mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
ae8c8b47f1
Added experience scaling for tougher enemies.
1461 lines
63 KiB
Rust
1461 lines
63 KiB
Rust
use crate::{
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assets::{self, Asset},
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comp::{
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inventory::item::tool::ToolKind,
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projectile::ProjectileConstructor,
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skills, Body, CharacterState, EnergySource, Gravity, LightEmitter, StateUpdate,
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},
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states::{
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behavior::JoinData,
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utils::{AbilityKey, StageSection},
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*,
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},
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Knockback,
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};
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use hashbrown::HashMap;
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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use vek::Vec3;
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbilityType {
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BasicMelee,
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BasicRanged,
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Boost,
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ChargedMelee(StageSection),
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ChargedRanged,
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DashMelee(StageSection),
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BasicBlock,
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ComboMelee(StageSection, u32),
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LeapMelee(StageSection),
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SpinMelee(StageSection),
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Shockwave,
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BasicBeam,
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RepeaterRanged,
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}
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impl From<&CharacterState> for CharacterAbilityType {
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fn from(state: &CharacterState) -> Self {
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match state {
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CharacterState::BasicMelee(_) => Self::BasicMelee,
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CharacterState::BasicRanged(_) => Self::BasicRanged,
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CharacterState::Boost(_) => Self::Boost,
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CharacterState::DashMelee(data) => Self::DashMelee(data.stage_section),
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CharacterState::BasicBlock => Self::BasicBlock,
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CharacterState::LeapMelee(data) => Self::LeapMelee(data.stage_section),
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CharacterState::ComboMelee(data) => Self::ComboMelee(data.stage_section, data.stage),
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CharacterState::SpinMelee(data) => Self::SpinMelee(data.stage_section),
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CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
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CharacterState::ChargedRanged(_) => Self::ChargedRanged,
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CharacterState::Shockwave(_) => Self::Shockwave,
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CharacterState::BasicBeam(_) => Self::BasicBeam,
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CharacterState::RepeaterRanged(_) => Self::RepeaterRanged,
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_ => Self::BasicMelee,
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}
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}
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}
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#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
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pub enum CharacterAbility {
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BasicMelee {
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energy_cost: u32,
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buildup_duration: u64,
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swing_duration: u64,
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recover_duration: u64,
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base_damage: u32,
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knockback: f32,
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range: f32,
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max_angle: f32,
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},
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BasicRanged {
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energy_cost: u32,
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buildup_duration: u64,
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recover_duration: u64,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_gravity: Option<Gravity>,
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projectile_speed: f32,
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can_continue: bool,
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},
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RepeaterRanged {
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energy_cost: u32,
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movement_duration: u64,
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buildup_duration: u64,
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shoot_duration: u64,
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recover_duration: u64,
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leap: Option<f32>,
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projectile: ProjectileConstructor,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_gravity: Option<Gravity>,
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projectile_speed: f32,
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reps_remaining: u32,
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},
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Boost {
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movement_duration: u64,
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only_up: bool,
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},
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DashMelee {
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energy_cost: u32,
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base_damage: u32,
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scaled_damage: u32,
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base_knockback: f32,
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scaled_knockback: f32,
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range: f32,
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angle: f32,
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energy_drain: u32,
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forward_speed: f32,
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buildup_duration: u64,
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charge_duration: u64,
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swing_duration: u64,
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recover_duration: u64,
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infinite_charge: bool,
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is_interruptible: bool,
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},
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BasicBlock,
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Roll {
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energy_cost: u32,
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buildup_duration: u64,
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movement_duration: u64,
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recover_duration: u64,
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roll_strength: f32,
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immune_melee: bool,
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},
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ComboMelee {
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stage_data: Vec<combo_melee::Stage<u64>>,
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initial_energy_gain: u32,
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max_energy_gain: u32,
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energy_increase: u32,
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speed_increase: f32,
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max_speed_increase: f32,
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scales_from_combo: u32,
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is_interruptible: bool,
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},
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LeapMelee {
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energy_cost: u32,
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buildup_duration: u64,
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movement_duration: u64,
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swing_duration: u64,
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recover_duration: u64,
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base_damage: u32,
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range: f32,
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max_angle: f32,
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knockback: f32,
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forward_leap_strength: f32,
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vertical_leap_strength: f32,
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},
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SpinMelee {
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buildup_duration: u64,
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swing_duration: u64,
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recover_duration: u64,
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base_damage: u32,
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knockback: f32,
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range: f32,
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energy_cost: u32,
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is_infinite: bool,
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is_helicopter: bool,
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is_interruptible: bool,
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forward_speed: f32,
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num_spins: u32,
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},
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ChargedMelee {
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energy_cost: u32,
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energy_drain: u32,
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initial_damage: u32,
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scaled_damage: u32,
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initial_knockback: f32,
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scaled_knockback: f32,
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range: f32,
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max_angle: f32,
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speed: f32,
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charge_duration: u64,
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swing_duration: u64,
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hit_timing: f32,
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recover_duration: u64,
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},
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ChargedRanged {
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energy_cost: u32,
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energy_drain: u32,
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initial_damage: u32,
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scaled_damage: u32,
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initial_knockback: f32,
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scaled_knockback: f32,
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speed: f32,
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buildup_duration: u64,
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charge_duration: u64,
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recover_duration: u64,
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projectile_body: Body,
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projectile_light: Option<LightEmitter>,
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projectile_gravity: Option<Gravity>,
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initial_projectile_speed: f32,
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scaled_projectile_speed: f32,
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move_speed: f32,
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},
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Shockwave {
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energy_cost: u32,
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buildup_duration: u64,
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swing_duration: u64,
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recover_duration: u64,
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damage: u32,
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knockback: Knockback,
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shockwave_angle: f32,
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shockwave_vertical_angle: f32,
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shockwave_speed: f32,
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shockwave_duration: u64,
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requires_ground: bool,
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move_efficiency: f32,
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},
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BasicBeam {
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buildup_duration: u64,
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recover_duration: u64,
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beam_duration: u64,
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base_hps: u32,
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base_dps: u32,
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tick_rate: f32,
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range: f32,
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max_angle: f32,
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lifesteal_eff: f32,
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energy_regen: u32,
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energy_cost: u32,
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energy_drain: u32,
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},
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}
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impl Default for CharacterAbility {
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fn default() -> Self {
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CharacterAbility::BasicMelee {
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energy_cost: 0,
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buildup_duration: 250,
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swing_duration: 250,
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recover_duration: 500,
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base_damage: 10,
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knockback: 0.0,
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range: 3.5,
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max_angle: 15.0,
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}
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}
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}
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impl Asset for CharacterAbility {
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type Loader = assets::RonLoader;
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const EXTENSION: &'static str = "ron";
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}
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impl CharacterAbility {
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/// Attempts to fulfill requirements, mutating `update` (taking energy) if
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/// applicable.
