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https://gitlab.com/veloren/veloren.git
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add7922653
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
55 lines
1.5 KiB
Rust
55 lines
1.5 KiB
Rust
use crate::{
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comp::{CharacterState, StateUpdate},
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states::{
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behavior::{CharacterBehavior, JoinData},
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utils::*,
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},
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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/// Separated out to condense update portions of character state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct StaticData {
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pub movement_duration: Duration,
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pub only_up: bool,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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/// Timer for each stage
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pub timer: Duration,
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}
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_move(data, &mut update, 1.0);
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if self.timer < self.static_data.movement_duration {
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// Movement
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if self.static_data.only_up {
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update.vel.0.z += 500.0 * data.dt.0;
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} else {
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update.vel.0 += *data.inputs.look_dir * 500.0 * data.dt.0;
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}
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update.character = CharacterState::Boost(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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// Done
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update.character = CharacterState::Wielding;
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}
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update
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}
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}
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