veloren/assets/server/manifests/presets.ron

284 lines
6.9 KiB
Rust

// NOTE: Order matters here
// (you need to unlock skillgroup to be able to unlock skills in it
({
"max": [
// General skills
(General(HealthIncrease), 10),
(General(EnergyIncrease), 5),
(Roll(Cost), 2),
(Roll(Strength), 2),
(Roll(Duration), 2),
(Climb(Cost), 2),
(Climb(Speed), 2),
(Swim(Speed), 2),
// Sword
(UnlockGroup(Weapon(Sword)), 1),
(Sword(BalancedFinisher), 1),
(Sword(OffensiveCombo), 1),
(Sword(OffensiveFinisher), 1),
(Sword(OffensiveAdvance), 1),
(Sword(CripplingCombo), 1),
(Sword(CripplingFinisher), 1),
(Sword(CripplingStrike), 1),
(Sword(CripplingGouge), 1),
(Sword(CleavingCombo), 1),
(Sword(CleavingFinisher), 1),
(Sword(CleavingSpin), 1),
(Sword(CleavingDive), 1),
(Sword(DefensiveCombo), 1),
(Sword(DefensiveBulwark), 1),
(Sword(DefensiveRetreat), 1),
(Sword(ParryingCombo), 1),
(Sword(ParryingParry), 1),
(Sword(ParryingRiposte), 1),
(Sword(ParryingCounter), 1),
(Sword(HeavyCombo), 1),
(Sword(HeavyFinisher), 1),
(Sword(HeavyPommelStrike), 1),
(Sword(HeavyFortitude), 1),
(Sword(MobilityCombo), 1),
(Sword(MobilityFeint), 1),
(Sword(MobilityAgility), 1),
(Sword(ReachingCombo), 1),
(Sword(ReachingCharge), 1),
(Sword(ReachingFlurry), 1),
(Sword(ReachingSkewer), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
(Axe(DsCombo), 1),
(Axe(DsDamage), 3),
(Axe(DsRegen), 2),
(Axe(DsSpeed), 3),
(Axe(SInfinite), 1),
(Axe(SHelicopter), 1),
(Axe(SDamage), 3),
(Axe(SSpeed), 2),
(Axe(SCost), 2),
(Axe(UnlockLeap), 1),
(Axe(LDamage), 2),
(Axe(LKnockback), 2),
(Axe(LCost), 2),
(Axe(LDistance), 2),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
(Hammer(SsKnockback), 2),
(Hammer(SsDamage), 3),
(Hammer(SsRegen), 2),
(Hammer(SsSpeed), 3),
(Hammer(CDamage), 3),
(Hammer(CKnockback), 3),
(Hammer(CDrain), 2),
(Hammer(CSpeed), 2),
(Hammer(UnlockLeap), 1),
(Hammer(LDamage), 2),
(Hammer(LCost), 2),
(Hammer(LDistance), 2),
(Hammer(LKnockback), 2),
(Hammer(LRange), 2),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(ProjSpeed), 2),
(Bow(CDamage), 3),
(Bow(CKnockback), 2),
(Bow(CSpeed), 2),
(Bow(CRegen), 2),
(Bow(CMove), 2),
(Bow(RDamage), 3),
(Bow(RCost), 2),
(Bow(RSpeed), 2),
(Bow(UnlockShotgun), 1),
(Bow(SDamage), 2),
(Bow(SCost), 2),
(Bow(SArrows), 2),
(Bow(SSpread), 2),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(BDamage), 3),
(Staff(BRegen), 2),
(Staff(BRadius), 3),
(Staff(FRange), 2),
(Staff(FDamage), 3),
(Staff(FDrain), 2),
(Staff(FVelocity), 2),
(Staff(UnlockShockwave), 1),
(Staff(SDamage), 2),
(Staff(SKnockback), 2),
(Staff(SRange), 2),
(Staff(SCost), 2),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(LDamage), 3),
(Sceptre(LRange), 2),
