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https://gitlab.com/veloren/veloren.git
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277 lines
12 KiB
Rust
277 lines
12 KiB
Rust
use common::{
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comp::{
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fluid_dynamics::Fluid, Buff, BuffCategory, BuffChange, BuffEffect, BuffId, BuffKind,
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BuffSource, Buffs, Energy, Health, HealthChange, HealthSource, Inventory, ModifierKind,
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PhysicsState, Stats,
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},
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event::{EventBus, ServerEvent},
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resources::DeltaTime,
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Damage, DamageSource,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use hashbrown::HashMap;
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use specs::{
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shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage,
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};
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use std::time::Duration;
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#[derive(SystemData)]
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pub struct ReadData<'a> {
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entities: Entities<'a>,
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dt: Read<'a, DeltaTime>,
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server_bus: Read<'a, EventBus<ServerEvent>>,
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inventories: ReadStorage<'a, Inventory>,
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healths: ReadStorage<'a, Health>,
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physics_states: ReadStorage<'a, PhysicsState>,
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energies: ReadStorage<'a, Energy>,
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}
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#[derive(Default)]
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Buffs>,
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WriteStorage<'a, Stats>,
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);
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const NAME: &'static str = "buff";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut Job<Self>, (read_data, mut buffs, mut stats): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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let dt = read_data.dt.0;
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// Set to false to avoid spamming server
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buffs.set_event_emission(false);
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stats.set_event_emission(false);
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for (entity, mut buff_comp, energy, mut stat, health) in (
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&read_data.entities,
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&mut buffs,
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&read_data.energies,
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&mut stats,
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&read_data.healths,
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)
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.join()
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{
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let (buff_comp_kinds, buff_comp_buffs): (
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&HashMap<BuffKind, Vec<BuffId>>,
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&mut HashMap<BuffId, Buff>,
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) = buff_comp.parts();
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let mut expired_buffs = Vec::<BuffId>::new();
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// For each buff kind present on entity, if the buff kind queues, only ticks
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// duration of strongest buff of that kind, else it ticks durations of all buffs
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// of that kind. Any buffs whose durations expire are marked expired.
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for (kind, ids) in buff_comp_kinds.iter() {
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// Only get the physics state component if the entity has the burning buff, as
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// we don't need it for any other conditions yet
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let in_fluid = if matches!(kind, BuffKind::Burning) {
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read_data
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.physics_states
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.get(entity)
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.and_then(|p| p.in_fluid)
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} else {
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None
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};
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if kind.queues() {
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if let Some((Some(buff), id)) =
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ids.get(0).map(|id| (buff_comp_buffs.get_mut(id), id))
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{
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tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id));
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}
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} else {
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for (id, buff) in buff_comp_buffs
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.iter_mut()
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.filter(|(i, _)| ids.iter().any(|id| id == *i))
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{
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tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id));
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}
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}
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}
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let damage_reduction = Damage::compute_damage_reduction(
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read_data.inventories.get(entity),
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Some(&stat),
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None,
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);
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if (damage_reduction - 1.0).abs() < f32::EPSILON {
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for (id, buff) in buff_comp.buffs.iter() {
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if !buff.kind.is_buff() {
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expired_buffs.push(*id);
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}
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}
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}
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// Call to reset stats to base values
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stat.reset_temp_modifiers();
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// Iterator over the lists of buffs by kind
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let buff_comp = &mut *buff_comp;
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for buff_ids in buff_comp.kinds.values() {
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// Get the strongest of this buff kind
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if let Some(buff) = buff_comp.buffs.get_mut(&buff_ids[0]) {
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// Get buff owner?
