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veloren
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common
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Marcel Märtens
086f9737e4
move server.voxel for airship to common
2021-11-15 16:39:39 +01:00
..
assets
Update
assets_manager
to
0.6.0
2021-10-01 21:13:01 +02:00
base
Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged).
2021-10-04 12:23:42 -04:00
benches
use criterion groups and fix tracing to much on wgpu
2021-06-03 22:37:17 +02:00
ecs
update crates
2021-09-20 14:39:01 +02:00
frontend
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
net
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
src
move server.voxel for airship to common
2021-11-15 16:39:39 +01:00
state
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
systems
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
2021-11-13 20:46:45 +00:00
build.rs
use bg_main.jpg instead of bg_main.png
2021-06-18 20:41:18 +03:00
Cargo.toml
Arbitrary volume airships
2021-11-13 17:13:08 +00:00