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pub fn requirements_paid(&self, data: &JoinData, update: &mut StateUpdate) -> bool {
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match self {
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CharacterAbility::Roll { energy_cost, .. } => {
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data.physics.on_ground
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&& data.vel.0.xy().magnitude_squared() > 0.5
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::DashMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::BasicMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::BasicRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::LeapMelee { energy_cost, .. } => {
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update.vel.0.z >= 0.0
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::SpinMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::ChargedRanged { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::ChargedMelee { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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CharacterAbility::RepeaterRanged {
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energy_cost, leap, ..
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} => {
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(leap.is_none() || update.vel.0.z >= 0.0)
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&& update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok()
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},
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CharacterAbility::Shockwave { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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_ => true,
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}
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}
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pub fn default_roll() -> CharacterAbility {
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CharacterAbility::Roll {
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energy_cost: 150,
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buildup_duration: 100,
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movement_duration: 250,
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recover_duration: 150,
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roll_strength: 2.5,
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immune_melee: false,
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}
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}
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pub fn adjusted_by_stats(mut self, power: f32, speed: f32) -> Self {
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use CharacterAbility::*;
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match self {
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BasicMelee {
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ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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ref mut base_damage,
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..
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} => {
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*swing_duration = (*swing_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*base_damage = (*base_damage as f32 * power) as u32;
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},
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BasicRanged {
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ref mut buildup_duration,
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ref mut recover_duration,
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ref mut projectile,
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..
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} => {
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*projectile = projectile.modified_projectile(power, 1_f32, 1_f32, power);
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},
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RepeaterRanged {
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ref mut movement_duration,
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ref mut buildup_duration,
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ref mut shoot_duration,
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ref mut recover_duration,
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ref mut projectile,
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..
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} => {
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*movement_duration = (*movement_duration as f32 / speed) as u64;
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*shoot_duration = (*shoot_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*projectile = projectile.modified_projectile(power, 1_f32, 1_f32, power);
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},
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Boost {
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ref mut movement_duration,
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..
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} => {
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*movement_duration = (*movement_duration as f32 / speed) as u64;
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},
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DashMelee {
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ref mut base_damage,
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ref mut scaled_damage,
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ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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..
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} => {
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*base_damage = (*base_damage as f32 * power) as u32;
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*scaled_damage = (*scaled_damage as f32 * power) as u32;
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*swing_duration = (*swing_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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},
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BasicBlock => {},
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Roll {
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ref mut buildup_duration,
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ref mut movement_duration,
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ref mut recover_duration,
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..
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} => {
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*movement_duration = (*movement_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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},
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ComboMelee {
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ref mut stage_data, ..
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} => {
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*stage_data = stage_data
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.iter_mut()
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.map(|s| s.adjusted_by_stats(power, speed))
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.collect();
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},
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LeapMelee {
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ref mut buildup_duration,
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ref mut movement_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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ref mut base_damage,
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..
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} => {
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*movement_duration = (*movement_duration as f32 / speed) as u64;
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*swing_duration = (*swing_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*base_damage = (*base_damage as f32 * power) as u32;
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},
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SpinMelee {
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ref mut buildup_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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ref mut base_damage,
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..
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} => {
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
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*swing_duration = (*swing_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*base_damage = (*base_damage as f32 * power) as u32;
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},
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ChargedMelee {
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ref mut initial_damage,
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ref mut scaled_damage,
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speed: ref mut ability_speed,
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ref mut charge_duration,
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ref mut swing_duration,
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ref mut recover_duration,
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..
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} => {
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*initial_damage = (*initial_damage as f32 * power) as u32;
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*scaled_damage = (*scaled_damage as f32 * power) as u32;
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*ability_speed *= speed;
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*charge_duration = (*charge_duration as f32 / speed) as u64;
|
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*swing_duration = (*swing_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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},
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ChargedRanged {
|
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ref mut initial_damage,
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ref mut scaled_damage,
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speed: ref mut ability_speed,
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ref mut buildup_duration,
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ref mut charge_duration,
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ref mut recover_duration,
|
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..
