notify_client(
|
|
client,
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|
ServerGeneral::server_msg(ChatType::CommandInfo, info),
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);
|
|
Ok(())
|
|
},
|
|
Err(SettingError::Io(err)) => {
|
|
warn!(
|
|
?err,
|
|
"Failed to write settings file to disk, but succeeded in memory (success message: \
|
|
{})",
|
|
info,
|
|
);
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandError,
|
|
format!(
|
|
"Failed to write settings file to disk, but succeeded in memory.\n
|
|
Error (storage): {:?}\n
|
|
Success (memory): {}",
|
|
err, info
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
},
|
|
Err(SettingError::Integrity(err)) => Err(format!(
|
|
"Encountered an error while validating the request: {:?}",
|
|
err
|
|
)),
|
|
}
|
|
}
|
|
|
|
fn handle_drop_all(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let pos = position(server, target, "target")?;
|
|
|
|
let mut items = Vec::new();
|
|
if let Some(mut inventory) = server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<Inventory>()
|
|
.get_mut(target)
|
|
{
|
|
items = inventory.drain().collect();
|
|
}
|
|
|
|
let mut rng = thread_rng();
|
|
|
|
let item_to_place = items
|
|
.into_iter()
|
|
.filter(|i| !matches!(i.quality(), Quality::Debug));
|
|
for item in item_to_place {
|
|
let vel = Vec3::new(rng.gen_range(-0.1..0.1), rng.gen_range(-0.1..0.1), 0.5);
|
|
|
|
server.state.create_item_drop(
|
|
comp::Pos(Vec3::new(
|
|
pos.0.x + rng.gen_range(5.0..10.0),
|
|
pos.0.y + rng.gen_range(5.0..10.0),
|
|
pos.0.z + 5.0,
|
|
)),
|
|
comp::Vel(vel),
|
|
item,
|
|
None,
|
|
);
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_give_item(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(item_name), give_amount_opt) = parse_cmd_args!(args, String, u32) {
|
|
let give_amount = give_amount_opt.unwrap_or(1);
|
|
if let Ok(item) = Item::new_from_asset(&item_name.replace(['/', '\\'], ".")) {
|
|
let mut item: Item = item;
|
|
let mut res = Ok(());
|
|
|
|
const MAX_GIVE_AMOUNT: u32 = 2000;
|
|
// Cap give_amount for non-stackable items
|
|
let give_amount = if item.is_stackable() {
|
|
give_amount
|
|
} else {
|
|
give_amount.min(MAX_GIVE_AMOUNT)
|
|
};
|
|
|
|
if let Ok(()) = item.set_amount(give_amount) {
|
|
server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<Inventory>()
|
|
.get_mut(target)
|
|
.map(|mut inv| {
|
|
// NOTE: Deliberately ignores items that couldn't be pushed.
|
|
if inv.push(item).is_err() {
|
|
res = Err(format!(
|
|
"Player inventory full. Gave 0 of {} items.",
|
|
give_amount
|
|
));
|
|
}
|
|
});
|
|
} else {
|
|
let ability_map = server.state.ecs().read_resource::<AbilityMap>();
|
|
let msm = server.state.ecs().read_resource::<MaterialStatManifest>();
|
|
// This item can't stack. Give each item in a loop.
|
|
server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<Inventory>()
|
|
.get_mut(target)
|
|
.map(|mut inv| {
|
|
for i in 0..give_amount {
|
|
// NOTE: Deliberately ignores items that couldn't be pushed.
|
|
if inv.push(item.duplicate(&ability_map, &msm)).is_err() {
|
|
res = Err(format!(
|
|
"Player inventory full. Gave {} of {} items.",
|
|
i, give_amount
|
|
));
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
let mut inventory_update = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::InventoryUpdate>();
|
|
if let Some(update) = inventory_update.get_mut(target) {
|
|
update.push(comp::InventoryUpdateEvent::Given);
|
|
} else {
|
|
inventory_update
|
|
.insert(
|
|
target,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Given),
|
|
)
|
|
.map_err(|_| "Entity target is dead!")?;
|
|
}
|
|
res
|
|
} else {
|
|
Err(format!("Invalid item: {}", item_name))
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_make_block(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(block_name), r, g, b) = parse_cmd_args!(args, String, u8, u8, u8) {
|
|
if let Ok(bk) = BlockKind::from_str(block_name.as_str()) {
|
|
let pos = position(server, target, "target")?;
|
|
let new_block = Block::new(bk, Rgb::new(r, g, b).map(|e| e.unwrap_or(255)));
|
|
let pos = pos.0.map(|e| e.floor() as i32);
|
|
server.state.set_block(pos, new_block);
|
|
#[cfg(feature = "persistent_world")]
|
|
if let Some(terrain_persistence) = server
|
|
.state
|
|
.ecs()
|
|
.try_fetch_mut::<crate::TerrainPersistence>()
|
|
.as_mut()
|
|
{
|
|
terrain_persistence.set_block(pos, new_block);
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(format!("Invalid block kind: {}", block_name))
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_make_npc(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let (entity_config, number) = parse_cmd_args!(args, String, i8);
|
|
|
|
let entity_config = entity_config.ok_or_else(|| action.help_string())?;
|
|
let number = match number {
|
|
Some(i8::MIN..=0) => {
|
|
return Err("Number of entities should be at least 1".to_owned());
|
|
},
|
|
Some(50..=i8::MAX) => {
|
|
return Err("Number of entities should be less than 50".to_owned());
|
|
},
|
|
Some(number) => number,
|
|
None => 1,
|
|
};
|
|
|
|
let config = match EntityConfig::load(&entity_config) {
|
|
Ok(asset) => asset.read(),
|
|
Err(_err) => return Err(format!("Failed to load entity config: {}", entity_config)),
|
|
};
|
|
|
|
let mut loadout_rng = thread_rng();
|
|
for _ in 0..number {
|
|
let comp::Pos(pos) = position(server, target, "target")?;
|
|
let entity_info = EntityInfo::at(pos).with_entity_config(
|
|
config.clone(),
|
|
Some(&entity_config),
|
|
&mut loadout_rng,
|
|
);
|
|
|
|
match NpcData::from_entity_info(entity_info) {
|
|
NpcData::Waypoint(_) => {
|
|
return Err("Waypoint spawning is not implemented".to_owned());
|
|
},
|
|
NpcData::Data {
|
|
inventory,
|
|
pos,
|
|
stats,
|
|
skill_set,
|
|
poise,
|
|
health,
|
|
body,
|
|
agent,
|
|
alignment,
|
|
scale,
|
|
loot,
|
|
} => {
|
|
let mut entity_builder = server
|
|
.state
|
|
.create_npc(pos, stats, skill_set, health, poise, inventory, body)
|
|
.with(alignment)
|
|
.with(scale)
|
|
.with(comp::Vel(Vec3::new(0.0, 0.0, 0.0)));
|
|
|
|
if let Some(agent) = agent {
|
|
entity_builder = entity_builder.with(agent);
|
|
}
|
|
|
|
if let Some(drop_items) = loot.to_items() {
|
|
entity_builder = entity_builder.with(comp::ItemDrops(drop_items));
|
|
}
|
|
|
|
// Some would say it's a hack, some would say it's incomplete
|
|
// simulation. But this is what we do to avoid PvP between npc.
|
|
let npc_group = match alignment {
|
|
Alignment::Enemy => Some(comp::group::ENEMY),
|
|
Alignment::Npc | Alignment::Tame => Some(comp::group::NPC),
|
|
Alignment::Wild | Alignment::Passive | Alignment::Owned(_) => None,
|
|
};
|
|
if let Some(group) = npc_group {
|
|
entity_builder = entity_builder.with(group);
|
|
}
|
|
entity_builder.build();
|
|
},
|
|
};
|
|
}
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Spawned {} entities from config: {}", number, entity_config),
|
|
),
|
|
);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_make_sprite(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(sprite_name) = parse_cmd_args!(args, String) {
|
|
if let Ok(sk) = SpriteKind::try_from(sprite_name.as_str()) {
|
|
let pos = position(server, target, "target")?;
|
|
let pos = pos.0.map(|e| e.floor() as i32);
|
|
let new_block = server
|
|
.state
|
|
.get_block(pos)
|
|
// TODO: Make more principled.
|
|
.unwrap_or_else(|| Block::air(SpriteKind::Empty))
|
|
.with_sprite(sk);
|
|
server.state.set_block(pos, new_block);
|
|
#[cfg(feature = "persistent_world")]
|
|
if let Some(terrain_persistence) = server
|
|
.state
|
|
.ecs()
|
|
.try_fetch_mut::<crate::TerrainPersistence>()
|
|
.as_mut()
|
|
{
|
|
terrain_persistence.set_block(pos, new_block);
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(format!("Invalid sprite kind: {}", sprite_name))
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_motd(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
(*server.editable_settings().server_description).clone(),
|
|
),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_set_motd(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let data_dir = server.data_dir();
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
// Ensure the person setting this has a real role in the settings file, since
|
|
// it's persistent.
|
|
let _client_real_role = real_role(server, client_uuid, "client")?;
|
|
match parse_cmd_args!(args, String) {
|
|
Some(msg) => {
|
|
let edit =
|
|
server
|
|
.editable_settings_mut()
|
|
.server_description
|
|
.edit(data_dir.as_ref(), |d| {
|
|
let info = format!("Server description set to {:?}", msg);
|
|
**d = msg;
|
|
Some(info)
|
|
});
|
|
drop(data_dir);
|
|
edit_setting_feedback(server, client, edit, || {
|
|
unreachable!("edit always returns Some")
|
|
})
|
|
},
|
|
None => {
|
|
let edit =
|
|
server
|
|
.editable_settings_mut()
|
|
.server_description
|
|
.edit(data_dir.as_ref(), |d| {
|
|
d.clear();
|
|
Some("Removed server description".to_string())
|
|
});
|
|
drop(data_dir);
|
|
edit_setting_feedback(server, client, edit, || {
|
|
unreachable!("edit always returns Some")
|
|
})
|
|
},
|
|
}
|
|
}
|
|
|
|
fn handle_jump(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(x), Some(y), Some(z), dismount_volume) = parse_cmd_args!(args, f32, f32, f32, bool)
|
|
{
|
|
position_mut(server, target, "target", dismount_volume, |current_pos| {
|
|
current_pos.0 += Vec3::new(x, y, z)
|
|
})
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_goto(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(x), Some(y), Some(z), dismount_volume) = parse_cmd_args!(args, f32, f32, f32, bool)
|
|
{
|
|
position_mut(server, target, "target", dismount_volume, |current_pos| {
|
|
current_pos.0 = Vec3::new(x, y, z)
|
|
})
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
/// TODO: Add autocompletion if possible (might require modifying enum to handle
|
|
/// dynamic values).
|
|
fn handle_site(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
#[cfg(feature = "worldgen")]
|
|
if let (Some(dest_name), dismount_volume) = parse_cmd_args!(args, String, bool) {
|
|
let site = server
|
|
.world
|
|
.civs()
|
|
.sites()
|
|
.find(|site| {
|
|
site.site_tmp
|
|
.map_or(false, |id| server.index.sites[id].name() == dest_name)
|
|
})
|
|
.ok_or_else(|| "Site not found".to_string())?;
|
|
|
|
let site_pos = server.world.find_accessible_pos(
|
|
server.index.as_index_ref(),
|
|
TerrainChunkSize::center_wpos(site.center),
|
|
false,
|
|
);
|
|
|
|
position_mut(server, target, "target", dismount_volume, |current_pos| {
|
|
current_pos.0 = site_pos
|
|
})
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
|
|
#[cfg(not(feature = "worldgen"))]
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_respawn(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let waypoint = server
|
|
.state
|
|
.read_storage::<comp::Waypoint>()
|
|
.get(target)
|
|
.ok_or("No waypoint set")?
