veloren/voxygen/src/hud/util.rs
2021-03-29 18:34:45 +02:00

450 lines
14 KiB
Rust

use common::{
comp::{
inventory::trade_pricing::TradePricing,
item::{
armor::{Armor, ArmorKind, Protection},
tool::{Hands, StatKind, Stats, Tool, ToolKind},
Item, ItemDesc, ItemKind, MaterialStatManifest, ModularComponent,
},
BuffKind,
},
effect::Effect,
trade::{Good, SitePrices},
};
use std::{borrow::Cow, fmt::Write};
pub fn loadout_slot_text<'a>(
item: Option<&'a impl ItemDesc>,
mut empty: impl FnMut() -> (&'a str, &'a str),
msm: &'a MaterialStatManifest,
) -> (&'a str, Cow<'a, str>) {
item.map_or_else(
|| {
let (title, desc) = empty();
(title, Cow::Borrowed(desc))
},
|item| item_text(item, msm),
)
}
pub fn item_text<'a>(
item: &'a dyn ItemDesc,
msm: &'a MaterialStatManifest,
) -> (&'a str, Cow<'a, str>) {
let desc: Cow<str> = match item.kind() {
ItemKind::Armor(armor) => {
Cow::Owned(armor_desc(armor, item.description(), item.num_slots()))
},
ItemKind::Tool(tool) => Cow::Owned(tool_desc(
&tool,
item.components(),
&msm,
item.description(),
)),
ItemKind::ModularComponent(mc) => Cow::Owned(modular_component_desc(
mc,
item.components(),
&msm,
item.description(),
)),
ItemKind::Glider(_glider) => Cow::Owned(generic_desc(item)),
ItemKind::Consumable { effect, .. } => Cow::Owned(consumable_desc(effect)),
ItemKind::Throwable { .. } => Cow::Owned(generic_desc(item)),
ItemKind::Utility { .. } => Cow::Owned(generic_desc(item)),
ItemKind::Ingredient { .. } => Cow::Owned(ingredient_desc(
item.description(),
item.item_definition_id(),
msm,
)),
ItemKind::Lantern { .. } => Cow::Owned(generic_desc(item)),
ItemKind::TagExamples { .. } => Cow::Borrowed(item.description()),
//_ => Cow::Borrowed(item.description()),
};
(item.name(), desc)
}
pub fn append_price_desc(desc: &mut String, prices: &Option<SitePrices>, item_definition_id: &str) {
if let Some(prices) = prices {
let (material, factor) = TradePricing::get_material(item_definition_id);
let coinprice = prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
let buyprice = prices.values.get(&material).cloned().unwrap_or_default() * factor;
let sellprice = buyprice * material.trade_margin();
*desc += &format!(
"\n\nBuy price: {:0.1} coins\nSell price: {:0.1} coins",
buyprice / coinprice,
sellprice / coinprice
);
}
}
fn use_text(kind: &ItemKind) -> String {
let text = match kind {
ItemKind::Armor(_)
| ItemKind::Tool(_)
| ItemKind::ModularComponent(_)
| ItemKind::Glider(_)
| ItemKind::Consumable { .. }
| ItemKind::Utility { .. }
| ItemKind::Ingredient { .. }
| ItemKind::Lantern { .. } => "<Right-Click to use>",
ItemKind::Throwable { .. } => "<Right-Click to throw>",
ItemKind::TagExamples { .. } => "",
};
text.to_string()
}
pub fn kind_text(kind: &ItemKind) -> String {
match kind {
ItemKind::Armor(armor) => format!("Armor ({})", armor_kind(&armor)),
ItemKind::Tool(tool) => format!("{} {}", tool_hands(&tool), tool_kind(&tool)),
ItemKind::ModularComponent(_mc) => "Modular Component".to_string(),
ItemKind::Glider(_glider) => "Glider".to_string(),
ItemKind::Consumable { .. } => "Consumable".to_string(),
ItemKind::Throwable { .. } => "Can be thrown".to_string(),
ItemKind::Utility { .. } => "Utility".to_string(),
ItemKind::Ingredient { .. } => "Ingredient".to_string(),
ItemKind::Lantern { .. } => "Lantern".to_string(),
ItemKind::TagExamples { .. } => "".to_string(),
}
}
fn generic_desc(desc: &dyn ItemDesc) -> String {
format!(
"{}\n\n{}\n\n{}",
kind_text(desc.kind()),
desc.description(),
use_text(desc.kind())
)
}
// TODO: localization
fn modular_component_desc(
mc: &ModularComponent,
components: &[Item],
msm: &MaterialStatManifest,
description: &str,
) -> String {
let stats = StatKind::Direct(mc.stats).resolve_stats(msm, components);
let statblock = statblock_desc(&stats);