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} => {
|
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*initial_damage = (*initial_damage as f32 * power) as u32;
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*scaled_damage = (*scaled_damage as f32 * power) as u32;
|
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*ability_speed *= speed;
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
|
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*charge_duration = (*charge_duration as f32 / speed) as u64;
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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},
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Shockwave {
|
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ref mut buildup_duration,
|
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ref mut swing_duration,
|
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ref mut recover_duration,
|
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ref mut damage,
|
|
..
|
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} => {
|
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
|
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*swing_duration = (*swing_duration as f32 / speed) as u64;
|
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*recover_duration = (*recover_duration as f32 / speed) as u64;
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*damage = (*damage as f32 * power) as u32;
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},
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BasicBeam {
|
|
ref mut buildup_duration,
|
|
ref mut recover_duration,
|
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ref mut base_hps,
|
|
ref mut base_dps,
|
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ref mut tick_rate,
|
|
..
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} => {
|
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*buildup_duration = (*buildup_duration as f32 / speed) as u64;
|
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*recover_duration = (*recover_duration as f32 / speed) as u64;
|
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*base_hps = (*base_hps as f32 * power) as u32;
|
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*base_dps = (*base_dps as f32 * power) as u32;
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*tick_rate *= speed;
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},
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}
|
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self
|
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}
|
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|
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pub fn get_energy_cost(&self) -> u32 {
|
|
use CharacterAbility::*;
|
|
match self {
|
|
BasicMelee { energy_cost, .. }
|
|
| BasicRanged { energy_cost, .. }
|
|
| RepeaterRanged { energy_cost, .. }
|
|
| DashMelee { energy_cost, .. }
|
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| Roll { energy_cost, .. }
|
|
| LeapMelee { energy_cost, .. }
|
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| SpinMelee { energy_cost, .. }
|
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| ChargedMelee { energy_cost, .. }
|
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| ChargedRanged { energy_cost, .. }
|
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| Shockwave { energy_cost, .. }
|
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| BasicBeam { energy_cost, .. } => *energy_cost,
|
|
BasicBlock | Boost { .. } | ComboMelee { .. } => 0,
|
|
}
|
|
}
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|
pub fn adjusted_by_skills(
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mut self,
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skills: &HashMap<skills::Skill, skills::Level>,
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tool: Option<ToolKind>,
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) -> Self {
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use skills::Skill::{self, *};
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use CharacterAbility::*;
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match tool {
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Some(ToolKind::Sword) => {
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use skills::SwordSkill::*;
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match self {
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ComboMelee {
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ref mut is_interruptible,
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ref mut speed_increase,
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ref mut max_speed_increase,
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ref stage_data,
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ref mut max_energy_gain,
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ref mut scales_from_combo,
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..
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} => {
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*is_interruptible = skills.contains_key(&Sword(InterruptingAttacks));
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let speed_segments =
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Sword(TsSpeed).get_max_level().map_or(1, |l| l + 1) as f32;
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let speed_level = if skills.contains_key(&Sword(TsCombo)) {
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skills
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.get(&Sword(TsSpeed))
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.copied()
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.flatten()
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.map_or(1, |l| l + 1) as f32
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} else {
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0.0
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};
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{
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*speed_increase *= speed_level / speed_segments;
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*max_speed_increase *= speed_level / speed_segments;
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}
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let energy_level =
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if let Some(level) = skills.get(&Sword(TsRegen)).copied().flatten() {
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level
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} else {
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0
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};
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{
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*max_energy_gain = (*max_energy_gain as f32
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* ((energy_level + 1) * stage_data.len() as u16 - 1) as f32
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/ ((Sword(TsRegen).get_max_level().unwrap() + 1)
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* stage_data.len() as u16
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- 1) as f32)
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as u32;
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}
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*scales_from_combo = skills
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.get(&Sword(TsDamage))
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.copied()
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.flatten()
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.unwrap_or(0)
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.into();
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},
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DashMelee {
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ref mut is_interruptible,
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ref mut energy_cost,
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ref mut energy_drain,
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ref mut base_damage,
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ref mut scaled_damage,
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ref mut forward_speed,
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ref mut infinite_charge,
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..
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} => {
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*is_interruptible = skills.contains_key(&Sword(InterruptingAttacks));
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if let Some(level) = skills.get(&Sword(DCost)).copied().flatten() {
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*energy_cost =
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(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Sword(DDrain)).copied().flatten() {
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*energy_drain =
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(*energy_drain as f32 * 0.75_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Sword(DDamage)).copied().flatten() {
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*base_damage =
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(*base_damage as f32 * 1.2_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Sword(DScaling)).copied().flatten() {
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*scaled_damage =
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(*scaled_damage as f32 * 1.2_f32.powi(level.into())) as u32;
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}
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if skills.contains_key(&Sword(DSpeed)) {
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*forward_speed *= 1.3;
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}
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*infinite_charge = skills.contains_key(&Sword(DInfinite));
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},
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SpinMelee {
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ref mut is_interruptible,
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ref mut base_damage,
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ref mut swing_duration,
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ref mut energy_cost,
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ref mut num_spins,
|
|
..
