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55 lines
2.0 KiB
Rust
55 lines
2.0 KiB
Rust
/// Used to represent one of many possible errors that may be omitted by the
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/// rendering subsystem.
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pub enum RenderError {
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RequestDeviceError(wgpu::RequestDeviceError),
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MappingError(wgpu::BufferAsyncError),
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SwapChainError(wgpu::SwapChainError),
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CustomError(String),
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CouldNotFindAdapter,
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ErrorInitializingCompiler,
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ShaderError(String, shaderc::Error),
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}
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use std::fmt;
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impl fmt::Debug for RenderError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Self::RequestDeviceError(err) => {
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f.debug_tuple("RequestDeviceError").field(err).finish()
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},
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Self::MappingError(err) => f.debug_tuple("MappingError").field(err).finish(),
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Self::SwapChainError(err) => f
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.debug_tuple("SwapChainError")
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// Use Display formatting for this error since they have nice descriptions
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.field(&format!("{}", err))
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.finish(),
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Self::CustomError(err) => f.debug_tuple("CustomError").field(err).finish(),
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Self::CouldNotFindAdapter => f.debug_tuple("CouldNotFindAdapter").finish(),
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Self::ErrorInitializingCompiler => f.debug_tuple("ErrorInitializingCompiler").finish(),
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Self::ShaderError(shader_name, err) => write!(
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f,
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"\"{}\" shader failed to compile due to the following error: {}",
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shader_name, err
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),
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}
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}
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}
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impl From<wgpu::RequestDeviceError> for RenderError {
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fn from(err: wgpu::RequestDeviceError) -> Self { Self::RequestDeviceError(err) }
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}
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impl From<wgpu::BufferAsyncError> for RenderError {
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fn from(err: wgpu::BufferAsyncError) -> Self { Self::MappingError(err) }
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}
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impl From<wgpu::SwapChainError> for RenderError {
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fn from(err: wgpu::SwapChainError) -> Self { Self::SwapChainError(err) }
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}
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impl From<(&str, shaderc::Error)> for RenderError {
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fn from((shader_name, err): (&str, shaderc::Error)) -> Self {
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Self::ShaderError(shader_name.into(), err)
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}
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}
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