let mut result = format!("Modular Component\n\n{}\n\n{}", statblock, description);
if !components.is_empty() {
result += "\n\nMade from:\n";
for component in components {
result += component.name();
result += "\n"
}
result += "\n";
}
result
}
pub fn consumable_desc(effects: &[Effect]) -> String {
let mut description = "".to_string();
for effect in effects {
if let Effect::Buff(buff) = effect {
let strength = buff.data.strength * 0.1;
let dur_secs = buff.data.duration.map(|d| d.as_secs_f32());
let str_total = dur_secs.map_or(strength, |secs| strength * secs);
let buff_desc = match buff.kind {
BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => {
format!("Restores {} Health", str_total)
},
BuffKind::IncreaseMaxEnergy => {
format!("Raises Maximum Stamina by {}", strength)
},
BuffKind::IncreaseMaxHealth => {
format!("Raises Maximum Health by {}", strength)
},
BuffKind::Invulnerability => "Grants invulnerability".to_string(),
BuffKind::Bleeding
| BuffKind::CampfireHeal
| BuffKind::Cursed
| BuffKind::ProtectingWard => continue,
};
write!(&mut description, "{}", buff_desc).unwrap();
let dur_desc = if dur_secs.is_some() {
match buff.kind {
BuffKind::Saturation | BuffKind::Regeneration => {
format!("over {} seconds", dur_secs.unwrap())
},
BuffKind::IncreaseMaxEnergy
| BuffKind::IncreaseMaxHealth
| BuffKind::Invulnerability => {
format!("for {} seconds", dur_secs.unwrap())
},
BuffKind::Bleeding
| BuffKind::Potion
| BuffKind::CampfireHeal
| BuffKind::Cursed
| BuffKind::ProtectingWard => continue,
}
} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
"every second".to_string()
} else {
continue;
};
write!(&mut description, " {}", dur_desc).unwrap();
}
}
description
}
fn ingredient_desc(desc: &str, item_id: &str, msm: &MaterialStatManifest) -> String {
let mut result = format!("Crafting Ingredient\n\n{}", desc);
if let Some(stats) = msm.0.get(item_id) {
result += "\n\nStat multipliers:\n";
result += &statblock_desc(stats);
}
result
}
// Armor
fn armor_kind(armor: &Armor) -> String {
let kind = match armor.kind {
ArmorKind::Shoulder(_) => "Shoulders",
ArmorKind::Chest(_) => "Chest",
ArmorKind::Belt(_) => "Belt",
ArmorKind::Hand(_) => "Hands",
ArmorKind::Pants(_) => "Legs",
ArmorKind::Foot(_) => "Feet",
ArmorKind::Back(_) => "Back",
ArmorKind::Ring(_) => "Ring",
ArmorKind::Neck(_) => "Neck",
ArmorKind::Head(_) => "Head",
ArmorKind::Tabard(_) => "Tabard",
ArmorKind::Bag(_) => "Bag",
};
kind.to_string()
}
fn armor_protection(armor: &Armor) -> String {
match armor.get_protection() {
Protection::Normal(a) => format!("Protection: {}", a.to_string()),
Protection::Invincible => "Protection: Inf".to_string(),
}
}
pub fn armor_desc(armor: &Armor, desc: &str, slots: u16) -> String {
// TODO: localization
let kind = armor_kind(armor);
let armor_protection = armor_protection(armor);
//let armor_poise_resilience = match armor.get_poise_resilience() {
// Protection::Normal(a) => a.to_string(),
// Protection::Invincible => "Inf".to_string(),
//};
let mut desctext: String = "".to_string();
if !desc.is_empty() {
desctext = desc.to_string();
}
let mut slottext: String = "".to_string();
if slots > 0 {
slottext = format!("Slots: {}", slots)
}
let usetext = use_text(&ItemKind::Armor(armor.clone()));
format!(
"{} {}\n\n{}\n{}\n{}",
kind, armor_protection, slottext, desctext, usetext
)
}
//Tool
pub fn tool_kind(tool: &Tool) -> String {
let kind = match tool.kind {
ToolKind::Sword => "Sword",
ToolKind::Axe => "Axe",
ToolKind::Hammer => "Hammer",
ToolKind::Bow => "Bow",
ToolKind::Dagger => "Dagger",
ToolKind::Staff => "Staff",
ToolKind::Sceptre => "Sceptre",
ToolKind::Shield => "Shield",
ToolKind::Spear => "Spear",
ToolKind::HammerSimple => "HammerSimple",
ToolKind::SwordSimple => "SwordSimple",
ToolKind::StaffSimple => "StaffSimple",
