Previously, voxels in sparsely populated chunks were stored in a `HashMap`. However, during usage oftentimes block accesses are followed by subsequent nearby voxel accesses. Therefore it's possible to provide cache friendliness, but not with `HashMap`. The previous merge request [!469](https://gitlab.com/veloren/veloren/merge_requests/469) proposed to order voxels by their morton order (see https://en.wikipedia.org/wiki/Z-order_curve ). This provided excellent cache friendliness. However, benchmarks showed that the required indexing calculations are quite expensive. Particular results on my _Intel(R) Core(TM) i7-7500U CPU @ 2.70 GHz_ were: | Benchmark | Before this commit @ |
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common | ||
server | ||
server-cli | ||
voxygen | ||
world | ||
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Cargo.lock | ||
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CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
rust-toolchain |
Welcome To Veloren!
Veloren is a multiplayer voxel RPG written in Rust. Veloren takes inspiration from games such as Cube World, Minecraft and Dwarf Fortress. The game is currently under heavy development, but is playable.
Development
Currently the communication of contributors happens mainly on our official Discord server. You can join it to keep up with the development, talk to us or contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You don't have to know how to program to contribute!
Useful Links
The Book - A collection of all important information relating to Veloren. It includes information on how to compile Veloren and how to contribute.
Future Plans - Go here for information about Veloren's development roadmap and what we're currently working on.
Official social media and websites
Get Veloren
You can download up-to-date builds for Windows and Linux from Gitlab CI pipelines (refer to the Download chapter in the book for more information). As of 0.2, due to rapid developement stable versions are outdated and incompatible with the public server.
If you want to compile Veloren yourself, take a look at the How to Compile Guide in the book.
F.A.Q.
Q: How is this game licensed?
A: It's free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.
Q: What platforms are supported?
A: Veloren can run on Windows, Linux and Mac OS on all architectures (although x86_64 is our main focus). It's probably possible to compile Veloren on/for BSD, Fuchsia and others as well.
Q: Do you accept donations?
A: To keep Veloren a passion project free from financial incentives we will only accept donations to cover server hosting expenses. There is no way to donate yet.
Credit
Many thanks to everyone that has contributed to Veloren's development, provided ideas, crafted art, composed music, hunted bugs, created tools and supported the project.