|
|
.get_pos();
|
|
|
|
position_mut(server, target, "target", Some(true), |current_pos| {
|
|
current_pos.0 = waypoint;
|
|
})
|
|
}
|
|
|
|
fn handle_kill(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::Health>()
|
|
.get_mut(target)
|
|
.map(|mut h| h.kill());
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_time(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
const DAY: u64 = 86400;
|
|
|
|
let time_in_seconds = server.state.mut_resource::<TimeOfDay>().0;
|
|
let current_day = time_in_seconds as u64 / DAY;
|
|
let day_start = (current_day * DAY) as f64;
|
|
|
|
// Find the next occurence of the given time in the day/night cycle
|
|
let next_cycle = |time| {
|
|
let new_time = day_start + time;
|
|
new_time
|
|
+ if new_time < time_in_seconds {
|
|
DAY as f64
|
|
} else {
|
|
0.0
|
|
}
|
|
};
|
|
|
|
let time = parse_cmd_args!(args, String);
|
|
const EMSG: &str = "time always valid";
|
|
let new_time = match time.as_deref() {
|
|
Some("midnight") => next_cycle(
|
|
NaiveTime::from_hms_opt(0, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("night") => next_cycle(
|
|
NaiveTime::from_hms_opt(20, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("dawn") => next_cycle(
|
|
NaiveTime::from_hms_opt(5, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("morning") => next_cycle(
|
|
NaiveTime::from_hms_opt(8, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("day") => next_cycle(
|
|
NaiveTime::from_hms_opt(10, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("noon") => next_cycle(
|
|
NaiveTime::from_hms_opt(12, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some("dusk") => next_cycle(
|
|
NaiveTime::from_hms_opt(17, 0, 0)
|
|
.expect(EMSG)
|
|
.num_seconds_from_midnight() as f64,
|
|
),
|
|
Some(n) => match n.parse::<f64>() {
|
|
Ok(n) => {
|
|
if n < 0.0 {
|
|
return Err(format!("{} is invalid, cannot be negative.", n));
|
|
}
|
|
// Seconds from next midnight
|
|
next_cycle(0.0) + n
|
|
},
|
|
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
|
|
// Relative to current day
|
|
Ok(time) => next_cycle(time.num_seconds_from_midnight() as f64),
|
|
// Accept `u12345`, seconds since midnight day 0
|
|
Err(_) => match n
|
|
.get(1..)
|
|
.filter(|_| n.starts_with('u'))
|
|
.and_then(|n| n.trim_start_matches('u').parse::<u64>().ok())
|
|
{
|
|
// Absolute time (i.e. from world epoch)
|
|
Some(n) => {
|
|
if (n as f64) < time_in_seconds {
|
|
return Err(format!(
|
|
"{} is before the current time, time cannot go backwards.",
|
|
n
|
|
));
|
|
}
|
|
n as f64
|
|
},
|
|
None => {
|
|
return Err(format!("{} is not a valid time.", n));
|
|
},
|
|
},
|
|
},
|
|
},
|
|
None => {
|
|
// Would this ever change? Perhaps in a few hundred thousand years some
|
|
// game archeologists of the future will resurrect the best game of all
|
|
// time which, obviously, would be Veloren. By that time, the inescapable
|
|
// laws of thermodynamics will mean that the earth's rotation period
|
|
// would be slower. Of course, a few hundred thousand years is enough
|
|
// for the circadian rhythm of human biology to have shifted to account
|
|
// accordingly. When booting up Veloren for the first time in 337,241
|
|
// years, they might feel a touch of anguish at the fact that their
|
|
// earth days and the days within the game do not neatly divide into
|
|
// one-another. Understandably, they'll want to change this. Who
|
|
// wouldn't? It would be like turning the TV volume up to an odd number
|
|
// or having a slightly untuned radio (assuming they haven't begun
|
|
// broadcasting information directly into their brains). Totally
|
|
// unacceptable. No, the correct and proper thing to do would be to
|
|
// release a retroactive definitive edition DLC for $99 with the very
|
|
// welcome addition of shorter day periods and a complementary
|
|
// 'developer commentary' mode created by digging up the long-decayed
|
|
// skeletons of the Veloren team, measuring various attributes of their
|
|
// jawlines, and using them to recreate their voices. But how to go about
|
|
// this Herculean task? This code is gibberish! The last of the core Rust
|
|
// dev team died exactly 337,194 years ago! Rust is now a long-forgotten
|
|
// dialect of the ancient ones, lost to the sands of time. Ashes to ashes,
|
|
// dust to dust. When all hope is lost, one particularly intrepid
|
|
// post-human hominid exployed by the 'Veloren Revival Corp' (no doubt we
|
|
// still won't have gotten rid of this blasted 'capitalism' thing by then)
|
|
// might notice, after years of searching, a particularly curious
|
|
// inscription within the code. The letters `D`, `A`, `Y`. Curious! She
|
|
// consults the post-human hominid scholars of the old. Care to empathise
|
|
// with her shock when she discovers that these symbols, as alien as they
|
|
// may seem, correspond exactly to the word `ⓕя𝐢ᵇᵇ𝔩E`, the word for
|
|
// 'day' in the post-human hominid language, which is of course universal.
|
|
// Imagine also her surprise when, after much further translating, she
|
|
// finds a comment predicting her very existence and her struggle to
|
|
// decode this great mystery. Rejoice! The Veloren Revival Corp. may now
|
|
// persist with their great Ultimate Edition DLC because the day period
|
|
// might now be changed because they have found the constant that controls
|
|
// it! Everybody was henceforth happy until the end of time.
|
|
//
|
|
// This one's for you, xMac ;)
|
|
let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
|
|
// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
|
|
(time_in_seconds as u64 % DAY) as u32,
|
|
0,
|
|
);
|
|
let msg = match current_time {
|
|
Some(time) => format!("It is {}", time.format("%H:%M")),
|
|
None => String::from("Unknown Time"),
|
|
};
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, msg),
|
|
);
|
|
return Ok(());
|
|
},
|
|
};
|
|
|
|
server.state.mut_resource::<TimeOfDay>().0 = new_time;
|
|
let time = server.state.ecs().read_resource::<Time>();
|
|
|
|
// Update all clients with the new TimeOfDay (without this they would have to
|
|
// wait for the next 100th tick to receive the update).
|
|
let mut tod_lazymsg = None;
|
|
let clients = server.state.ecs().read_storage::<Client>();
|
|
let calendar = server.state.ecs().read_resource::<Calendar>();
|
|
for client in (&clients).join() {
|
|
let msg = tod_lazymsg.unwrap_or_else(|| {
|
|
client.prepare(ServerGeneral::TimeOfDay(
|
|
TimeOfDay(new_time),
|
|
(*calendar).clone(),
|
|
*time,
|
|
))
|
|
});
|
|
let _ = client.send_prepared(&msg);
|
|
tod_lazymsg = Some(msg);
|
|
}
|
|
|
|
if let Some(new_time) =
|
|
NaiveTime::from_num_seconds_from_midnight_opt(((new_time as u64) % 86400) as u32, 0)
|
|
{
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Time changed to: {}", new_time.format("%H:%M")),
|
|
),
|
|
);
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_health(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(hp) = parse_cmd_args!(args, f32) {
|
|
if let Some(mut health) = server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<comp::Health>()
|
|
.get_mut(target)
|
|
{
|
|
let time = server.state.ecs().read_resource::<Time>();
|
|
let change = comp::HealthChange {
|
|
amount: hp - health.current(),
|
|
by: None,
|
|
cause: None,
|
|
crit: false,
|
|
time: *time,
|
|
instance: rand::random(),
|
|
};
|
|
health.change_by(change);
|
|
Ok(())
|
|
} else {
|
|
Err("You have no health".into())
|
|
}
|
|
} else {
|
|
Err("You must specify health amount!".into())
|
|
}
|
|
}
|
|
|
|
fn handle_alias(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(alias) = parse_cmd_args!(args, String) {
|
|
// Prevent silly aliases
|
|
comp::Player::alias_validate(&alias).map_err(|e| e.to_string())?;
|
|
|
|
let old_alias_optional = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::Player>()
|
|
.get_mut(target)
|
|
.map(|mut player| std::mem::replace(&mut player.alias, alias));
|
|
|
|
// Update name on client player lists
|
|
let ecs = server.state.ecs();
|
|
if let (Some(uid), Some(player), Some(old_alias)) = (
|
|
ecs.read_storage::<Uid>().get(target),
|
|
ecs.read_storage::<comp::Player>().get(target),
|
|
old_alias_optional,
|
|
) {
|
|
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Alias(
|
|
*uid,
|
|
player.alias.clone(),
|
|
));
|
|
server.state.notify_players(msg);
|
|
|
|
// Announce alias change if target has a Body.
|
|
if ecs.read_storage::<comp::Body>().get(target).is_some() {
|
|
server.state.notify_players(ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("{} is now known as {}.", old_alias, player.alias),
|
|
));
|
|
}
|
|
}
|
|
if client != target {
|
|
// Notify target that an admin changed the alias due to /sudo
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "An admin changed your alias."),
|
|
);
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_tp(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let (player, dismount_volume) = parse_cmd_args!(args, String, bool);
|
|
let player = if let Some(alias) = player {
|
|
find_alias(server.state.ecs(), &alias)?.0
|
|
} else if client != target {
|
|
client
|
|
} else {
|
|
return Err(action.help_string());
|
|
};
|
|
let player_pos = position(server, player, "player")?;
|
|
position_mut(server, target, "target", dismount_volume, |target_pos| {
|
|
*target_pos = player_pos
|
|
})
|
|
}
|
|
|
|
fn handle_rtsim_tp(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use crate::rtsim::RtSim;
|
|
let (npc_index, dismount_volume) = parse_cmd_args!(args, u32, bool);
|
|
let pos = if let Some(id) = npc_index {
|
|
// TODO: Take some other identifier than an integer to this command.
|
|
server
|
|
.state
|
|
.ecs()
|
|
.read_resource::<RtSim>()
|
|
.state()
|
|
.data()
|
|
.npcs
|
|
.values()
|
|
.nth(id as usize)
|
|
.ok_or(action.help_string())?
|
|
.wpos
|
|
} else {
|
|
return Err(action.help_string());
|
|
};
|
|
position_mut(server, target, "target", dismount_volume, |target_pos| {
|
|
target_pos.0 = pos;
|
|
})
|
|
}
|
|
|
|
fn handle_rtsim_info(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use crate::rtsim::RtSim;
|
|
if let Some(id) = parse_cmd_args!(args, u32) {
|
|
// TODO: Take some other identifier than an integer to this command.
|
|
let rtsim = server.state.ecs().read_resource::<RtSim>();
|
|
let data = rtsim.state().data();
|
|
let npc = data
|
|
.npcs
|
|
.values()
|
|
.nth(id as usize)
|
|
.ok_or_else(|| format!("No NPC has index {}", id))?;
|
|
|
|
let mut info = String::new();
|
|
|
|
let _ = writeln!(&mut info, "-- General Information --");
|
|
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
|
|
let _ = writeln!(&mut info, "Role: {:?}", npc.role);
|
|
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
|
|
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
|
|
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
|
|
let _ = writeln!(&mut info, "-- Status --");
|
|
let _ = writeln!(&mut info, "Current site: {:?}", npc.current_site);
|
|
let _ = writeln!(&mut info, "Current mode: {:?}", npc.mode);
|
|
let _ = writeln!(&mut info, "-- Action State --");
|
|
if let Some(brain) = &npc.brain {
|
|
let mut bt = Vec::new();
|
|
brain.action.backtrace(&mut bt);
|
|
for (i, action) in bt.into_iter().enumerate() {
|
|
let _ = writeln!(&mut info, "[{}] {}", i, action);
|
|
}
|
|
} else {
|
|
let _ = writeln!(&mut info, "<NPC has no brain>");
|
|
}
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, info),
|
|
);
|
|
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_rtsim_npc(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use crate::rtsim::RtSim;
|
|
if let (Some(query), count) = parse_cmd_args!(args, String, u32) {
|
|
let terms = query
|
|
.split(',')
|
|
.filter(|s| !s.is_empty())
|
|
.map(|s| s.trim().to_lowercase())
|
|
.collect::<Vec<_>>();
|
|
|
|
let rtsim = server.state.ecs().read_resource::<RtSim>();
|
|
let data = rtsim.state().data();
|
|
let mut npcs = data
|
|
.npcs
|
|
.values()
|
|
.enumerate()
|
|
.filter(|(idx, npc)| {
|
|
let tags = [
|
|
npc.profession()
|
|
.map(|p| format!("{:?}", p))
|
|
.unwrap_or_default(),
|
|
match &npc.role {
|
|
Role::Civilised(_) => "civilised".to_string(),
|
|
Role::Wild => "wild".to_string(),
|
|
Role::Monster => "monster".to_string(),
|
|
},
|
|
format!("{:?}", npc.mode),
|
|
format!("{}", idx),
|
|
];
|
|
terms
|
|
.iter()
|
|
.all(|term| tags.iter().any(|tag| term.eq_ignore_ascii_case(tag.trim())))
|
|
})
|
|
.collect::<Vec<_>>();
|
|
if let Ok(pos) = position(server, target, "target") {
|
|
npcs.sort_by_key(|(_, npc)| (npc.wpos.distance_squared(pos.0) * 10.0) as u64);
|
|
}
|
|
|
|
let mut info = String::new();
|
|
|
|
let _ = writeln!(&mut info, "-- NPCs matching [{}] --", terms.join(", "));
|
|
for (idx, npc) in npcs.iter().take(count.unwrap_or(!0) as usize) {
|
|
let _ = write!(&mut info, "{} ({}), ", npc.get_name(), idx);
|
|
}
|
|
let _ = writeln!(&mut info);
|
|
let _ = writeln!(
|
|
&mut info,
|
|
"Showing {}/{} matching NPCs.",
|
|
count.unwrap_or(npcs.len() as u32),
|
|
npcs.len()
|
|
);
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, info),
|
|
);
|
|
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
// TODO: Remove this command when rtsim becomes more mature and we're sure we
|
|
// don't need purges to fix broken state.
