veloren/world/src/layer/scatter.rs
2022-10-23 20:05:39 +02:00

1107 lines
38 KiB
Rust

use crate::{column::ColumnSample, sim::SimChunk, Canvas, CONFIG};
use common::{
calendar::{Calendar, CalendarEvent},
terrain::{Block, BlockKind, SpriteKind},
};
use noise::NoiseFn;
use num::traits::Pow;
use rand::prelude::*;
use std::f32;
use vek::*;
pub fn close(x: f32, tgt: f32, falloff: f32) -> f32 {
(1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125)
}
/// Returns a decimal value between 0 and 1.
/// The density is maximum at the middle of the highest and the lowest allowed
/// altitudes, and zero otherwise. Quadratic curve.
///
/// The formula used is:
///
/// ```latex
/// \max\left(-\frac{4\left(x-u\right)\left(x-l\right)}{\left(u-l\right)^{2}},\ 0\right)
/// ```
pub fn density_factor_by_altitude(lower_limit: f32, altitude: f32, upper_limit: f32) -> f32 {
let maximum: f32 = (upper_limit - lower_limit).pow(2) / 4.0f32;
(-((altitude - lower_limit) * (altitude - upper_limit)) / maximum).max(0.0)
}
const MUSH_FACT: f32 = 1.0e-4; // To balance things around the mushroom spawning rate
const GRASS_FACT: f32 = 1.0e-3; // To balance things around the grass spawning rate
const DEPTH_WATER_NORM: f32 = 15.0; // Water depth at which regular underwater sprites start spawning
pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng, calendar: Option<&Calendar>) {
enum WaterMode {
Underwater,
Floating,
Ground,
}
use WaterMode::*;
use SpriteKind::*;
struct ScatterConfig {
kind: SpriteKind,
water_mode: WaterMode,
permit: fn(BlockKind) -> bool,
f: fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32, f32)>),
}
// TODO: Add back all sprites we had before
let scatter: &[ScatterConfig] = &[
// (density, Option<(base_density_proportion, wavelen, threshold)>)
// Flowers
ScatterConfig {
kind: BlueFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 256.0,
Some((0.0, 256.0, 0.25)),
)
},
},
ScatterConfig {
kind: PinkFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.1)),
)
},
},
ScatterConfig {
kind: PurpleFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.1)),
)
},
},
ScatterConfig {
kind: RedFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.1)),
)
},
},
ScatterConfig {
kind: WhiteFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.1)),
)
},
},
ScatterConfig {
kind: YellowFlower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.1)),
)
},
},
ScatterConfig {
kind: Cotton,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Earth | BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 200.0
* (!col.snow_cover) as i32 as f32 /* To prevent spawning in snow covered areas */
* density_factor_by_altitude(-500.0 , col.alt, 500.0), /* To prevent
* spawning at high
* altitudes */
Some((0.0, 128.0, 0.30)),
)
},
},
ScatterConfig {
kind: Sunflower,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 100.0, 0.15)),
)
},
},
ScatterConfig {
kind: WildFlax,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.forest_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 600.0
* density_factor_by_altitude(200.0, col.alt, 1000.0), /* To control
* spawning based
* on altitude */
Some((0.0, 100.0, 0.15)),
)
},
},
// Herbs and Spices
ScatterConfig {
kind: LingonBerry,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
* MUSH_FACT
* 2.5,
None,
)
},
},
ScatterConfig {
kind: LeafyPlant,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
* GRASS_FACT
* 4.0,
None,
)
},
},
ScatterConfig {
kind: JungleLeafyPlant,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 32.0,
Some((0.15, 64.0, 0.2)),
)
},
},
ScatterConfig {
kind: Fern,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
* GRASS_FACT
* 0.25,
Some((0.0, 64.0, 0.2)),
)
},
},
ScatterConfig {
kind: JungleFern,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 200.0,
