veloren/assets/common/abilities/unique/quadmedquick/triplestrike.ron
jiminycrick c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00

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ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 10,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 800,
base_swing_duration: 150,
base_recover_duration: 400,
forward_movement: 0.3,
),
(
stage: 2,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 10,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 600,
base_swing_duration: 150,
base_recover_duration: 300,
forward_movement: 0.5,
),
(
stage: 3,
base_damage: 150,
damage_increase: 0,
base_poise_damage: 10,
knockback: 5.0,
range: 3.5,
angle: 60.0,
base_buildup_duration: 600,
base_swing_duration: 150,
base_recover_duration: 300,
forward_movement: 0.5,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
is_interruptible: false,
)