veloren/common/src/sys
2020-10-28 18:15:25 -05:00
..
agent.rs Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
beam.rs Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
buff.rs Addressed comments. 2020-10-26 21:32:01 -05:00
character_behavior.rs Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00
controller.rs Addressed more comments. Changed how buffs were sorted so that duration was also taken into account. 2020-10-26 19:30:18 -05:00
melee.rs Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
mod.rs Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
mount.rs add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
phys.rs Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles. 2020-10-14 20:56:23 -05:00
projectile.rs Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
shockwave.rs Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
stats.rs Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00