veloren/common/src/comp/projectile.rs
Joshua Barretto bd58be9f58 fmt
2020-04-26 17:56:09 +01:00

45 lines
1.1 KiB
Rust

use crate::{comp, sync::Uid};
use specs::{Component, FlaggedStorage};
use specs_idvs::IDVStorage;
use std::time::Duration;
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Effect {
Damage(comp::HealthChange),
Knockback(f32),
RewardEnergy(u32),
Explode { power: f32 },
Vanish,
Stick,
Possess,
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Projectile {
// TODO: use SmallVec for these effects
pub hit_solid: Vec<Effect>,
pub hit_entity: Vec<Effect>,
/// Time left until the projectile will despawn
pub time_left: Duration,
pub owner: Option<Uid>,
}
impl Projectile {
pub fn set_owner(&mut self, new_owner: Uid) {
self.owner = Some(new_owner);
for e in self.hit_solid.iter_mut().chain(self.hit_entity.iter_mut()) {
if let Effect::Damage(comp::HealthChange {
cause: comp::HealthSource::Projectile { owner, .. },
..
}) = e
{
*owner = Some(new_owner);
}
}
}
}
impl Component for Projectile {
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
}