|
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} => {
|
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*is_interruptible = skills.contains_key(&Sword(InterruptingAttacks));
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if let Some(level) = skills.get(&Sword(SDamage)).copied().flatten() {
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*base_damage =
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(*base_damage as f32 * 1.4_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Sword(SSpeed)).copied().flatten() {
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*swing_duration =
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(*swing_duration as f32 * 0.8_f32.powi(level.into())) as u64;
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}
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if let Some(level) = skills.get(&Sword(SCost)).copied().flatten() {
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*energy_cost =
|
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(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
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}
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*num_spins =
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skills.get(&Sword(SSpins)).copied().flatten().unwrap_or(0) as u32 + 1;
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},
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_ => {},
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|
}
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},
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Some(ToolKind::Axe) => {
|
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use skills::AxeSkill::*;
|
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match self {
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ComboMelee {
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ref mut speed_increase,
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ref mut max_speed_increase,
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ref mut stage_data,
|
|
ref mut max_energy_gain,
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ref mut scales_from_combo,
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|
..
|
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} => {
|
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if !skills.contains_key(&Axe(DsCombo)) {
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stage_data.pop();
|
|
}
|
|
let speed_segments = Axe(DsSpeed).get_max_level().unwrap_or(1) as f32;
|
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let speed_level =
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skills.get(&Axe(DsSpeed)).copied().flatten().unwrap_or(0) as f32;
|
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{
|
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*speed_increase *= speed_level / speed_segments;
|
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*max_speed_increase *= speed_level / speed_segments;
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}
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let energy_level =
|
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if let Some(level) = skills.get(&Axe(DsRegen)).copied().flatten() {
|
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level
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} else {
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0
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};
|
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{
|
|
*max_energy_gain = (*max_energy_gain as f32
|
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* ((energy_level + 1) * stage_data.len() as u16 - 1) as f32
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/ ((Axe(DsRegen).get_max_level().unwrap() + 1)
|
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* stage_data.len() as u16
|
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- 1) as f32)
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as u32;
|
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}
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*scales_from_combo = skills
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.get(&Axe(DsDamage))
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.copied()
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.flatten()
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.unwrap_or(0)
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.into();
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},
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SpinMelee {
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ref mut base_damage,
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ref mut swing_duration,
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ref mut energy_cost,
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ref mut is_infinite,
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ref mut is_helicopter,
|
|
..
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} => {
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*is_infinite = skills.contains_key(&Axe(SInfinite));
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*is_helicopter = skills.contains_key(&Axe(SHelicopter));
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if let Some(level) = skills.get(&Axe(SDamage)).copied().flatten() {
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*base_damage =
|
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(*base_damage as f32 * 1.3_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Axe(SSpeed)).copied().flatten() {
|
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*swing_duration =
|
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(*swing_duration as f32 * 0.8_f32.powi(level.into())) as u64;
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}
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if let Some(level) = skills.get(&Axe(SCost)).copied().flatten() {
|
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*energy_cost =
|
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(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
|
|
}
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},
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LeapMelee {
|
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ref mut base_damage,
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ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
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ref mut vertical_leap_strength,
|
|
..
|
|
} => {
|
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if let Some(level) = skills.get(&Axe(LDamage)).copied().flatten() {
