mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
b7b3c5f3cd
Former-commit-id: d599e046d1944a41eef5423cf3bb0f17f42a246a
588 lines
18 KiB
Rust
588 lines
18 KiB
Rust
mod chat;
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mod character_window;
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mod skillbar;
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mod buttons;
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mod map;
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mod bag;
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mod esc_menu;
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mod small_window;
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mod settings_window;
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mod img_ids;
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mod font_ids;
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use chat::Chat;
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use character_window::CharacterWindow;
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use map::Map;
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use bag::Bag;
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use skillbar::Skillbar;
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use buttons::Buttons;
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use esc_menu::EscMenu;
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use small_window::{SmallWindow, SmallWindowType};
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use settings_window::SettingsWindow;
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use img_ids::Imgs;
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use font_ids::Fonts;
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use crate::{
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render::Renderer,
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settings::{ControlSettings, Settings},
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ui::{ScaleMode, Ui},
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window::{Event as WinEvent, Key, Window},
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GlobalState,
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};
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use conrod_core::{
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widget::{Button, Image, Text, Id as WidgId, Rectangle}, widget_ids, Color, Colorable, Labelable, Positionable, Sizeable, Widget, color
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};
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use std::collections::VecDeque;
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const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
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const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
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const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
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const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
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widget_ids! {
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struct Ids {
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// Test
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bag_space_add,
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// Debug
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debug_bg,
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fps_counter,
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// Game Version
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version,
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// Help
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help,
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help_bg,
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// Mini-Map
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mmap_frame,
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mmap_frame_bg,
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mmap_location,
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mmap_button,
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// Window Frames
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window_frame_0,
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window_frame_1,
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window_frame_2,
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window_frame_3,
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window_frame_4,
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window_frame_5,
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// Contents
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button_help2,
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// External
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chat,
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map,
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character_window,
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bag,
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skillbar,
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buttons,
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esc_menu,
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small_window,
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settings_window,
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}
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}
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pub enum Event {
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SendMessage(String),
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Logout,
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Quit,
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}
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// TODO: are these the possible layouts we want?
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// TODO: maybe replace this with bitflags
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// map not here because it currently is displayed over the top of other open windows
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#[derive(PartialEq)]
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pub enum Windows {
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Settings, // display settings window
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CharacterAnd(Option<SmallWindowType>), // show character window + optionally another
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Small(SmallWindowType),
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None,
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}
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pub struct Show {
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ui: bool,
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help: bool,
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debug: bool,
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bag: bool,
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esc_menu: bool,
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open_windows: Windows,
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map: bool,
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inventory_test_button: bool,
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mini_map: bool,
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}
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impl Show {
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fn toggle_bag(&mut self) {
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self.bag = !self.bag
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}
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fn toggle_map(&mut self) {
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self.map = !self.map;
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self.bag = false;
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}
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fn toggle_mini_map(&mut self) {
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self.mini_map = !self.mini_map;
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}
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fn toggle_small(&mut self, target: SmallWindowType) {
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self.open_windows = match self.open_windows {
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Windows::Small(small) if small == target => Windows::None,
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Windows::None | Windows::Small(_) => Windows::Small(target),
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Windows::CharacterAnd(small) => match small {
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Some(small) if small == target => Windows::CharacterAnd(None),
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_ => Windows::CharacterAnd(Some(target)),
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},
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Windows::Settings => Windows::Settings,
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};
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}
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fn toggle_charwindow(&mut self) {
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self.open_windows = match self.open_windows {
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Windows::CharacterAnd(small) => match small {
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Some(small) => Windows::Small(small),
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None => Windows::None,
