veloren/assets/common/entity/village/villager.ron
2022-11-10 20:59:53 +00:00

27 lines
1.0 KiB
Rust

#![enable(implicit_some)]
(
name: Name("Villager"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.villager"),
active_hands: InHands((Choice([
(1, Item("common.items.weapons.tool.broom")),
(1, Item("common.items.weapons.tool.hoe")),
(1, Item("common.items.weapons.tool.pickaxe")),
(1, Item("common.items.weapons.tool.rake")),
(1, Item("common.items.weapons.tool.shovel-0")),
(1, Item("common.items.weapons.tool.shovel-1")),
(1, Item("common.items.tool.instruments.lyre")),
(1, Item("common.items.tool.instruments.lute")),
(1, Item("common.items.tool.instruments.guitar")),
]), None)),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
meta: [],
)