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let buff_owner = if let BuffSource::Character { by: owner } = buff.source {
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Some(owner)
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} else {
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None
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};
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// Now, execute the buff, based on it's delta
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for effect in &mut buff.effects {
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match effect {
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BuffEffect::HealthChangeOverTime {
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rate,
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accumulated,
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kind,
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} => {
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*accumulated += *rate * dt;
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// Apply health change only once per second, per health, or
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// when a buff is removed
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if accumulated.abs() > rate.abs().min(10.0)
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|| buff.time.map_or(false, |dur| dur == Duration::default())
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{
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let cause = if *accumulated > 0.0 {
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HealthSource::Heal { by: buff_owner }
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} else {
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HealthSource::Damage {
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kind: DamageSource::Buff(buff.kind),
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by: buff_owner,
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}
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};
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let amount = match *kind {
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ModifierKind::Additive => *accumulated as i32,
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ModifierKind::Fractional => {
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(health.maximum() as f32 * *accumulated) as i32
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},
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};
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server_emitter.emit(ServerEvent::Damage {
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entity,
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change: HealthChange { amount, cause },
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});
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*accumulated = 0.0;
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};
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},
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BuffEffect::MaxHealthModifier { value, kind } => match kind {
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ModifierKind::Additive => {
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stat.max_health_modifier += *value / (health.base_max() as f32);
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},
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ModifierKind::Fractional => {
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stat.max_health_modifier *= *value;
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},
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},
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BuffEffect::MaxEnergyModifier { value, kind } => match kind {
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ModifierKind::Additive => {
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stat.max_energy_modifier += *value / (energy.base_max() as f32);
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},
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ModifierKind::Fractional => {
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stat.max_energy_modifier *= *value;
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},
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},
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BuffEffect::DamageReduction(dr) => {
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stat.damage_reduction = stat.damage_reduction.max(*dr).min(1.0);
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},
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BuffEffect::MaxHealthChangeOverTime {
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rate,
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accumulated,
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kind,
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target_fraction,
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} => {
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*accumulated += *rate * dt;
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let current_fraction = health.maximum() as f32
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/ (health.base_max() as f32 * stat.max_health_modifier);
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let progress = (1.0 - current_fraction) / (1.0 - *target_fraction);
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if progress > 1.0 {
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stat.max_health_modifier *= *target_fraction;
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} else if accumulated.abs() > rate.abs() {
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match kind {
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ModifierKind::Additive => {
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stat.max_health_modifier = stat.max_health_modifier
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* current_fraction
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+ *accumulated / health.maximum() as f32;
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},
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ModifierKind::Fractional => {
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stat.max_health_modifier *=
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current_fraction * (1.0 - *accumulated);
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},
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}
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*accumulated = 0.0;
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} else {
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stat.max_health_modifier *= current_fraction;
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}
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},
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BuffEffect::MovementSpeed(speed) => {
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stat.move_speed_modifier *= *speed;
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},
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BuffEffect::AttackSpeed(speed) => {
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stat.attack_speed_modifier *= *speed;
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},
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BuffEffect::GroundFriction(gf) => {
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stat.friction_modifier *= *gf;
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},
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};
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}
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}
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}
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// Remove buffs that expire
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if !expired_buffs.is_empty() {
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server_emitter.emit(ServerEvent::Buff {
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entity,
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buff_change: BuffChange::RemoveById(expired_buffs),
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});
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}
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// Remove buffs that don't persist on death
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if health.is_dead {
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server_emitter.emit(ServerEvent::Buff {
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entity,
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buff_change: BuffChange::RemoveByCategory {
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all_required: vec![],
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any_required: vec![],
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none_required: vec![BuffCategory::PersistOnDeath],
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},
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});
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}
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}
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// Turned back to true
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buffs.set_event_emission(true);
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stats.set_event_emission(true);
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}
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}
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fn tick_buff(
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id: u64,
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buff: &mut Buff,
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dt: f32,
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in_fluid: Option<Fluid>,
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mut expire_buff: impl FnMut(u64),
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) {
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// If a buff is recently applied from an aura, do not tick duration
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if buff
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.cat_ids
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.iter()
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.any(|cat_id| matches!(cat_id, BuffCategory::FromAura(true)))
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{
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return;
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}
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if let Some(remaining_time) = &mut buff.time {
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// Extinguish Burning buff when in water
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if matches!(buff.kind, BuffKind::Burning) && matches!(in_fluid, Some(Fluid::Water { .. })) {
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*remaining_time = Duration::default();
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}
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if let Some(new_duration) = remaining_time.checked_sub(Duration::from_secs_f32(dt)) {
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// The buff still continues.
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*remaining_time = new_duration;
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} else {
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// checked_sub returns None when remaining time
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// went below 0, so set to 0
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*remaining_time = Duration::default();
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// The buff has expired.
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// Remove it.
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expire_buff(id);
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}
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}
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}
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