|
|
fn handle_rtsim_purge(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use crate::rtsim::RtSim;
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
if !matches!(real_role(server, client_uuid, "client")?, AdminRole::Admin) {
|
|
return Err(
|
|
"You must be a real admin (not just a temporary admin) to purge rtsim data."
|
|
.to_string(),
|
|
);
|
|
}
|
|
|
|
if let Some(should_purge) = parse_cmd_args!(args, bool) {
|
|
server
|
|
.state
|
|
.ecs()
|
|
.write_resource::<RtSim>()
|
|
.set_should_purge(should_purge);
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!(
|
|
"Rtsim data {} be purged on next startup",
|
|
if should_purge { "WILL" } else { "will NOT" },
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_rtsim_chunk(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use crate::rtsim::{ChunkStates, RtSim};
|
|
let pos = position(server, target, "target")?;
|
|
|
|
let chunk_key = pos.0.xy().as_::<i32>().wpos_to_cpos();
|
|
|
|
let rtsim = server.state.ecs().read_resource::<RtSim>();
|
|
let data = rtsim.state().data();
|
|
|
|
let chunk_states = rtsim.state().resource::<ChunkStates>();
|
|
let chunk_state = match chunk_states.0.get(chunk_key) {
|
|
Some(Some(chunk_state)) => chunk_state,
|
|
Some(None) => return Err(format!("Chunk {}, {} not loaded", chunk_key.x, chunk_key.y)),
|
|
None => {
|
|
return Err(format!(
|
|
"Chunk {}, {} not within map bounds",
|
|
chunk_key.x, chunk_key.y
|
|
));
|
|
},
|
|
};
|
|
|
|
let mut info = String::new();
|
|
let _ = writeln!(
|
|
&mut info,
|
|
"-- Chunk {}, {} Resources --",
|
|
chunk_key.x, chunk_key.y
|
|
);
|
|
for (res, frac) in data.nature.get_chunk_resources(chunk_key) {
|
|
let total = chunk_state.max_res[res];
|
|
let _ = writeln!(
|
|
&mut info,
|
|
"{:?}: {} / {} ({}%)",
|
|
res,
|
|
frac * total as f32,
|
|
total,
|
|
frac * 100.0
|
|
);
|
|
}
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, info),
|
|
);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_spawn(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
match parse_cmd_args!(args, String, npc::NpcBody, u32, bool, f32) {
|
|
(Some(opt_align), Some(npc::NpcBody(id, mut body)), opt_amount, opt_ai, opt_scale) => {
|
|
let uid = uid(server, target, "target")?;
|
|
let alignment = parse_alignment(uid, &opt_align)?;
|
|
let amount = opt_amount.filter(|x| *x > 0).unwrap_or(1).min(50);
|
|
|
|
let ai = opt_ai.unwrap_or(true);
|
|
let pos = position(server, target, "target")?;
|
|
let mut agent = comp::Agent::from_body(&body());
|
|
|
|
if matches!(alignment, comp::Alignment::Owned(_)) {
|
|
agent.psyche.idle_wander_factor = 0.25;
|
|
} else {
|
|
// If unowned, the agent should stay in a particular place
|
|
agent = agent.with_patrol_origin(pos.0);
|
|
}
|
|
|
|
for _ in 0..amount {
|
|
let vel = Vec3::new(
|
|
thread_rng().gen_range(-2.0..3.0),
|
|
thread_rng().gen_range(-2.0..3.0),
|
|
10.0,
|
|
);
|
|
|
|
let body = body();
|
|
let loadout = LoadoutBuilder::from_default(&body).build();
|
|
let inventory = Inventory::with_loadout(loadout, body);
|
|
|
|
let mut entity_base = server
|
|
.state
|
|
.create_npc(
|
|
pos,
|
|
comp::Stats::new(get_npc_name(id, npc::BodyType::from_body(body)), body),
|
|
comp::SkillSet::default(),
|
|
Some(comp::Health::new(body, 0)),
|
|
comp::Poise::new(body),
|
|
inventory,
|
|
body,
|
|
)
|
|
.with(comp::Vel(vel))
|
|
.with(opt_scale.map(comp::Scale).unwrap_or(body.scale()))
|
|
.maybe_with(opt_scale.map(|s| comp::Mass(body.mass().0 * s.powi(3))))
|
|
.with(alignment);
|
|
|
|
if ai {
|
|
entity_base = entity_base.with(agent.clone());
|
|
}
|
|
|
|
let new_entity = entity_base.build();
|
|
|
|
// Add to group system if a pet
|
|
if matches!(alignment, comp::Alignment::Owned { .. }) {
|
|
let server_eventbus =
|
|
server.state.ecs().read_resource::<EventBus<ServerEvent>>();
|
|
server_eventbus.emit_now(ServerEvent::TamePet {
|
|
owner_entity: target,
|
|
pet_entity: new_entity,
|
|
});
|
|
} else if let Some(group) = match alignment {
|
|
Alignment::Wild => None,
|
|
Alignment::Passive => None,
|
|
Alignment::Enemy => Some(comp::group::ENEMY),
|
|
Alignment::Npc | Alignment::Tame => Some(comp::group::NPC),
|
|
comp::Alignment::Owned(_) => unreachable!(),
|
|
} {
|
|
insert_or_replace_component(server, new_entity, group, "new entity")?;
|
|
}
|
|
|
|
if let Some(uid) = server.state.ecs().uid_from_entity(new_entity) {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Spawned entity with ID: {}", uid),
|
|
),
|
|
);
|
|
}
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Spawned {} entities", amount),
|
|
),
|
|
);
|
|
Ok(())
|
|
},
|
|
_ => Err(action.help_string()),
|
|
}
|
|
}
|
|
|
|
fn handle_spawn_training_dummy(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let pos = position(server, target, "target")?;
|
|
let vel = Vec3::new(
|
|
thread_rng().gen_range(-2.0..3.0),
|
|
thread_rng().gen_range(-2.0..3.0),
|
|
10.0,
|
|
);
|
|
|
|
let body = comp::Body::Object(comp::object::Body::TrainingDummy);
|
|
|
|
let stats = comp::Stats::new("Training Dummy".to_string(), body);
|
|
let skill_set = comp::SkillSet::default();
|
|
let health = comp::Health::new(body, 0);
|
|
let poise = comp::Poise::new(body);
|
|
|
|
server
|
|
.state
|
|
.create_npc(
|
|
pos,
|
|
stats,
|
|
skill_set,
|
|
Some(health),
|
|
poise,
|
|
Inventory::with_empty(),
|
|
body,
|
|
)
|
|
.with(comp::Vel(vel))
|
|
.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a training dummy"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_spawn_airship(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let angle = parse_cmd_args!(args, f32);
|
|
let mut pos = position(server, target, "target")?;
|
|
pos.0.z += 50.0;
|
|
const DESTINATION_RADIUS: f32 = 2000.0;
|
|
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
|
|
let dir = angle.map(|a| Vec3::new(a.cos(), a.sin(), 0.0));
|
|
let destination = dir.map(|dir| pos.0 + dir * DESTINATION_RADIUS + Vec3::new(0.0, 0.0, 200.0));
|
|
let mut rng = thread_rng();
|
|
let ship = comp::ship::Body::random_airship_with(&mut rng);
|
|
let ori = comp::Ori::from(common::util::Dir::new(dir.unwrap_or(Vec3::unit_y())));
|
|
let mut builder = server
|
|
.state
|
|
.create_ship(pos, ori, ship, |ship| ship.make_collider())
|
|
.with(LightEmitter {
|
|
col: Rgb::new(1.0, 0.65, 0.2),
|
|
strength: 2.0,
|
|
flicker: 1.0,
|
|
animated: true,
|
|
});
|
|
if let Some(pos) = destination {
|
|
let (kp, ki, kd) =
|
|
comp::agent::pid_coefficients(&comp::Body::Ship(ship)).unwrap_or((1.0, 0.0, 0.0));
|
|
fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
|
|
let agent = comp::Agent::from_body(&comp::Body::Ship(ship))
|
|
.with_destination(pos)
|
|
.with_position_pid_controller(comp::PidController::new(kp, ki, kd, pos, 0.0, pure_z));
|
|
builder = builder.with(agent);
|
|
}
|
|
builder.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned an airship"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_spawn_ship(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let angle = parse_cmd_args!(args, f32);
|
|
let mut pos = position(server, target, "target")?;
|
|
pos.0.z += 50.0;
|
|
const DESTINATION_RADIUS: f32 = 2000.0;
|
|
let angle = angle.map(|a| a * std::f32::consts::PI / 180.0);
|
|
let dir = angle.map(|a| Vec3::new(a.cos(), a.sin(), 0.0));
|
|
let destination = dir.map(|dir| pos.0 + dir * DESTINATION_RADIUS + Vec3::new(0.0, 0.0, 200.0));
|
|
let mut rng = thread_rng();
|
|
let ship = comp::ship::Body::random_ship_with(&mut rng);
|
|
let ori = comp::Ori::from(common::util::Dir::new(dir.unwrap_or(Vec3::unit_y())));
|
|
let mut builder = server
|
|
.state
|
|
.create_ship(pos, ori, ship, |ship| ship.make_collider())
|
|
.with(LightEmitter {
|
|
col: Rgb::new(1.0, 0.65, 0.2),
|
|
strength: 2.0,
|
|
flicker: 1.0,
|
|
animated: true,
|
|
});
|
|
if let Some(pos) = destination {
|
|
let (kp, ki, kd) =
|
|
comp::agent::pid_coefficients(&comp::Body::Ship(ship)).unwrap_or((1.0, 0.0, 0.0));
|
|
fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
|
|
let agent = comp::Agent::from_body(&comp::Body::Ship(ship))
|
|
.with_destination(pos)
|
|
.with_position_pid_controller(comp::PidController::new(kp, ki, kd, pos, 0.0, pure_z));
|
|
builder = builder.with(agent);
|
|
}
|
|
builder.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a ship"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_make_volume(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use comp::body::ship::figuredata::VoxelCollider;
|
|
|
|
//let () = parse_args!(args);
|
|
let pos = position(server, target, "target")?;
|
|
let ship = comp::ship::Body::Volume;
|
|
let sz = parse_cmd_args!(args, u32).unwrap_or(15);
|
|
if !(1..=127).contains(&sz) {
|
|
return Err("Size has to be between 1 and 127.".to_string());
|
|
};
|
|
let sz = Vec3::broadcast(sz);
|
|
let collider = {
|
|
let terrain = server.state().terrain();
|
|
comp::Collider::Volume(Arc::new(VoxelCollider::from_fn(sz, |rpos| {
|
|
terrain
|
|
.get(pos.0.map(|e| e.floor() as i32) + rpos - sz.map(|e| e as i32) / 2)
|
|
.ok()
|
|
.copied()
|
|
.unwrap_or_else(Block::empty)
|
|
})))
|
|
};
|
|
server
|
|
.state
|
|
.create_ship(
|
|
comp::Pos(pos.0 + Vec3::unit_z() * (50.0 + sz.z as f32 / 2.0)),
|
|
comp::Ori::default(),
|
|
ship,
|
|
move |_| collider,
|
|
)
|
|
.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Created a volume"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_spawn_campfire(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let pos = position(server, target, "target")?;
|
|
let time = server.state.get_time();
|
|
server
|
|
.state
|
|
.create_object(pos, comp::object::Body::CampfireLit)
|
|
.with(LightEmitter {
|
|
col: Rgb::new(1.0, 0.65, 0.2),
|
|
strength: 2.0,
|
|
flicker: 1.0,
|
|
animated: true,
|
|
})
|
|
.with(WaypointArea::default())
|
|
.with(comp::Auras::new(vec![
|
|
Aura::new(
|
|
AuraKind::Buff {
|
|
kind: BuffKind::CampfireHeal,
|
|
data: BuffData::new(0.02, Some(Secs(1.0)), None),
|
|
category: BuffCategory::Natural,
|
|
source: BuffSource::World,
|
|
},
|
|
5.0,
|
|
None,
|
|
AuraTarget::All,
|
|
Time(time),
|
|
),
|
|
Aura::new(
|
|
AuraKind::Buff {
|
|
kind: BuffKind::Burning,
|
|
data: BuffData::new(2.0, Some(Secs(10.0)), None),
|
|
category: BuffCategory::Natural,
|
|
source: BuffSource::World,
|
|
},
|
|
0.7,
|
|
None,
|
|
AuraTarget::All,
|
|
Time(time),
|
|
),
|
|
]))
|
|
.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a campfire"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_safezone(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let range = parse_cmd_args!(args, f32);
|
|
let pos = position(server, target, "target")?;
|
|
server.state.create_safezone(range, pos).build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned a safe zone"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_permit_build(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(area_name) = parse_cmd_args!(args, String) {
|
|
let bb_id = area(server, &area_name)?;
|
|
let mut can_build = server.state.ecs().write_storage::<comp::CanBuild>();
|
|
let entry = can_build
|
|
.entry(target)
|
|
.map_err(|_| "Cannot find target entity!".to_string())?;
|
|
let mut comp_can_build = entry.or_insert(comp::CanBuild {
|
|
enabled: false,
|
|
build_areas: HashSet::new(),
|
|
});
|
|
comp_can_build.build_areas.insert(bb_id);
|
|
drop(can_build);
|
|
if client != target {
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("You are now permitted to build in {}", area_name),
|
|
),
|
|
);
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Permission to build in {} granted", area_name),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_revoke_build(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(area_name) = parse_cmd_args!(args, String) {
|
|
let bb_id = area(server, &area_name)?;
|
|
let mut can_build = server.state.ecs_mut().write_storage::<comp::CanBuild>();
|
|
if let Some(mut comp_can_build) = can_build.get_mut(target) {
|
|
comp_can_build.build_areas.retain(|&x| x != bb_id);
|
|
drop(can_build);
|
|
if client != target {
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Your permission to build in {} has been revoked", area_name),
|
|
),
|
|
);
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Permission to build in {} revoked", area_name),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err("You do not have permission to build.".into())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_revoke_build_all(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let ecs = server.state.ecs();
|
|
|
|
ecs.write_storage::<comp::CanBuild>().remove(target);
|
|
if client != target {
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
"Your build permissions have been revoked.",
|
|
),
|
|
);
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "All build permissions revoked"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_players(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let ecs = server.state.ecs();
|
|
|
|
let entity_tuples = (
|
|
&ecs.entities(),
|
|
&ecs.read_storage::<comp::Player>(),
|
|
&ecs.read_storage::<comp::Stats>(),
|
|
);
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
entity_tuples.join().fold(
|
|
format!("{} online players:", entity_tuples.join().count()),
|
|
|s, (_, player, stat)| format!("{}\n[{}]{}", s, player.alias, stat.name,),
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_build(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(mut can_build) = server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<comp::CanBuild>()
|
|
.get_mut(target)
|
|
{
|
|
can_build.enabled ^= true;
|
|
|
|
let toggle_string = if can_build.enabled { "on" } else { "off" };
|
|
let msg = format!(
|
|
"Toggled build mode {}.{}",
|
|
toggle_string,
|
|
if !can_build.enabled {
|
|
""
|
|
} else if server.settings().experimental_terrain_persistence {
|
|
" Experimental terrain persistence is enabled. The server will attempt to persist \
|
|
changes, but this is not guaranteed."