|
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*base_damage =
|
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(*base_damage as f32 * 1.35_f32.powi(level.into())) as u32;
|
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}
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if let Some(level) = skills.get(&Axe(LKnockback)).copied().flatten() {
|
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*knockback *= 1.4_f32.powi(level.into());
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}
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if let Some(level) = skills.get(&Axe(LCost)).copied().flatten() {
|
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*energy_cost =
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(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
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}
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if let Some(level) = skills.get(&Axe(LDistance)).copied().flatten() {
|
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*forward_leap_strength *= 1.2_f32.powi(level.into());
|
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*vertical_leap_strength *= 1.2_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Hammer) => {
|
|
use skills::HammerSkill::*;
|
|
match self {
|
|
ComboMelee {
|
|
ref mut speed_increase,
|
|
ref mut max_speed_increase,
|
|
ref mut stage_data,
|
|
ref mut max_energy_gain,
|
|
ref mut scales_from_combo,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Hammer(SsKnockback)).copied().flatten() {
|
|
*stage_data = (*stage_data)
|
|
.iter()
|
|
.map(|s| s.modify_strike(1.5_f32.powi(level.into())))
|
|
.collect::<Vec<combo_melee::Stage<u64>>>();
|
|
}
|
|
let speed_segments = Hammer(SsSpeed).get_max_level().unwrap_or(1) as f32;
|
|
let speed_level =
|
|
skills.get(&Hammer(SsSpeed)).copied().flatten().unwrap_or(0) as f32;
|
|
{
|
|
*speed_increase *= speed_level / speed_segments;
|
|
*max_speed_increase *= speed_level / speed_segments;
|
|
}
|
|
let energy_level =
|
|
if let Some(level) = skills.get(&Hammer(SsRegen)).copied().flatten() {
|
|
level
|
|
} else {
|
|
0
|
|
};
|
|
{
|
|
*max_energy_gain = (*max_energy_gain as f32
|
|
* ((energy_level + 1) * stage_data.len() as u16) as f32
|
|
/ ((Hammer(SsRegen).get_max_level().unwrap() + 1)
|
|
* stage_data.len() as u16)
|
|
as f32) as u32;
|
|
}
|
|
*scales_from_combo = skills
|
|
.get(&Hammer(SsDamage))
|
|
.copied()
|
|
.flatten()
|
|
.unwrap_or(0)
|
|
.into();
|
|
},
|
|
ChargedMelee {
|
|
ref mut scaled_damage,
|
|
ref mut scaled_knockback,
|
|
ref mut energy_drain,
|
|
ref mut speed,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Hammer(CDamage)).copied().flatten() {
|
|
*scaled_damage =
|
|
(*scaled_damage as f32 * 1.25_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(CKnockback)).copied().flatten() {
|
|
*scaled_knockback *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(CDrain)).copied().flatten() {
|
|
*energy_drain =
|
|
(*energy_drain as f32 * 0.75_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(CSpeed)).copied().flatten() {
|
|
*speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
},
|
|
LeapMelee {
|
|
ref mut base_damage,
|
|
ref mut knockback,
|
|
ref mut energy_cost,
|
|
ref mut forward_leap_strength,
|
|
ref mut vertical_leap_strength,
|
|
ref mut range,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Hammer(LDamage)).copied().flatten() {
|
|
*base_damage =
|
|
(*base_damage as f32 * 1.4_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(LKnockback)).copied().flatten() {
|
|
*knockback *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(LCost)).copied().flatten() {
|
|
*energy_cost =
|
|
(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(LDistance)).copied().flatten() {
|
|
*forward_leap_strength *= 1.25_f32.powi(level.into());
|
|
*vertical_leap_strength *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Hammer(LRange)).copied().flatten() {
|
|
*range += 1.0 * level as f32;
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Bow) => {
|
|
use skills::BowSkill::*;
|
|
match self {
|
|
BasicRanged {
|
|
ref mut projectile,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Bow(ProjSpeed)).copied().flatten() {
|
|
*projectile_speed *= 1.5_f32.powi(level.into());
|
|
}
|
|
{
|
|
let damage_level =
|
|
skills.get(&Bow(BDamage)).copied().flatten().unwrap_or(0);
|
|
let regen_level =
|
|
skills.get(&Bow(BRegen)).copied().flatten().unwrap_or(0);
|
|
let power = 1.3_f32.powi(damage_level.into());
|
|
let regen = 1.5_f32.powi(regen_level.into());
|
|
*projectile =
|
|
projectile.modified_projectile(power, regen, 1_f32, 1_f32);
|
|
}
|
|
},
|
|
ChargedRanged {
|
|
ref mut scaled_damage,
|
|
ref mut scaled_knockback,
|
|
ref mut energy_drain,
|
|
ref mut speed,
|
|
ref mut initial_projectile_speed,
|
|
ref mut scaled_projectile_speed,
|
|
ref mut move_speed,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Bow(ProjSpeed)).copied().flatten() {
|
|
*initial_projectile_speed *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CDamage)).copied().flatten() {
|
|
*scaled_damage =
|
|
(*scaled_damage as f32 * 1.25_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CKnockback)).copied().flatten() {
|
|
*scaled_knockback *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CProjSpeed)).copied().flatten() {
|
|
*scaled_projectile_speed *= 1.2_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CDrain)).copied().flatten() {
|
|
*energy_drain =
|
|
(*energy_drain as f32 * 0.75_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CSpeed)).copied().flatten() {
|
|
*speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Bow(CMove)).copied().flatten() {
|
|
*move_speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
},
|
|
RepeaterRanged {
|
|
ref mut energy_cost,
|
|
ref mut buildup_duration,
|
|
ref mut projectile,
|
|
ref mut reps_remaining,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Bow(ProjSpeed)).copied().flatten() {
|
|
*projectile_speed *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Bow(RDamage)).copied().flatten() {
|
|
let power = 1.3_f32.powi(level.into());
|
|
*projectile =
|
|
projectile.modified_projectile(power, 1_f32, 1_f32, 1_f32);
|
|
}
|
|
if !skills.contains_key(&Bow(RGlide)) {
|
|
*buildup_duration = 1;
|
|
}
|
|
if let Some(level) = skills.get(&Bow(RArrows)).copied().flatten() {
|
|
*reps_remaining += level as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Bow(RCost)).copied().flatten() {
|
|
*energy_cost =
|
|
(*energy_cost as f32 * 0.75_f32.powi(level.into())) as u32;
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Staff) => {
|
|
use skills::StaffSkill::*;
|
|
match self {
|
|
BasicRanged {
|
|
ref mut projectile, ..
