veloren/voxygen/src/hud/mod.rs
Pfauenauge b7b3c5f3cd positioning
Former-commit-id: d599e046d1944a41eef5423cf3bb0f17f42a246a
2019-05-07 01:25:31 -04:00

588 lines
18 KiB
Rust

mod chat;
mod character_window;
mod skillbar;
mod buttons;
mod map;
mod bag;
mod esc_menu;
mod small_window;
mod settings_window;
mod img_ids;
mod font_ids;
use chat::Chat;
use character_window::CharacterWindow;
use map::Map;
use bag::Bag;
use skillbar::Skillbar;
use buttons::Buttons;
use esc_menu::EscMenu;
use small_window::{SmallWindow, SmallWindowType};
use settings_window::SettingsWindow;
use img_ids::Imgs;
use font_ids::Fonts;
use crate::{
render::Renderer,
settings::{ControlSettings, Settings},
ui::{ScaleMode, Ui},
window::{Event as WinEvent, Key, Window},
GlobalState,
};
use conrod_core::{
widget::{Button, Image, Text, Id as WidgId, Rectangle}, widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, color
};
use std::collections::VecDeque;
const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
widget_ids! {
struct Ids {
// Test
bag_space_add,
// Debug
debug_bg,
fps_counter,
// Game Version
version,
// Help
help,
help_bg,
// Mini-Map
mmap_frame,
mmap_frame_bg,
mmap_location,
mmap_button,
// Window Frames
window_frame_0,
window_frame_1,
window_frame_2,
window_frame_3,
window_frame_4,
window_frame_5,
// Contents
button_help2,
// External
chat,
map,
character_window,
bag,
skillbar,
buttons,
esc_menu,
small_window,
settings_window,
}
}
pub enum Event {
SendMessage(String),
Logout,
Quit,
}
// TODO: are these the possible layouts we want?
// TODO: maybe replace this with bitflags
// map not here because it currently is displayed over the top of other open windows
#[derive(PartialEq)]
pub enum Windows {
Settings, // display settings window
CharacterAnd(Option<SmallWindowType>), // show character window + optionally another
Small(SmallWindowType),
None,
}
pub struct Show {
ui: bool,
help: bool,
debug: bool,
bag: bool,
esc_menu: bool,
open_windows: Windows,
map: bool,
inventory_test_button: bool,
mini_map: bool,
}
impl Show {
fn toggle_bag(&mut self) {
self.bag = !self.bag
}
fn toggle_map(&mut self) {
self.map = !self.map;
self.bag = false;
}
fn toggle_mini_map(&mut self) {
self.mini_map = !self.mini_map;
}
fn toggle_small(&mut self, target: SmallWindowType) {
self.open_windows = match self.open_windows {
Windows::Small(small) if small == target => Windows::None,
Windows::None | Windows::Small(_) => Windows::Small(target),
Windows::CharacterAnd(small) => match small {
Some(small) if small == target => Windows::CharacterAnd(None),
_ => Windows::CharacterAnd(Some(target)),
},
Windows::Settings => Windows::Settings,
};
}
fn toggle_charwindow(&mut self) {
self.open_windows = match self.open_windows {
Windows::CharacterAnd(small) => match small {
Some(small) => Windows::Small(small),
None => Windows::None,
},
Windows::Small(small) => Windows::CharacterAnd(Some(small)),
Windows::None => Windows::CharacterAnd(None),