|
|
} else {
|
|
" Changes will not be persisted when a chunk unloads."
|
|
},
|
|
);
|
|
|
|
let chat_msg = ServerGeneral::server_msg(ChatType::CommandInfo, msg);
|
|
if client != target {
|
|
server.notify_client(target, chat_msg.clone());
|
|
}
|
|
server.notify_client(client, chat_msg);
|
|
Ok(())
|
|
} else {
|
|
Err("You do not have permission to build.".into())
|
|
}
|
|
}
|
|
|
|
fn handle_build_area_add(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(area_name), Some(xlo), Some(xhi), Some(ylo), Some(yhi), Some(zlo), Some(zhi)) =
|
|
parse_cmd_args!(args, String, i32, i32, i32, i32, i32, i32)
|
|
{
|
|
let build_areas = server.state.mut_resource::<BuildAreas>();
|
|
let msg = ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Created build zone {}", area_name),
|
|
);
|
|
build_areas
|
|
.insert(area_name, Aabb {
|
|
min: Vec3::new(xlo, ylo, zlo),
|
|
max: Vec3::new(xhi, yhi, zhi),
|
|
})
|
|
.map_err(|area_name| format!("Build zone {} already exists!", area_name))?;
|
|
server.notify_client(client, msg);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_build_area_list(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let build_areas = server.state.mut_resource::<BuildAreas>();
|
|
let msg = ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
build_areas.area_names().iter().fold(
|
|
"Build Areas:".to_string(),
|
|
|acc, (area_name, bb_id)| {
|
|
if let Some(aabb) = build_areas.areas().get(*bb_id) {
|
|
format!("{}\n{}: {} to {}", acc, area_name, aabb.min, aabb.max)
|
|
} else {
|
|
acc
|
|
}
|
|
},
|
|
),
|
|
);
|
|
|
|
server.notify_client(client, msg);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_build_area_remove(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(area_name) = parse_cmd_args!(args, String) {
|
|
let build_areas = server.state.mut_resource::<BuildAreas>();
|
|
|
|
build_areas.remove(&area_name).map_err(|err| match err {
|
|
BuildAreaError::Reserved => format!(
|
|
"Build area is reserved and cannot be removed: {}",
|
|
area_name
|
|
),
|
|
BuildAreaError::NotFound => format!("No such build area {}", area_name),
|
|
})?;
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Removed build zone {}", area_name),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_help(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(cmd) = parse_cmd_args!(args, ServerChatCommand) {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, cmd.help_string()),
|
|
)
|
|
} else {
|
|
let mut message = String::new();
|
|
let entity_role = server.entity_admin_role(client);
|
|
|
|
// Iterate through all commands you have permission to use.
|
|
ServerChatCommand::iter()
|
|
.filter(|cmd| cmd.needs_role() <= entity_role)
|
|
.for_each(|cmd| {
|
|
message += &cmd.help_string();
|
|
message += "\n";
|
|
});
|
|
message += "Additionally, you can use the following shortcuts:";
|
|
ServerChatCommand::iter()
|
|
.filter_map(|cmd| cmd.short_keyword().map(|k| (k, cmd)))
|
|
.for_each(|(k, cmd)| {
|
|
message += &format!(" /{} => /{}", k, cmd.keyword());
|
|
});
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, message),
|
|
)
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
fn parse_alignment(owner: Uid, alignment: &str) -> CmdResult<Alignment> {
|
|
match alignment {
|
|
"wild" => Ok(Alignment::Wild),
|
|
"enemy" => Ok(Alignment::Enemy),
|
|
"npc" => Ok(Alignment::Npc),
|
|
"pet" => Ok(comp::Alignment::Owned(owner)),
|
|
_ => Err(format!("Invalid alignment: {:?}", alignment)),
|
|
}
|
|
}
|
|
|
|
fn handle_kill_npcs(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let kill_pets = if let Some(kill_option) = parse_cmd_args!(args, String) {
|
|
kill_option.contains("--also-pets")
|
|
} else {
|
|
false
|
|
};
|
|
|
|
let to_kill = {
|
|
let ecs = server.state.ecs();
|
|
let entities = ecs.entities();
|
|
let positions = ecs.write_storage::<comp::Pos>();
|
|
let healths = ecs.write_storage::<comp::Health>();
|
|
let players = ecs.read_storage::<comp::Player>();
|
|
let alignments = ecs.read_storage::<Alignment>();
|
|
let rtsim_entities = ecs.read_storage::<common::rtsim::RtSimEntity>();
|
|
let mut rtsim = ecs.write_resource::<crate::rtsim::RtSim>();
|
|
|
|
(
|
|
&entities,
|
|
&healths,
|
|
!&players,
|
|
alignments.maybe(),
|
|
&positions,
|
|
)
|
|
.join()
|
|
.filter_map(|(entity, _health, (), alignment, pos)| {
|
|
let should_kill = kill_pets
|
|
|| if let Some(Alignment::Owned(owned)) = alignment {
|
|
ecs.entity_from_uid(owned.0)
|
|
.map_or(true, |owner| !players.contains(owner))
|
|
} else {
|
|
true
|
|
};
|
|
|
|
if should_kill {
|
|
if let Some(rtsim_entity) = rtsim_entities.get(entity).copied() {
|
|
rtsim.hook_rtsim_actor_death(
|
|
&ecs.read_resource::<Arc<world::World>>(),
|
|
ecs.read_resource::<world::IndexOwned>().as_index_ref(),
|
|
Actor::Npc(rtsim_entity.0),
|
|
Some(pos.0),
|
|
None,
|
|
);
|
|
}
|
|
Some(entity)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
.collect::<Vec<_>>()
|
|
};
|
|
let count = to_kill.len();
|
|
for entity in to_kill {
|
|
// Directly remove entities instead of modifying health to avoid loot drops.
|
|
if let Err(e) = server.state.delete_entity_recorded(entity) {
|
|
error!(?e, ?entity, "Failed to delete entity");
|
|
}
|
|
}
|
|
let text = if count > 0 {
|
|
format!("Destroyed {} NPCs.", count)
|
|
} else {
|
|
"No NPCs on server.".to_string()
|
|
};
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, text),
|
|
);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_kit(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
use common::cmd::KitManifest;
|
|
|
|
let notify = |server: &mut Server, kit_name: &str| {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Gave kit: {}", kit_name)),
|
|
);
|
|
};
|
|
let name = parse_cmd_args!(args, String).ok_or_else(|| action.help_string())?;
|
|
|
|
match name.as_str() {
|
|
"all" => {
|
|
// TODO: we will probably want to handle modular items here too
|
|
let items = &ITEM_SPECS;
|
|
let res = push_kit(
|
|
items
|
|
.iter()
|
|
.map(|item_id| (KitSpec::Item(item_id.to_string()), 1)),
|
|
items.len(),
|
|
server,
|
|
target,
|
|
);
|
|
if res.is_ok() {
|
|
notify(server, "all");
|
|
}
|
|
res
|
|
},
|
|
kit_name => {
|
|
let kits = KitManifest::load(KIT_MANIFEST_PATH)
|
|
.map(|kits| kits.read())
|
|
.map_err(|_| format!("Could not load manifest file {}", KIT_MANIFEST_PATH))?;
|
|
|
|
let kit = kits
|
|
.0
|
|
.get(kit_name)
|
|
.ok_or(format!("Kit '{}' not found", kit_name))?;
|
|
|
|
let res = push_kit(
|
|
kit.iter()
|
|
.map(|(item_id, quantity)| (item_id.clone(), *quantity)),
|
|
kit.len(),
|
|
server,
|
|
target,
|
|
);
|
|
if res.is_ok() {
|
|
notify(server, kit_name);
|
|
}
|
|
res
|
|
},
|
|
}
|
|
}
|
|
|
|
fn push_kit<I>(kit: I, count: usize, server: &mut Server, target: EcsEntity) -> CmdResult<()>
|
|
where
|
|
I: Iterator<Item = (KitSpec, u32)>,
|
|
{
|
|
if let (Some(mut target_inventory), mut target_inv_update) = (
|
|
server
|
|
.state()
|
|
.ecs()
|
|
.write_storage::<Inventory>()
|
|
.get_mut(target),
|
|
server.state.ecs().write_storage::<comp::InventoryUpdate>(),
|
|
) {
|
|
// TODO: implement atomic `insert_all_or_nothing` on Inventory
|
|
if target_inventory.free_slots() < count {
|
|
return Err("Inventory doesn't have enough slots".to_owned());
|
|
}
|
|
|
|
for (item_id, quantity) in kit {
|
|
push_item(item_id, quantity, server, &mut |item| {
|
|
let res = target_inventory.push(item);
|
|
let _ = target_inv_update.insert(
|
|
target,
|
|
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::Debug),
|
|
);
|
|
|
|
res
|
|
})?;
|
|
}
|
|
|
|
Ok(())
|
|
} else {
|
|
Err("Could not get inventory".to_string())
|
|
}
|
|
}
|
|
|
|
fn push_item(
|
|
item_id: KitSpec,
|
|
quantity: u32,
|
|
server: &Server,
|
|
push: &mut dyn FnMut(Item) -> Result<(), Item>,
|
|
) -> CmdResult<()> {
|
|
let items = match &item_id {
|
|
KitSpec::Item(item_id) => vec![
|
|
Item::new_from_asset(item_id).map_err(|_| format!("Unknown item: {:#?}", item_id))?,
|
|
],
|
|
KitSpec::ModularWeapon { tool, material } => {
|
|
comp::item::modular::generate_weapons(*tool, *material, None)
|
|
.map_err(|err| format!("{:#?}", err))?
