Marcel Märtens c3669138d7 switch back to cylindric entity <-> entity collision check.
I still doubt why we do cylindric vs cylindric in entity <-> entity check,  but box vs box in entity <-> terrain check.
Though i did a spheric calculation here.
The cylindric one is alot slower though, 500 entities take 1.9s instead of 1.3s
2020-11-05 08:54:10 +01:00
..
2020-09-26 16:30:40 +02:00
2020-10-26 17:04:20 +01:00