veloren/voxygen/shaders/postprocess.frag
robojumper 821ab80c5b Add post-process pipeline
Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
2019-05-06 10:22:47 +02:00

31 lines
492 B
GLSL

#version 330 core
uniform sampler2D src_color;
in vec2 f_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
layout (std140)
uniform u_globals {
mat4 view_mat;
mat4 proj_mat;
vec4 cam_pos;
vec4 focus_pos;
vec4 view_distance;
vec4 time_of_day;
vec4 tick;
};
out vec4 tgt_color;
void main() {
// Uncomment to invert colors
//tgt_color = vec4(vec3(1.0, 1.0, 1.0) - texture2D(src_color, (f_pos + 1.0) / 2.0).xyz, 1.0);
tgt_color = texture2D(src_color, (f_pos + 1.0) / 2.0);
}