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70 lines
2.2 KiB
Rust
70 lines
2.2 KiB
Rust
use common::{resources::TimeOfDay, rtsim::Actor};
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use serde::{Deserialize, Serialize};
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use slotmap::HopSlotMap;
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use std::ops::Deref;
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use vek::*;
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pub use common::rtsim::ReportId;
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/// Represents a single piece of information known by an rtsim entity.
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///
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/// Reports are the medium through which rtsim represents information sharing
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/// between NPCs, factions, and sites. They can represent deaths, attacks,
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/// changes in diplomacy, or any other piece of information representing a
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/// singular event that might be communicated.
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///
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/// Note that they should not be used to communicate sentiments like 'this actor
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/// is friendly': the [`crate::data::Sentiment`] system should be used for that.
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/// Some events might generate both a report and a change in sentiment. For
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/// example, the murder of an NPC might generate both a murder report and highly
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/// negative sentiments.
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#[derive(Clone, Serialize, Deserialize)]
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pub struct Report {
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pub kind: ReportKind,
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pub at: TimeOfDay,
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}
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impl Report {
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/// The time, in in-game seconds, for which the report will be remembered
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fn remember_for(&self) -> f64 {
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const DAYS: f64 = 60.0 * 60.0 * 24.0;
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match &self.kind {
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ReportKind::Death { killer, .. } => {
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if killer.is_some() {
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// Murder is less easy to forget
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DAYS * 15.0
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} else {
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DAYS * 5.0
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}
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},
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}
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}
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}
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#[derive(Copy, Clone, Serialize, Deserialize)]
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pub enum ReportKind {
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Death { actor: Actor, killer: Option<Actor> },
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}
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#[derive(Clone, Default, Serialize, Deserialize)]
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pub struct Reports {
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pub reports: HopSlotMap<ReportId, Report>,
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}
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impl Reports {
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pub fn create(&mut self, report: Report) -> ReportId { self.reports.insert(report) }
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pub fn cleanup(&mut self, current_time: TimeOfDay) {
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// Forget reports that are too old
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self.reports
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.retain(|_, report| (current_time.0 - report.at.0).max(0.0) < report.remember_for());
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// TODO: Limit global number of reports
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}
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}
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impl Deref for Reports {
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type Target = HopSlotMap<ReportId, Report>;
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fn deref(&self) -> &Self::Target { &self.reports }
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}
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