mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
63096b2042
even faster. * GPU based version started in previous commit, but this fixes errors and bugs and gets it actually compiling and running. * Add a way to batch together images to use the same render pass for GPU premultiplication if they all target the same texture. * Pending premultiplication uploads are automatically done when calling `Drawer::third_pass`. * `fast-srgb8` dep removed, we no longer convert to `f32`s to do the premultiplication. Two `[u16; 256]` tables are combined to compute the alpa premultiplied color within the same error bounds used by the `fast-srgb8` crate. We also no longer use explicit simd. * Remove explicit lifetimes from `PlayState::render` since `&self` and `Drawer<'_>` don't need to have the same lifetime. * Fix existing bug where invalidated cache entries were never set to valid when reusing them. * `prepare_graphic` now runs some heuristics to determine whether premultiplication should be executed CPU side or GPU side and then returns a bool indicating if GPU premultiplication is needed.
170 lines
6.3 KiB
TOML
170 lines
6.3 KiB
TOML
[package]
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authors = ["Joshua Barretto <joshua.s.barretto@gmail.com>", "Imbris <imbrisf@gmail.com>"]
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default-run = "veloren-voxygen"
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edition = "2021"
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name = "veloren-voxygen"
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version = "0.14.0"
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# Cargo thinks it should build the voxygen binary even when a specific bench is specified for building
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# Uncomment below and comment out default-run if you want to avoid this
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# autobins = false
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[package.metadata.nix]
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build = true
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app = true
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desktopFile = "./assets/voxygen/net.veloren.veloren.desktop"
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longDescription = """
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Veloren is a multiplayer voxel RPG written in Rust.
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It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
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This package includes the official client, Voxygen.
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"""
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[features]
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hot-anim = ["anim/use-dyn-lib"]
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hot-egui = ["voxygen-egui/use-dyn-lib", "egui"]
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hot-reloading = ["common/hot-reloading"]
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singleplayer = ["server"]
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simd = ["vek/platform_intrinsics"]
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tracy = ["profiling", "profiling/profile-with-tracy", "common-frontend/tracy", "client/tracy"]
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tracy-memory = ["tracy"] # enables heap profiling with tracy
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plugins = ["client/plugins"]
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egui-ui = ["voxygen-egui", "egui", "egui_wgpu_backend", "egui_winit_platform"]
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shaderc-from-source = ["shaderc/build-from-source"]
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discord = ["discord-sdk"]
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bin_img-export = ["common-assets"]
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# We don't ship egui with published release builds so a separate feature is required that excludes it.
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default-publish = ["singleplayer", "native-dialog", "plugins", "discord", "simd"]
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# Temp for bug on current wgpu version that has access violation in vulkan when constructing egui pipeline
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default-no-egui = ["default-publish", "hot-reloading", "shaderc-from-source"]
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default = ["default-no-egui", "egui-ui"]
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[dependencies]
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client = {package = "veloren-client", path = "../client"}
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common = {package = "veloren-common", path = "../common"}
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common-assets = {package = "veloren-common-assets", path = "../common/assets", optional = true} # img-export
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common-base = {package = "veloren-common-base", path = "../common/base"}
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common-ecs = {package = "veloren-common-ecs", path = "../common/ecs"}
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common-frontend = {package = "veloren-common-frontend", path = "../common/frontend"}
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common-net = {package = "veloren-common-net", path = "../common/net"}
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common-state = {package = "veloren-common-state", path = "../common/state"}
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common-systems = {package = "veloren-common-systems", path = "../common/systems"}
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anim = {package = "veloren-voxygen-anim", path = "anim"}
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i18n = {package = "veloren-client-i18n", path = "../client/i18n"}
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i18n-helpers = {package = "veloren-voxygen-i18n-helpers", path = "i18n-helpers"}
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voxygen-egui = {package = "veloren-voxygen-egui", path = "egui", optional = true }
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# Graphics
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winit = {version = "0.25.0", features = ["serde"]}
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wgpu = { version = "=0.8.0", features = ["trace", "cross"] }
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wgpu-profiler = { git = "https://github.com/Imberflur/wgpu-profiler", tag = "wgpu-0.8" }
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bytemuck = { version="1.4", features=["derive"] }
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# shaderc = "0.8.0"
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# Working around a current bug in shaderc that causes it to use the system installation even if we specify compile from source
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shaderc = { git = "https://github.com/pythonesque/shaderc-rs", rev = "f2605a02062834019bedff911aee2fd2998c49f9" }
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# cmake crate used by shaderc, newer version 0.1.46 uses a new cmake command that is not available in our CI cmake version
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# see https://github.com/alexcrichton/cmake-rs/issues/131