|
|
},
|
|
};
|
|
|
|
let mut res = Ok(());
|
|
for mut item in items {
|
|
// Either push stack or push one by one.
|
|
if item.is_stackable() {
|
|
// FIXME: in theory, this can fail,
|
|
// but we don't have stack sizes yet.
|
|
let _ = item.set_amount(quantity);
|
|
res = push(item);
|
|
} else {
|
|
let ability_map = server.state.ecs().read_resource::<AbilityMap>();
|
|
let msm = server.state.ecs().read_resource::<MaterialStatManifest>();
|
|
|
|
for _ in 0..quantity {
|
|
res = push(item.duplicate(&ability_map, &msm));
|
|
|
|
if res.is_err() {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// I think it's possible to pick-up item during this loop
|
|
// and fail into case where you had space but now you don't?
|
|
if res.is_err() {
|
|
return Err("Can't fit item to inventory".to_owned());
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_object(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let obj_type = parse_cmd_args!(args, String);
|
|
|
|
let pos = position(server, target, "target")?;
|
|
let ori = server
|
|
.state
|
|
.ecs()
|
|
.read_storage::<comp::Ori>()
|
|
.get(target)
|
|
.copied()
|
|
.ok_or_else(|| "Cannot get orientation for target".to_string())?;
|
|
/*let builder = server.state
|
|
.create_object(pos, ori, obj_type)
|
|
.with(ori);*/
|
|
let obj_str_res = obj_type.as_deref();
|
|
if let Some(obj_type) = comp::object::ALL_OBJECTS
|
|
.iter()
|
|
.find(|o| Some(o.to_string()) == obj_str_res)
|
|
{
|
|
server
|
|
.state
|
|
.create_object(pos, *obj_type)
|
|
.with(
|
|
comp::Ori::from_unnormalized_vec(
|
|
// converts player orientation into a 90° rotation for the object by using
|
|
// the axis with the highest value
|
|
{
|
|
let look_dir = ori.look_dir();
|
|
look_dir.map(|e| {
|
|
if e.abs() == look_dir.map(|e| e.abs()).reduce_partial_max() {
|
|
e
|
|
} else {
|
|
0.0
|
|
}
|
|
})
|
|
},
|
|
)
|
|
.unwrap_or_default(),
|
|
)
|
|
.build();
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Spawned: {}", obj_str_res.unwrap_or("<Unknown object>")),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err("Object not found!".into())
|
|
}
|
|
}
|
|
|
|
fn handle_light(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
|
|
parse_cmd_args!(args, f32, f32, f32, f32, f32, f32, f32);
|
|
|
|
let mut light_emitter = LightEmitter::default();
|
|
let mut light_offset_opt = None;
|
|
|
|
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
|
|
if r < 0.0 || g < 0.0 || b < 0.0 {
|
|
return Err("cr, cg and cb values mustn't be negative.".into());
|
|
}
|
|
|
|
let r = r.clamp(0.0, 1.0);
|
|
let g = g.clamp(0.0, 1.0);
|
|
let b = b.clamp(0.0, 1.0);
|
|
light_emitter.col = Rgb::new(r, g, b)
|
|
};
|
|
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
|
|
light_offset_opt = Some(comp::LightAnimation {
|
|
offset: Vec3::new(x, y, z),
|
|
col: light_emitter.col,
|
|
strength: 0.0,
|
|
})
|
|
};
|
|
if let Some(s) = opt_s {
|
|
light_emitter.strength = s.max(0.0)
|
|
};
|
|
let pos = position(server, target, "target")?;
|
|
let builder = server
|
|
.state
|
|
.ecs_mut()
|
|
.create_entity_synced()
|
|
.with(pos)
|
|
.with(comp::ForceUpdate::forced())
|
|
.with(light_emitter);
|
|
if let Some(light_offset) = light_offset_opt {
|
|
builder.with(light_offset).build();
|
|
} else {
|
|
builder.build();
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Spawned object."),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_lantern(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(s), r, g, b) = parse_cmd_args!(args, f32, f32, f32, f32) {
|
|
if let Some(mut light) = server
|
|
.state
|
|
.ecs()
|
|
.write_storage::<LightEmitter>()
|
|
.get_mut(target)
|
|
{
|
|
light.strength = s.clamp(0.1, 10.0);
|
|
if let (Some(r), Some(g), Some(b)) = (r, g, b) {
|
|
light.col = (r.clamp(0.0, 1.0), g.clamp(0.0, 1.0), b.clamp(0.0, 1.0)).into();
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
"You adjusted flame strength and color.",
|
|
),
|
|
)
|
|
} else {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
"You adjusted flame strength.",
|
|
),
|
|
)
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err("Please equip a lantern first".into())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_explosion(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let power = parse_cmd_args!(args, f32).unwrap_or(8.0);
|
|
|
|
const MIN_POWER: f32 = 0.0;
|
|
const MAX_POWER: f32 = 512.0;
|
|
|
|
if power > MAX_POWER {
|
|
return Err(format!(
|
|
"Explosion power mustn't be more than {:?}.",
|
|
MAX_POWER
|
|
));
|
|
} else if power <= 0.0 {
|
|
return Err(format!(
|
|
"Explosion power must be more than {:?}.",
|
|
MIN_POWER
|
|
));
|
|
}
|
|
|
|
let pos = position(server, target, "target")?;
|
|
let owner = server
|
|
.state
|
|
.ecs()
|
|
.read_storage::<Uid>()
|
|
.get(target)
|
|
.copied();
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::Explosion {
|
|
pos: pos.0,
|
|
explosion: Explosion {
|
|
effects: vec![
|
|
RadiusEffect::Entity(Effect::Damage(Damage {
|
|
source: DamageSource::Explosion,
|
|
kind: DamageKind::Energy,
|
|
value: 100.0 * power,
|
|
})),
|
|
RadiusEffect::TerrainDestruction(power, Rgb::black()),
|
|
],
|
|
radius: 3.0 * power,
|
|
reagent: None,
|
|
min_falloff: 0.0,
|
|
},
|
|
owner,
|
|
});
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_waypoint(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let pos = position(server, target, "target")?;
|
|
let time = *server.state.mut_resource::<Time>();
|
|
insert_or_replace_component(
|
|
server,
|
|
target,
|
|
comp::Waypoint::temp_new(pos.0, time),
|
|
"target",
|
|
)?;
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Waypoint saved!"),
|
|
);
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::Notification(Notification::WaypointSaved),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_spawn_wiring(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let mut pos = position(server, target, "target")?;
|
|
pos.0.x += 3.0;
|
|
|
|
let mut outputs1 = HashMap::new();
|
|
outputs1.insert("button".to_string(), OutputFormula::OnCollide {
|
|
value: 1.0,
|
|
});
|
|
|
|
// Create the first element of the circuit.
|
|
// This is a coin body. This element does not have any inputs or actions.
|
|
// Instead there is one output. When there is a collision with this element the
|
|
// value of 1.0 will be sent as an input with the "button" label. Any
|
|
// element with an `Input` for the name "button" can use this value as an
|
|
// input. The threshold does not matter as there are no effects for this
|
|
// element.
|
|
let builder1 = server
|
|
.state
|
|
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
|
|
inputs: HashMap::new(),
|
|
outputs: outputs1,
|
|
actions: Vec::new(),
|
|
})
|
|
.with(comp::Density(100_f32));
|
|
let ent1 = builder1.build();
|
|
|
|
pos.0.x += 3.0;
|
|
// The second element has no elements in the `inputs` field to start with. When
|
|
// the circuit runs, the input as specified by the `Input` OutputFormula is
|
|
// added to the inputs. The next tick the effect(s) are applied based on the
|
|
// input value.
|
|
let builder2 = server
|
|
.state
|
|
.create_wiring(pos, comp::object::Body::Coins, WiringElement {
|
|
inputs: HashMap::new(),
|
|
outputs: HashMap::new(),
|
|
actions: vec![WiringAction {
|
|
formula: OutputFormula::Input {
|
|
name: String::from("button"),
|
|
},
|
|
threshold: 0.0,
|
|
effects: vec![WiringActionEffect::SetLight {
|
|
r: OutputFormula::Input {
|
|
name: String::from("button"),
|
|
},
|
|
g: OutputFormula::Input {
|
|
name: String::from("button"),
|
|
},
|
|
b: OutputFormula::Input {
|
|
name: String::from("button"),
|
|
},
|
|
}],
|
|
}],
|
|
})
|
|
.with(comp::Density(100_f32));
|
|
let ent2 = builder2.build();
|
|
|
|
pos.0.x += 3.0;
|
|
let builder3 = server
|
|
.state
|
|
.create_wiring(pos, comp::object::Body::TrainingDummy, WiringElement {
|
|
inputs: HashMap::new(),
|
|
outputs: HashMap::new(),
|
|
actions: Vec::new(),
|
|
})
|
|
.with(comp::Density(comp::object::Body::TrainingDummy.density().0))
|
|
.with(Circuit::new(vec![Wire {
|
|
input: WireNode::new(ent1, "button".to_string()),
|
|
output: WireNode::new(ent2, "button".to_string()),
|
|
}]));
|
|
builder3.build();
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Wire"),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_adminify(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(alias), desired_role) = parse_cmd_args!(args, String, String) {
|
|
let desired_role = if let Some(mut desired_role) = desired_role {
|
|
desired_role.make_ascii_lowercase();
|
|
Some(match &*desired_role {
|
|
"admin" => AdminRole::Admin,
|
|
"moderator" => AdminRole::Moderator,
|
|
_ => {
|
|
return Err(action.help_string());
|
|
},
|
|
})
|
|
} else {
|
|
None
|
|
};
|
|
let (player, player_uuid) = find_alias(server.state.ecs(), &alias)?;
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let uid = uid(server, player, "player")?;
|
|
|
|
// Your permanent role, not your temporary role, is what's used to determine
|
|
// what temporary roles you can grant.
|
|
let client_real_role = real_role(server, client_uuid, "client")?;
|
|
|
|
// This appears to prevent de-mod / de-admin for mods / admins with access to
|
|
// this command, but it does not in the case where the target is
|
|
// temporary, because `verify_above_role` always values permanent roles
|
|
// above temporary ones.
|
|
verify_above_role(
|
|
server,
|
|
(client, client_uuid),
|
|
(player, player_uuid),
|
|
"Cannot reassign a role for anyone with your role or higher.",
|
|
)?;
|
|
|
|
// Ensure that it's not possible to assign someone a higher role than your own
|
|
// (i.e. even if mods had the ability to create temporary mods, they
|
|
// wouldn't be able to create temporary admins).
|
|
//
|
|
// Also note that we perform no more permissions checks after this point based
|
|
// on the assignee's temporary role--even if the player's temporary role
|
|
// is higher than the client's, we still allow the role to be reduced to
|
|
// the selected role, as long as they would have permission to assign it
|
|
// in the first place. This is consistent with our
|
|
// policy on bans--banning or lengthening a ban (decreasing player permissions)
|
|
// can be done even after an unban or ban shortening (increasing player
|
|
// permissions) by someone with a higher role than the person doing the
|
|
// ban. So if we change how bans work, we should change how things work
|
|
// here, too, for consistency.
|
|
if desired_role > Some(client_real_role) {
|
|
return Err(
|
|
"Cannot assign someone a temporary role higher than your own permanent one".into(),
|
|
);
|
|
}
|
|
|
|
let mut admin_storage = server.state.ecs().write_storage::<comp::Admin>();
|
|
let entry = admin_storage
|
|
.entry(player)
|
|
.map_err(|_| "Cannot find player entity!".to_string())?;
|
|
match (entry, desired_role) {
|
|
(StorageEntry::Vacant(_), None) => {
|
|
return Err("Player already has no role!".into());
|
|
},
|
|
(StorageEntry::Occupied(o), None) => {
|
|
let old_role = o.remove().0;
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Role removed from player {}: {:?}", alias, old_role),
|
|
),
|
|
);
|
|
},
|
|
(entry, Some(desired_role)) => {
|
|
let verb = match entry
|
|
.replace(comp::Admin(desired_role))
|
|
.map(|old_admin| old_admin.0.cmp(&desired_role))
|
|
{
|
|
Some(Ordering::Equal) => {
|
|
return Err("Player already has that role!".into());
|
|
},
|
|
Some(Ordering::Greater) => "downgraded",
|
|
Some(Ordering::Less) | None => "upgraded",
|
|
};
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Role for player {} {} to {:?}", alias, verb, desired_role),
|
|
),
|
|
);
|
|
},
|
|
};
|
|
// Update player list so the player shows up as moderator in client chat.
