veloren/world/src/site/mod.rs

166 lines
4.8 KiB
Rust

mod block_mask;
mod castle;
pub mod economy;
pub mod namegen;
mod settlement;
mod tree;
// Reexports
pub use self::{
block_mask::BlockMask, castle::Castle, economy::Economy, settlement::Settlement, tree::Tree,
};
use crate::{column::ColumnSample, site2, Canvas};
use common::generation::ChunkSupplement;
use rand::Rng;
use serde::Deserialize;
use vek::*;
#[derive(Deserialize)]
pub struct Colors {
pub castle: castle::Colors,
pub dungeon: site2::plot::dungeon::Colors,
pub settlement: settlement::Colors,
}
pub struct SpawnRules {
pub trees: bool,
}
impl Default for SpawnRules {
fn default() -> Self { Self { trees: true } }
}
pub struct Site {
pub kind: SiteKind,
pub economy: Economy,
}
pub enum SiteKind {
Settlement(Settlement),
Dungeon(site2::Site),
Castle(Castle),
Refactor(site2::Site),
Tree(tree::Tree),
}
impl Site {
pub fn settlement(s: Settlement) -> Self {
Self {
kind: SiteKind::Settlement(s),
economy: Economy::default(),
}
}
pub fn dungeon(d: site2::Site) -> Self {
Self {
kind: SiteKind::Dungeon(d),
economy: Economy::default(),
}
}
pub fn castle(c: Castle) -> Self {
Self {
kind: SiteKind::Castle(c),
economy: Economy::default(),
}
}
pub fn refactor(s: site2::Site) -> Self {
Self {
kind: SiteKind::Refactor(s),
economy: Economy::default(),
}
}
pub fn tree(t: tree::Tree) -> Self {
Self {
kind: SiteKind::Tree(t),
economy: Economy::default(),
}
}
pub fn radius(&self) -> f32 {
match &self.kind {
SiteKind::Settlement(s) => s.radius(),
SiteKind::Dungeon(d) => d.radius(),
SiteKind::Castle(c) => c.radius(),
SiteKind::Refactor(s) => s.radius(),
SiteKind::Tree(t) => t.radius(),
}
}
pub fn get_origin(&self) -> Vec2<i32> {
match &self.kind {
SiteKind::Settlement(s) => s.get_origin(),
SiteKind::Dungeon(d) => d.origin,
SiteKind::Castle(c) => c.get_origin(),
SiteKind::Refactor(s) => s.origin,
SiteKind::Tree(t) => t.origin,
}
}
pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
match &self.kind {
SiteKind::Settlement(s) => s.spawn_rules(wpos),
SiteKind::Dungeon(d) => d.spawn_rules(wpos),
SiteKind::Castle(c) => c.spawn_rules(wpos),
SiteKind::Refactor(s) => s.spawn_rules(wpos),
SiteKind::Tree(t) => t.spawn_rules(wpos),
}
}
pub fn name(&self) -> &str {
match &self.kind {
SiteKind::Settlement(s) => s.name(),
SiteKind::Dungeon(d) => d.name(),
SiteKind::Castle(c) => c.name(),
SiteKind::Refactor(s) => s.name(),
SiteKind::Tree(_) => "Giant Tree",
}
}
pub fn apply_to<'a>(&'a self, canvas: &mut Canvas, dynamic_rng: &mut impl Rng) {
let info = canvas.info();
let get_col = |wpos| info.col(wpos + info.wpos);
match &self.kind {
SiteKind::Settlement(s) => s.apply_to(canvas.index, canvas.wpos, get_col, canvas.chunk),
SiteKind::Dungeon(d) => d.render(canvas, dynamic_rng),
SiteKind::Castle(c) => c.apply_to(canvas.index, canvas.wpos, get_col, canvas.chunk),
SiteKind::Refactor(s) => s.render(canvas, dynamic_rng),
SiteKind::Tree(t) => t.render(canvas, dynamic_rng),
}
}
pub fn apply_supplement<'a>(
&'a self,
// NOTE: Used only for dynamic elements like chests and entities!
dynamic_rng: &mut impl Rng,
wpos2d: Vec2<i32>,
get_column: impl FnMut(Vec2<i32>) -> Option<&'a ColumnSample<'a>>,
supplement: &mut ChunkSupplement,
site_id: common::trade::SiteId,
) {
match &self.kind {
SiteKind::Settlement(s) => {
let economy = common::trade::SiteInformation {
id: site_id,
unconsumed_stock: self
.economy
.unconsumed_stock
.iter()
.map(|(g, a)| (g.into(), *a))
.collect(),
};
s.apply_supplement(dynamic_rng, wpos2d, get_column, supplement, economy)
},
SiteKind::Dungeon(d) => d.apply_supplement(dynamic_rng, wpos2d, supplement),
SiteKind::Castle(c) => c.apply_supplement(dynamic_rng, wpos2d, get_column, supplement),
SiteKind::Refactor(_) => {},
SiteKind::Tree(_) => {},
}
}
pub fn do_economic_simulation(&self) -> bool { matches!(self.kind, SiteKind::Settlement(_)) }
}