mirror of
https://gitlab.com/veloren/veloren.git
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51 lines
1.8 KiB
Rust
51 lines
1.8 KiB
Rust
#![feature(label_break_value, bool_to_option, option_unwrap_none)]
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pub mod agent;
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mod aura;
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mod beam;
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mod buff;
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pub mod character_behavior;
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pub mod controller;
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pub mod melee;
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mod mount;
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pub mod phys;
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#[cfg(feature = "plugins")] pub mod plugin;
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mod projectile;
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mod shockwave;
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pub mod state;
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mod stats;
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// External
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use specs::DispatcherBuilder;
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// System names
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pub const CHARACTER_BEHAVIOR_SYS: &str = "character_behavior_sys";
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pub const MELEE_SYS: &str = "melee_sys";
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pub const AGENT_SYS: &str = "agent_sys";
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pub const BEAM_SYS: &str = "beam_sys";
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pub const CONTROLLER_SYS: &str = "controller_sys";
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pub const MOUNT_SYS: &str = "mount_sys";
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pub const PHYS_SYS: &str = "phys_sys";
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pub const PROJECTILE_SYS: &str = "projectile_sys";
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pub const SHOCKWAVE_SYS: &str = "shockwave_sys";
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pub const STATS_SYS: &str = "stats_sys";
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pub const BUFFS_SYS: &str = "buffs_sys";
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pub const AURAS_SYS: &str = "auras_sys";
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
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dispatch_builder.add(mount::Sys, MOUNT_SYS, &[AGENT_SYS]);
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dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[AGENT_SYS, MOUNT_SYS]);
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dispatch_builder.add(character_behavior::Sys, CHARACTER_BEHAVIOR_SYS, &[
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CONTROLLER_SYS,
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]);
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dispatch_builder.add(stats::Sys, STATS_SYS, &[]);
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dispatch_builder.add(buff::Sys, BUFFS_SYS, &[]);
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dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS, MOUNT_SYS, STATS_SYS]);
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dispatch_builder.add(projectile::Sys, PROJECTILE_SYS, &[PHYS_SYS]);
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dispatch_builder.add(shockwave::Sys, SHOCKWAVE_SYS, &[PHYS_SYS]);
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dispatch_builder.add(beam::Sys, BEAM_SYS, &[PHYS_SYS]);
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dispatch_builder.add(melee::Sys, MELEE_SYS, &[PROJECTILE_SYS]);
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dispatch_builder.add(aura::Sys, AURAS_SYS, &[]);
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}
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