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25 lines
696 B
Rust
25 lines
696 B
Rust
use super::utils::*;
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use crate::{comp::StateUpdate, sys::character_state::JoinData};
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use std::collections::VecDeque;
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pub fn behavior(data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate {
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character: *data.character,
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pos: *data.pos,
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vel: *data.vel,
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ori: *data.ori,
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energy: *data.energy,
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local_events: VecDeque::new(),
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server_events: VecDeque::new(),
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};
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handle_move(data, &mut update);
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handle_jump(data, &mut update);
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handle_wield(data, &mut update);
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handle_sit(data, &mut update);
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handle_climb(data, &mut update);
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handle_glide(data, &mut update);
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handle_dodge(data, &mut update);
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update
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}
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