|
|
//
|
|
// NOTE: We deliberately choose not to differentiate between moderators and
|
|
// administrators in the player list.
|
|
let is_moderator = desired_role.is_some();
|
|
let msg = ServerGeneral::PlayerListUpdate(PlayerListUpdate::Moderator(uid, is_moderator));
|
|
server.state.notify_players(msg);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_tell(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
if let (Some(alias), message_opt) = parse_cmd_args!(args, String, ..Vec<String>) {
|
|
let ecs = server.state.ecs();
|
|
let player = find_alias(ecs, &alias)?.0;
|
|
|
|
if player == target {
|
|
return Err("You can't /tell yourself.".into());
|
|
}
|
|
let target_uid = uid(server, target, "target")?;
|
|
let player_uid = uid(server, player, "player")?;
|
|
let mode = comp::ChatMode::Tell(player_uid);
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = if message_opt.is_empty() {
|
|
format!("{} wants to talk to you.", alias)
|
|
} else {
|
|
message_opt.join(" ")
|
|
};
|
|
server.state.send_chat(mode.to_plain_msg(target_uid, msg));
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_faction(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
let factions = server.state.ecs().read_storage();
|
|
if let Some(comp::Faction(faction)) = factions.get(target) {
|
|
let mode = comp::ChatMode::Faction(faction.to_string());
|
|
drop(factions);
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = args.join(" ");
|
|
if !msg.is_empty() {
|
|
if let Some(uid) = server.state.ecs().read_storage().get(target) {
|
|
server.state.send_chat(mode.to_plain_msg(*uid, msg));
|
|
}
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
} else {
|
|
Err("Please join a faction with /join_faction".into())
|
|
}
|
|
}
|
|
|
|
fn handle_group(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
let groups = server.state.ecs().read_storage::<comp::Group>();
|
|
if let Some(group) = groups.get(target) {
|
|
let mode = comp::ChatMode::Group(*group);
|
|
drop(groups);
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = args.join(" ");
|
|
if !msg.is_empty() {
|
|
if let Some(uid) = server.state.ecs().read_storage().get(target) {
|
|
server.state.send_chat(mode.to_plain_msg(*uid, msg));
|
|
}
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
} else {
|
|
Err("Please create a group first".into())
|
|
}
|
|
}
|
|
|
|
fn handle_group_invite(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(target_alias) = parse_cmd_args!(args, String) {
|
|
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
|
|
let uid = uid(server, target_player, "player")?;
|
|
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::InitiateInvite(target, uid, InviteKind::Group));
|
|
|
|
if client != target {
|
|
server.notify_client(
|
|
target,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("{} has been invited to your group.", target_alias),
|
|
),
|
|
);
|
|
}
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Invited {} to the group.", target_alias),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_group_kick(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
// Checking if leader is already done in group_manip
|
|
if let Some(target_alias) = parse_cmd_args!(args, String) {
|
|
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
|
|
let uid = uid(server, target_player, "player")?;
|
|
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Kick(uid)));
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_group_leave(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::GroupManip(target, comp::GroupManip::Leave));
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_group_promote(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
// Checking if leader is already done in group_manip
|
|
if let Some(target_alias) = parse_cmd_args!(args, String) {
|
|
let target_player = find_alias(server.state.ecs(), &target_alias)?.0;
|
|
let uid = uid(server, target_player, "player")?;
|
|
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::GroupManip(
|
|
target,
|
|
comp::GroupManip::AssignLeader(uid),
|
|
));
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_region(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
let mode = comp::ChatMode::Region;
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = args.join(" ");
|
|
if !msg.is_empty() {
|
|
if let Some(uid) = server.state.ecs().read_storage().get(target) {
|
|
server.state.send_chat(mode.to_plain_msg(*uid, msg));
|
|
}
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_say(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
let mode = comp::ChatMode::Say;
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = args.join(" ");
|
|
if !msg.is_empty() {
|
|
if let Some(uid) = server.state.ecs().read_storage().get(target) {
|
|
server.state.send_chat(mode.to_plain_msg(*uid, msg));
|
|
}
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_world(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
no_sudo(client, target)?;
|
|
|
|
let mode = comp::ChatMode::World;
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let msg = args.join(" ");
|
|
if !msg.is_empty() {
|
|
if let Some(uid) = server.state.ecs().read_storage().get(target) {
|
|
server.state.send_chat(mode.to_plain_msg(*uid, msg));
|
|
}
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_join_faction(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let players = server.state.ecs().read_storage::<comp::Player>();
|
|
if let Some(alias) = players.get(target).map(|player| player.alias.clone()) {
|
|
drop(players);
|
|
let (faction_leave, mode) = if let Some(faction) = parse_cmd_args!(args, String) {
|
|
let mode = comp::ChatMode::Faction(faction.clone());
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let faction_join = server
|
|
.state
|
|
.ecs()
|
|
.write_storage()
|
|
.insert(target, comp::Faction(faction.clone()))
|
|
.ok()
|
|
.flatten()
|
|
.map(|f| f.0);
|
|
server.state.send_chat(
|
|
// TODO: Localise
|
|
ChatType::FactionMeta(faction.clone())
|
|
.into_plain_msg(format!("[{}] joined faction ({})", alias, faction)),
|
|
);
|
|
(faction_join, mode)
|
|
} else {
|
|
let mode = comp::ChatMode::default();
|
|
insert_or_replace_component(server, target, mode.clone(), "target")?;
|
|
let faction_leave = server
|
|
.state
|
|
.ecs()
|
|
.write_storage()
|
|
.remove(target)
|
|
.map(|comp::Faction(f)| f);
|
|
(faction_leave, mode)
|
|
};
|
|
if let Some(faction) = faction_leave {
|
|
server.state.send_chat(
|
|
// TODO: Localise
|
|
ChatType::FactionMeta(faction.clone())
|
|
.into_plain_msg(format!("[{}] left faction ({})", alias, faction)),
|
|
);
|
|
}
|
|
server.notify_client(target, ServerGeneral::ChatMode(mode));
|
|
Ok(())
|
|
} else {
|
|
Err("Could not find your player alias".into())
|
|
}
|
|
}
|
|
|
|
#[cfg(not(feature = "worldgen"))]
|
|
fn handle_debug_column(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
Err("Unsupported without worldgen enabled".into())
|
|
}
|
|
|
|
#[cfg(feature = "worldgen")]
|
|
fn handle_debug_column(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let sim = server.world.sim();
|
|
let calendar = (*server.state.ecs().read_resource::<Calendar>()).clone();
|
|
let sampler = server.world.sample_columns();
|
|
let wpos = if let (Some(x), Some(y)) = parse_cmd_args!(args, i32, i32) {
|
|
Vec2::new(x, y)
|
|
} else {
|
|
let pos = position(server, target, "target")?;
|
|
// FIXME: Deal with overflow, if needed.
|
|
pos.0.xy().map(|x| x as i32)
|
|
};
|
|
let msg_generator = |calendar| {
|
|
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
|
|
let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
|
|
let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
|
|
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
|
|
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
|
|
let humidity = sim.get_interpolated(wpos, |chunk| chunk.humidity)?;
|
|
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
|
|
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
|
|
let spawn_rate = sim.get_interpolated(wpos, |chunk| chunk.spawn_rate)?;
|
|
let chunk_pos = wpos.wpos_to_cpos();
|
|
let chunk = sim.get(chunk_pos)?;
|
|
let col = sampler.get((wpos, server.index.as_index_ref(), Some(calendar)))?;
|
|
let gradient = sim.get_gradient_approx(chunk_pos)?;
|
|
let downhill = chunk.downhill;
|
|
let river = &chunk.river;
|
|
let flux = chunk.flux;
|
|
let path = chunk.path;
|
|
let cliff_height = chunk.cliff_height;
|
|
|
|
Some(format!(
|
|
r#"wpos: {:?}
|
|
alt {:?} ({:?})
|
|
water_alt {:?} ({:?})
|
|
basement {:?}
|
|
river {:?}
|
|
gradient {:?}
|
|
downhill {:?}
|
|
chaos {:?}
|
|
flux {:?}
|
|
temp {:?}
|
|
humidity {:?}
|
|
rockiness {:?}
|
|
tree_density {:?}
|
|
spawn_rate {:?}
|
|
path {:?}
|
|
cliff_height {:?} "#,
|
|
wpos,
|
|
alt,
|
|
col.alt,
|
|
water_alt,
|
|
col.water_level,
|
|
basement,
|
|
river,
|
|
gradient,
|
|
downhill,
|
|
chaos,
|
|
flux,
|
|
temp,
|
|
humidity,
|
|
rockiness,
|
|
tree_density,
|
|
spawn_rate,
|
|
path,
|
|
cliff_height,
|
|
))
|
|
};
|
|
if let Some(s) = msg_generator(&calendar) {
|
|
server.notify_client(client, ServerGeneral::server_msg(ChatType::CommandInfo, s));
|
|
Ok(())
|
|
} else {
|
|
Err("Not a pre-generated chunk.".into())
|
|
}
|
|
}
|
|
|
|
#[cfg(not(feature = "worldgen"))]
|
|
fn handle_debug_ways(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
Err("Unsupported without worldgen enabled".into())
|
|
}
|
|
|
|
#[cfg(feature = "worldgen")]
|
|
fn handle_debug_ways(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let sim = server.world.sim();
|
|
let wpos = if let (Some(x), Some(y)) = parse_cmd_args!(args, i32, i32) {
|
|
Vec2::new(x, y)
|
|
} else {
|
|
let pos = position(server, target, "target")?;
|
|
// FIXME: Deal with overflow, if needed.
|
|
pos.0.xy().map(|x| x as i32)
|
|
};
|
|
let msg_generator = || {
|
|
let chunk_pos = wpos.wpos_to_cpos();
|
|
let mut ret = String::new();
|
|
for delta in LOCALITY {
|
|
let pos = chunk_pos + delta;
|
|
let chunk = sim.get(pos)?;
|
|
writeln!(ret, "{:?}: {:?}", pos, chunk.path).ok()?;
|
|
}
|
|
Some(ret)
|
|
};
|
|
if let Some(s) = msg_generator() {
|
|
server.notify_client(client, ServerGeneral::server_msg(ChatType::CommandInfo, s));
|
|
Ok(())
|
|
} else {
|
|
Err("Not a pre-generated chunk.".into())
|
|
}
|
|
}
|
|
|
|
fn handle_disconnect_all_players(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
// Make sure temporary mods/admins can't run this command.
|
|
let _role = real_role(server, client_uuid, "role")?;
|
|
|
|
if parse_cmd_args!(args, String).as_deref() != Some("confirm") {
|
|
return Err(
|
|
"Please run the command again with the second argument of \"confirm\" to confirm that \
|
|
you really want to disconnect all players from the server"
|
|
.to_string(),
|
|
);
|
|
}
|
|
|
|
let ecs = server.state.ecs();
|
|
let players = &ecs.read_storage::<comp::Player>();
|
|
|
|
// TODO: This logging and verification of admin commands would be better moved
|
|
// to a more generic method used for auditing -all- admin commands.
|
|
|
|
let player_name = if let Some(player) = players.get(client) {
|
|
&*player.alias
|
|
} else {
|
|
warn!(
|
|
"Failed to get player name for admin who used /disconnect_all_players - ignoring \
|
|
command."
