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https://gitlab.com/veloren/veloren.git
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166 lines
4.8 KiB
Rust
166 lines
4.8 KiB
Rust
mod block_mask;
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mod castle;
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pub mod economy;
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pub mod namegen;
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mod settlement;
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mod tree;
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// Reexports
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pub use self::{
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block_mask::BlockMask, castle::Castle, economy::Economy, settlement::Settlement, tree::Tree,
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};
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use crate::{column::ColumnSample, site2, Canvas};
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use common::generation::ChunkSupplement;
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use rand::Rng;
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use serde::Deserialize;
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use vek::*;
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#[derive(Deserialize)]
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pub struct Colors {
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pub castle: castle::Colors,
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pub dungeon: site2::plot::dungeon::Colors,
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pub settlement: settlement::Colors,
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}
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pub struct SpawnRules {
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pub trees: bool,
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}
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impl Default for SpawnRules {
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fn default() -> Self { Self { trees: true } }
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}
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pub struct Site {
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pub kind: SiteKind,
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pub economy: Economy,
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}
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pub enum SiteKind {
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Settlement(Settlement),
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Dungeon(site2::Site),
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Castle(Castle),
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Refactor(site2::Site),
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Tree(tree::Tree),
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}
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impl Site {
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pub fn settlement(s: Settlement) -> Self {
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Self {
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kind: SiteKind::Settlement(s),
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economy: Economy::default(),
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}
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}
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pub fn dungeon(d: site2::Site) -> Self {
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Self {
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kind: SiteKind::Dungeon(d),
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economy: Economy::default(),
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}
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}
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pub fn castle(c: Castle) -> Self {
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Self {
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kind: SiteKind::Castle(c),
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economy: Economy::default(),
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}
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}
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pub fn refactor(s: site2::Site) -> Self {
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Self {
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kind: SiteKind::Refactor(s),
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economy: Economy::default(),
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}
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}
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pub fn tree(t: tree::Tree) -> Self {
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Self {
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kind: SiteKind::Tree(t),
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economy: Economy::default(),
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}
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}
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pub fn radius(&self) -> f32 {
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match &self.kind {
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SiteKind::Settlement(s) => s.radius(),
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SiteKind::Dungeon(d) => d.radius(),
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SiteKind::Castle(c) => c.radius(),
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SiteKind::Refactor(s) => s.radius(),
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SiteKind::Tree(t) => t.radius(),
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}
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}
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pub fn get_origin(&self) -> Vec2<i32> {
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match &self.kind {
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SiteKind::Settlement(s) => s.get_origin(),
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SiteKind::Dungeon(d) => d.origin,
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SiteKind::Castle(c) => c.get_origin(),
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SiteKind::Refactor(s) => s.origin,
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SiteKind::Tree(t) => t.origin,
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}
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}
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pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
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match &self.kind {
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SiteKind::Settlement(s) => s.spawn_rules(wpos),
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SiteKind::Dungeon(d) => d.spawn_rules(wpos),
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SiteKind::Castle(c) => c.spawn_rules(wpos),
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SiteKind::Refactor(s) => s.spawn_rules(wpos),
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SiteKind::Tree(t) => t.spawn_rules(wpos),
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}
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}
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pub fn name(&self) -> &str {
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match &self.kind {
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SiteKind::Settlement(s) => s.name(),
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SiteKind::Dungeon(d) => d.name(),
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SiteKind::Castle(c) => c.name(),
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SiteKind::Refactor(s) => s.name(),
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SiteKind::Tree(_) => "Giant Tree",
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}
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}
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pub fn apply_to<'a>(&'a self, canvas: &mut Canvas, dynamic_rng: &mut impl Rng) {
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let info = canvas.info();
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let get_col = |wpos| info.col(wpos + info.wpos);
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match &self.kind {
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SiteKind::Settlement(s) => s.apply_to(canvas.index, canvas.wpos, get_col, canvas.chunk),
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SiteKind::Dungeon(d) => d.render(canvas, dynamic_rng),
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SiteKind::Castle(c) => c.apply_to(canvas.index, canvas.wpos, get_col, canvas.chunk),
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SiteKind::Refactor(s) => s.render(canvas, dynamic_rng),
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SiteKind::Tree(t) => t.render(canvas, dynamic_rng),
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}
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}
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pub fn apply_supplement<'a>(
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&'a self,
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// NOTE: Used only for dynamic elements like chests and entities!
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dynamic_rng: &mut impl Rng,
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wpos2d: Vec2<i32>,
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get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
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supplement: &mut ChunkSupplement,
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site_id: common::trade::SiteId,
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) {
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match &self.kind {
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SiteKind::Settlement(s) => {
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let economy = common::trade::SiteInformation {
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id: site_id,
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unconsumed_stock: self
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.economy
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.unconsumed_stock
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.iter()
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.map(|(g, a)| (g.into(), *a))
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.collect(),
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};
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s.apply_supplement(dynamic_rng, wpos2d, get_column, supplement, economy)
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},
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SiteKind::Dungeon(d) => d.apply_supplement(dynamic_rng, wpos2d, supplement),
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SiteKind::Castle(c) => c.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
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SiteKind::Refactor(_) => {},
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SiteKind::Tree(_) => {},
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}
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}
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pub fn do_economic_simulation(&self) -> bool { matches!(self.kind, SiteKind::Settlement(_)) }
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}
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