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},
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Windows::Small(small) => Windows::CharacterAnd(Some(small)),
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Windows::None => Windows::CharacterAnd(None),
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Windows::Settings => Windows::Settings,
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}
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}
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fn toggle_settings(&mut self) {
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self.open_windows = match self.open_windows {
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Windows::Settings => Windows::None,
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_ => Windows::Settings,
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};
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self.bag = false;
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}
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fn toggle_help(&mut self) {
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self.help = !self.help
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}
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fn toggle_ui(&mut self) {
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self.ui = !self.ui;
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}
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fn toggle_windows(&mut self, global_state: &mut GlobalState) {
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if self.bag
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|| self.esc_menu
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|| self.map
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|| match self.open_windows {
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Windows::None => false,
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_ => true,
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}
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{
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self.bag = false;
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self.esc_menu = false;
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self.map = false;
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self.open_windows = Windows::None;
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global_state.window.grab_cursor(true);
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} else {
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self.esc_menu = true;
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global_state.window.grab_cursor(false);
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}
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}
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}
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pub struct Hud {
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ui: Ui,
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ids: Ids,
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imgs: Imgs,
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fonts: Fonts,
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new_messages: VecDeque<String>,
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inventory_space: u32,
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show: Show,
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to_focus: Option<Option<WidgId>>,
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typing: bool,
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}
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impl Hud {
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pub fn new(window: &mut Window, settings: Settings) -> Self {
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let mut ui = Ui::new(window).unwrap();
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// TODO: adjust/remove this, right now it is used to demonstrate window scaling functionality
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ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
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// Generate ids
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let ids = Ids::new(ui.id_generator());
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// Load images
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let imgs = Imgs::load(&mut ui).expect("Failed to load images");
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// Load fonts
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let fonts = Fonts::load(&mut ui).expect("Failed to load fonts");
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Self {
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ui,
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imgs,
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fonts,
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ids,
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new_messages: VecDeque::new(),
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inventory_space: 0,
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show: Show {
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help: true,
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debug: false,
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bag: false,
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esc_menu: false,
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open_windows: Windows::None,
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map: false,
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ui: true,
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inventory_test_button: false,
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mini_map: false,
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},
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to_focus: None,
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typing: false,
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}
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}
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fn update_layout(&mut self, tps: f64) -> Vec<Event> {
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let mut events = Vec::new();
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let ref mut ui_widgets = self.ui.set_widgets();
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let version = env!("CARGO_PKG_VERSION");
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// Don't show anything if the UI is toggled off
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if !self.show.ui {
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return events;
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}
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// Display debug window
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if self.show.debug {
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// Alpha Version
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Text::new(version)
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.top_left_with_margins_on(ui_widgets.window, 5.0, 5.0)
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.font_size(14)
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.font_id(self.fonts.opensans)
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.color(TEXT_COLOR)
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.set(self.ids.version, ui_widgets);
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Text::new(&format!("FPS: {:.1}", tps))
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.color(TEXT_COLOR)
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.down_from(self.ids.version, 5.0)
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.font_id(self.fonts.opensans)
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.font_size(14)
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.set(self.ids.fps_counter, ui_widgets);
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}
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// Add Bag-Space Button
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if self.show.inventory_test_button {
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if Button::image(self.imgs.grid_button)
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.w_h(100.0, 100.0)
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.middle_of(ui_widgets.window)
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.label("1 Up!")
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.label_font_size(20)
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.hover_image(self.imgs.grid_button_hover)
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.press_image(self.imgs.grid_button_press)
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.set(self.ids.bag_space_add, ui_widgets)
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.was_clicked()
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{
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self.inventory_space += 1;
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};
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}
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// Help Text
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if self.show.help {
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Image::new(self.imgs.window_frame_2)
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.top_left_with_margins_on(ui_widgets.window, 3.0, 3.0)
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.w_h(300.0, 190.0)
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.set(self.ids.help_bg, ui_widgets);