|
|
} => {
|
|
if !skills.contains_key(&Staff(BExplosion)) {
|
|
*projectile = projectile.fireball_to_firebolt();
|
|
}
|
|
{
|
|
let damage_level =
|
|
skills.get(&Staff(BDamage)).copied().flatten().unwrap_or(0);
|
|
let regen_level =
|
|
skills.get(&Staff(BRegen)).copied().flatten().unwrap_or(0);
|
|
let range_level =
|
|
skills.get(&Staff(BRadius)).copied().flatten().unwrap_or(0);
|
|
let power = 1.2_f32.powi(damage_level.into());
|
|
let regen = 1.2_f32.powi(regen_level.into());
|
|
let range = 1.1_f32.powi(range_level.into());
|
|
*projectile =
|
|
projectile.modified_projectile(power, regen, range, 1_f32);
|
|
}
|
|
},
|
|
BasicBeam {
|
|
ref mut base_dps,
|
|
ref mut range,
|
|
ref mut energy_drain,
|
|
ref mut beam_duration,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Staff(FDamage)).copied().flatten() {
|
|
*base_dps = (*base_dps as f32 * 1.3_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Staff(FRange)).copied().flatten() {
|
|
let range_mod = 1.25_f32.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration = (*beam_duration as f32 * range_mod) as u64;
|
|
}
|
|
if let Some(level) = skills.get(&Staff(FDrain)).copied().flatten() {
|
|
*energy_drain =
|
|
(*energy_drain as f32 * 0.8_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Staff(FVelocity)).copied().flatten() {
|
|
let velocity_increase = 1.25_f32.powi(level.into());
|
|
let duration_mod = 1.0 / (1.0 + velocity_increase);
|
|
*beam_duration = (*beam_duration as f32 * duration_mod) as u64;
|
|
}
|
|
},
|
|
Shockwave {
|
|
ref mut damage,
|
|
ref mut knockback,
|
|
ref mut shockwave_duration,
|
|
ref mut energy_cost,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Staff(SDamage)).copied().flatten() {
|
|
*damage = (*damage as f32 * 1.3_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Staff(SKnockback)).copied().flatten() {
|
|
*knockback = knockback.modify_strength(1.3_f32.powi(level.into()));
|
|
}
|
|
if let Some(level) = skills.get(&Staff(SRange)).copied().flatten() {
|
|
*shockwave_duration =
|
|
(*shockwave_duration as f32 * 1.2_f32.powi(level.into())) as u64;
|
|
}
|
|
if let Some(level) = skills.get(&Staff(SCost)).copied().flatten() {
|
|
*energy_cost =
|
|
(*energy_cost as f32 * 0.8_f32.powi(level.into())) as u32;
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
Some(ToolKind::Sceptre) => {
|
|
use skills::SceptreSkill::*;
|
|
match self {
|
|
BasicBeam {
|
|
ref mut base_hps,
|
|
ref mut base_dps,
|
|
ref mut lifesteal_eff,
|
|
ref mut range,
|
|
ref mut energy_regen,
|
|
ref mut energy_cost,
|
|
ref mut beam_duration,
|
|
..
|
|
} => {
|
|
if let Some(level) = skills.get(&Sceptre(BHeal)).copied().flatten() {
|
|
*base_hps = (*base_hps as f32 * 1.2_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(BDamage)).copied().flatten() {
|
|
*base_dps = (*base_dps as f32 * 1.3_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(BRange)).copied().flatten() {
|
|
let range_mod = 1.25_f32.powi(level.into());
|
|
*range *= range_mod;
|
|
// Duration modified to keep velocity constant
|
|
*beam_duration = (*beam_duration as f32 * range_mod) as u64;
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(BLifesteal)).copied().flatten() {
|
|
*lifesteal_eff *= 1.5_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(BRegen)).copied().flatten() {
|
|
*energy_regen =
|
|
(*energy_regen as f32 * 1.1_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(BCost)).copied().flatten() {
|
|
*energy_cost =
|
|
(*energy_cost as f32 * 0.9_f32.powi(level.into())) as u32;
|
|
}
|
|
},
|
|
BasicRanged {
|
|
ref mut energy_cost,
|
|
ref mut projectile,
|
|
ref mut projectile_speed,
|
|
..
|
|
} => {
|
|
{
|
|
let heal_level =
|
|
skills.get(&Sceptre(PHeal)).copied().flatten().unwrap_or(0);
|
|
let damage_level = skills
|
|
.get(&Sceptre(PDamage))
|
|
.copied()
|
|
.flatten()
|
|
.unwrap_or(0);
|
|
let range_level = skills
|
|
.get(&Sceptre(PRadius))
|
|
.copied()
|
|
.flatten()
|
|
.unwrap_or(0);
|
|
let heal = 1.2_f32.powi(heal_level.into());
|
|
let power = 1.2_f32.powi(damage_level.into());
|
|
let range = 1.4_f32.powi(range_level.into());
|
|
*projectile = projectile.modified_projectile(power, 1_f32, range, heal);
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(PCost)).copied().flatten() {
|
|
*energy_cost =
|
|
(*energy_cost as f32 * 0.8_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Sceptre(PProjSpeed)).copied().flatten() {
|
|
*projectile_speed *= 1.25_f32.powi(level.into());
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
},
|
|
None => {
|
|
use skills::RollSkill::*;
|
|
if let CharacterAbility::Roll {
|
|
ref mut immune_melee,
|
|
ref mut energy_cost,
|
|
ref mut roll_strength,
|
|
ref mut movement_duration,
|
|
..