|
|
);
|
|
return Err("You do not exist, so you cannot use this command".to_string());
|
|
};
|
|
|
|
info!(
|
|
"Disconnecting all clients due to admin command from {}",
|
|
player_name
|
|
);
|
|
server.disconnect_all_clients_requested = true;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_skill_point(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(a_skill_tree), Some(sp), a_alias) = parse_cmd_args!(args, String, u16, String) {
|
|
let skill_tree = parse_skill_tree(&a_skill_tree)?;
|
|
let player = a_alias
|
|
.map(|alias| find_alias(server.state.ecs(), &alias).map(|(target, _)| target))
|
|
.unwrap_or(Ok(target))?;
|
|
|
|
if let Some(mut skill_set) = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::SkillSet>()
|
|
.get_mut(player)
|
|
{
|
|
skill_set.add_skill_points(skill_tree, sp);
|
|
Ok(())
|
|
} else {
|
|
Err("Player has no stats!".into())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn parse_skill_tree(skill_tree: &str) -> CmdResult<comp::skillset::SkillGroupKind> {
|
|
use comp::{item::tool::ToolKind, skillset::SkillGroupKind};
|
|
match skill_tree {
|
|
"general" => Ok(SkillGroupKind::General),
|
|
"sword" => Ok(SkillGroupKind::Weapon(ToolKind::Sword)),
|
|
"axe" => Ok(SkillGroupKind::Weapon(ToolKind::Axe)),
|
|
"hammer" => Ok(SkillGroupKind::Weapon(ToolKind::Hammer)),
|
|
"bow" => Ok(SkillGroupKind::Weapon(ToolKind::Bow)),
|
|
"staff" => Ok(SkillGroupKind::Weapon(ToolKind::Staff)),
|
|
"sceptre" => Ok(SkillGroupKind::Weapon(ToolKind::Sceptre)),
|
|
"mining" => Ok(SkillGroupKind::Weapon(ToolKind::Pick)),
|
|
_ => Err(format!("{} is not a skill group!", skill_tree)),
|
|
}
|
|
}
|
|
|
|
fn handle_reload_chunks(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
server.state.clear_terrain();
|
|
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_remove_lights(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let opt_radius = parse_cmd_args!(args, f32);
|
|
let player_pos = position(server, target, "target")?;
|
|
let mut to_delete = vec![];
|
|
|
|
let ecs = server.state.ecs();
|
|
for (entity, pos, _, _, _) in (
|
|
&ecs.entities(),
|
|
&ecs.read_storage::<comp::Pos>(),
|
|
&ecs.read_storage::<LightEmitter>(),
|
|
!&ecs.read_storage::<WaypointArea>(),
|
|
!&ecs.read_storage::<comp::Player>(),
|
|
)
|
|
.join()
|
|
{
|
|
if opt_radius
|
|
.map(|r| pos.0.distance(player_pos.0) < r)
|
|
.unwrap_or(true)
|
|
{
|
|
to_delete.push(entity);
|
|
}
|
|
}
|
|
|
|
let size = to_delete.len();
|
|
|
|
for entity in to_delete {
|
|
if let Err(e) = server.state.delete_entity_recorded(entity) {
|
|
error!(?e, "Failed to delete light: {:?}", e);
|
|
}
|
|
}
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Removed {} lights!", size)),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_sudo(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(player_alias), Some(cmd), cmd_args) =
|
|
parse_cmd_args!(args, String, String, ..Vec<String>)
|
|
{
|
|
if let Ok(action) = cmd.parse() {
|
|
let (player, player_uuid) = find_alias(server.state.ecs(), &player_alias)?;
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
verify_above_role(
|
|
server,
|
|
(client, client_uuid),
|
|
(player, player_uuid),
|
|
"Cannot sudo players with roles higher than your own.",
|
|
)?;
|
|
|
|
// TODO: consider making this into a tail call or loop (to avoid the potential
|
|
// stack overflow, although it's less of a risk coming from only mods and
|
|
// admins).
|
|
do_command(server, client, player, cmd_args, &action)
|
|
} else {
|
|
Err(format!("Unknown command: /{}", cmd))
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_version(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!(
|
|
"Server is running {}[{}]",
|
|
*common::util::GIT_HASH,
|
|
*common::util::GIT_DATE,
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_whitelist(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let now = Utc::now();
|
|
|
|
if let (Some(whitelist_action), Some(username)) = parse_cmd_args!(args, String, String) {
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let client_username = uuid_to_username(server, client, client_uuid)?;
|
|
let client_role = real_role(server, client_uuid, "client")?;
|
|
|
|
if whitelist_action.eq_ignore_ascii_case("add") {
|
|
let uuid = find_username(server, &username)?;
|
|
|
|
let record = WhitelistRecord {
|
|
date: now,
|
|
info: Some(WhitelistInfo {
|
|
username_when_whitelisted: username.clone(),
|
|
whitelisted_by: client_uuid,
|
|
whitelisted_by_username: client_username,
|
|
whitelisted_by_role: client_role.into(),
|
|
}),
|
|
};
|
|
|
|
let edit =
|
|
server
|
|
.editable_settings_mut()
|
|
.whitelist
|
|
.edit(server.data_dir().as_ref(), |w| {
|
|
if w.insert(uuid, record).is_some() {
|
|
None
|
|
} else {
|
|
Some(format!("added to whitelist: {}", username))
|
|
}
|
|
});
|
|
edit_setting_feedback(server, client, edit, || {
|
|
format!("already in whitelist: {}!", username)
|
|
})
|
|
} else if whitelist_action.eq_ignore_ascii_case("remove") {
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let client_role = real_role(server, client_uuid, "client")?;
|
|
|
|
let uuid = find_username(server, &username)?;
|
|
let mut err_info = "not part of whitelist: ";
|
|
let edit =
|
|
server
|
|
.editable_settings_mut()
|
|
.whitelist
|
|
.edit(server.data_dir().as_ref(), |w| {
|
|
w.remove(&uuid)
|
|
.filter(|record| {
|
|
if record.whitelisted_by_role() <= client_role.into() {
|
|
true
|
|
} else {
|
|
err_info = "permission denied to remove user: ";
|
|
false
|
|
}
|
|
})
|
|
.map(|_| format!("removed from whitelist: {}", username))
|
|
});
|
|
edit_setting_feedback(server, client, edit, || format!("{}{}", err_info, username))
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn kick_player(
|
|
server: &mut Server,
|
|
(client, client_uuid): (EcsEntity, Uuid),
|
|
(target_player, target_player_uuid): (EcsEntity, Uuid),
|
|
reason: &str,
|
|
) -> CmdResult<()> {
|
|
verify_above_role(
|
|
server,
|
|
(client, client_uuid),
|
|
(target_player, target_player_uuid),
|
|
"Cannot kick players with roles higher than your own.",
|
|
)?;
|
|
server.notify_client(
|
|
target_player,
|
|
ServerGeneral::Disconnect(DisconnectReason::Kicked(reason.to_string())),
|
|
);
|
|
server
|
|
.state
|
|
.mut_resource::<EventBus<ServerEvent>>()
|
|
.emit_now(ServerEvent::ClientDisconnect(
|
|
target_player,
|
|
comp::DisconnectReason::Kicked,
|
|
));
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_kick(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(target_alias), reason_opt) = parse_cmd_args!(args, String, String) {
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let reason = reason_opt.unwrap_or_default();
|
|
let ecs = server.state.ecs();
|
|
let target_player = find_alias(ecs, &target_alias)?;
|
|
|
|
kick_player(server, (client, client_uuid), target_player, &reason)?;
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!(
|
|
"Kicked {} from the server with reason: {}",
|
|
target_alias, reason
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_ban(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(username), overwrite, parse_duration, reason_opt) =
|
|
parse_cmd_args!(args, String, bool, HumanDuration, String)
|
|
{
|
|
let reason = reason_opt.unwrap_or_default();
|
|
let overwrite = overwrite.unwrap_or(false);
|
|
|
|
let player_uuid = find_username(server, &username)?;
|
|
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let client_username = uuid_to_username(server, client, client_uuid)?;
|
|
let client_role = real_role(server, client_uuid, "client")?;
|
|
|
|
let now = Utc::now();
|
|
let end_date = parse_duration
|
|
.map(|duration| chrono::Duration::from_std(duration.into()))
|
|
.transpose()
|
|
.map_err(|err| format!("Error converting to duration: {}", err))?
|
|
// On overflow (someone adding some ridiculous time span), just make the ban infinite.
|
|
.and_then(|duration| now.checked_add_signed(duration));
|
|
|
|
let ban_info = BanInfo {
|
|
performed_by: client_uuid,
|
|
performed_by_username: client_username,
|
|
performed_by_role: client_role.into(),
|
|
};
|
|
|
|
let ban = Ban {
|
|
reason: reason.clone(),
|
|
info: Some(ban_info),
|
|
end_date,
|
|
};
|
|
|
|
let edit = server
|
|
.editable_settings_mut()
|
|
.banlist
|
|
.ban_action(
|
|
server.data_dir().as_ref(),
|
|
now,
|
|
player_uuid,
|
|
username.clone(),
|
|
BanAction::Ban(ban),
|
|
overwrite,
|
|
)
|
|
.map(|result| {
|
|
(
|
|
format!("Added {} to the banlist with reason: {}", username, reason),
|
|
result,
|
|
)
|
|
});
|
|
|
|
edit_setting_feedback(server, client, edit, || {
|
|
format!("{} is already on the banlist", username)
|
|
})?;
|
|
// If the player is online kick them (this may fail if the player is a hardcoded
|
|
// admin; we don't care about that case because hardcoded admins can log on even
|
|
// if they're on the ban list).
|
|
let ecs = server.state.ecs();
|
|
if let Ok(target_player) = find_uuid(ecs, player_uuid) {
|
|
let _ = kick_player(
|
|
server,
|
|
(client, client_uuid),
|
|
(target_player, player_uuid),
|
|
&reason,
|
|
);
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_battlemode(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
// TODO: discuss time
|
|
const COOLDOWN: f64 = 60.0 * 5.0;
|
|
|
|
let ecs = server.state.ecs();
|
|
let time = ecs.read_resource::<Time>();
|
|
let settings = ecs.read_resource::<Settings>();
|
|
if let Some(mode) = parse_cmd_args!(args, String) {
|
|
if !settings.gameplay.battle_mode.allow_choosing() {
|
|
return Err("Command disabled in server settings".to_owned());
|
|
}
|
|
|
|
#[cfg(feature = "worldgen")]
|
|
let in_town = {
|
|
// get chunk position
|
|
let pos = position(server, target, "target")?;
|
|
let wpos = pos.0.xy().map(|x| x as i32);
|
|
let chunk_pos = wpos.wpos_to_cpos();
|
|
server.world.civs().sites().any(|site| {
|
|
// empirical
|
|
const RADIUS: f32 = 9.0;
|
|
let delta = site
|
|
.center
|
|
.map(|x| x as f32)
|
|
.distance(chunk_pos.map(|x| x as f32));
|
|
delta < RADIUS
|
|
})
|
|
};
|
|
// just skip this check, if worldgen is disabled
|
|
#[cfg(not(feature = "worldgen"))]
|
|
let in_town = true;
|
|
|
|
if !in_town {
|
|
return Err("You need to be in town to change battle mode!".to_owned());
|
|
}
|
|
|
|
let mut players = ecs.write_storage::<comp::Player>();
|
|
let mut player_info = players.get_mut(target).ok_or_else(|| {
|
|
error!("Can't get player component for player");
|
|
"Error!"
|
|
})?;
|
|
if let Some(Time(last_change)) = player_info.last_battlemode_change {
|
|
let Time(time) = *time;
|
|
let elapsed = time - last_change;
|
|
if elapsed < COOLDOWN {
|
|
let msg = format!(
|
|
"Cooldown period active. Try again in {:.0} seconds",
|
|
COOLDOWN - elapsed,
|
|
);
|
|
return Err(msg);
|
|
}
|
|
}
|
|
let mode = match mode.as_str() {
|
|
"pvp" => BattleMode::PvP,
|
|
"pve" => BattleMode::PvE,
|
|
_ => return Err("Available modes: pvp, pve".to_owned()),
|
|
};
|
|
if player_info.battle_mode == mode {
|
|
return Err("Attempted to set the same battlemode".to_owned());
|
|
}
|
|
player_info.battle_mode = mode;
|
|
player_info.last_battlemode_change = Some(*time);
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("New battle mode: {:?}", mode),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
let players = ecs.read_storage::<comp::Player>();
|
|
let player = players.get(target).ok_or_else(|| {
|
|
error!("Can't get player component for player");
|
|
"Error!"
