mirror of
https://gitlab.com/veloren/veloren.git
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e5db851f30
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
169 lines
5.2 KiB
Rust
169 lines
5.2 KiB
Rust
pub mod camera;
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pub mod figure;
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pub mod terrain;
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use self::{camera::Camera, figure::FigureCache, terrain::Terrain};
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use crate::{
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anim::{
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character::{CharacterSkeleton, RunAnimation},
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Animation,
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},
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mesh::Meshable,
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render::{
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create_pp_mesh, create_skybox_mesh, Consts, FigureLocals, Globals, Model,
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PostProcessLocals, PostProcessPipeline, Renderer, SkyboxLocals, SkyboxPipeline,
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},
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window::Event,
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};
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use client::Client;
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use common::{comp, figure::Segment};
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use dot_vox;
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use vek::*;
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// TODO: Don't hard-code this
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const CURSOR_PAN_SCALE: f32 = 0.005;
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struct Skybox {
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model: Model<SkyboxPipeline>,
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locals: Consts<SkyboxLocals>,
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}
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struct PostProcess {
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model: Model<PostProcessPipeline>,
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locals: Consts<PostProcessLocals>,
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}
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pub struct Scene {
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globals: Consts<Globals>,
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camera: Camera,
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skybox: Skybox,
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postprocess: PostProcess,
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terrain: Terrain,
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figure_cache: FigureCache,
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}
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impl Scene {
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/// Create a new `Scene` with default parameters.
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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let resolution = renderer.get_resolution().map(|e| e as f32);
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Self {
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globals: renderer.create_consts(&[Globals::default()]).unwrap(),
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camera: Camera::new(resolution.x / resolution.y),
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skybox: Skybox {
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model: renderer.create_model(&create_skybox_mesh()).unwrap(),
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locals: renderer.create_consts(&[SkyboxLocals::default()]).unwrap(),
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},
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postprocess: PostProcess {
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model: renderer.create_model(&create_pp_mesh()).unwrap(),
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locals: renderer
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.create_consts(&[PostProcessLocals::default()])
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.unwrap(),
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},
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terrain: Terrain::new(),
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figure_cache: FigureCache::new(),
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}
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}
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/// Get a reference to the scene's camera.
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pub fn camera(&self) -> &Camera {
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&self.camera
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}
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/// Get a mutable reference to the scene's camera.
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pub fn camera_mut(&mut self) -> &mut Camera {
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&mut self.camera
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}
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/// Handle an incoming user input event (i.e: cursor moved, key pressed, window closed, etc.).
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///
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/// If the event is handled, return true
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pub fn handle_input_event(&mut self, event: Event) -> bool {
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match event {
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// When the window is resized, change the camera's aspect ratio
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Event::Resize(dims) => {
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self.camera.set_aspect_ratio(dims.x as f32 / dims.y as f32);
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true
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}
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// Panning the cursor makes the camera rotate
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Event::CursorPan(delta) => {
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self.camera.rotate_by(Vec3::from(delta) * CURSOR_PAN_SCALE);
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true
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}
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// Zoom the camera when a zoom event occurs
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Event::Zoom(delta) => {
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self.camera.zoom_by(delta * 0.3);
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true
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}
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// All other events are unhandled
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_ => false,
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}
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}
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/// Maintain data such as GPU constant buffers, models, etc. To be called once per tick.
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pub fn maintain(&mut self, renderer: &mut Renderer, client: &mut Client) {
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// Get player position
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let player_pos = client
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.state()
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.ecs()
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.read_storage::<comp::phys::Pos>()
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.get(client.entity())
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.map(|pos| pos.0)
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.unwrap_or(Vec3::zero());
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// Alter camera position to match player
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self.camera.set_focus_pos(player_pos + Vec3::unit_z() * 2.1);
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// Tick camera for interpolation
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self.camera.update(client.state().get_time());
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// Compute camera matrices
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let (view_mat, proj_mat, cam_pos) = self.camera.compute_dependents(client);
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// Update global constants
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renderer
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.update_consts(
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&mut self.globals,
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&[Globals::new(
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view_mat,
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proj_mat,
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cam_pos,
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self.camera.get_focus_pos(),
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10.0,
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client.state().get_time_of_day(),
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client.state().get_time(),
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renderer.get_resolution(),
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)],
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)
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.expect("Failed to update global constants");
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// Maintain the terrain
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self.terrain.maintain(renderer, client);
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// Maintain the figures
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self.figure_cache.maintain(renderer, client);
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// Remove unused figures
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self.figure_cache.clean(client.get_tick());
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}
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/// Render the scene using the provided `Renderer`
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pub fn render(&mut self, renderer: &mut Renderer, client: &mut Client) {
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// Render the skybox first (it appears over everything else so must be rendered first)
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renderer.render_skybox(&self.skybox.model, &self.globals, &self.skybox.locals);
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// Render terrain and figures
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self.terrain.render(renderer, &self.globals);
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self.figure_cache.render(renderer, client, &self.globals);
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renderer.render_post_process(
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&self.postprocess.model,
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&self.globals,
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&self.postprocess.locals,
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);
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}
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}
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