Windows::Settings => Windows::Settings,
}
}
fn toggle_settings(&mut self) {
self.open_windows = match self.open_windows {
Windows::Settings => Windows::None,
_ => Windows::Settings,
};
self.bag = false;
}
fn toggle_help(&mut self) {
self.help = !self.help
}
fn toggle_ui(&mut self) {
self.ui = !self.ui;
}
fn toggle_windows(&mut self, global_state: &mut GlobalState) {
if self.bag
|| self.esc_menu
|| self.map
|| match self.open_windows {
Windows::None => false,
_ => true,
}
{
self.bag = false;
self.esc_menu = false;
self.map = false;
self.open_windows = Windows::None;
global_state.window.grab_cursor(true);
} else {
self.esc_menu = true;
global_state.window.grab_cursor(false);
}
}
}
pub struct Hud {
ui: Ui,
ids: Ids,
imgs: Imgs,
fonts: Fonts,
new_messages: VecDeque<String>,
inventory_space: u32,
show: Show,
to_focus: Option<Option<WidgId>>,
typing: bool,
}
impl Hud {
pub fn new(window: &mut Window, settings: Settings) -> Self {
let mut ui = Ui::new(window).unwrap();
// TODO: adjust/remove this, right now it is used to demonstrate window scaling functionality
ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
// Generate ids
let ids = Ids::new(ui.id_generator());
// Load images
let imgs = Imgs::load(&mut ui).expect("Failed to load images");
// Load fonts
let fonts = Fonts::load(&mut ui).expect("Failed to load fonts");
Self {
ui,
imgs,
fonts,
ids,
new_messages: VecDeque::new(),
inventory_space: 0,
show: Show {
help: true,
debug: false,
bag: false,
esc_menu: false,
open_windows: Windows::None,
map: false,
ui: true,
inventory_test_button: false,
mini_map: false,
},
to_focus: None,
typing: false,
}
}
fn update_layout(&mut self, tps: f64) -> Vec<Event> {
let mut events = Vec::new();
let ref mut ui_widgets = self.ui.set_widgets();
let version = env!("CARGO_PKG_VERSION");
// Don't show anything if the UI is toggled off
if !self.show.ui {
return events;
}
// Display debug window
if self.show.debug {
// Alpha Version
Text::new(version)
.top_left_with_margins_on(ui_widgets.window, 5.0, 5.0)
.font_size(14)
.font_id(self.fonts.opensans)
.color(TEXT_COLOR)
.set(self.ids.version, ui_widgets);
Text::new(&format!("FPS: {:.1}", tps))
.color(TEXT_COLOR)
.down_from(self.ids.version, 5.0)
.font_id(self.fonts.opensans)
.font_size(14)
.set(self.ids.fps_counter, ui_widgets);
}
// Add Bag-Space Button
if self.show.inventory_test_button {
if Button::image(self.imgs.grid_button)
.w_h(100.0, 100.0)
.middle_of(ui_widgets.window)
.label("1 Up!")
.label_font_size(20)
.hover_image(self.imgs.grid_button_hover)
.press_image(self.imgs.grid_button_press)
.set(self.ids.bag_space_add, ui_widgets)
.was_clicked()
{
self.inventory_space += 1;
};
}
// Help Text
if self.show.help {
Image::new(self.imgs.window_frame_2)
.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
.w_h(300.0, 190.0)
.set(self.ids.help_bg, ui_widgets);
Text::new(get_help_text(&self.settings.controls).as_str())
.color(TEXT_COLOR)
