veloren/common
Marcel Märtens a7ce3e5a2e switch back to cylindric entity <-> entity collision check.
I still doubt why we do cylindric vs cylindric in entity <-> entity check,  but box vs box in entity <-> terrain check.
Though i did a spheric calculation here.
The cylindric one is alot slower though, 500 entities take 1.9s instead of 1.3s
2020-11-05 08:54:10 +01:00
..
benches Remove spurious uses of Vox. 2020-09-26 16:30:40 +02:00
src switch back to cylindric entity <-> entity collision check. 2020-11-05 08:54:10 +01:00
build.rs switching veloren naming scheme, to either one of the following: 2020-09-22 11:47:18 +02:00
Cargo.toml Fixing Tarpaulin isn't easy. 2020-10-26 17:04:20 +01:00