Some((0.0, 84.0, 0.35)),
)
},
},
ScatterConfig {
kind: Blueberry,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * MUSH_FACT
* 0.3,
None,
)
},
},
ScatterConfig {
kind: Pumpkin,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: if calendar.map_or(false, |calendar| {
calendar.is_event(CalendarEvent::Halloween)
}) {
|_, _| (0.1, Some((0.0003, 128.0, 0.1)))
} else {
|_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * MUSH_FACT
* 500.0,
Some((0.0, 512.0, 0.05)),
)
}
},
},
// Collectable Objects
// Only spawn twigs in temperate forests
ScatterConfig {
kind: Twigs,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
None,
)
},
},
// Only spawn logs in temperate forests (arbitrarily set to ~20% twig density)
ScatterConfig {
kind: Wood,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.15e-3,
None,
)
},
},
ScatterConfig {
kind: Stones,
water_mode: Ground,
permit: |b| {
matches!(
b,
BlockKind::Earth | BlockKind::Grass | BlockKind::Rock | BlockKind::Sand
)
},
f: |chunk, _| ((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None),
},
ScatterConfig {
kind: Copper,
water_mode: Ground,
permit: |b| {
matches!(
b,
BlockKind::Earth | BlockKind::Grass | BlockKind::Rock | BlockKind::Sand
)
},
f: |chunk, _| ((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None),
},
ScatterConfig {
kind: Tin,
water_mode: Ground,
permit: |b| {
matches!(
b,
BlockKind::Earth | BlockKind::Grass | BlockKind::Rock | BlockKind::Sand
)
},
f: |chunk, _| ((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None),
},
// Don't spawn Mushrooms in snowy regions
ScatterConfig {
kind: Mushroom,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
* MUSH_FACT,
None,
)
},
},
// Grass
ScatterConfig {
kind: ShortGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 150.0,
Some((0.3, 64.0, 0.3)),
)
},
},
ScatterConfig {
kind: MediumGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 120.0,
Some((0.3, 64.0, 0.3)),
)
},
},
ScatterConfig {
kind: LongGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
* GRASS_FACT
* 150.0,
Some((0.1, 48.0, 0.3)),
)
},
},
ScatterConfig {
kind: JungleRedGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((0.0, 128.0, 0.25)),
)
},
},
// Jungle Sprites
// (LongGrass, Ground, |c, col| {
// (
// close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
// col.humidity,
// CONFIG.jungle_hum,
// 0.6,
// )) * 0.08,
// Some((0.0, 60.0, 5.0)),
// )
// }),
/*(WheatGreen, Ground, |c, col| {
(
close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
* MUSH_FACT
* 0.001,
None,
)
}),*/
ScatterConfig {
kind: GrassSnow,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * GRASS_FACT
* 100.0,
Some((0.0, 48.0, 0.2)),
)
},
},
ScatterConfig {
kind: Moonbell,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * 0.003,
Some((0.0, 48.0, 0.2)),
)
},
},
// Savanna Plants
ScatterConfig {
kind: SavannaGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
{
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 250.0
},
Some((0.15, 64.0, 0.2)),
)
},
},
ScatterConfig {
kind: TallSavannaGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
{
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 150.0
},
Some((0.1, 48.0, 0.2)),
)
},
},
ScatterConfig {
kind: RedSavannaGrass,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
{
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 120.0
},
Some((0.15, 48.0, 0.25)),
)
},
},
ScatterConfig {
kind: SavannaBush,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
{
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 40.0
},
Some((0.1, 96.0, 0.15)),
)
},
},
// Desert Plants
ScatterConfig {
kind: DeadBush,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
None,
)
},
},
ScatterConfig {
kind: Pyrebloom,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3))
* MUSH_FACT
