.. |
antialias
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
fluid-frag
|
Significantly improved underwater shaders
|
2022-01-23 16:32:25 -05:00 |
include
|
Fixed shader compilation error
|
2022-01-23 16:32:26 -05:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
|
Fixed shader compilation error
|
2022-01-23 16:32:26 -05:00 |
clouds-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
debug-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
debug-vert.glsl
|
Add CapsulePrism collider variant
|
2021-09-17 13:28:34 +03:00 |
dual-downsample-filtered-frag.glsl
|
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
|
2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
figure-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
fluid-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
light-shadows-directed-vert.glsl
|
Avoid Intel graphics ivec3/uvec3 bug.
|
2022-01-09 00:04:35 +01:00 |
light-shadows-figure-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
light-shadows-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
light-shadows-geom.glsl
|
Clouds
|
2020-10-21 21:05:25 +00:00 |
light-shadows-vert.glsl
|
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
|
2021-06-02 23:56:43 -04:00 |
lod-terrain-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
lod-terrain-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
particle-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
particle-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
player-shadow-frag.glsl
|
Fixed wall leaking with dynamic light ambiance
|
2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
|
Avoid Intel graphics ivec3/uvec3 bug.
|
2022-01-09 00:04:35 +01:00 |
postprocess-frag.glsl
|
Significantly improved underwater shaders
|
2022-01-23 16:32:25 -05:00 |
postprocess-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
skybox-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
skybox-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
sprite-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
sprite-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
terrain-frag.glsl
|
Fixed caustics
|
2022-01-23 16:32:26 -05:00 |
terrain-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
ui-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
ui-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |