mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
49 lines
2.3 KiB
Rust
49 lines
2.3 KiB
Rust
({
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Sword(OffensiveFinisher): {Sword(OffensiveCombo): 1},
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Sword(OffensiveAdvance): {Sword(OffensiveCombo): 1},
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Sword(CripplingCombo): {Sword(OffensiveCombo): 1},
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Sword(CripplingFinisher): {Sword(CripplingCombo): 1},
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Sword(CripplingStrike): {Sword(CripplingCombo): 1},
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Sword(CripplingGouge): {Sword(CripplingCombo): 1},
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Sword(CleavingCombo): {Sword(OffensiveCombo): 1},
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Sword(CleavingFinisher): {Sword(CleavingCombo): 1},
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Sword(CleavingSpin): {Sword(CleavingCombo): 1},
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Sword(CleavingDive): {Sword(CleavingCombo): 1},
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Sword(DefensiveBulwark): {Sword(DefensiveCombo): 1},
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Sword(DefensiveRetreat): {Sword(DefensiveCombo): 1},
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Sword(ParryingCombo): {Sword(DefensiveCombo): 1},
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Sword(ParryingParry): {Sword(ParryingCombo): 1},
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Sword(ParryingRiposte): {Sword(ParryingCombo): 1},
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Sword(ParryingCounter): {Sword(ParryingCombo): 1},
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Sword(HeavyCombo): {Sword(DefensiveCombo): 1},
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Sword(HeavyFinisher): {Sword(HeavyCombo): 1},
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Sword(HeavyPommelStrike): {Sword(HeavyCombo): 1},
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Sword(HeavyFortitude): {Sword(HeavyCombo): 1},
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Sword(MobilityFeint): {Sword(MobilityCombo): 1},
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Sword(MobilityAgility): {Sword(MobilityCombo): 1},
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Sword(ReachingCombo): {Sword(MobilityCombo): 1},
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Sword(ReachingCharge): {Sword(ReachingCombo): 1},
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Sword(ReachingFlurry): {Sword(ReachingCombo): 1},
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Sword(ReachingSkewer): {Sword(ReachingCombo): 1},
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Axe(LDamage): {Axe(UnlockLeap): 1},
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Axe(LKnockback): {Axe(UnlockLeap): 1},
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Axe(LCost): {Axe(UnlockLeap): 1},
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Axe(LDistance): {Axe(UnlockLeap): 1},
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Hammer(LDamage): {Hammer(UnlockLeap): 1},
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Hammer(LCost): {Hammer(UnlockLeap): 1},
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Hammer(LDistance): {Hammer(UnlockLeap): 1},
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Hammer(LKnockback): {Hammer(UnlockLeap): 1},
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Hammer(LRange): {Hammer(UnlockLeap): 1},
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Bow(SDamage): {Bow(UnlockShotgun): 1},
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Bow(SCost): {Bow(UnlockShotgun): 1},
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Bow(SArrows): {Bow(UnlockShotgun): 1},
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Bow(SSpread): {Bow(UnlockShotgun): 1},
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Staff(SDamage): {Staff(UnlockShockwave): 1},
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Staff(SKnockback): {Staff(UnlockShockwave): 1},
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Staff(SRange): {Staff(UnlockShockwave): 1},
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Staff(SCost): {Staff(UnlockShockwave): 1},
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Sceptre(AStrength): {Sceptre(UnlockAura): 1},
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Sceptre(ADuration): {Sceptre(UnlockAura): 1},
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Sceptre(ARange): {Sceptre(UnlockAura): 1},
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Sceptre(ACost): {Sceptre(UnlockAura): 1},
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}) |