mirror of
https://gitlab.com/veloren/veloren.git
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164 lines
5.3 KiB
Rust
164 lines
5.3 KiB
Rust
use super::{
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hotbar::{self, Slot as HotbarSlot},
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img_ids,
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item_imgs::{ItemImgs, ItemKey},
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};
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use crate::ui::slot::{self, SlotKey, SumSlot};
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use common::comp::{
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item::{
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tool::{AbilityMap, ToolKind},
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ItemKind,
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},
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slot::InvSlotId,
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Energy, Inventory,
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};
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use conrod_core::{image, Color};
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pub use common::comp::slot::{ArmorSlot, EquipSlot};
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum SlotKind {
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Inventory(InventorySlot),
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Equip(EquipSlot),
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Hotbar(HotbarSlot),
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/* Spellbook(SpellbookSlot), TODO */
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}
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pub type SlotManager = slot::SlotManager<SlotKind>;
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct InventorySlot(pub InvSlotId);
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impl SlotKey<Inventory, ItemImgs> for InventorySlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
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source.get(self.0).map(|i| (i.into(), None))
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}
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fn amount(&self, source: &Inventory) -> Option<u32> {
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source
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.get(self.0)
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.map(|item| item.amount())
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.filter(|amount| *amount > 1)
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}
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fn image_id(key: &Self::ImageKey, source: &ItemImgs) -> image::Id {
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source.img_id_or_not_found_img(key.clone())
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}
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}
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impl SlotKey<Inventory, ItemImgs> for EquipSlot {
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type ImageKey = ItemKey;
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fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
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let item = source.equipped(*self);
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item.map(|i| (i.into(), None))
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}
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fn amount(&self, _: &Inventory) -> Option<u32> { None }
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fn image_id(key: &Self::ImageKey, source: &ItemImgs) -> image::Id {
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source.img_id_or_not_found_img(key.clone())
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}
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}
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#[derive(Clone, PartialEq)]
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pub enum HotbarImage {
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Item(ItemKey),
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FireAoe,
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SnakeArrow,
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SwordWhirlwind,
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HammerLeap,
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AxeLeapSlash,
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BowJumpBurst,
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}
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type HotbarSource<'a> = (&'a hotbar::State, &'a Inventory, &'a Energy, &'a AbilityMap);
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type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
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impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
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type ImageKey = HotbarImage;
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fn image_key(
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&self,
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(hotbar, inventory, energy, ability_map): &HotbarSource<'a>,
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) -> Option<(Self::ImageKey, Option<Color>)> {
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hotbar.get(*self).and_then(|contents| match contents {
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hotbar::SlotContents::Inventory(idx) => inventory
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.get(idx)
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.map(|item| HotbarImage::Item(item.into()))
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.map(|i| (i, None)),
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hotbar::SlotContents::Ability3 => {
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let tool = match inventory.equipped(EquipSlot::Mainhand).map(|i| i.kind()) {
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Some(ItemKind::Tool(tool)) => Some(tool),
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_ => None,
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};
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tool.and_then(|tool| {
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match tool.kind {
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ToolKind::Staff => Some(HotbarImage::FireAoe),
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ToolKind::Hammer => Some(HotbarImage::HammerLeap),
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ToolKind::Axe => Some(HotbarImage::AxeLeapSlash),
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ToolKind::Bow => Some(HotbarImage::BowJumpBurst),
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ToolKind::Debug => Some(HotbarImage::SnakeArrow),
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ToolKind::Sword => Some(HotbarImage::SwordWhirlwind),
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_ => None,
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}
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.map(|i| {
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(
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i,
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if let Some(skill) = tool.get_abilities(ability_map).skills.get(0) {
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if energy.current() >= skill.get_energy_cost() {
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Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
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} else {
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Some(Color::Rgba(0.3, 0.3, 0.3, 0.8))
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}
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} else {
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Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
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},
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)
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})
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})
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},
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})
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}
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fn amount(&self, (hotbar, inventory, _, _): &HotbarSource<'a>) -> Option<u32> {
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hotbar
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.get(*self)
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.and_then(|content| match content {
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hotbar::SlotContents::Inventory(idx) => inventory.get(idx),
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hotbar::SlotContents::Ability3 => None,
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})
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.map(|item| item.amount())
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.filter(|amount| *amount > 1)
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}
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fn image_id(key: &Self::ImageKey, (item_imgs, imgs): &HotbarImageSource<'a>) -> image::Id {
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match key {
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HotbarImage::Item(key) => item_imgs.img_id_or_not_found_img(key.clone()),
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HotbarImage::SnakeArrow => imgs.snake_arrow_0,
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HotbarImage::FireAoe => imgs.fire_aoe,
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HotbarImage::SwordWhirlwind => imgs.sword_whirlwind,
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HotbarImage::HammerLeap => imgs.hammerleap,
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HotbarImage::AxeLeapSlash => imgs.skill_axe_leap_slash,
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HotbarImage::BowJumpBurst => imgs.skill_bow_jump_burst,
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}
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}
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}
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impl From<InventorySlot> for SlotKind {
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fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
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}
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impl From<EquipSlot> for SlotKind {
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fn from(equip: EquipSlot) -> Self { Self::Equip(equip) }
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}
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impl From<HotbarSlot> for SlotKind {
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fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
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}
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impl SumSlot for SlotKind {}
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