.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
.font_id(self.fonts.opensans)
.font_size(18)
.set(self.ids.help, ui_widgets);
// X-button
if Button::image(self.imgs.close_button)
.w_h(100.0 * 0.2, 100.0 * 0.2)
.hover_image(self.imgs.close_button_hover)
.press_image(self.imgs.close_button_press)
.top_right_with_margins_on(self.ids.help_bg, 8.0, 3.0)
.set(self.ids.button_help2, ui_widgets)
.was_clicked()
{
self.show.help = false;
};
}
match Buttons::new(&self.show.open_windows, self.show.map, self.show.bag, &self.imgs, &self.fonts)
.set(self.ids.buttons, ui_widgets)
{
Some(buttons::Event::ToggleBag) => self.show.toggle_bag(),
Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(),
Some(buttons::Event::ToggleCharacter) => self.show.toggle_charwindow(),
Some(buttons::Event::ToggleSmall(small)) => self.show.toggle_small(small),
Some(buttons::Event::ToggleMap) => self.show.toggle_map(),
None => {}
}
// Minimap
if self.show.mini_map {
Image::new(self.imgs.mmap_frame)
.w_h(100.0 * 2.0, 100.0 * 2.0)
.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
.set(self.ids.mmap_frame, ui_widgets);
Rectangle::fill_with([92.0 * 2.0, 82.0 * 2.0], color::TRANSPARENT)
.mid_top_with_margin_on(self.ids.mmap_frame, 13.0 * 2.0 + 2.0)
.set(self.ids.mmap_frame_bg, ui_widgets);
} else {
Image::new(self.imgs.mmap_frame_closed)
.w_h(100.0 * 2.0, 11.0 * 2.0)
.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
.set(self.ids.mmap_frame, ui_widgets);
}
if Button::image(if self.show.mini_map {
self.imgs.mmap_open
} else {
self.imgs.mmap_closed
})
.w_h(100.0 * 0.2, 100.0 * 0.2)
.hover_image(if self.show.mini_map {
self.imgs.mmap_open_hover
} else {
self.imgs.mmap_closed_hover
})
.press_image(if self.show.mini_map {
self.imgs.mmap_open_press
} else {
self.imgs.mmap_closed_press
})
.top_right_with_margins_on(self.ids.mmap_frame, 0.0, 0.0)
.set(self.ids.mmap_button, ui_widgets)
.was_clicked()
{
self.show.toggle_mini_map();
}
// Title
// Make it display the actual location
Text::new("Uncanny Valley")
.mid_top_with_margin_on(self.ids.mmap_frame, 3.0)
.font_size(14)
.color(TEXT_COLOR)
.set(self.ids.mmap_location, ui_widgets);
// Bag contents
if self.show.bag {
match Bag::new(self.inventory_space, &self.imgs, &self.fonts)
.set(self.ids.bag, ui_widgets)
{
Some(bag::Event::Close) => self.show.bag = false,
None => {}
}
}
Skillbar::new(&self.imgs, &self.fonts)
.set(self.ids.skillbar, ui_widgets);
// Chat box
let (typing, event) = Chat::new(&mut self.new_messages, &self.imgs, &self.fonts)
.set(self.ids.chat, ui_widgets);
self.typing = typing;
match event {
Some(chat::Event::SendMessage(message)) => {
events.push(Event::SendMessage(message));
}
Some(chat::Event::Focus(focus_id)) => {
self.to_focus = Some(Some(focus_id));
}
None => {}
}
self.new_messages = VecDeque::new();
//Windows
//Char Window will always appear at the left side. Other Windows either appear at the left side,
//or when the Char Window is opened they will appear right from it.
