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01ca6911a9
* Pets now teleport to their owner when they are too far away from them * Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed * Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID * Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to * Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
21 lines
708 B
Rust
21 lines
708 B
Rust
use specs::{Component, Entity};
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use specs_idvs::IdvStorage;
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use vek::Vec2;
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/// This component exists in order to fix a bug that caused entities
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/// such as campfires to duplicate because the chunk was double-loaded.
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/// See https://gitlab.com/veloren/veloren/-/merge_requests/1543
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum Anchor {
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/// An entity with an Entity Anchor will be destroyed when its anchor Entity
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/// no longer exists
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Entity(Entity),
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/// An entity with Chunk Anchor will be destroyed when both the chunk it's
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/// currently positioned within and its anchor chunk are unloaded
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Chunk(Vec2<i32>),
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}
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impl Component for Anchor {
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type Storage = IdvStorage<Self>;
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}
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