|
|
} = self
|
|
{
|
|
*immune_melee = skills.contains_key(&Skill::Roll(ImmuneMelee));
|
|
if let Some(level) = skills.get(&Skill::Roll(Cost)).copied().flatten() {
|
|
*energy_cost = (*energy_cost as f32 * 0.8_f32.powi(level.into())) as u32;
|
|
}
|
|
if let Some(level) = skills.get(&Skill::Roll(Strength)).copied().flatten() {
|
|
*roll_strength *= 1.3_f32.powi(level.into());
|
|
}
|
|
if let Some(level) = skills.get(&Skill::Roll(Duration)).copied().flatten() {
|
|
*movement_duration =
|
|
(*movement_duration as f32 * 1.2_f32.powi(level.into())) as u64;
|
|
}
|
|
}
|
|
},
|
|
_ => {},
|
|
}
|
|
self
|
|
}
|
|
}
|
|
|
|
impl From<(&CharacterAbility, AbilityKey)> for CharacterState {
|
|
fn from((ability, key): (&CharacterAbility, AbilityKey)) -> Self {
|
|
match ability {
|
|
CharacterAbility::BasicMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicMelee(basic_melee::Data {
|
|
static_data: basic_melee::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
base_damage: *base_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicRanged {
|
|
buildup_duration,
|
|
recover_duration,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_gravity,
|
|
projectile_speed,
|
|
can_continue,
|
|
energy_cost: _,
|
|
} => CharacterState::BasicRanged(basic_ranged::Data {
|
|
static_data: basic_ranged::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_gravity: *projectile_gravity,
|
|
projectile_speed: *projectile_speed,
|
|
can_continue: *can_continue,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
continue_next: false,
|
|
}),
|
|
CharacterAbility::Boost {
|
|
movement_duration,
|
|
only_up,
|
|
} => CharacterState::Boost(boost::Data {
|
|
static_data: boost::StaticData {
|
|
movement_duration: Duration::from_millis(*movement_duration),
|
|
only_up: *only_up,
|
|
},
|
|
timer: Duration::default(),
|
|
}),
|
|
CharacterAbility::DashMelee {
|
|
energy_cost: _,
|
|
base_damage,
|
|
scaled_damage,
|
|
base_knockback,
|
|
scaled_knockback,
|
|
range,
|
|
angle,
|
|
energy_drain,
|
|
forward_speed,
|
|
buildup_duration,
|
|
charge_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
infinite_charge,
|
|
is_interruptible,
|
|
} => CharacterState::DashMelee(dash_melee::Data {
|
|
static_data: dash_melee::StaticData {
|
|
base_damage: *base_damage,
|
|
scaled_damage: *scaled_damage,
|
|
base_knockback: *base_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
range: *range,
|
|
angle: *angle,
|
|
energy_drain: *energy_drain,
|
|
forward_speed: *forward_speed,
|
|
infinite_charge: *infinite_charge,
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
charge_duration: Duration::from_millis(*charge_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
is_interruptible: *is_interruptible,
|
|
ability_key: key,
|
|
},
|
|
auto_charge: false,
|
|
timer: Duration::default(),
|
|
refresh_timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::BasicBlock => CharacterState::BasicBlock,
|
|
CharacterAbility::Roll {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
recover_duration,
|
|
roll_strength,
|
|
immune_melee,
|
|
} => CharacterState::Roll(roll::Data {
|
|
static_data: roll::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
movement_duration: Duration::from_millis(*movement_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
roll_strength: *roll_strength,
|
|
immune_melee: *immune_melee,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
was_wielded: false, // false by default. utils might set it to true
|
|
was_sneak: false,
|
|
was_combo: None,
|
|
}),
|
|
CharacterAbility::ComboMelee {
|
|
stage_data,
|
|
initial_energy_gain,
|
|
max_energy_gain,
|
|
energy_increase,
|
|
speed_increase,
|
|
max_speed_increase,
|
|
scales_from_combo,
|
|
is_interruptible,
|
|
} => CharacterState::ComboMelee(combo_melee::Data {
|
|
static_data: combo_melee::StaticData {
|
|
num_stages: stage_data.len() as u32,
|
|
stage_data: stage_data.iter().map(|stage| stage.to_duration()).collect(),
|
|
initial_energy_gain: *initial_energy_gain,
|
|
max_energy_gain: *max_energy_gain,
|
|
energy_increase: *energy_increase,
|
|
speed_increase: 1.0 - *speed_increase,
|
|
max_speed_increase: *max_speed_increase,
|
|
scales_from_combo: *scales_from_combo,
|
|
is_interruptible: *is_interruptible,
|
|
ability_key: key,
|
|
},
|
|
stage: 1,
|
|
combo: 0,
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
next_stage: false,
|
|
}),
|
|
CharacterAbility::LeapMelee {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
movement_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
knockback,
|
|
range,
|
|
max_angle,
|
|
forward_leap_strength,
|
|
vertical_leap_strength,
|
|
} => CharacterState::LeapMelee(leap_melee::Data {
|
|
static_data: leap_melee::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
movement_duration: Duration::from_millis(*movement_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
base_damage: *base_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
forward_leap_strength: *forward_leap_strength,
|
|
vertical_leap_strength: *vertical_leap_strength,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::SpinMelee {
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
base_damage,
|
|
knockback,
|
|
range,
|
|
energy_cost,
|
|
is_infinite,
|
|
is_helicopter,
|
|
is_interruptible,
|
|
forward_speed,
|
|
num_spins,
