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14 lines
215 B
GLSL
14 lines
215 B
GLSL
#version 430 core
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#include <globals.glsl>
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layout(location = 0) in vec3 v_pos;
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layout(location = 0) out vec3 f_pos;
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void main() {
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f_pos = v_pos;
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gl_Position = all_mat * vec4(f_pos - focus_off.xyz, 1);
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}
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