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1962320f7e
Former-commit-id: 5b9b809c660a2fdd178688bdaa63d16128debe08
23 lines
411 B
GLSL
23 lines
411 B
GLSL
#version 330 core
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in vec2 f_uv;
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in vec4 f_color;
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flat in uint f_mode;
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uniform sampler2D u_tex;
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out vec4 tgt_color;
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void main() {
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// Text
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if (f_mode == uint(0)) {
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tgt_color = f_color * vec4(1.0, 1.0, 1.0, texture(u_tex, f_uv).a);
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// Image
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} else if (f_mode == uint(1)) {
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tgt_color = texture(u_tex, f_uv);
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// 2D Geometry
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} else if (f_mode == uint(2)) {
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tgt_color = f_color;
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}
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}
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