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53 lines
2.3 KiB
Plaintext
53 lines
2.3 KiB
Plaintext
/// WARNING: Localization files shall be saved in UTF-8 format without BOM
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/// Localization for "global" English
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(
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string_map: {
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// Buffs
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"buff.remove": "Click to remove",
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"buff.title.missing": "Missing Title",
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"buff.desc.missing": "Missing Description",
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"buff.title.heal": "Heal",
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"buff.desc.heal": "Gain health over time.",
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"buff.title.potion": "Potion",
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"buff.desc.potion": "Drinking...",
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"buff.title.saturation": "Saturation",
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"buff.desc.saturation": "Gain health over time from consumables.",
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"buff.title.campfire_heal": "Campfire Heal",
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"buff.desc.campfire_heal": "Resting at a campfire heals {rate}% per second.",
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"buff.title.invulnerability": "Invulnerability",
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"buff.desc.invulnerability": "You cannot be damaged by any attack.",
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"buff.title.protectingward": "Protecting Ward",
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"buff.desc.protectingward": "You are protected, somewhat, from attacks.",
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"buff.title.frenzied": "Frenzied",
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"buff.desc.frenzied": "You are imbued with unnatural speed and can ignore minor injuries.",
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// Debuffs
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"buff.title.bleed": "Bleeding",
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"buff.desc.bleed": "Inflicts regular damage.",
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"buff.title.cursed": "Cursed",
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"buff.desc.cursed": "You are cursed.",
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"buff.title.burn": "On Fire",
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"buff.desc.burn": "You are burning alive",
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"buff.title.crippled": "Crippled",
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"buff.desc.crippled": "Your movement is crippled as your legs are heavily injured.",
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"buff.title.frozen": "Frozen",
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"buff.desc.frozen": "Your movements and attacks are slowed.",
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"buff.title.wet": "Wet",
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"buff.desc.wet": "The ground rejects your feet, making it hard to stop.",
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"buff.title.ensnared": "Ensnared",
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"buff.desc.ensnared": "Vines grasp at your legs, impeding your movement.",
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// Buffs stats
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"buff.stat.health": "Restores {str_total} Health",
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"buff.stat.increase_max_energy": "Raises Maximum Energy by {strength}",
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"buff.stat.increase_max_health": "Raises Maximum Health by {strength}",
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"buff.stat.invulnerability": "Grants invulnerability",
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// Text
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"buff.text.over_seconds": "over {dur_secs} seconds",
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"buff.text.for_seconds": "for {dur_secs} seconds",
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},
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vector_map: {
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}
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)
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