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cmake = "=0.1.45"
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# Ui
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conrod_core = {git = "https://gitlab.com/veloren/conrod.git", branch="copypasta_0.7"}
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conrod_winit = {git = "https://gitlab.com/veloren/conrod.git", branch="copypasta_0.7"}
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euc = "0.5.0"
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iced = {package = "iced_native", git = "https://github.com/Imberflur/iced", tag = "winit-0.25"}
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iced_winit = {git = "https://github.com/Imberflur/iced", tag = "winit-0.25"}
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window_clipboard = "0.2"
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glyph_brush = "0.7.0"
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keyboard-keynames = "0.1.2"
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# EGUI
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egui = {version = "0.12", optional = true }
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egui_wgpu_backend = {git = "https://github.com/hasenbanck/egui_wgpu_backend.git", rev = "63a002c6a9b6c016e45806dd065864431caab621", optional = true }
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egui_winit_platform = {version = "0.8", optional = true }
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# ECS
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specs = { version = "0.18", features = ["serde", "storage-event-control", "derive"] }
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# Mathematics
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vek = {version = "0.15.8", features = ["serde"]}
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levenshtein = "1.0.5"
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# Controller
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gilrs = {version = "0.10.0", features = ["serde-serialize"]}
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# Singleplayer
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server = { package = "veloren-server", path = "../server", optional = true, default-features = false, features = ["worldgen"] }
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# CLI
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clap = { version = "3.2.20", features = ["derive"] }
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# Utility
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assets_manager = {version = "0.9", features = ["ab_glyph"]}
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backtrace = "0.3.40"
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bincode = "1.3.1"
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chrono = { version = "0.4.22", features = ["serde"] }
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chumsky = "0.8"
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cpal = "0.14"
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copy_dir = "0.1.2"
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crossbeam-utils = "0.8.1"
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crossbeam-channel = "0.5"
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# TODO: remove
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directories-next = "2.0"
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dot_vox = "5.1"
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enum-iterator = "1.1.0"
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guillotiere = "0.6.2"
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etagere = "0.2.7"
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hashbrown = {version = "0.12", features = ["rayon", "serde", "nightly"]}
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image = {version = "0.24", default-features = false, features = ["ico", "png"]}
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lazy_static = "1.4.0"
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native-dialog = { version = "0.6.3", optional = true }
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num = "0.4"
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ordered-float = { version = "3", default-features = false }
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rand = "0.8"
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rand_chacha = "0.3"
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rayon = "1.5"
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rodio = {version = "0.15", default-features = false, features = ["vorbis"]}
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ron = {version = "0.8", default-features = false}
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serde = {version = "1.0", features = [ "rc", "derive" ]}
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slab = "0.4.2"
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strum = { version = "0.24", features = ["derive"] }
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treeculler = "0.2"
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tokio = { version = "1.14", default-features = false, features = ["rt-multi-thread"] }
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num_cpus = "1.0"
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# vec_map = { version = "0.8.2" }
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inline_tweak = "1.0.2"
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itertools = "0.10.0"
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# Tracy
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tracing = "0.1"
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profiling = { version = "1.0.6", default-features = false, optional = true }
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# Discord RPC
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discord-sdk = { version = "0.3.0", optional = true }
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[target.'cfg(target_os = "macos")'.dependencies]
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dispatch = "0.1.4"
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[target.'cfg(windows)'.build-dependencies]
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winres = "0.1"
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[target.'cfg(windows)'.dependencies]
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mimalloc = "0.1.29"
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# Mumble
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[target.'cfg(not(target_os="macos"))'.dependencies]
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mumble-link = "0.1.0"
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[dev-dependencies]
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criterion = "0.3"
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world = {package = "veloren-world", path = "../world"}
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rayon = "1.5.0"
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[[bench]]
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harness = false
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name = "meshing_benchmark"
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[[bin]]
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name = "img-export"
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required-features = ["bin_img-export"]
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