veloren/assets/common/abilities/bow/charged.ron
jiminycrick c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00

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ChargedRanged(
energy_cost: 1,
energy_drain: 300,
initial_damage: 10,
scaled_damage: 190,
initial_poise_damage: 10,
initial_knockback: 10.0,
scaled_knockback: 10.0,
speed: 1.0,
buildup_duration: 100,
charge_duration: 1500,
recover_duration: 500,
projectile_body: Object(MultiArrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
initial_projectile_speed: 100.0,
scaled_projectile_speed: 400.0,
move_speed: 0.3,
)