veloren/common/systems/src/buff.rs
2021-06-07 10:58:37 +02:00

277 lines
12 KiB
Rust

use common::{
comp::{
fluid_dynamics::Fluid, Buff, BuffCategory, BuffChange, BuffEffect, BuffId, BuffKind,
BuffSource, Buffs, Energy, Health, HealthChange, HealthSource, Inventory, ModifierKind,
PhysicsState, Stats,
},
event::{EventBus, ServerEvent},
resources::DeltaTime,
Damage, DamageSource,
};
use common_ecs::{Job, Origin, Phase, System};
use hashbrown::HashMap;
use specs::{
shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage,
};
use std::time::Duration;
#[derive(SystemData)]
pub struct ReadData<'a> {
entities: Entities<'a>,
dt: Read<'a, DeltaTime>,
server_bus: Read<'a, EventBus<ServerEvent>>,
inventories: ReadStorage<'a, Inventory>,
healths: ReadStorage<'a, Health>,
physics_states: ReadStorage<'a, PhysicsState>,
energies: ReadStorage<'a, Energy>,
}
#[derive(Default)]
pub struct Sys;
impl<'a> System<'a> for Sys {
type SystemData = (
ReadData<'a>,
WriteStorage<'a, Buffs>,
WriteStorage<'a, Stats>,
);
const NAME: &'static str = "buff";
const ORIGIN: Origin = Origin::Common;
const PHASE: Phase = Phase::Create;
fn run(_job: &mut Job<Self>, (read_data, mut buffs, mut stats): Self::SystemData) {
let mut server_emitter = read_data.server_bus.emitter();
let dt = read_data.dt.0;
// Set to false to avoid spamming server
buffs.set_event_emission(false);
stats.set_event_emission(false);
for (entity, mut buff_comp, energy, mut stat, health) in (
&read_data.entities,
&mut buffs,
&read_data.energies,
&mut stats,
&read_data.healths,
)
.join()
{
let (buff_comp_kinds, buff_comp_buffs): (
&HashMap<BuffKind, Vec<BuffId>>,
&mut HashMap<BuffId, Buff>,
) = buff_comp.parts();
let mut expired_buffs = Vec::<BuffId>::new();
// For each buff kind present on entity, if the buff kind queues, only ticks
// duration of strongest buff of that kind, else it ticks durations of all buffs
// of that kind. Any buffs whose durations expire are marked expired.
for (kind, ids) in buff_comp_kinds.iter() {
// Only get the physics state component if the entity has the burning buff, as
// we don't need it for any other conditions yet
let in_fluid = if matches!(kind, BuffKind::Burning) {
read_data
.physics_states
.get(entity)
.and_then(|p| p.in_fluid)
} else {
None
};
if kind.queues() {
if let Some((Some(buff), id)) =
ids.get(0).map(|id| (buff_comp_buffs.get_mut(id), id))
{
tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id));
}
} else {
for (id, buff) in buff_comp_buffs
.iter_mut()
.filter(|(i, _)| ids.iter().any(|id| id == *i))
{
tick_buff(*id, buff, dt, in_fluid, |id| expired_buffs.push(id));
}
}
}
let damage_reduction = Damage::compute_damage_reduction(
read_data.inventories.get(entity),
Some(&stat),
None,
);
if (damage_reduction - 1.0).abs() < f32::EPSILON {
for (id, buff) in buff_comp.buffs.iter() {
if !buff.kind.is_buff() {
expired_buffs.push(*id);
}
}
}
// Call to reset stats to base values
stat.reset_temp_modifiers();
// Iterator over the lists of buffs by kind
let buff_comp = &mut *buff_comp;
for buff_ids in buff_comp.kinds.values() {
// Get the strongest of this buff kind
if let Some(buff) = buff_comp.buffs.get_mut(&buff_ids[0]) {
// Get buff owner?
