veloren/assets/voxygen/shaders/include
2022-05-10 12:40:06 +01:00
..
cloud Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
constants.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
globals.glsl address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
light.glsl Move alpha values calculation to CPU 2022-01-24 19:24:51 +00:00
lod.glsl Offset for side/top texture 2022-05-10 12:40:06 +01:00
point_glow.glsl Add experimental shader option that lowers glow strength for lights near the camera 2022-02-26 00:26:42 -05:00
random.glsl Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options 2022-01-28 22:55:59 -05:00
shadows.glsl Fix non uniform control flow in shader 2021-07-29 18:05:27 +01:00
sky.glsl Slight ambience at night 2022-02-09 22:47:58 +00:00
srgb.glsl Unified and fixed attenuation 2022-01-23 16:25:15 +00:00