// Settings
if let Windows::Settings = self.show.open_windows {
match SettingsWindow::new(&self.imgs, &self.fonts)
.set(self.ids.settings_window, ui_widgets)
{
Some(settings_window::Event::Help(b)) => self.show.help = b,
Some(settings_window::Event::Debug(b)) => self.show.debug = b,
Some(settings_window::Event::InventoryTest(b)) => self.show.inventory_test_button = b,
Some(settings_window::Event::Close) => {
self.show.open_windows = Windows::None;
}
None => {}
}
}
// Small Window
if let Some((small, char_window_open)) = match self.show.open_windows {
Windows::Small(small) => Some((small, false)),
Windows::CharacterAnd(Some(small)) => Some((small, true)),
_ => None,
} {
match SmallWindow::new(small, &self.imgs, &self.fonts)
.set(self.ids.small_window, ui_widgets)
{
Some(small_window::Event::Close) => self.show.open_windows = match self.show.open_windows {
Windows::Small(_) => Windows::None,
Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
_ => Windows::Settings,
},
None => {}
}
}
// Character Window
if let Windows::CharacterAnd(small) = self.show.open_windows {
match CharacterWindow::new(&self.imgs, &self.fonts)
.set(self.ids.character_window, ui_widgets)
{
Some(character_window::Event::Close) => self.show.open_windows = match small {
Some(small) => Windows::Small(small),
None => Windows::None,
},
None => {}
}
}
// Map
if self.show.map {
match Map::new(&self.imgs, &self.fonts)
.set(self.ids.map, ui_widgets)
{
Some(map::Event::Close) => self.show.map = false,
None => {}
}
}
// Esc-menu
if self.show.esc_menu {
match EscMenu::new(&self.imgs, &self.fonts)
.set(self.ids.esc_menu, ui_widgets)
{
Some(esc_menu::Event::OpenSettings) => {
self.show.esc_menu = false;
self.show.open_windows = Windows::Settings;
}
Some(esc_menu::Event::Close) => self.show.esc_menu = false,
Some(esc_menu::Event::Logout) => events.push(Event::Logout),
Some(esc_menu::Event::Quit) => events.push(Event::Quit),
None => {},
}
}
events
}
pub fn new_message(&mut self, msg: String) {
self.new_messages.push_back(msg);
}
pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
let cursor_grabbed = global_state.window.is_cursor_grabbed();
match event {
WinEvent::Ui(event) => {
if (self.typing && event.is_keyboard() && self.show.ui)
|| !(cursor_grabbed && event.is_keyboard_or_mouse())
{
self.ui.handle_event(event);
}
true
}
WinEvent::KeyDown(Key::ToggleInterface) => {
self.show.toggle_ui();
true
}
_ if !self.show.ui => false,
WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
WinEvent::KeyDown(Key::Enter) => {
self.ui.focus_widget(if self.typing {
None
} else {
Some(self.ids.chat)
});
true
}
WinEvent::KeyDown(Key::Escape) => {
if self.typing {
self.ui.focus_widget(None);
self.typing = false;
} else {
// Close windows on esc
self.show.toggle_windows(global_state);
}
true
}
WinEvent::KeyDown(key) if !self.typing => match key {
Key::Map => {
self.show.toggle_map();
true
}
Key::Bag => {
self.show.toggle_bag();
true
}
Key::QuestLog => {
self.show.toggle_small(SmallWindowType::QuestLog);
true
}
Key::CharacterWindow => {
self.show.toggle_charwindow();
true
}
Key::Social => {
self.show.toggle_small(SmallWindowType::Social);
true
}
Key::Spellbook => {
self.show.toggle_small(SmallWindowType::Spellbook);
true
}
Key::Settings => {
self.show.toggle_settings();
true
}
Key::Help => {
self.show.toggle_help();
true
}
_ => false,
},
WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
Key::ToggleCursor => false,
_ => self.typing,
},
WinEvent::Char(_) => self.typing,
WinEvent::SettingsChanged => {
self.settings = global_state.settings.clone();
true
}
_ => false,
}
}
pub fn maintain(&mut self, renderer: &mut Renderer, tps: f64) -> Vec<Event> {
if let Some(maybe_id) = self.to_focus.take() {
self.ui.focus_widget(maybe_id);
}
let events = self.update_layout(tps);
self.ui.maintain(renderer);
events
}
pub fn render(&self, renderer: &mut Renderer) {
self.ui.render(renderer);
}
}
//Get the text to show in the help window, along with the
//length of the longest line in order to resize the window
fn get_help_text(cs: &ControlSettings) -> String {
format!(
"{free_cursor:?} = Free cursor\n\
{escape:?} = Open/close menus\n\
\n\
{help:?} = Toggle this window\n\
{toggle_interface:?} = Toggle interface\n\
\n\
{chat:?} = Open chat\n\
Mouse Wheel = Scroll chat/zoom",
free_cursor = cs.toggle_cursor,
escape = cs.escape,
help = cs.help,
toggle_interface = cs.toggle_interface,
chat = cs.enter
)
}