|
|
})?;
|
|
let mut msg = format!("Current battle mode: {:?}.", player.battle_mode);
|
|
if settings.gameplay.battle_mode.allow_choosing() {
|
|
msg.push_str(" Possible to change.");
|
|
} else {
|
|
msg.push_str(" Global.");
|
|
}
|
|
if let Some(change) = player.last_battlemode_change {
|
|
let Time(time) = *time;
|
|
let Time(change) = change;
|
|
let elapsed = time - change;
|
|
let next = COOLDOWN - elapsed;
|
|
let notice = format!(" Next change will be available in: {:.0} seconds", next);
|
|
msg.push_str(¬ice);
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, msg),
|
|
);
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn handle_battlemode_force(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let ecs = server.state.ecs();
|
|
let settings = ecs.read_resource::<Settings>();
|
|
if !settings.gameplay.battle_mode.allow_choosing() {
|
|
return Err("Command disabled in server settings".to_owned());
|
|
}
|
|
let mode = parse_cmd_args!(args, String).ok_or_else(|| action.help_string())?;
|
|
let mode = match mode.as_str() {
|
|
"pvp" => BattleMode::PvP,
|
|
"pve" => BattleMode::PvE,
|
|
_ => return Err("Available modes: pvp, pve".to_owned()),
|
|
};
|
|
let mut players = ecs.write_storage::<comp::Player>();
|
|
let mut player_info = players
|
|
.get_mut(target)
|
|
.ok_or("Cannot get player component for target")?;
|
|
player_info.battle_mode = mode;
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Set battle mode to: {:?}", mode),
|
|
),
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_unban(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(username) = parse_cmd_args!(args, String) {
|
|
let player_uuid = find_username(server, &username)?;
|
|
|
|
let client_uuid = uuid(server, client, "client")?;
|
|
let client_username = uuid_to_username(server, client, client_uuid)?;
|
|
let client_role = real_role(server, client_uuid, "client")?;
|
|
|
|
let now = Utc::now();
|
|
|
|
let ban_info = BanInfo {
|
|
performed_by: client_uuid,
|
|
performed_by_username: client_username,
|
|
performed_by_role: client_role.into(),
|
|
};
|
|
|
|
let unban = BanAction::Unban(ban_info);
|
|
|
|
let edit = server
|
|
.editable_settings_mut()
|
|
.banlist
|
|
.ban_action(
|
|
server.data_dir().as_ref(),
|
|
now,
|
|
player_uuid,
|
|
username.clone(),
|
|
unban,
|
|
false,
|
|
)
|
|
.map(|result| (format!("{} was successfully unbanned", username), result));
|
|
|
|
edit_setting_feedback(server, client, edit, || {
|
|
format!("{} was already unbanned", username)
|
|
})
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_server_physics(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(username), enabled_opt) = parse_cmd_args!(args, String, bool) {
|
|
let uuid = find_username(server, &username)?;
|
|
let server_force = enabled_opt.unwrap_or(true);
|
|
|
|
let mut player_physics_settings =
|
|
server.state.ecs().write_resource::<PlayerPhysicsSettings>();
|
|
let entry = player_physics_settings.settings.entry(uuid).or_default();
|
|
entry.server_force = server_force;
|
|
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!(
|
|
"Updated physics settings for {} ({}): {:?}",
|
|
username, uuid, entry
|
|
),
|
|
),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_buff(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(buff), strength, duration) = parse_cmd_args!(args, String, f32, f64) {
|
|
let strength = strength.unwrap_or(0.01);
|
|
let duration = duration.unwrap_or(1.0);
|
|
let buffdata = BuffData::new(strength, Some(Secs(duration)), None);
|
|
if buff != "all" {
|
|
cast_buff(&buff, buffdata, server, target)
|
|
} else {
|
|
for kind in BUFF_PACK.iter() {
|
|
cast_buff(kind, buffdata, server, target)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn cast_buff(kind: &str, data: BuffData, server: &mut Server, target: EcsEntity) -> CmdResult<()> {
|
|
if let Some(buffkind) = parse_buffkind(kind) {
|
|
let ecs = &server.state.ecs();
|
|
let mut buffs_all = ecs.write_storage::<comp::Buffs>();
|
|
let stats = ecs.read_storage::<comp::Stats>();
|
|
let healths = ecs.read_storage::<comp::Health>();
|
|
let time = ecs.read_resource::<Time>();
|
|
if let Some(mut buffs) = buffs_all.get_mut(target) {
|
|
buffs.insert(
|
|
Buff::new(
|
|
buffkind,
|
|
data,
|
|
vec![],
|
|
BuffSource::Command,
|
|
*time,
|
|
stats.get(target),
|
|
healths.get(target),
|
|
),
|
|
*time,
|
|
);
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(format!("unknown buff: {}", kind))
|
|
}
|
|
}
|
|
|
|
fn parse_buffkind(buff: &str) -> Option<BuffKind> { BUFF_PARSER.get(buff).copied() }
|
|
|
|
fn handle_skill_preset(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(preset) = parse_cmd_args!(args, String) {
|
|
if let Some(mut skill_set) = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::SkillSet>()
|
|
.get_mut(target)
|
|
{
|
|
match preset.as_str() {
|
|
"clear" => {
|
|
clear_skillset(&mut skill_set);
|
|
Ok(())
|
|
},
|
|
preset => set_skills(&mut skill_set, preset),
|
|
}
|
|
} else {
|
|
Err("Player has no stats!".into())
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn clear_skillset(skill_set: &mut comp::SkillSet) { *skill_set = comp::SkillSet::default(); }
|
|
|
|
fn set_skills(skill_set: &mut comp::SkillSet, preset: &str) -> CmdResult<()> {
|
|
let presets = match common::cmd::SkillPresetManifest::load(PRESET_MANIFEST_PATH) {
|
|
Ok(presets) => presets.read().0.clone(),
|
|
Err(err) => {
|
|
warn!("Error in preset: {}", err);
|
|
return Err("Error while loading presets".to_owned());
|
|
},
|
|
};
|
|
if let Some(preset) = presets.get(preset) {
|
|
for (skill, level) in preset {
|
|
let group = if let Some(group) = skill.skill_group_kind() {
|
|
group
|
|
} else {
|
|
warn!("Skill in preset doesn't exist in any group");
|
|
return Err("Preset is broken".to_owned());
|
|
};
|
|
for _ in 0..*level {
|
|
let cost = skill_set.skill_cost(*skill);
|
|
skill_set.add_skill_points(group, cost);
|
|
match skill_set.unlock_skill(*skill) {
|
|
Ok(_) | Err(comp::skillset::SkillUnlockError::SkillAlreadyUnlocked) => Ok(()),
|
|
Err(err) => Err(format!("{:?}", err)),
|
|
}?;
|
|
}
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err("Such preset doesn't exist".to_owned())
|
|
}
|
|
}
|
|
|
|
fn handle_location(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(name) = parse_cmd_args!(args, String) {
|
|
let loc = server.state.ecs().read_resource::<Locations>().get(&name);
|
|
match loc {
|
|
Ok(loc) => position_mut(server, target, "target", Some(true), |target_pos| {
|
|
target_pos.0 = loc;
|
|
}),
|
|
Err(e) => Err(e.to_string()),
|
|
}
|
|
} else {
|
|
let locations = server.state.ecs().read_resource::<Locations>();
|
|
let mut locations = locations.iter().map(|s| s.as_str()).collect::<Vec<_>>();
|
|
locations.sort_unstable();
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
if locations.is_empty() {
|
|
"No locations currently exist".to_owned()
|
|
} else {
|
|
format!("Available locations:\n{}", locations.join(", "))
|
|
},
|
|
),
|
|
);
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn handle_create_location(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(name) = parse_cmd_args!(args, String) {
|
|
let target_pos = position(server, target, "target")?;
|
|
|
|
let res = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_resource::<Locations>()
|
|
.insert(name.clone(), target_pos.0);
|
|
match res {
|
|
Ok(()) => {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Created location '{}'", name),
|
|
),
|
|
);
|
|
Ok(())
|
|
},
|
|
Err(e) => Err(e.to_string()),
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_delete_location(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(name) = parse_cmd_args!(args, String) {
|
|
let res = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_resource::<Locations>()
|
|
.remove(&name);
|
|
match res {
|
|
Ok(()) => {
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(
|
|
ChatType::CommandInfo,
|
|
format!("Deleted location '{}'", name),
|
|
),
|
|
);
|
|
Ok(())
|
|
},
|
|
Err(e) => Err(e.to_string()),
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_weather_zone(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(name), radius, time) = parse_cmd_args!(args, String, f32, f32) {
|
|
let radius = radius.map(|r| r / weather::CELL_SIZE as f32).unwrap_or(1.0);
|
|
let time = time.unwrap_or(100.0);
|
|
|
|
let mut add_zone = |weather: weather::Weather| {
|
|
if let Ok(pos) = position(server, client, "player") {
|
|
let pos = pos.0.xy() / weather::CELL_SIZE as f32;
|
|
server
|
|
.state
|
|
.ecs_mut()
|
|
.write_resource::<WeatherSim>()
|
|
.add_zone(weather, pos, radius, time);
|
|
}
|
|
};
|
|
match name.as_str() {
|
|
"clear" => {
|
|
add_zone(weather::Weather {
|
|
cloud: 0.0,
|
|
rain: 0.0,
|
|
wind: Vec2::zero(),
|
|
});
|
|
Ok(())
|
|
},
|
|
"cloudy" => {
|
|
add_zone(weather::Weather {
|
|
cloud: 0.4,
|
|
rain: 0.0,
|
|
wind: Vec2::zero(),
|
|
});
|
|
Ok(())
|
|
},
|
|
"rain" => {
|
|
add_zone(weather::Weather {
|
|
cloud: 0.1,
|
|
rain: 0.15,
|
|
wind: Vec2::new(1.0, -1.0),
|
|
});
|
|
Ok(())
|
|
},
|
|
"wind" => {
|
|
add_zone(weather::Weather {
|
|
cloud: 0.0,
|
|
rain: 0.0,
|
|
wind: Vec2::new(10.0, 10.0),
|
|
});
|
|
Ok(())
|
|
},
|
|
"storm" => {
|
|
add_zone(weather::Weather {
|
|
cloud: 0.3,
|
|
rain: 0.3,
|
|
wind: Vec2::new(15.0, 20.0),
|
|
});
|
|
Ok(())
|
|
},
|
|
_ => Err("Valid values are 'clear', 'rain', 'wind', 'storm'".to_string()),
|
|
}
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_lightning(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
_target: EcsEntity,
|
|
_args: Vec<String>,
|
|
_action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let pos = position(server, client, "player")?.0;
|
|
server
|
|
.state
|
|
.ecs()
|
|
.read_resource::<EventBus<Outcome>>()
|
|
.emit_now(Outcome::Lightning { pos });
|
|
Ok(())
|
|
}
|
|
|
|
fn handle_body(
|
|
server: &mut Server,
|
|
_client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let Some(npc::NpcBody(_id, mut body)) = parse_cmd_args!(args, npc::NpcBody) {
|
|
let body = body();
|
|
insert_or_replace_component(server, target, body, "body")?;
|
|
insert_or_replace_component(server, target, body.mass(), "mass")?;
|
|
insert_or_replace_component(server, target, body.density(), "density")?;
|
|
insert_or_replace_component(server, target, body.collider(), "collider")?;
|
|
|
|
if let Some(mut stat) = server
|
|
.state
|
|
.ecs_mut()
|
|
.write_storage::<comp::Stats>()
|
|
.get_mut(target)
|
|
{
|
|
stat.original_body = body;
|
|
}
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_scale(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
if let (Some(scale), reset_mass) = parse_cmd_args!(args, f32, bool) {
|
|
let scale = scale.clamped(0.025, 1000.0);
|
|
insert_or_replace_component(server, target, comp::Scale(scale), "target")?;
|
|
if reset_mass.unwrap_or(true) {
|
|
let mass = server.state.ecs()
|
|
.read_storage::<comp::Body>()
|
|
.get(target)
|
|
// Mass is derived from volume, which changes with the third power of scale
|
|
.map(|body| body.mass().0 * scale.powi(3));
|
|
if let Some(mass) = mass {
|
|
insert_or_replace_component(server, target, comp::Mass(mass), "target")?;
|
|
}
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, format!("Set scale to {}", scale)),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|
|
|
|
fn handle_repair_equipment(
|
|
server: &mut Server,
|
|
client: EcsEntity,
|
|
target: EcsEntity,
|
|
_args: Vec<String>,
|
|
action: &ServerChatCommand,
|
|
) -> CmdResult<()> {
|
|
let ecs = server.state.ecs();
|
|
if let Some(mut inventory) = ecs.write_storage::<comp::Inventory>().get_mut(target) {
|
|
let ability_map = ecs.read_resource::<AbilityMap>();
|
|
let msm = ecs.read_resource::<MaterialStatManifest>();
|
|
let slots = inventory
|
|
.equipped_items_with_slot()
|
|
.filter(|(_, item)| item.has_durability())
|
|
.map(|(slot, _)| slot)
|
|
.collect::<Vec<_>>();
|
|
for slot in slots {
|
|
inventory.repair_item_at_slot(Slot::Equip(slot), &ability_map, &msm);
|
|
}
|
|
server.notify_client(
|
|
client,
|
|
ServerGeneral::server_msg(ChatType::CommandInfo, "Repaired all equipped items"),
|
|
);
|
|
Ok(())
|
|
} else {
|
|
Err(action.help_string())
|
|
}
|
|
}
|