|
|
} => CharacterState::SpinMelee(spin_melee::Data {
|
|
static_data: spin_melee::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
base_damage: *base_damage,
|
|
knockback: *knockback,
|
|
range: *range,
|
|
energy_cost: *energy_cost,
|
|
is_infinite: *is_infinite,
|
|
is_helicopter: *is_helicopter,
|
|
is_interruptible: *is_interruptible,
|
|
forward_speed: *forward_speed,
|
|
num_spins: *num_spins,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
spins_remaining: *num_spins - 1,
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::ChargedMelee {
|
|
energy_cost,
|
|
energy_drain,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
speed,
|
|
charge_duration,
|
|
swing_duration,
|
|
hit_timing,
|
|
recover_duration,
|
|
range,
|
|
max_angle,
|
|
} => CharacterState::ChargedMelee(charged_melee::Data {
|
|
static_data: charged_melee::StaticData {
|
|
energy_cost: *energy_cost,
|
|
energy_drain: *energy_drain,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
speed: *speed,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
charge_duration: Duration::from_millis(*charge_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
hit_timing: *hit_timing,
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
ability_key: key,
|
|
},
|
|
stage_section: StageSection::Charge,
|
|
timer: Duration::default(),
|
|
exhausted: false,
|
|
charge_amount: 0.0,
|
|
}),
|
|
CharacterAbility::ChargedRanged {
|
|
energy_cost: _,
|
|
energy_drain,
|
|
initial_damage,
|
|
scaled_damage,
|
|
initial_knockback,
|
|
scaled_knockback,
|
|
speed,
|
|
buildup_duration,
|
|
charge_duration,
|
|
recover_duration,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_gravity,
|
|
initial_projectile_speed,
|
|
scaled_projectile_speed,
|
|
move_speed,
|
|
} => CharacterState::ChargedRanged(charged_ranged::Data {
|
|
static_data: charged_ranged::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
charge_duration: Duration::from_millis(*charge_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
energy_drain: *energy_drain,
|
|
initial_damage: *initial_damage,
|
|
scaled_damage: *scaled_damage,
|
|
speed: *speed,
|
|
initial_knockback: *initial_knockback,
|
|
scaled_knockback: *scaled_knockback,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_gravity: *projectile_gravity,
|
|
initial_projectile_speed: *initial_projectile_speed,
|
|
scaled_projectile_speed: *scaled_projectile_speed,
|
|
move_speed: *move_speed,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
exhausted: false,
|
|
}),
|
|
CharacterAbility::RepeaterRanged {
|
|
energy_cost: _,
|
|
movement_duration,
|
|
buildup_duration,
|
|
shoot_duration,
|
|
recover_duration,
|
|
leap,
|
|
projectile,
|
|
projectile_body,
|
|
projectile_light,
|
|
projectile_gravity,
|
|
projectile_speed,
|
|
reps_remaining,
|
|
} => CharacterState::RepeaterRanged(repeater_ranged::Data {
|
|
static_data: repeater_ranged::StaticData {
|
|
movement_duration: Duration::from_millis(*movement_duration),
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
shoot_duration: Duration::from_millis(*shoot_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
leap: *leap,
|
|
projectile: *projectile,
|
|
projectile_body: *projectile_body,
|
|
projectile_light: *projectile_light,
|
|
projectile_gravity: *projectile_gravity,
|
|
projectile_speed: *projectile_speed,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Movement,
|
|
reps_remaining: *reps_remaining,
|
|
}),
|
|
CharacterAbility::Shockwave {
|
|
energy_cost: _,
|
|
buildup_duration,
|
|
swing_duration,
|
|
recover_duration,
|
|
damage,
|
|
knockback,
|
|
shockwave_angle,
|
|
shockwave_vertical_angle,
|
|
shockwave_speed,
|
|
shockwave_duration,
|
|
requires_ground,
|
|
move_efficiency,
|
|
} => CharacterState::Shockwave(shockwave::Data {
|
|
static_data: shockwave::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
swing_duration: Duration::from_millis(*swing_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
damage: *damage,
|
|
knockback: *knockback,
|
|
shockwave_angle: *shockwave_angle,
|
|
shockwave_vertical_angle: *shockwave_vertical_angle,
|
|
shockwave_speed: *shockwave_speed,
|
|
shockwave_duration: Duration::from_millis(*shockwave_duration),
|
|
requires_ground: *requires_ground,
|
|
move_efficiency: *move_efficiency,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
}),
|
|
CharacterAbility::BasicBeam {
|
|
buildup_duration,
|
|
recover_duration,
|
|
beam_duration,
|
|
base_hps,
|
|
base_dps,
|
|
tick_rate,
|
|
range,
|
|
max_angle,
|
|
lifesteal_eff,
|
|
energy_regen,
|
|
energy_cost,
|
|
energy_drain,
|
|
} => CharacterState::BasicBeam(basic_beam::Data {
|
|
static_data: basic_beam::StaticData {
|
|
buildup_duration: Duration::from_millis(*buildup_duration),
|
|
recover_duration: Duration::from_millis(*recover_duration),
|
|
beam_duration: Duration::from_millis(*beam_duration),
|
|
base_hps: *base_hps,
|
|
base_dps: *base_dps,
|
|
tick_rate: *tick_rate,
|
|
range: *range,
|
|
max_angle: *max_angle,
|
|
lifesteal_eff: *lifesteal_eff,
|
|
energy_regen: *energy_regen,
|
|
energy_cost: *energy_cost,
|
|
energy_drain: *energy_drain,
|
|
ability_key: key,
|
|
},
|
|
timer: Duration::default(),
|
|
stage_section: StageSection::Buildup,
|
|
particle_ori: None::<Vec3<f32>>,
|
|
offset: Vec3::zero(),
|
|
}),
|
|
}
|
|
}
|
|
}
|