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30 lines
1.1 KiB
Rust
30 lines
1.1 KiB
Rust
#![enable(implicit_some)]
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(
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name: Name("Traveler"),
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body: RandomWith("humanoid"),
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alignment: Alignment(Npc),
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loot: LootTable("common.loot_tables.world.traveler1"),
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inventory: (
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loadout: Inline((
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inherit: Choice([
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(1, Asset("common.loadout.world.traveler1.iron")),
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(1, Asset("common.loadout.world.traveler1.leather")),
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(1, Asset("common.loadout.world.traveler1.wool")),
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]),
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active_hands: ([
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(1, "common.items.weapons.sword.iron-0"),
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(1, "common.items.weapons.axe.iron_axe-0"),
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(1, "common.items.weapons.hammer.iron_hammer-0"),
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(1, "common.items.weapons.bow.hardwood-0"),
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(1, "common.items.weapons.staff.heated_arm"),
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(1, "common.items.weapons.sceptre.staff_nature"),
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], None),
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)),
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items: [
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(25, "common.items.consumable.potion_minor"),
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],
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),
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meta: [
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SkillSetAsset("common.skillset.preset.rank2.fullskill"),
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],
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) |