let buff_owner = if let BuffSource::Character { by: owner } = buff.source {
Some(owner)
} else {
None
};
// Now, execute the buff, based on it's delta
for effect in &mut buff.effects {
match effect {
BuffEffect::HealthChangeOverTime {
rate,
accumulated,
kind,
} => {
*accumulated += *rate * dt;
// Apply health change only once per second, per health, or
// when a buff is removed
if accumulated.abs() > rate.abs().min(10.0)
|| buff.time.map_or(false, |dur| dur == Duration::default())
{
let cause = if *accumulated > 0.0 {
HealthSource::Heal { by: buff_owner }
} else {
HealthSource::Damage {
kind: DamageSource::Buff(buff.kind),
by: buff_owner,
}
};
let amount = match *kind {
ModifierKind::Additive => *accumulated as i32,
ModifierKind::Fractional => {
(health.maximum() as f32 * *accumulated) as i32
},
};
server_emitter.emit(ServerEvent::Damage {
entity,
change: HealthChange { amount, cause },
});
*accumulated = 0.0;
};
},
BuffEffect::MaxHealthModifier { value, kind } => match kind {
ModifierKind::Additive => {
stat.max_health_modifier += *value / (health.base_max() as f32);
},
ModifierKind::Fractional => {
stat.max_health_modifier *= *value;
},
},
BuffEffect::MaxEnergyModifier { value, kind } => match kind {
ModifierKind::Additive => {
stat.max_energy_modifier += *value / (energy.base_max() as f32);
},
ModifierKind::Fractional => {
stat.max_energy_modifier *= *value;
},
},
BuffEffect::DamageReduction(dr) => {
stat.damage_reduction = stat.damage_reduction.max(*dr).min(1.0);
},
BuffEffect::MaxHealthChangeOverTime {
rate,
accumulated,
kind,
target_fraction,
} => {
*accumulated += *rate * dt;
let current_fraction = health.maximum() as f32
/ (health.base_max() as f32 * stat.max_health_modifier);
let progress = (1.0 - current_fraction) / (1.0 - *target_fraction);
if progress > 1.0 {
stat.max_health_modifier *= *target_fraction;
} else if accumulated.abs() > rate.abs() {
match kind {
ModifierKind::Additive => {
stat.max_health_modifier = stat.max_health_modifier
* current_fraction
+ *accumulated / health.maximum() as f32;
},
ModifierKind::Fractional => {
stat.max_health_modifier *=
current_fraction * (1.0 - *accumulated);
},
}
*accumulated = 0.0;
} else {
stat.max_health_modifier *= current_fraction;
}
},
BuffEffect::MovementSpeed(speed) => {
stat.move_speed_modifier *= *speed;
},
BuffEffect::AttackSpeed(speed) => {
stat.attack_speed_modifier *= *speed;
},
BuffEffect::GroundFriction(gf) => {
stat.friction_modifier *= *gf;
},
};
}
}
}
// Remove buffs that expire
if !expired_buffs.is_empty() {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveById(expired_buffs),
});
}
// Remove buffs that don't persist on death
if health.is_dead {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveByCategory {
all_required: vec![],
any_required: vec![],
none_required: vec![BuffCategory::PersistOnDeath],
},
});
}
}
// Turned back to true
buffs.set_event_emission(true);
stats.set_event_emission(true);
}
}
fn tick_buff(
id: u64,
buff: &mut Buff,
dt: f32,
in_fluid: Option<Fluid>,
mut expire_buff: impl FnMut(u64),
) {
// If a buff is recently applied from an aura, do not tick duration
if buff
.cat_ids
.iter()
.any(|cat_id| matches!(cat_id, BuffCategory::FromAura(true)))
{
return;
}
if let Some(remaining_time) = &mut buff.time {
// Extinguish Burning buff when in water
if matches!(buff.kind, BuffKind::Burning) && matches!(in_fluid, Some(Fluid::Water { .. })) {
*remaining_time = Duration::default();
}
if let Some(new_duration) = remaining_time.checked_sub(Duration::from_secs_f32(dt)) {
// The buff still continues.
*remaining_time = new_duration;
} else {
// checked_sub returns None when remaining time
// went below 0, so set to 0
*remaining_time = Duration::default();
// The buff has expired.
// Remove it.
expire_buff(id);
}
}
}