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Text::new(get_help_text(&self.settings.controls).as_str())
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.color(TEXT_COLOR)
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.top_left_with_margins_on(self.ids.help_bg, 20.0, 20.0)
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.font_id(self.fonts.opensans)
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.font_size(18)
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.set(self.ids.help, ui_widgets);
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// X-button
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if Button::image(self.imgs.close_button)
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.w_h(100.0 * 0.2, 100.0 * 0.2)
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.hover_image(self.imgs.close_button_hover)
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.press_image(self.imgs.close_button_press)
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.top_right_with_margins_on(self.ids.help_bg, 8.0, 3.0)
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.set(self.ids.button_help2, ui_widgets)
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.was_clicked()
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{
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self.show.help = false;
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};
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}
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match Buttons::new(&self.show.open_windows, self.show.map, self.show.bag, &self.imgs, &self.fonts)
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.set(self.ids.buttons, ui_widgets)
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{
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Some(buttons::Event::ToggleBag) => self.show.toggle_bag(),
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Some(buttons::Event::ToggleSettings) => self.show.toggle_settings(),
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Some(buttons::Event::ToggleCharacter) => self.show.toggle_charwindow(),
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Some(buttons::Event::ToggleSmall(small)) => self.show.toggle_small(small),
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Some(buttons::Event::ToggleMap) => self.show.toggle_map(),
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None => {}
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}
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// Minimap
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if self.show.mini_map {
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Image::new(self.imgs.mmap_frame)
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.w_h(100.0 * 2.0, 100.0 * 2.0)
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.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
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.set(self.ids.mmap_frame, ui_widgets);
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Rectangle::fill_with([92.0 * 2.0, 82.0 * 2.0], color::TRANSPARENT)
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.mid_top_with_margin_on(self.ids.mmap_frame, 13.0 * 2.0 + 2.0)
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.set(self.ids.mmap_frame_bg, ui_widgets);
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} else {
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Image::new(self.imgs.mmap_frame_closed)
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.w_h(100.0 * 2.0, 11.0 * 2.0)
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.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
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.set(self.ids.mmap_frame, ui_widgets);
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}
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if Button::image(if self.show.mini_map {
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self.imgs.mmap_open
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} else {
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self.imgs.mmap_closed
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})
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.w_h(100.0 * 0.2, 100.0 * 0.2)
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.hover_image(if self.show.mini_map {
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self.imgs.mmap_open_hover
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} else {
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self.imgs.mmap_closed_hover
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})
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.press_image(if self.show.mini_map {
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self.imgs.mmap_open_press
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} else {
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self.imgs.mmap_closed_press
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})
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.top_right_with_margins_on(self.ids.mmap_frame, 0.0, 0.0)
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.set(self.ids.mmap_button, ui_widgets)
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.was_clicked()
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{
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self.show.toggle_mini_map();
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}
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// Title
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// Make it display the actual location
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Text::new("Uncanny Valley")
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.mid_top_with_margin_on(self.ids.mmap_frame, 3.0)
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.font_size(14)
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.color(TEXT_COLOR)
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.set(self.ids.mmap_location, ui_widgets);
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// Bag contents
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if self.show.bag {
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match Bag::new(self.inventory_space, &self.imgs, &self.fonts)
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.set(self.ids.bag, ui_widgets)
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{
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Some(bag::Event::Close) => self.show.bag = false,
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None => {}
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}
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}
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Skillbar::new(&self.imgs, &self.fonts)
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.set(self.ids.skillbar, ui_widgets);
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// Chat box
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let (typing, event) = Chat::new(&mut self.new_messages, &self.imgs, &self.fonts)
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.set(self.ids.chat, ui_widgets);
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self.typing = typing;
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match event {
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Some(chat::Event::SendMessage(message)) => {
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events.push(Event::SendMessage(message));
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}
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Some(chat::Event::Focus(focus_id)) => {
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self.to_focus = Some(Some(focus_id));
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}
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None => {}
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}
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self.new_messages = VecDeque::new();
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//Windows
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//Char Window will always appear at the left side. Other Windows either appear at the left side,
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//or when the Char Window is opened they will appear right from it.
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// Settings
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if let Windows::Settings = self.show.open_windows {
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match SettingsWindow::new(&self.imgs, &self.fonts)
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.set(self.ids.settings_window, ui_widgets)
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{
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Some(settings_window::Event::Help(b)) => self.show.help = b,
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Some(settings_window::Event::Debug(b)) => self.show.debug = b,
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Some(settings_window::Event::InventoryTest(b)) => self.show.inventory_test_button = b,
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Some(settings_window::Event::Close) => {
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self.show.open_windows = Windows::None;
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}
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None => {}
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}
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}
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// Small Window
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if let Some((small, char_window_open)) = match self.show.open_windows {