* 0.35,
None,
)
},
},
ScatterConfig {
kind: LargeCactus,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
None,
)
},
},
ScatterConfig {
kind: RoundCactus,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
},
},
ScatterConfig {
kind: ShortCactus,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
},
},
ScatterConfig {
kind: MedFlatCactus,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
},
},
ScatterConfig {
kind: ShortFlatCactus,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
},
},
// Underwater chests
ScatterConfig {
kind: ChestBuried,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth | BlockKind::Sand),
f: |_, col| {
(
MUSH_FACT
* 1.0e-6
* if col.alt < col.water_level - DEPTH_WATER_NORM + 30.0 {
1.0
} else {
0.0
},
None,
)
},
},
// Underwater mud piles
ScatterConfig {
kind: Mud,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
MUSH_FACT
* 1.0e-3
* if col.alt < col.water_level - DEPTH_WATER_NORM {
1.0
} else {
0.0
},
None,
)
},
},
// Underwater grass
ScatterConfig {
kind: GrassBlue,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
MUSH_FACT
* 250.0
* if col.alt < col.water_level - DEPTH_WATER_NORM {
1.0
} else {
0.0
},
Some((0.0, 100.0, 0.15)),
)
},
},
// seagrass
ScatterConfig {
kind: Seagrass,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 300.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 18.0
{
1.0
} else {
0.0
},
Some((0.0, 150.0, 0.3)),
)
},
},
// seagrass, coastal patches
ScatterConfig {
kind: Seagrass,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
MUSH_FACT
* 600.0
* if col.water_level <= CONFIG.sea_level
&& (col.water_level - col.alt) < 3.0
{
1.0
} else {
0.0
},
Some((0.0, 150.0, 0.4)),
)
},
},
// scattered seaweed (temperate species)
ScatterConfig {
kind: SeaweedTemperate,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 50.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
{
1.0
} else {
0.0
},
Some((0.0, 500.0, 0.75)),
)
},
},
// scattered seaweed (tropical species)
ScatterConfig {
kind: SeaweedTropical,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 1.0, 0.95)
* MUSH_FACT
* 50.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 11.0
{
1.0
} else {
0.0
},
Some((0.0, 500.0, 0.75)),
)
},
},
// Caulerpa lentillifera algae patch
ScatterConfig {
kind: SeaGrapes,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
MUSH_FACT
* 250.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
{
1.0
} else {
0.0
},
Some((0.0, 100.0, 0.15)),
)
},
},
// Caulerpa prolifera algae patch
ScatterConfig {
kind: WavyAlgae,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
MUSH_FACT
* 250.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
{
1.0
} else {
0.0
},
Some((0.0, 100.0, 0.15)),
)
},
},
// Mermaids' fan algae patch
ScatterConfig {
kind: MermaidsFan,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, 1.0, 0.95)
* MUSH_FACT
* 500.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
{
1.0
} else {
0.0
},
Some((0.0, 50.0, 0.10)),
)
},
},
// Sea anemones
ScatterConfig {
kind: SeaAnemone,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 125.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
{
1.0
} else {
0.0
},
Some((0.0, 100.0, 0.3)),
)
},
},
// Giant Kelp
ScatterConfig {
kind: GiantKelp,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 220.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM - 9.0
{
1.0
} else {
0.0
},
Some((0.0, 200.0, 0.4)),
)
},
},
// Bull Kelp
ScatterConfig {
kind: BullKelp,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, CONFIG.temperate_temp, 0.7)
* MUSH_FACT
* 300.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 3.0
{
1.0
} else {
0.0
},
Some((0.0, 75.0, 0.3)),
)
},
},
// Stony Corals
ScatterConfig {
kind: StonyCoral,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, 1.0, 0.9)
* MUSH_FACT