ToolKind::AxeSimple => "AxeSimple",
ToolKind::BowSimple => "BowSimple",
ToolKind::Unique(_) => "Unique",
ToolKind::Debug => "Debug",
ToolKind::Farming => "Farming Tool",
ToolKind::Pick => "Pickaxe",
ToolKind::Empty => "Empty",
};
kind.to_string()
}
pub fn tool_stats(tool: &Tool, components: &[Item], msm: &MaterialStatManifest) -> String {
let stats = tool.stats.resolve_stats(msm, components).clamp_speed();
statblock_desc(&stats)
}
pub fn tool_hands(tool: &Tool) -> String {
let hands = match tool.hands {
Hands::One => "One-Handed",
Hands::Two => "Two-Handed",
};
hands.to_string()
}
fn components_list(components: &[Item]) -> String {
let mut text: String = "Made from:\n".to_string();
for component in components {
text += component.name();
text += "\n"
}
text
}
pub fn tool_desc(
tool: &Tool,
components: &[Item],
msm: &MaterialStatManifest,
desc: &str,
) -> String {
let kind = tool_kind(tool);
//let poise_strength = tool.base_poise_strength();
let hands = tool_hands(tool);
let stats = tool_stats(tool, components, msm);
let usetext = use_text(&ItemKind::Tool(tool.clone()));
let mut componentstext: String = "".to_string();
if !components.is_empty() {
componentstext = components_list(components);
}
let mut desctext: String = "".to_string();
if !desc.is_empty() {
desctext = desc.to_string();
}
format!(
"{} {}\n\n{}\n{}\n{}\n{}",
hands, kind, stats, componentstext, desctext, usetext
)
}
fn statblock_desc(stats: &Stats) -> String {
format!(
"Power: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: {:0.1}\n\n",
stats.power * 10.0,
stats.poise_strength * 10.0,
stats.speed,
) + &format!(
"Crit chance: {:0.1}%\n\nCrit damage: x{:0.1}\n\n",
stats.crit_chance * 100.0,
stats.crit_mult,
)
}
// Compare two type, output a colored character to show comparison
pub fn comparison<T: PartialOrd>(first: T, other: T) -> (String, conrod_core::color::Color) {
if first == other {
("".to_string(), conrod_core::color::GREY)
} else if other < first {
("".to_string(), conrod_core::color::GREEN)
} else {
("".to_string(), conrod_core::color::RED)
}
}
pub fn protec2string(stat: Protection) -> String {
match stat {
Protection::Normal(a) => format!("{:.1}", a),
Protection::Invincible => "Infinite".to_string(),
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_glider_desc() {
let item_description = "mushrooms";
assert_eq!(
"Glider\n\nmushrooms\n\n<Right-Click to use>",
glider_desc(item_description)
);
}
#[test]
fn test_consumable_desc() {
let item_description = "mushrooms";
assert_eq!(
"Consumable\n\nmushrooms\n\n<Right-Click to use>",
consumable_desc(&[], item_description)
);
}
#[test]
fn test_throwable_desc() {
let item_description = "mushrooms";
assert_eq!(
"Can be thrown\n\nmushrooms\n\n<Right-Click to use>",
throwable_desc(item_description)
);
}
#[test]
fn test_utility_desc() {
let item_description = "mushrooms";
assert_eq!(
"mushrooms\n\n<Right-Click to use>",
utility_desc(item_description)
);
}
#[test]
fn test_ingredient_desc() {
let mut testmsm = MaterialStatManifest(hashbrown::HashMap::new());
testmsm.0.insert(
"common.items.crafting_ing.bronze_ingot".to_string(),
Stats {
equip_time_secs: 0.0,
power: 3.0,
poise_strength: 5.0,
speed: 7.0,
crit_chance: 0.5,
crit_mult: 2.0,
},
);
assert_eq!(
"Crafting Ingredient\n\nmushrooms",
ingredient_desc("mushrooms", "common.items.food.mushroom", &testmsm)
);
assert_eq!(
"Crafting Ingredient\n\nA bronze ingot.\n\nStat multipliers:\nPower: 30.0\n\nPoise \
Strength: 50.0\n\nSpeed: 7.0\n\nCrit chance: 50.0%\n\nCrit damage: x2.0\n\n",
ingredient_desc(
"A bronze ingot.",
"common.items.crafting_ing.bronze_ingot",
&testmsm
)
);
}
#[test]
fn test_lantern_desc() {
let item_description = "mushrooms";
assert_eq!(
"Lantern\n\nmushrooms\n\n<Right-Click to use>",
lantern_desc(item_description)
);
}
}