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Windows::Small(small) => Some((small, false)),
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Windows::CharacterAnd(Some(small)) => Some((small, true)),
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_ => None,
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} {
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match SmallWindow::new(small, &self.imgs, &self.fonts)
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.set(self.ids.small_window, ui_widgets)
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{
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Some(small_window::Event::Close) => self.show.open_windows = match self.show.open_windows {
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Windows::Small(_) => Windows::None,
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Windows::CharacterAnd(_) => Windows::CharacterAnd(None),
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_ => Windows::Settings,
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},
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None => {}
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}
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}
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// Character Window
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if let Windows::CharacterAnd(small) = self.show.open_windows {
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match CharacterWindow::new(&self.imgs, &self.fonts)
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.set(self.ids.character_window, ui_widgets)
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{
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Some(character_window::Event::Close) => self.show.open_windows = match small {
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Some(small) => Windows::Small(small),
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None => Windows::None,
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},
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None => {}
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}
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}
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// Map
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if self.show.map {
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match Map::new(&self.imgs, &self.fonts)
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.set(self.ids.map, ui_widgets)
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{
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Some(map::Event::Close) => self.show.map = false,
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None => {}
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}
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}
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// Esc-menu
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if self.show.esc_menu {
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match EscMenu::new(&self.imgs, &self.fonts)
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.set(self.ids.esc_menu, ui_widgets)
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{
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Some(esc_menu::Event::OpenSettings) => {
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self.show.esc_menu = false;
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self.show.open_windows = Windows::Settings;
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}
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Some(esc_menu::Event::Close) => self.show.esc_menu = false,
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Some(esc_menu::Event::Logout) => events.push(Event::Logout),
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Some(esc_menu::Event::Quit) => events.push(Event::Quit),
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None => {},
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}
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}
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events
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}
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pub fn new_message(&mut self, msg: String) {
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self.new_messages.push_back(msg);
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}
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pub fn handle_event(&mut self, event: WinEvent, global_state: &mut GlobalState) -> bool {
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let cursor_grabbed = global_state.window.is_cursor_grabbed();
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match event {
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WinEvent::Ui(event) => {
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if (self.typing && event.is_keyboard() && self.show.ui)
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|| !(cursor_grabbed && event.is_keyboard_or_mouse())
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{
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self.ui.handle_event(event);
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}
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true
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}
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WinEvent::KeyDown(Key::ToggleInterface) => {
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self.show.toggle_ui();
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true
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}
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_ if !self.show.ui => false,
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WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
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WinEvent::KeyDown(Key::Enter) => {
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self.ui.focus_widget(if self.typing {
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None
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} else {
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Some(self.ids.chat)
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});
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true
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}
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WinEvent::KeyDown(Key::Escape) => {
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if self.typing {
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self.ui.focus_widget(None);
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self.typing = false;
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} else {
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// Close windows on esc
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self.show.toggle_windows(global_state);
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}
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true
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}
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WinEvent::KeyDown(key) if !self.typing => match key {
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Key::Map => {
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self.show.toggle_map();
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true
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}
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Key::Bag => {
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self.show.toggle_bag();
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true
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}
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Key::QuestLog => {
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self.show.toggle_small(SmallWindowType::QuestLog);
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true
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}
|
|
Key::CharacterWindow => {
|
|
self.show.toggle_charwindow();
|
|
true
|
|
}
|
|
Key::Social => {
|
|
self.show.toggle_small(SmallWindowType::Social);
|
|
true
|
|
}
|
|
Key::Spellbook => {
|
|
self.show.toggle_small(SmallWindowType::Spellbook);
|
|
true
|
|
}
|
|
Key::Settings => {
|
|
self.show.toggle_settings();
|
|
true
|
|
}
|
|
Key::Help => {
|
|
self.show.toggle_help();
|
|
true
|
|
}
|
|
_ => false,
|
|
},
|
|
WinEvent::KeyDown(key) | WinEvent::KeyUp(key) => match key {
|
|
Key::ToggleCursor => false,
|
|
_ => self.typing,
|
|
},
|
|
WinEvent::Char(_) => self.typing,
|
|
WinEvent::SettingsChanged => {
|
|
self.settings = global_state.settings.clone();
|
|
true
|
|
}
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub fn maintain(&mut self, renderer: &mut Renderer, tps: f64) -> Vec<Event> {
|
|
if let Some(maybe_id) = self.to_focus.take() {
|
|
self.ui.focus_widget(maybe_id);
|
|
}
|
|
let events = self.update_layout(tps);
|
|
self.ui.maintain(renderer);
|
|
events
|
|
}
|
|
|
|
pub fn render(&self, renderer: &mut Renderer) {
|
|
self.ui.render(renderer);
|
|
}
|
|
}
|
|
|
|
//Get the text to show in the help window, along with the
|
|
//length of the longest line in order to resize the window
|
|
fn get_help_text(cs: &ControlSettings) -> String {
|
|
format!(
|
|
"{free_cursor:?} = Free cursor\n\
|
|
{escape:?} = Open/close menus\n\
|
|
\n\
|
|
{help:?} = Toggle this window\n\
|
|
{toggle_interface:?} = Toggle interface\n\
|
|
\n\
|
|
{chat:?} = Open chat\n\
|
|
Mouse Wheel = Scroll chat/zoom",
|
|
free_cursor = cs.toggle_cursor,
|
|
escape = cs.escape,
|
|
help = cs.help,
|
|
toggle_interface = cs.toggle_interface,
|
|
chat = cs.enter
|
|
)
|
|
}
|