* 160.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
{
1.0
} else {
0.0
},
Some((0.0, 120.0, 0.4)),
)
},
},
// Soft Corals
ScatterConfig {
kind: SoftCoral,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |_, col| {
(
close(col.temp, 1.0, 0.9)
* MUSH_FACT
* 120.0
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 10.0
{
1.0
} else {
0.0
},
Some((0.0, 120.0, 0.4)),
)
},
},
// Seashells
ScatterConfig {
kind: Seashells,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |c, col| {
(
(c.rockiness - 0.5).max(0.0)
* 1.0e-3
* if col.water_level <= CONFIG.sea_level
&& col.alt < col.water_level - DEPTH_WATER_NORM + 20.0
{
1.0
} else {
0.0
},
None,
)
},
},
ScatterConfig {
kind: Stones,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Earth),
f: |c, col| {
(
(c.rockiness - 0.5).max(0.0)
* 1.0e-3
* if col.alt < col.water_level - DEPTH_WATER_NORM {
1.0
} else {
0.0
},
None,
)
},
},
//River-related scatter
ScatterConfig {
kind: LillyPads,
water_mode: Floating,
permit: |_| true,
f: |_, col| {
(
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 100.0
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
* col
.water_dist
.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.4).powi(2))),
Some((0.0, 128.0, 0.35)),
)
},
},
ScatterConfig {
kind: Reed,
water_mode: Underwater,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 100.0
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0)
* col
.water_dist
.map_or(0.0, |d| 1.0 / (1.0 + (d.abs() * 0.40).powi(2))),
Some((0.2, 128.0, 0.5)),
)
},
},
ScatterConfig {
kind: Reed,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
close(col.humidity, CONFIG.jungle_hum, 0.9)
* col
.water_dist
.map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0)))
.unwrap_or(0.0)
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0),
Some((0.2, 128.0, 0.5)),
)
},
},
ScatterConfig {
kind: Bamboo,
water_mode: Ground,
permit: |b| matches!(b, BlockKind::Grass),
f: |_, col| {
(
0.014
* close(col.humidity, CONFIG.jungle_hum, 0.9)
* col
.water_dist
.map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0)))
.unwrap_or(0.0)
* ((col.alt - CONFIG.sea_level) / 12.0).clamped(0.0, 1.0),
Some((0.2, 128.0, 0.5)),
)
},
},
];
canvas.foreach_col(|canvas, wpos2d, col| {
let underwater = col.water_level.floor() > col.alt;
let kind = scatter.iter().enumerate().find_map(
|(
i,
ScatterConfig {
kind,
water_mode,
permit,
f,
},
)| {
let block_kind = canvas
.get(Vec3::new(wpos2d.x, wpos2d.y, col.alt as i32))
.kind();
if !permit(block_kind) {
return None;
}
let (density, patch) = f(canvas.chunk(), col);
let density = patch
.map(|(base_density_prop, wavelen, threshold)| {
if canvas
.index()
.noise
.scatter_nz
.get(
wpos2d
.map(|e| e as f64 / wavelen as f64 + i as f64 * 43.0)
.into_array(),
)
.abs()
> 1.0 - threshold as f64
{
density
} else {
density * base_density_prop
}
})
.unwrap_or(density);
if density > 0.0
&& rng.gen::<f32>() < density //RandomField::new(i as u32).chance(Vec3::new(wpos2d.x, wpos2d.y, 0), density)
&& matches!(&water_mode, Underwater | Floating) == underwater
{
Some((*kind, water_mode))
} else {
None
}
},
);
if let Some((kind, water_mode)) = kind {
let (alt, is_under): (_, fn(Block) -> bool) = match water_mode {
Ground | Underwater => (col.alt as i32, |block| block.is_solid()),
Floating => (col.water_level as i32, |block| !block.is_air()),
};
// Find the intersection between ground and air, if there is one near the
// Ground
if let Some(solid_end) = (-4..8)
.find(|z| is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z))))
.and_then(|solid_start| {
(1..8)
.map(|z| solid_start + z)
.find(|z| !is_under(canvas.get(Vec3::new(wpos2d.x, wpos2d.y, alt + z))))
})
{
canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end), |block| {
block.with_sprite(kind)
});
}
}
});
}