(Sceptre(LLifesteal), 3),
(Sceptre(LRegen), 2),
(Sceptre(HHeal), 3),
(Sceptre(HDuration), 2),
(Sceptre(HCost), 2),
(Sceptre(HRange), 2),
(Sceptre(UnlockAura), 1),
(Sceptre(AStrength), 2),
(Sceptre(ADuration), 2),
(Sceptre(ARange), 2),
(Sceptre(ACost), 2),
// Mining
(Pick(Speed), 3),
(Pick(OreGain), 3),
(Pick(GemGain), 3),
],
// Just copypasta from max with random reductions
"middle": [
// General skills
(General(HealthIncrease), 6),
(General(EnergyIncrease), 4),
(Roll(Cost), 2),
(Roll(Strength), 1),
(Roll(Duration), 1),
// Sword
(UnlockGroup(Weapon(Sword)), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
(Axe(DsCombo), 1),
(Axe(DsDamage), 2),
(Axe(DsRegen), 2),
(Axe(DsSpeed), 1),
(Axe(SInfinite), 1),
(Axe(SHelicopter), 1),
(Axe(SDamage), 2),
(Axe(SSpeed), 2),
(Axe(SCost), 2),
(Axe(UnlockLeap), 1),
(Axe(LDamage), 2),
(Axe(LKnockback), 2),
(Axe(LCost), 2),
(Axe(LDistance), 2),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
(Hammer(SsKnockback), 1),
(Hammer(SsDamage), 2),
(Hammer(SsRegen), 2),
(Hammer(SsSpeed), 2),
(Hammer(CDamage), 2),
(Hammer(CKnockback), 1),
(Hammer(CDrain), 2),
(Hammer(CSpeed), 2),
(Hammer(UnlockLeap), 1),
(Hammer(LDamage), 2),
(Hammer(LCost), 2),
(Hammer(LDistance), 1),
(Hammer(LKnockback), 2),
(Hammer(LRange), 2),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(ProjSpeed), 2),
(Bow(CDamage), 2),
(Bow(CKnockback), 2),
(Bow(CSpeed), 1),
(Bow(CRegen), 1),
(Bow(CMove), 2),
(Bow(RDamage), 3),
(Bow(RCost), 1),
(Bow(RSpeed), 2),
(Bow(UnlockShotgun), 1),
(Bow(SDamage), 2),
(Bow(SCost), 1),
(Bow(SArrows), 2),
(Bow(SSpread), 2),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(BDamage), 1),
(Staff(BRegen), 1),
(Staff(BRadius), 2),
(Staff(FRange), 2),
(Staff(FDamage), 2),
(Staff(FDrain), 1),
(Staff(FVelocity), 2),
(Staff(UnlockShockwave), 1),
(Staff(SDamage), 1),
(Staff(SKnockback), 2),
(Staff(SRange), 2),
(Staff(SCost), 2),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(LDamage), 2),
(Sceptre(LRange), 2),
(Sceptre(LLifesteal), 2),
(Sceptre(LRegen), 2),
(Sceptre(HHeal), 2),
(Sceptre(HCost), 2),
(Sceptre(HRange), 2),
(Sceptre(UnlockAura), 1),
(Sceptre(AStrength), 2),
(Sceptre(ADuration), 1),
(Sceptre(ARange), 2),
(Sceptre(ACost), 2),
],
// Basic skill preset to unlock all abilities
"basic": [
// General skills
// Sword
(UnlockGroup(Weapon(Sword)), 1),
// Axe
(UnlockGroup(Weapon(Axe)), 1),
(Axe(UnlockLeap), 1),
// Hammer
(UnlockGroup(Weapon(Hammer)), 1),
(Hammer(UnlockLeap), 1),
// Bow
(UnlockGroup(Weapon(Bow)), 1),
(Bow(UnlockShotgun), 1),
// Staff
(UnlockGroup(Weapon(Staff)), 1),
(Staff(UnlockShockwave), 1),
// Sceptre
(UnlockGroup(Weapon(Sceptre)), 1),
(Sceptre(UnlockAura), 1),
],
})