veloren/common/src/states/boost.rs
Marcel Märtens add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00

55 lines
1.5 KiB
Rust

use crate::{
comp::{CharacterState, StateUpdate},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
/// Separated out to condense update portions of character state
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub movement_duration: Duration,
pub only_up: bool,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
/// Struct containing data that does not change over the course of the
/// character state
pub static_data: StaticData,
/// Timer for each stage
pub timer: Duration,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_move(data, &mut update, 1.0);
if self.timer < self.static_data.movement_duration {
// Movement
if self.static_data.only_up {
update.vel.0.z += 500.0 * data.dt.0;
} else {
update.vel.0 += *data.inputs.look_dir * 500.0 * data.dt.0;
}
update.character = CharacterState::Boost(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
..*self
});
} else {
// Done
update.character = CharacterState::Wielding;
}
update
}
}